Search found 523 matches

by GJD
Sat May 26, 2012 5:08 pm
Forum: Traveller
Topic: 2300 AD Errata
Replies: 35
Views: 8306

Re: 2300 AD Errata

The Thorez class trader has no crew list. The Thorez design requires 12 bridge crew and 3 engineering. I've found the large crew complement for the Thorez (and other ships) to be a little baffling. There are only five stations on the bridge, and the requirement for a full station around the clock 2...
by GJD
Fri May 25, 2012 11:31 am
Forum: Traveller
Topic: Traveller Player Locator
Replies: 358
Views: 276901

Re: Traveller Player Locator

Australia Australia - NSW - Sydney - SamSpacer Australia - NSW - Sydney - krontekag Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Canada Canada - Alberta - Medicine Hat - Jacqual Canada - Alberta - Red Deer - Finlos Canada - BC - Victoria - Hemdian Canada -...
by GJD
Mon May 14, 2012 10:17 am
Forum: Traveller
Topic: [2300AD] Kaefers: The Final Solution
Replies: 48
Views: 8012

Re: [2300AD] Kaefers: The Final Solution

My interpretation of the Kaefer motivation is that they percieve us as the existential threat. We are the Smart Barbarians of their nightmares, the ones that overwhelm their safe places. Because they know no better. The thread that was started in mission Arcturus was that there could be understandin...
by GJD
Fri May 11, 2012 1:39 am
Forum: Traveller
Topic: [2300AD] Kaefers: The Final Solution
Replies: 48
Views: 8012

Re: [2300AD] Kaefers: The Final Solution

fighting and killing and then enslaving. Do they enslave? I seem to recall they experimented to prolong the grisly agony of captives as long as possible (evidently collecting some adrenal catharsis from their special puppet theater)... just how much suffering can a human take and live? at what poin...
by GJD
Fri May 11, 2012 1:36 am
Forum: Traveller
Topic: [2300AD] Kaefers: The Final Solution
Replies: 48
Views: 8012

Re: [2300AD] Kaefers: The Final Solution

They're nasty enough to give the gun bunnies fun while 'civilized' enough to reasonably be used over and over as antagonists towards a story's goal. I dug out my GDW edition of 2300AD with the Kaefer supplement so I get ideas until I have the Mg bug stats. Time to make the galaxy dangerous. Yup. Ac...
by GJD
Thu May 10, 2012 7:22 pm
Forum: Traveller
Topic: [2300AD] Kaefers: The Final Solution
Replies: 48
Views: 8012

Re: [2300AD] Kaefers: The Final Solution

Agreed, but then finding a middle ground between fundamentally opposing ideologies is certainly something that should strike a resonant chord with many events around the world today, and, I think, a campaign finding out about WHY the Kaefers are like they are, why they attack humanity so relentlessl...
by GJD
Thu May 10, 2012 4:41 pm
Forum: Traveller
Topic: [2300AD] Kaefers: The Final Solution
Replies: 48
Views: 8012

Re: [2300AD] Kaefers: The Final Solution

I always got a sense their swarming aggression was not a teachable, controllable attitude able to be directed at particular targets (or, by extension, not) but hardwired right into their nature and an essential part of their physiology. If anything, I would consider the adrenal rush they get, or wh...
by GJD
Thu May 10, 2012 11:31 am
Forum: Traveller
Topic: [2300AD] Kaefers: The Final Solution
Replies: 48
Views: 8012

Re: [2300AD] Kaefers: The Final Solution

I don't really see how the Kaefers are obviously bio-engineered. Their physiology and their psychology are products of their environment. They are opportunity scavengers from a planet with higher UV radiation than ours - so they are mosty hairless to assist in eating from carcasses and have thicker ...
by GJD
Wed May 09, 2012 7:07 pm
Forum: Traveller
Topic: [2300 AD] North America
Replies: 55
Views: 8033

Re: [2300 AD] North America

Hmmm well I think England or the English might not agree with you there on that point about France and her "importance" in the world currently or the past. Well, they have been under the rule of a French dynasty for more than 300 years, with French as the language of nobility and court and culture,...
by GJD
Thu May 03, 2012 3:56 pm
Forum: Traveller
Topic: [2300 AD] gravity laser
Replies: 19
Views: 3118

Re: [2300 AD] gravity laser

Well, again, returning to the mechanisms described in the game, one big question is the relationship between "gravitic pulses" and something like gravity waves. Well, yes. If you pulse your drive on and off it creates an effect that can be detected. We know that an active drive can be detected usin...
by GJD
Thu May 03, 2012 3:25 pm
Forum: Traveller
Topic: [2300 AD] gravity laser
Replies: 19
Views: 3118

