Search found 180 matches

by daryen
Fri Apr 07, 2017 1:24 pm
Forum: Traveller
Topic: NPCs accompanying the party
Replies: 4
Views: 1087

Re: NPCs accompanying the party

That is the NPC captain/patron/boss's entire function: To direct the actions of the players to keep them in the adventure. It doesn't however, have to be as bad as that apparently sounds to you. The point of a present (as opposed to distant) patron is to make sure the players keep on task at each po...
by daryen
Thu Apr 06, 2017 1:55 pm
Forum: Traveller
Topic: Character Creation Rules Questions
Replies: 4
Views: 1370

Re: Character Creation Rules Questions

Thank you for the answers! Sort of. You are correct that rolling for commission precludes the option of advancement and gaining another roll on a skill table. However, all officer rank 1s have a skill that is given, so in essence you do gain a new skill, just not a skill roll. Kind of. That assumes ...
by daryen
Thu Apr 06, 2017 4:29 am
Forum: Traveller
Topic: Character Creation Rules Questions
Replies: 4
Views: 1370

Character Creation Rules Questions

Some questions on Mongoose 2e character creation and skills, if that's OK ... 1) Are there any skills in books outside the Core Rulebook? In Mongoose 1e, one of the books (Mercenary) had additional skills. Did that happen in 2e, too? Or are the only skills in the Core Rulebook? 2) If a character has...
by daryen
Fri May 24, 2013 5:23 pm
Forum: Traveller
Topic: Prime Directive...
Replies: 220
Views: 46124

Re: Prime Directive...

Hopeless wrote:Out of curiosity how difficult would it be to post a pdf adventure using elements from the core rules but no ship like a sort of taster for whats to come?
Let me think on that and see if I can submit something to ADB for it.
by daryen
Fri May 24, 2013 5:20 pm
Forum: Traveller
Topic: Prime Directive...
Replies: 220
Views: 46124

Re: Prime Directive...

A couple of points: 1) This is not ADB's obsession with deck plans. This is a Mongoose requirement. Quite frankly, this would already be published if we could just do the deckplans needed for players right away (Free Trader, Skiff, Gunboat, Shuttles, Fed Frigate, Small Freighter) and skip the rest. ...
by daryen
Tue Aug 28, 2012 3:31 am
Forum: Traveller
Topic: Prime Directive Campaign - Traveller, SF Marines, Starmada
Replies: 27
Views: 5774

Re: Prime Directive Campaign - Traveller, SF Marines, Starma

Traveller Prime Directive will include additions to use the combat rules from the Core Rulebook (which would also let it work with High Guard). It will also include rules on how to use player skills when using SFB or Federation Commander. It will not include a ship creation system. Excuse me but ju...
by daryen
Thu Aug 16, 2012 8:17 pm
Forum: Traveller
Topic: Prime Directive Campaign - Traveller, SF Marines, Starmada
Replies: 27
Views: 5774

Re: Prime Directive Campaign - Traveller, SF Marines, Starma

Traveller Prime Directive will include additions to use the combat rules from the Core Rulebook (which would also let it work with High Guard). It will also include rules on how to use player skills when using SFB or Federation Commander. It will not include a ship creation system.
by daryen
Thu Aug 16, 2012 8:13 pm
Forum: Traveller
Topic: New Home Grown Campaign setting - Space 2199
Replies: 28
Views: 4474

Re: New Home Grown Campaign setting - Space 2199

One other thing to think about on this: How much control do the Moonians have on their jumps? Obviously, they have no control over where they jump. But do they have control over when they jump? The reason is because, if they don't jump, they can spend quite a while in a given system. (From a game st...
by daryen
Fri Aug 03, 2012 10:20 pm
Forum: Traveller
Topic: Skills specialistaion - what is the point?
Replies: 52
Views: 9330

Re: Skills specialistaion - what is the point?

Other parts of the rules specifically state that you must progress through a skill level by level. And other parts of the rules do not seem compatible with this. It still doesn't change the core concept that you have to progress through a skill one level at a time. And they are not incompatible at ...
by daryen
Fri Aug 03, 2012 7:22 pm
Forum: Traveller
Topic: Skills specialistaion - what is the point?
Replies: 52
Views: 9330

Re: Skills specialistaion - what is the point?

