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by Greg Smith
Sun Jun 02, 2019 9:05 am
Forum: Victory at Sea Open Playtest
Topic: Playtesting the Battle of Guadalcanal
Replies: 3
Views: 617

Re: Playtesting the Battle of Guadalcanal

msprange wrote:
Mon Mar 25, 2019 5:12 pm

Destroyers are getting a good look, some new things will be implemented in the next playtest pack, likely appearing in April.
Any news on this?
by Greg Smith
Sat Mar 30, 2019 12:22 pm
Forum: Victory at Sea Open Playtest
Topic: Some thoughts on aircraft
Replies: 0
Views: 404

Some thoughts on aircraft

The P51 Mustang has no points listed. What is the Gruman TBF with type (Submarine)? There’s still no ASW planes for anyone except the Americans. Where’s the Fairey Swordfish that sank 22 U-boats and flew off MAC ships to protect convoys? --------------------------------------- How does armour work a...
by Greg Smith
Tue Mar 26, 2019 9:12 pm
Forum: Victory at Sea Open Playtest
Topic: Thoughts on torpedoes vs shells
Replies: 1
Views: 324

Thoughts on torpedoes vs shells

Shells are far less effective in VAS than torpedoes. Sure shells have far greater range than torpedoes, and hit a lot more often, but torpedoes most are brought to battle on fast, hard-to hit destroyers and most importantly a hit with a single torpedo AD can cripple or sink a cruiser. Now no-one dis...
by Greg Smith
Sat Mar 23, 2019 5:19 pm
Forum: Victory at Sea Open Playtest
Topic: Playtesting the Battle of Guadalcanal
Replies: 3
Views: 617

Playtesting the Battle of Guadalcanal

The scenario as written posed us a couple of questions. First the ship dispositions of the Americans listed the wrong ships. Thee disposition of the Japanese was three ships short. Second, “Japanese ships that do not exit the bottom of the map…” It isn’t exactly clear which constitutes the bottom of...
by Greg Smith
Sat Feb 23, 2019 11:11 am
Forum: Victory at Sea Open Playtest
Topic: Playtest Cruiser Chase
Replies: 0
Views: 586

Playtest Cruiser Chase

On paper this was a fairly even scenario. The Italians begin chasing the British, and the range of the Italian guns are in their favour. The British cruisers turn to bring all their guns to bear while their Destroyers circle to approach the oncoming Italian ships. Italian shooting takes a toll on HM...
by Greg Smith
Fri Feb 15, 2019 10:09 pm
Forum: Victory at Sea Open Playtest
Topic: January Playtest
Replies: 16
Views: 3419

Re: January Playtest

I have to say the scenario layout maps are not very easy to follow. Why do they need to be 3D and at an angle? And counting squares to work out the distance is not good.

Keep it simple please. Flat with measurements is better.
by Greg Smith
Fri Feb 15, 2019 10:05 pm
Forum: Victory at Sea Open Playtest
Topic: Playtest The Battle of Stromvaer
Replies: 0
Views: 570

Playtest The Battle of Stromvaer

The Renown and 9 destroyers vs Scharnhorst & Gneisenau. Except the bad weather means destroyers cannot shoot or fire torpedoes. So it is just the Renown vs the two German ships. We don't even bother to put the destroyers on the table. The British get initiative and the Germans can't fire for three t...
by Greg Smith
Fri Feb 15, 2019 6:36 pm
Forum: Victory at Sea Open Playtest
Topic: Playtest Northern Patrol
Replies: 4
Views: 770

Re: Playtest Northern Patrol

The Light Gun versus Heavy Armor has always been a bit of an issue. With destroyers you at least have the threat of Torpedoes. The HMS Rawalpindi has no such option, just World War 1 era 6 inch guns supported by minimal fire control. The thing is, while a old 6-inch shell cannot possible penetrate ...
by Greg Smith
Thu Feb 14, 2019 10:08 pm
Forum: Victory at Sea Open Playtest
Topic: Playtest Northern Patrol
Replies: 4
Views: 770

Playtest Northern Patrol

The Scharnhorst and Gneisenau vs HMS Rawalpindi. Historically the Rawalpindi lasted 40 minutes. In Victory at Sea the Rawalpindi didn't last a single turn. If the cruisers had turned to bring all their guns to bear, it wouldn't have been worse. There is no way it could survive 5 turns. Historically ...
by Greg Smith
Sun Dec 09, 2018 3:10 pm
Forum: Victory at Sea Open Playtest
Topic: December Playtest
Replies: 5
Views: 1806

Re: December Playtest

The Yamato's turrets are all listed as 18".
by Greg Smith
Sat Dec 08, 2018 5:02 pm
Forum: Victory at Sea Open Playtest
Topic: December Playtest
Replies: 5
Views: 1806

Re: December Playtest

A couple of layout /typos:

The Long Island carrier appears to not be a carrier in its picture.