Re: [2300 AD] gravity laser

Gravity can't be "lased" according to current understanding, as it's not a radiative/field effect. There is nothing there to amplify. What you are talking about is manipulating spacetime outsie of the mechanism of gravity. This, I would suggest, is in the realms of super-science beyond the ken of me...
by GJD
Thu May 03, 2012 2:39 pm
Forum: Traveller
Topic: [2300 AD] gravity laser
Replies: 19
Views: 3118

Re: [2300 AD] gravity laser

There is no "gravitational field" like a magnetic field, since gravity is not a field effect, despite the name. A field effect is a convenient way of modeling and explaining the spacetime curvature. Anything that affects the gravity of the earth would result in a change in the curvature of spacetime...
by GJD
Wed May 02, 2012 4:04 pm
Forum: Traveller
Topic: [2300AD] stutterwarp discharge thresholds
Replies: 3
Views: 1044

Re: [2300AD] stutterwarp discharge thresholds

You can work out the .1g threshold in Km by taking the square root of the planets mass and dividing by 0.1. There's an interesting discussion on it here: http://www.oocities.org/timessquare/arcade/2303/best/swnavspd.htm and some handy calculation tools here: http://www.bumply.com/astro.html There's ...
by GJD
Wed May 02, 2012 3:48 pm
Forum: Traveller
Topic: [2300 AD] gravity laser
Replies: 19
Views: 3118

Re: [2300 AD] gravity laser

Gravity is one of the four fundamental forces of the universe and manifests as a "curvature" of spacetime. It is this curvature which is observed as gravitational effects, the attraction of one body to another, effects on EM radiation and so on. We don't know HOW gravity interacts with matter or en...
by GJD
Wed May 02, 2012 2:20 pm
Forum: Traveller
Topic: [2300 AD] gravity laser
Replies: 19
Views: 3118

Re: [2300 AD] gravity laser

Detecting an active stutterwarp drive is still limited by the laws of physics, though. The gravitic disturbance propogates at the speed of light, Sorry to threadjack, but you made me wonder, in real life, what speed does gravity propagate at? I'd say infinite, but then I'm an engineer, not a physic...
by GJD
Tue May 01, 2012 10:41 am
Forum: Traveller
Topic: [2300 AD] gravity laser
Replies: 19
Views: 3118

Re: [2300 AD] gravity laser

Detecting an active stutterwarp drive is still limited by the laws of physics, though. The gravitic disturbance propogates at the speed of light, so if there is a stutterwarping ship out past the orbit of Pluto, your ship in orbit around Earth won't know about it until something like 4-6 hours later...
by GJD
Fri Apr 20, 2012 4:28 pm
Forum: Traveller
Topic: Vehicle Handbook - Now Shipping!
Replies: 116
Views: 17140

Re: Vehicle Handbook - Now Shipping!

Q: Decreasing speed gives back spaces at the rate of 1/10% decrease. Can you get back more spaces than you started with, and if so, how do you figure the size of the vehicle for shipping porposes/cost. For instance, I want to design a civilian vehicle. I want it to be slow, so I take a 50% decrease ...
by GJD
Mon Apr 09, 2012 6:33 pm
Forum: Traveller
Topic: 2300AD:Dual stutterwarp drives
Replies: 15
Views: 2815

Re: 2300AD:Dual stutterwarp drives

you can't use a tug at both ends without dumping the stutterwarp on the carried ship. 1st tug coes 3.85 Ly with ship. Brings ships SW drive online. Ship goes 7.7 LY. Second tug travels 3.5 LY out to meet it and hooks up. Ships SW is still charged up, though. If the second tug sets off with the ship...
by GJD
Sat Apr 07, 2012 10:19 pm
Forum: Traveller
Topic: 2300AD:Dual stutterwarp drives
Replies: 15
Views: 2815

Re: 2300AD:Dual stutterwarp drives

@Captain Jonah - you can't use a tug at both ends without dumping the stutterwarp on the carried ship. 1st tug coes 3.85 Ly with ship. Brings ships SW drive online. Ship goes 7.7 LY. Second tug travels 3.5 LY out to meet it and hooks up. Ships SW is still charged up, though. If the second tug sets o...
by GJD
Fri Apr 06, 2012 7:54 pm
Forum: Traveller
Topic: 2300AD energy sources
Replies: 60
Views: 6724

Re: 2300AD energy sources

What makes you say that? I think Colin (the author)'s quote is fairly self explanatory: So, quickly... It's your game. If you feel a need (or want) to change the sociological and technology assumptions I made, feel free. I had my reasons for the choices i made, though. Animal power is rare as the so...