Search found 786 matches

by Archer
Thu Sep 28, 2006 7:30 pm
Forum: Legend
Topic: I just got RQ Monsters
Replies: 52
Views: 13201

Please, can we forget the art discussion for a moment? I am still wondering, is the RQ Monsters Open Game Content or not? It is important to me, because it determines if I will have to write a beastiary for my Arkana campaign setting or not. (Btw. If the rest of the art are like in the preview, it i...
by Archer
Thu Sep 28, 2006 10:01 am
Forum: Legend
Topic: I just got RQ Monsters
Replies: 52
Views: 13201

Anime style art? *groans* RuneQuest have been known for its poor illustrations (with the exception of the troll-supplements of course), so this is just following an old track. :wink: SGL. Yeah, I know. I have RQ3 Deluxe box + Gloranthan Bestiary right here beside me ;) I just have an aversion to an...
by Archer
Thu Sep 28, 2006 9:47 am
Forum: Legend
Topic: I just got RQ Monsters
Replies: 52
Views: 13201

Anime style art? *groans*

Well, at least not all of it seems to be that way (if I understand you correctly).

Does it say if the content is open game content or not? that is probably the main thing I want to know at the moment.
by Archer
Wed Sep 27, 2006 9:36 am
Forum: Legend
Topic: Runequest in Ravenloft
Replies: 8
Views: 2171

Just to mention it, the D&D book Unearthed Arcana contains the basic Sanity rules from Call of Cthulu d20, which are the same as the BRP CoC. And this material, if I am not misstaken, are open game content.
by Archer
Mon Sep 25, 2006 10:17 pm
Forum: Legend
Topic: I really don't understand this
Replies: 34
Views: 9214

Perhaps the 'open content' approach and extensibility will give birth to some well hones variant rules sets that are compatible with it and will cater to various tastes. I hold my thumbs for that. Not that I need to replace RQ with another iteration of the rules, but because this would mean that RQ...
by Archer
Mon Sep 25, 2006 9:36 am
Forum: Legend
Topic: I really don't understand this
Replies: 34
Views: 9214

Thanks for the reply regarding critical injury tables in the companion. Such a shame, it was one of the things I was looking foward to the most, since it would change the dynamics of combat somewhat, if certain critical injuries was outright lethal.
by Archer
Mon Sep 25, 2006 12:05 am
Forum: Legend
Topic: I really don't understand this
Replies: 34
Views: 9214

Actually, the aspect of being able to take a "killing blow" and continue to fight for a while yet, appeals to me. It makes combat heroically dramatic. But unfortunately, it seems it becoimes hard to decapitate a person (killing them instantly) as it was in RQ3. Has anyone here got the Companion yet ...
by Archer
Sun Sep 24, 2006 11:52 pm
Forum: Legend
Topic: I really don't understand this
Replies: 34
Views: 9214

What you are not considering is how the game will play as the characters improve. When resilience hits the 90a%+ area. You will see character up and fighting after taking 20, 30 or more points to the head. You will also see character dancing around as if unhurt as long as none of thier locations dr...
by Archer
Sun Sep 24, 2006 11:45 pm
Forum: Legend
Topic: The problem with Resists...
Replies: 30
Views: 6700

That works pretty well, and you would avoid adding extra dice rolls to the resolution. So I am all for it. So we have; 1. Take a penalty to induce a similar penalty on the target. 2. Target takes a penalty equal to Mag x 10% (still leaves some characters immune). 3. A second opposed spell casting ro...
by Archer
Sun Sep 24, 2006 7:42 pm
Forum: Legend
Topic: The problem with Resists...
Replies: 30
Views: 6700

MRQ vs D&D Guess it is just my familiarity with BRP and BRP-Clones/Derivatives in general that makes me feel that it easier to change the small things. I tried to introduce parry/dodge rolls in D&D, but quickly had to give up because it became apparent that I would have to rewrite huge sections of ...
by Archer
Sun Sep 24, 2006 6:40 pm
Forum: Legend
Topic: I really don't understand this
Replies: 34
Views: 9214

I can say for certain that there are not a single game I have GMed since I began playing in '83 that there was no houserules for. There was at least some minor house rule used in some aspect of the rules. And some games required more house rules than others (at which point it becomes worth replacing...
by Archer
Sun Sep 24, 2006 6:35 pm
Forum: Legend
Topic: The problem with Resists...
Replies: 30
Views: 6700

THe big deal is that with past edtions, you didn't need to houserule things. THat was a matter of preference. With MRQ houseruling is a necessity. Most of the things being houserulled now are thing where everyone is looking for an alterantive to a core rule, rather than individual GMS around thier ...
by Archer
Sun Sep 24, 2006 10:08 am
Forum: Legend
Topic: The problem with Resists...
Replies: 30
Views: 6700

I suspect that the future of MRQ is going to be written quite literally by the house-rulers. Pretty much all the threads lately seem to include how people are houserulling this & that. I doubt much of the MRQ core book is going to make it into the RQ-game the community will end up playing. I think ...
by Archer
Sat Sep 23, 2006 8:43 pm
Forum: Legend
Topic: The problem with Resists...
Replies: 30
Views: 6700

Ah, it is kind of hard knowing it is a house rule when it is not mentioned as such. I am far from familiar with all the houserules that has been discussed on this forum, and I doubt I am the only one. I suggest that we refrain from refering to houserules outside the thread they were initially discus...
by Archer
Sat Sep 23, 2006 7:27 pm
Forum: Legend
Topic: The problem with Resists...
Replies: 30
Views: 6700

Taking an penalty to induce a penalty is a good solution IMHO.

Specializations? is that something from the companion, because this is the first I have heard about it (I have only the RQ Main rulebook yet).
by Archer
Sat Sep 23, 2006 7:08 pm
Forum: Legend
Topic: Conan MRQ?
Replies: 2
Views: 1028

Of course I will buy it. I have wanted a Conan RPG/Setting with a Basic Role-play like system for years, and now it seems I will have one.

If they decide to do RQ Babylon 5 I will buy that too! :)
by Archer
Sat Sep 23, 2006 7:02 pm
Forum: Legend
Topic: The problem with Resists...
Replies: 30
Views: 6700

Sorry to say, but there are more than a few places where I personally think some of the "improvements" of the new RQ are not really improvements, but actually introduction of rules that needs to be fixed in the future (a later edition of the rules perhaps?). Problems that just did not exist when one...
by Archer
Fri Sep 22, 2006 8:32 pm
Forum: Legend
Topic: Armour skill penalty
Replies: 124
Views: 28925

I see no problem with ramming the edge of a shield through the visage of a helmet, or strike at the throat, or the groin. While it obviously is not easy to do, it can be done, and a shield could be just as lethal as any other weapon when striking areas where armor does not protect. Personally I thin...
by Archer
Thu Sep 21, 2006 9:33 am
Forum: Legend
Topic: Armour skill penalty
Replies: 124
Views: 28925

I think it is rather obvious that you do not get a penalty for armor that is part of your body. You will be used to it, so it should not hamper you in any way.
by Archer
Wed Sep 20, 2006 10:38 am
Forum: Legend
Topic: Armor
Replies: 107
Views: 24867

I'm not so found of the idea of using the to hit roll for hit location, inverted or otherwise. THe problem is that until a character has a 100% or better in an attack skill, he can't hit certain locations. That aside, using the hit location table I described above, with added descriptions of armour...