Search found 120 matches

by Tobias
Wed May 06, 2009 11:28 am
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

If 'hard science' means 'no fun' for you, you're probably playing entirely the wrong genre, in my opinion. That's not to say that only exactingly accurate and completely possible science are the only choice for a scifi game but if you want handwaved magic solutions and physically impossible feats t...
by Tobias
Tue May 05, 2009 2:28 pm
Forum: Traveller
Topic: Why Piracy fails in traveller......
Replies: 37
Views: 5322

Picking the wrong ship has become a kind of Somali pirates' tradition: http://africomwatch.blogspot.com/2009/03/somali-pirates-pick-on-wrong-ship.html And if I remember it right, there was at least one other similar incident with a naval supply ship from eastern Europe. :lol: Well, it is not unreas...
by Tobias
Tue May 05, 2009 9:59 am
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

On the other hand, Tobiases reaction is also part of the issue- apparently the problems with somthing he's familiar with, submarines, wreck the setting for him. I wouldn't go that far - after all it's just a few numbers one can easily correct - but the physically impossible submarines were kind of ...
by Tobias
Mon May 04, 2009 11:16 pm
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

EDG wrote:Blue Planet.
I hear that a lot, but seeing how they totally bungled something as simple as - and as important to the setting as - submarines, I don't see how it's a good example of a well-thought out setting.
by Tobias
Mon May 04, 2009 1:28 am
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

One article on Orbital Habitats suggested that you can build 100 tons of orbital habitat for each ton of Starship production diverted to habitats. On that basis, for the cost of a 100 dTon scout to explore the next star, one could have built a 10,000 dTon habitat in this system First of all, I don'...
by Tobias
Sun May 03, 2009 4:02 pm
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

Only when the population of the Earth System resulted in a virtual 'Dyson Sphere' of habitats surrounding the Sun, would there be pressure to settle 'another star'. Actually, gotta disagree. Interstellar and inteplanetary travel are so easy using Traveller technology that settling other planets is ...
by Tobias
Fri May 01, 2009 9:59 pm
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

More anti-common sense. We still managed to land on the Moon without eliminating adult illiteracy in the US. Economically impractical does not appear to mean impossible. (besides, his other points had merit.) Of course, inequality can still exist in even a faboulously rich society. But the wealth h...
by Tobias
Fri May 01, 2009 9:47 pm
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

Re: ... and other Impossible Projects

... And what about Terraforming? Obviously some Terraforming is possible, we can already drain swamps, dig lakes and terrace mountains and have done all three since at least TL 2. So what can be done at TL 9? At TL 15? Well, there are few hints in canon. The Tech Level tables from the MT Ref's Comp...
by Tobias
Fri May 01, 2009 9:29 pm
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

A thrust unit powerful enough to move the planet would blast a column of air above it into space, eventualy depleting the atmosphere to a near vacuum. Even assuming very low energy leakage and no chemical pollutants, the waste heat from the power supply and drive units would cause massive heat poll...
by Tobias
Fri May 01, 2009 7:48 pm
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

I don't think so. There is something more fundamental to the status quo of inequality that retards logical progress. Automation has clearly demonstrated in certain Real World applications that a computerized machine can dwarf a factory worker in terms of productivity. Yet the shirts at Walmart are ...
by Tobias
Fri May 01, 2009 4:31 pm
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

For example, there is also the "Columbus Problem" ("Had he waited a few hundred years, he could have travelled comfortably by plane"): Technology is very likely to continue to be improved over those 5,000 years you mentioned, No doubt. But this is an RPG setting, and most campaigns are not going to...
by Tobias
Fri May 01, 2009 4:07 pm
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

If such an amount is possible at the current technology level, and if one assumes that a higher technology level should be able to create a higher level of income, the 5,000 Credits per year (ca. three times the equivalent of the 1,700 USD) still seem frighteningly high, but not really impossible. ...
by Tobias
Fri May 01, 2009 4:03 pm
Forum: Traveller
Topic: On Moving Planets and other Impossible Projects
Replies: 97
Views: 10627

So let me propose that an initial investment of a shipyard and 1 million robots, while expensive, is not impossible. Unfortunately, it doesn't work that way. If the work of moving celestial bodies (or other industrial work) could be made cheaper by using self-replicating robots, it would be cheaper...
by Tobias
Fri May 01, 2009 3:45 pm
Forum: Traveller
Topic: Hi Pop Worlds
Replies: 232
Views: 23549

You do realize the irony that a - admittedly derailed - topic-oriented discussion on planetary engineering was actually back in its tracks until you decided to intervene with the condescending, snide remark you deleted in the meanwhile?
by Tobias
Fri May 01, 2009 3:04 pm
Forum: Traveller
Topic: Hi Pop Worlds
Replies: 232
Views: 23549

alex_greene wrote:And because sometimes you have to stop an argument,
And sometimes you don't. Most of the times, actually.
by Tobias
Fri May 01, 2009 1:53 pm
Forum: Traveller
Topic: Hi Pop Worlds
Replies: 232
Views: 23549

Das glaube ich weniger.
by Tobias
Fri May 01, 2009 1:37 pm
Forum: Traveller
Topic: Hi Pop Worlds
Replies: 232
Views: 23549

Because cryptic, self-serving one-liners which have no topical relevance altogether seem to be all the rage here?
by Tobias
Fri May 01, 2009 1:08 pm
Forum: Traveller
Topic: Hi Pop Worlds
Replies: 232
Views: 23549

No, seriously. I don't.
Note that this is insightful commentary which you will "get" if you are smart enough. It's not self-serving, nonsensical spam.
by Tobias
Fri May 01, 2009 10:31 am
Forum: Traveller
Topic: Hi Pop Worlds
Replies: 232
Views: 23549

I'm kinda puzzled. Either my sarcastic remark above was wickedly effective. Or it was not recognized as sarcasm. What is it, now?
by Tobias
Fri May 01, 2009 9:03 am
Forum: Traveller
Topic: Hi Pop Worlds
Replies: 232
Views: 23549

And you are certainly proving that you are a much better and more mature person this way - especially by openly pronouncing your superior stance instead of keeping quiet. I congratulate you.