Search found 2169 matches

by GypsyComet
Wed Apr 08, 2015 1:59 am
Forum: Traveller
Topic: Scoundrel: External cargo?
Replies: 13
Views: 1519

Re: Scoundrel: External cargo?

Does the hull at the core of such an arrangement need to be a legal starship on its own, or does the framework always count toward that minimum? I'm not following you here - which minimum? There is another topic currently going that is exploring the variability available to 100 ton ships. External ...
by GypsyComet
Tue Apr 07, 2015 5:06 pm
Forum: Traveller
Topic: Scoundrel: External cargo?
Replies: 13
Views: 1519

Scoundrel: External cargo?

A few questions for Gareth: Does the external framework take the volume (ie. fill up ship's displacement tonnage) regardless of whether there are modules bolted to it? Does the hull at the core of such an arrangement need to be a legal starship on its own, or does the framework always count toward t...
by GypsyComet
Tue Apr 07, 2015 4:36 pm
Forum: Traveller
Topic: 100 ton challage
Replies: 68
Views: 6832

Re: 100 ton challage

What you need is a minimum hundred tons when you transition. The rules specify that you need an Adventure Class hull to design jump drive, though that doesn't seem to account for a dispersed structure, which would mirror having a collection of modules. Except those "modules" are permanent and not d...
by GypsyComet
Tue Apr 07, 2015 3:13 am
Forum: Traveller
Topic: 100 ton challage
Replies: 68
Views: 6832

Re: 100 ton challage

This is all a bit ticklish precisely because we are noodling around at the minimum size to support jump physics and running into some inefficiencies built into MGT at that threshold. Fiddle with modular ships for very long and they start to grow just to make room.
by GypsyComet
Mon Apr 06, 2015 3:59 pm
Forum: Traveller
Topic: 100 ton challage
Replies: 68
Views: 6832

Re: 100 ton challage

The rules say the docking clamps are for ships and vehicles, not cargo pods or am I reading something wrong? I could see cargo pods could be treated as no different. I believe I made a mistake referring to the external cargo as detachable. I was probably remembering they can be jettisoned but with ...
by GypsyComet
Mon Apr 06, 2015 2:11 am
Forum: Traveller
Topic: Where does it stop being Traveller?
Replies: 77
Views: 8798

Re: Where does it stop being Traveller?

What is exactly a "Landspeeder" anyway? Traveller has air/rafts and other grav vehicles. Ah Landspeeders, they are effectively Hover vehicles. In general a class of vehicles I also refer to as GravSkimmers. They operate in the Gravitic equivalent of Ground Effect, and as such are limited to ground ...
by GypsyComet
Mon Apr 06, 2015 12:47 am
Forum: Traveller
Topic: Re entry in a grav vehicle
Replies: 119
Views: 10703

Re: Re entry in a grav vehicle

The body in motion slowly gets moved up to the speed of the air mass. Yes, and that is precisely the problem. Until the air-raft has matched the air mass velocity by whatever means, it is not in calm air, is shaped like an angular bathtub, and has very few tools to usefully interact with the air in...
by GypsyComet
Sun Apr 05, 2015 11:44 pm
Forum: Traveller
Topic: 100 ton challage
Replies: 68
Views: 6832

Re: 100 ton challage

" So, consensus, a 100t ship with a J2 drive can carry up to 99 tons carried vessels and/or EDHs and just run as if only having a J1? Not per any rule in MgT that I've seen. I don't have all books so maybe there is a rule somewhere... High Guard, page 45-46. under Docking Clamp (what MGT calls exte...
by GypsyComet
Sun Apr 05, 2015 7:50 pm
Forum: Traveller
Topic: Re entry in a grav vehicle
Replies: 119
Views: 10703

Re: Re entry in a grav vehicle

As long as the grav vehicle can handle the high altitude wind velocity *changes* in stride, it will even be an easy trip. Those changes are why I wouldn't recommend such a trip in a standard "country truck/barge" Air Raft. They just aren't fast or responsive enough to keep it from being a wild ride...
by GypsyComet
Sun Apr 05, 2015 7:14 pm
Forum: Traveller
Topic: Re entry in a grav vehicle
Replies: 119
Views: 10703

Re: Re entry in a grav vehicle

A Powered re-entry where you use a manoeuvre drive to slow down (to perhaps 1-2km/sec) means that you can enter the atmosphere at speeds where the atmospheric heating will be much less intense. This will be far easier on the hull. It could reasonably be inferred that a suitably equipped grav vehicl...
by GypsyComet
Sun Apr 05, 2015 3:54 pm
Forum: Traveller
Topic: 100 ton challage
Replies: 68
Views: 6832

Re: 100 ton challage

I do notice you calculate the construction of a ship with DEHs as if they are a permanent fixture of the ship. Technically, it should be feasible with the understanding a 100ton ship without its DEHs is unable to use its jump drives. Hiro's misgivings about prior editions aside, it has long been es...
by GypsyComet
Sun Apr 05, 2015 1:04 am
Forum: Traveller
Topic: 100 ton challage
Replies: 68
Views: 6832

Re: 100 ton challage

There are two approaches to that.