The US Fargo has no AP modifier on its light guns.

The British G3 appears to have an error on its A turret stats.
by Greg Smith
Sat Dec 08, 2018 3:07 pm
Forum: Victory at Sea Open Playtest
Topic: December Playtest
Replies: 5
Views: 1806

Re: December Playtest

There is still no ASW aircraft!
by Greg Smith
Mon Dec 03, 2018 5:17 pm
Forum: Victory at Sea Open Playtest
Topic: December Playtest
Replies: 5
Views: 1806

Re: December Playtest

Layout issues:

The scouting table has reverted to 3,6,9.12,15.

The vital part of the critical chart isn't in the same light blue as the rest.

Lumbering. under special traits, "and suffers a –1 penalty to Command Quality checks made to evade
torpedoes." Evading torpedoes is no longer a rule.
by Greg Smith
Mon Dec 03, 2018 3:19 pm
Forum: Victory at Sea Open Playtest
Topic: Treaty Battleship battle - KGVs vs NorCals
Replies: 2
Views: 1278

Re: Treaty Battleship battle - KGVs vs NorCals

We found that cruisers vs cruisers is a lot more fun than battleships vs battleships.

Heavy is usually a lot of points for double critical hits. It isn't always worth it, but when fighting a big BB it is a huge advantage.
by Greg Smith
Sun Nov 25, 2018 10:07 am
Forum: Victory at Sea Open Playtest
Topic: Cruisers vs a Single Battleship
Replies: 20
Views: 2948

Re: Cruisers vs a Single Battleship

Just to add, if this had been a fight between an armor 7 battleship and cruisers, the cruisers would have a very unpleasant game indeed.
by Greg Smith
Sun Nov 25, 2018 10:03 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 35
Views: 20343

Re: Welcome to the Open Playtest

Is the only point of bringing large carriers for the scouting rule? You obviously can't launch 20-30 aircraft only launching one per turn. Not quite. Scout well enough and carriers can start in deep deployment and all those planes start in the air. Scout really well and the carrier can start on the...
by Greg Smith
Sat Nov 24, 2018 5:30 pm
Forum: Victory at Sea Open Playtest
Topic: Cruisers vs a Single Battleship
Replies: 20
Views: 2948

Cruisers vs a Single Battleship

Americans USS Washington (North Carolina class) 800 points Vs Italians Trento 130 Bolzano (Trento class) 130 Luigi di Savoia (Duca degli Abruzzi-class) 110 Zara 150 Pola (Zara class) 150 Attilo Regolo (Capitani Romani class) 65 Scipio Africano (Capitani Romani class) 65 This game was to try out cru...
by Greg Smith
Sun Nov 11, 2018 5:01 pm
Forum: Victory at Sea Open Playtest
Topic: German Points
Replies: 0
Views: 1791

German Points

My suggestion for German points, in line with all the others. Destroyers Type 39-class torpedo boat 45 points ZH1-class destroyer 50 points Type 1934/1934A-class destroyer 55 points Type 1936-class destroyer 55 points Type 1936A-class destroyer 55 points Type 1936A (Mob)-class destroyer 55 points Cr...
by Greg Smith
Sun Nov 11, 2018 4:56 pm
Forum: Victory at Sea Open Playtest
Topic: Cruiser playtest
Replies: 1
Views: 1283

Re: Cruiser playtest

On posting this, I see that the German points haven't been updated and I find I haven't posted my German points calculations. Since
by Greg Smith
Sun Nov 11, 2018 1:14 pm
Forum: Victory at Sea Open Playtest
Topic: Cruiser playtest
Replies: 1
Views: 1283

Cruiser playtest

Germans (me) Emden 75 Leipzig 95 Nuremburg (Leipzig class) 95 M class 160 Deutschland 280 British Dragon (D class) 70 Fiji 135 Belfast (Edinburgh class) 130 Exeter (York class) 115 York 115 Southampton 135 This game was to try out the points on cruisers. We spend time before the game going over the ...