Search found 184 matches

by ochd
Tue Feb 14, 2017 5:23 pm
Forum: Traveller
Topic: Ships blowing up in combat
Replies: 11
Views: 1623

Re: Ships blowing up in combat

You could do what the rules say for animals (Core rulebook page 80). Dead at 0 Hits, totally destroyed at a number of negative hits equal to their normal total. So if an animal has 10 hits, it dies a 0 Hits (but meat/hide can be harvested) and is totally destroyed at -10 Hits (being nearly worthles...
by ochd
Sun Feb 12, 2017 2:10 pm
Forum: Traveller
Topic: Ships blowing up in combat
Replies: 11
Views: 1623

Re: Ships blowing up in combat

Thanks Epicenter. Makes sense. What if, say, a couple of missiles hit a 40 ton pinnace, doing 40 damage. Under the rules as written, as I understand them, the pinnace is totally inoperable and beyond repair. It would suffer 10 severity 1 critical hits, which might lead to people on board taking dama...
by ochd
Sun Feb 12, 2017 10:08 am
Forum: Traveller
Topic: Ships blowing up in combat
Replies: 11
Views: 1623

Ships blowing up in combat

Is there a point in ship or vehicle combat when a ship or vehicle is completely destroyed (ie, blows up) rather than just rendered inoperable and beyond repair when it reaches hull zero?

Thanks,

Dan.
by ochd
Tue Nov 29, 2016 10:20 am
Forum: Traveller
Topic: Traveller Player Locator
Replies: 365
Views: 332792

Re: Traveller Player Locator

Australia Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Townsville - Ronnke Australia - NSW - Queanbeyan - Captains F...