1. You build a set of modules, *knowing* that you need to bolt 100 dtons together to use the jump drive.

2. You have a 100 ton hull that includes external grapples for another 100 tons. Stripped down it remains a j2 ship. Any external baggage makes it a J1 ship.
by GypsyComet
Sat Apr 04, 2015 6:58 pm
Forum: Traveller
Topic: Giant suit of Battledress: 6 meters tall!
Replies: 65
Views: 5736

Re: Giant suit of Battledress: 6 meters tall!

The walkers established in the OTU are more like those in Star Wars: vehicles without the extra steps toward anthropomorphism. They were shown back in the MT days as typically being developed for worlds and jobs where the other types of drive suspensions are less well suited. That *someone* was goin...
by GypsyComet
Sun Mar 29, 2015 7:23 pm
Forum: Traveller
Topic: Referee's Aid 3: Type-A Free Trader
Replies: 25
Views: 2778

Re: Referee's Aid 3: Type-A Free Trader

The examples list is short: Snapshot -> SOpM. The ships between are either not that layout (JG's Type A and FASA's Alexandria and Fanzhienzh) or are the Marava A2. The adventures of the day used a Marava or the Type R if they needed a trader. The Beo Type A was only external art, and just a thumbnai...
by GypsyComet
Sun Mar 29, 2015 6:20 am
Forum: Traveller
Topic: Referee's Aid 3: Type-A Free Trader
Replies: 25
Views: 2778

Re: Referee's Aid 3: Type-A Free Trader

phavoc wrote:Snapshot came out in 79, and Traders and Gunboats in 80. I am not sure when the first Type A deckplans came out.
Based explicitly on the Beo external look? MegaTraveller, and specifically the DGP book Starship Operator's Manual, Vol. 1 in 1988.
by GypsyComet
Sat Mar 28, 2015 6:27 pm
Forum: Traveller
Topic: Referee's Aid 3: Type-A Free Trader
Replies: 25
Views: 2778

Re: Referee's Aid 3: Type-A Free Trader

The idea of a "Free Trader" looking like the Free Trader in the book also originates in the very beginning of Traveller. The "flat iron" Free Trader in Snapshot pre-dates the now-iconic Beo art by quite a bit. So does the sleek and pointy JG version. The Marava had its definitive art first, courtes...
by GypsyComet
Sat Mar 28, 2015 3:26 pm
Forum: Traveller
Topic: Referee's Aid 3: Type-A Free Trader
Replies: 25
Views: 2778

Re: Referee's Aid 3: Type-A Free Trader

Confusing things across editions and in the huge body of fan work is the tendency to call nearly any Free Trader a "Beowulf". {That name entered Traveller mythology as the name of a specific ship in trouble, then metastasized to become a class name. Then GT Interstellar Wars "suggested" that the nam...
by GypsyComet
Fri Mar 27, 2015 2:09 am
Forum: Traveller
Topic: Referee's Aid 3: Type-A Free Trader
Replies: 25
Views: 2778

Re: Referee's Aid 3: Type-A Free Trader

What exactly does "redesign" mean? In the case of the original looks, it could be argued that it means the Terrans/Solomani took the old Vilani Hero class specs and made a hull they liked better, dual Lucasian bomber nose and all. In classic Terran fashion, the Vilani nomenclature that translated t...
by GypsyComet
Thu Mar 26, 2015 7:35 am
Forum: Traveller
Topic: Referee's Aid 3: Type-A Free Trader
Replies: 25
Views: 2778

Re: Referee's Aid 3: Type-A Free Trader

No reason an A2 couldn't be built within an A1 hull. The internals are obviously different, but the external volume is still 200 Dtons. Since the original A2 specifically mentioned that the same hull was used for the standard A as well, and the Beo hull dates waaaay back, there being an A2 on the B...
by GypsyComet
Wed Mar 25, 2015 3:43 am
Forum: Traveller
Topic: 100 ton challage
Replies: 68
Views: 6832

Re: 100 ton challage

The seeker is described as a variant of the scout. Old surplus scouts, paid for by the taxpayer, that have some operational life in them are bought up by commercial operations to be refitted and resold to those millions of prospectors. I'd say, as a spacefaring civilization reaches new systems with...