... the starting 'desired skill level' is 1, then 2 (and now with 1 skill rank), and so on. While this is a possible houserule, the core rules do not mention this. Uh, no. Rulebooks have a page count and a limit to how many words they can have. When written, the authors will generally let certain "...
by daryen
Mon Jul 30, 2012 11:19 pm
Forum: Traveller
Topic: Fifth Frontier War
Replies: 36
Views: 5459

Re: Fifth Frontier War

"3. The warrant Norris used to make himself an archduke . Ok, that's a third adventure, separate from the ones above." I read your post in a panic three times before I realized your first sentence. Sigh... OK, good. Though I am still not thrilled with Norris faking more than one warrant, it is good...
by daryen
Mon Jul 30, 2012 7:24 pm
Forum: Traveller
Topic: Fifth Frontier War
Replies: 36
Views: 5459

Re: Fifth Frontier War

1. The first warrant that Norris faked. That warrant, which I may not discuss at this time, dates from before he became Duke of Regina. Ask me about it in private. IF I get around to writing a followup book to Zhodani, we might just bring that out in the open. 2. The warrant on the Kinunir. First, ...
by daryen
Fri Jul 27, 2012 10:04 pm
Forum: Traveller
Topic: Fifth Frontier War
Replies: 36
Views: 5459

Re: Fifth Frontier War

Everything above is based on canon sources. An idea of my own (and this is totally non-canon) is that Norris retrieved the warrant from the wreck of the cruiser, some Bad Guys stole it from him, it got destroyed in an attempt to recover it, and Norris faked another one. But that's just me. I would ...
by daryen
Tue Jul 24, 2012 12:28 pm
Forum: Traveller
Topic: My Variant OTU
Replies: 32
Views: 4505

Re: My Variant OTU

Or would moving the Aslan around (maybe removing the K'Kree altogether and replacing them with Aslan) woul;d be better for an open 'frontier' feel? I don't think that is necessary. If you really want to open Foreven up a bit, push the Aslan down more. Put Kuzu along the edge of the Rift in subsecto...
by daryen
Fri Jul 20, 2012 6:53 pm
Forum: Traveller
Topic: My Variant OTU
Replies: 32
Views: 4505

Re: My Variant OTU

You could certainly have your Racial Supremists within the Imperium - More like the OTU 3I was before the Solomani Autonomous Region was created. Nothing to stop that. They just aren't an entire power on their own. Separately, in an effort to move the center of the Imperium to the center of the 2-s...
by daryen
Fri Jul 20, 2012 1:23 pm
Forum: Traveller
Topic: My Variant OTU
Replies: 32
Views: 4505

Re: My Variant OTU

I cannot speak for Golan, but in the setup I did, that Golan used as an inspiration, the Solomani were intentionally excluded. The reason for the exclusion was to remove Earth from the equation. Including Earth involves a whole host of issues and quandries that are always bound to annoy someone. Plu...
by daryen
Wed Jul 18, 2012 8:35 pm
Forum: Traveller
Topic: My Variant OTU
Replies: 32
Views: 4505

Re: My Variant OTU

Well, don't forget that the Hivers have two other races they use. They have a total of three: Ithklur for ground troops, Gurvin for traders, and Za'tachk for administrators. And then the Humans as the generalists. As such, I suggest the following: Troops: Ithklur Diplomats/Traders: Gurvin Starship C...
by daryen
Wed Jul 18, 2012 6:43 pm
Forum: Traveller
Topic: My Variant OTU
Replies: 32
Views: 4505

Re: My Variant OTU

You could even expand farther on Daryen's suggestion for the Hivers. Suppose the Hivers have DOZENS of servant races (or at least a LOT); but each race is "specialized". That is a cool idea. I like that a lot. Just make sure that one of those races is human. It would have to be a nasty shock to see...
by daryen
Tue Jul 17, 2012 4:06 pm
Forum: Traveller
Topic: My Variant OTU
Replies: 32
Views: 4505

Re: My Variant OTU

Golan2072 wrote:I LOVE YOUR SUGGESTIONS!
Thank you.

Quite frankly, I am kinda disappointed in myself that I never really thought of combining Hivers and Vorlons before. Really, it just kinda screams to be done, but I never "heard" it until your suggestion of making the Hivers an Ancient race.
by daryen
Mon Jul 16, 2012 9:13 pm
Forum: Traveller
Topic: My Variant OTU
Replies: 32
Views: 4505

Re: My Variant OTU

Another idea (completely independent from the above suggestions) is to keep the Hivers on the far side of the Rift, but make them Vorlon-esque. By this I mean they become much more mysterious, enigmatic, and seriously cryptic. They still are the traditional Hivers, but they play like Vorlons (withou...