Search found 180 matches

by daryen
Wed Jul 13, 2011 3:26 pm
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

Talking now about the spaceships, I love spaceship creation rules, will we be seeing adapted ship creation rules in PD: Trav? There will be a system that will at least allow you to design civilian ships. Designing outright military ships is a huge problem. One will likely be done, but it also likel...
by daryen
Wed Jul 13, 2011 3:21 pm
Forum: Traveller
Topic: PBG Help
Replies: 58
Views: 5968

Actually, the additional rules given in the core rule book do a decent enough job at implementing many fixes already. My point on PBG is that for any population other than 0, the population number is just an enhancement of the information already provided. But, with population 0, it actively changes...
by daryen
Wed Jul 13, 2011 4:53 am
Forum: Traveller
Topic: PBG Help
Replies: 58
Views: 5968

I disagree... In MT Ref's manual at least, a population value of '0' meant 'less than 10' with a minimum of '0' and a maximum of '9'. Thus a pop multiplier would still apply. Doesn't matter. It is still stupid. If you have a population multiplier, then you have a non-zero population. This means you...
by daryen
Tue Jul 12, 2011 5:24 pm
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

It is intended that if you want to play a bridge crew that always forms the landing team will be workable. By the time you have enough seniority to be on the command bridge, you should have enough skills to handle whatever you want, at least to a reasonable extent. This is made a lot easier since Mo...
by daryen
Tue Jul 12, 2011 4:28 am
Forum: Traveller
Topic: PBG Help
Replies: 58
Views: 5968

PBG was formally added to the system in MegaTraveller. Perhaps DGP had previewed the idea in Grand Survey. I wouldn't know; I have never even seen that book. But MegaTraveller is where GDW added it. BTW, if anyone decides to add PBG into Mongoose Traveller, I have one strong request: Don't roll for ...
by daryen
Fri Jul 08, 2011 5:03 pm
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

But, yes, FTL societies cannot exist prior to TL 11 in this scale. That doesn't follow the TRek universe TL scale at all. Why do it this way? I am working from the SFU TL scale, which only really covers the later TLs. So, TL 11+ (as I listed it earlier) is fixed and the way the SFU works. If it nee...
by daryen
Fri Jul 08, 2011 3:34 pm
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

The TL 9-10 range is specifically there to allow for sleeper and generational ships to exist (like Rambler points out). That range is also there for those high-tech societies that can explore their solar system, but still haven't made it to warp drive yet. But, yes, FTL societies cannot exist prior ...
by daryen
Fri Jul 08, 2011 4:22 am
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

On the TL scale, what we are thinking about for the moment is to use the Traveller scale up to a point, then redefine things after that. So, you get something like this: TL 1-8: Same as base Traveller. No changes. TL 9-10: Same as base Traveller, but with no Jump Drive. TL 11+: New tech levels that ...
by daryen
Fri Jul 08, 2011 3:47 am
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

Iron Warrior. wrote:As I said, I'll never buy a product that he's involved with in any way.
Good. You said your piece. You successfully pissed in the coffee. I hope it made you feel better.

Now go away so we can talk about the actual subject.
by daryen
Thu Jun 30, 2011 5:55 pm
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

The adventure is eight pages. I don't see it being any longer or shorter when using Traveller stats. (Really, the only changes are the NPC lists and a few off-hand comments in the color referencing game specific terms.) Really, I have to agree with Jean. While everyone posting here is familiar with ...
by daryen
Thu Jun 30, 2011 2:45 am
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

Traveller Prime Directive will be a Traveller setting book (a la Universe of B5). It will be build to expect the use and knowledge of the Traveller core book. It will use as much of the core book as possible (which should be the vast majority), and will be intended to be reasonably compatible with t...
by daryen
Sat Jun 25, 2011 11:11 pm
Forum: Traveller
Topic: Space Western - Would like Your Input
Replies: 66
Views: 5501

Considering that this is a waterworld, I would expect the land lifeforms to be fairly primitive or completely imported. (Basically, the imports just push out the original primtive forms.) So, if you want some 'familiar' animals, whether horses, goats, or ponii, you have perfect excuses for it. On th...
by daryen
Tue Jun 21, 2011 5:24 pm
Forum: Traveller
Topic: Person Hours?
Replies: 10
Views: 1691

Yes, when relating to a person-hour to work, it is a general concept that is supposed to be used within context. There is always the classic counter-example: Nine women cannot have a baby in a month. However, a large project with discrete components can often be sped up with more people. To a limit....
by daryen
Tue Jun 21, 2011 4:36 pm
Forum: Traveller
Topic: spinward marches mistake?
Replies: 18
Views: 2383

Getting back to the original post, this was common in the original supplements for the game. So, when CT: Supplement 3 (the Spinward Marches) was published, it used subsector hex numbers. The companion 11x17 four-color map used sector hex numbers. As time went on, everything started to simply use se...
by daryen
Thu Jun 16, 2011 5:28 pm
Forum: Traveller
Topic: New Alien Books
Replies: 7
Views: 1195

For the Droyne, there are are five-six Droyne controlled worlds within the bounds of the Domain of Deneb. So, instead of focusing on the Five Sisters, they could instead simply detail those five-six worlds. It wouldn't be formatted exactly like Darrians and Sword Worlds, but it would be thematically...
by daryen
Thu Jun 16, 2011 5:23 pm
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

Well a couple points on the ships. Again, it looks like the combat system provided in the Traveller core book will work well enough. All of the details will have to change, but the system should work just fine. (Range, for one, is radically different in the SFU. The moment you get into the extremely...
by daryen
Wed Jun 15, 2011 7:47 pm
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

Well, one of the nice things about combining SFU ships with the Traveller combat system from the basic game is that there are relatively few weapons on an SFU starship. Even the Connie has only six-ten phasers, four photons, and possibly a drone/missile rack.
by daryen
Wed Jun 15, 2011 4:56 pm
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

You did read my last post, right? Let me be more definitive. The cinematic map-less combat system included in the MGT core book looks eminently usable. The details will all be different, but the mechanics should be the same. Quite frankly, I don't see an issue here. Also, in addition , there will pr...
by daryen
Wed Jun 15, 2011 3:31 pm
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

A combat system? Why? You have your choice of SFB, FC, Armada, and, soon enough, ACTA. Why would yet another combat system be needed? ...knows for certain "what Traveller players expect". But he's asking for feedback so that's a good sign. I'll remain open minded, but I've watched ADB ignore way to...
by daryen
Wed Jun 15, 2011 4:37 am
Forum: Traveller
Topic: Prime Directive Traveller
Replies: 580
Views: 92155

OK, fair enough. Thanks for the answers. That does help a lot. Doing a ship design system for Star Fleet Universe ships would be problematic. However, providing a 'cinematic' combat resolution seems very reasonable. It is also understood the need for providing Traveller-esque statistics for SFU ship...