Search found 523 matches

by GJD
Fri Apr 12, 2013 10:04 am
Forum: Traveller
Topic: 2300AD Space Combat Range Bands
Replies: 21
Views: 3101

Re: 2300AD Space Combat Range Bands

On my list of "things to do" is an exploration of the 2300AD MGT space combat rules, trying to bring them together a bit more, clarify, explain and expand. The hit tables don't really jive for 2300AD, for instance, where M-Drives are much less important to tactical combat. I posted a bit about it on...
by GJD
Thu Apr 11, 2013 11:23 pm
Forum: Traveller
Topic: 2300AD Space Combat Range Bands
Replies: 21
Views: 3101

Re: 2300AD Space Combat Range Bands

rgrove0172 wrote:Wow, no offense but where did that come from? :D
From my memory - as I said - so entirely possible I mixed not only versions of Traveller, but possibly even entire rule sets :)
by GJD
Thu Apr 11, 2013 3:43 pm
Forum: Traveller
Topic: 2300AD Space Combat Range Bands
Replies: 21
Views: 3101

Re: 2300AD Space Combat Range Bands

As I recall - and this is from memory only - the difference in speed is used as a DM on a task roll to change the distance between the two ships, so a faster ship gets a +dm over a slower ship to close the distance from long to medium. If one ship choses to close and the other to extend and both suc...
by GJD
Thu Apr 11, 2013 3:15 pm
Forum: Traveller
Topic: 2300AD Space Combat Range Bands
Replies: 21
Views: 3101

Re: 2300AD Space Combat Range Bands

by GJD
Tue Jan 22, 2013 10:32 pm
Forum: Traveller
Topic: Looking for some clarifications for 2300 AD
Replies: 9
Views: 1846

Re: Looking for some clarifications for 2300 AD

Stutterwarp -- Pretty much what I thought...just that the write-up earlier in the book covering the early research implied instantaneous travel (teleport-like) from the descriptions given. Still figuring out the mechanics covering stutterwarp being used as a "manuever drive." I also seem to underst...
by GJD
Wed Jan 16, 2013 4:03 am
Forum: Traveller
Topic: Future Traveller - Testing the Waters
Replies: 126
Views: 15378

Re: Future Traveller - Testing the Waters

For minis I'd prefer 28mm - and minis for the things unique to Traveller, so Kaefers, Vacc suited ships crew etc for 2300AD; and Vargr, Aslan, Zhodhani, Imperial Marines etc for OTU; and generic (armed and unarmed) human ships crew and citizens for use with any setting. 28mm works alongside many ot...
by GJD
Tue Jan 01, 2013 11:29 pm
Forum: Traveller
Topic: High Guard "Close Structure"
Replies: 24
Views: 3721

Re: High Guard "Close Structure"

Maybe it should be renamed, Irregular. Ships that are built of multiple geometric shapes that preclude streamlining? Not necessarily; one image that comes to mind that might legitimately be classed "Close Structure" is the Space-Shuttle-plus-launch-rockets - the big rocket booster with two smaller ...
by GJD
Sat Dec 29, 2012 10:37 pm
Forum: Traveller
Topic: High Guard "Close Structure"
Replies: 24
Views: 3721

Re: High Guard "Close Structure"

I'd say the Alexi Leonov from 2010 or the Discovery would probably be close structure. I'd say the Enterprise (ToS) was dispersed structure.

G.
by GJD
Fri Dec 28, 2012 1:50 pm
Forum: Traveller
Topic: 2300AD: Tools For Frontier Living. The Art.
Replies: 27
Views: 5412

Re: 2300AD: Tools For Frontier Living. The Art.

I have to agree. I designed a few of the vehicles, and the Tribal class Surface Frigate was envisioned as a sleek, stealthy trimaran, something like the new, stealthy US Littoral Combat Ships or the Indonesian Stealth gunboats, not a fishing trawler. Should be: http://3.bp.blogspot.com/-VuBShFWxdTo/...
by GJD
Tue Jul 24, 2012 12:11 pm
Forum: Traveller
Topic: Unusual spaceship names
Replies: 29
Views: 5658

Re: Unusual spaceship names

The Ruby Murray (rhyming slang for Curry).
by GJD
Sat Jul 14, 2012 1:19 am
Forum: Traveller
Topic: 2300AD is Back!
Replies: 96
Views: 20317

Re: 2300AD is Back!

Somebody wrote:
Hamburg Class missile cruiser.
That's the fella.
by GJD
Fri Jul 13, 2012 4:07 pm
Forum: Traveller
Topic: 2300AD is Back!
Replies: 96
Views: 20317

Re: 2300AD is Back!

I think you have hamster cage and double hull mixed up. Discovery from 2001 would be double Hull. The German warship that's not a Bismark or Sachsen with the buggy front end has two contra-rotating Hamster cages.
by GJD
Tue Jul 10, 2012 12:44 am
Forum: Traveller
Topic: Traveller TNE?
Replies: 54
Views: 25066

Re: Traveller TNE?

BTW, I think this thread, even at just barely two pages, shows pretty conclusively why Mongoose will not be touching TNE (or probably even the Rebellion) at any point. The setting is just too polarizing and inflammatory for them to bother with. Why open that can of worms when they still have lots t...
by GJD
Sun Jul 01, 2012 2:18 am
Forum: Traveller
Topic: 2300AD is Back!
Replies: 96
Views: 20317

Re: 2300AD is Back!

As a viable trade ship the Thorez comes through when it does the door to door stuff, that is to say picking up on the surface of one world and delivering on the surface or another and can then charge the extra for that. Being able to land is a big advantage to a player group off doing adventurer ty...
by GJD
Fri Jun 29, 2012 11:58 pm
Forum: Traveller
Topic: 2300AD is Back!
Replies: 96
Views: 20317

Re: 2300AD is Back!

Bear in mind that the Thorez isn't designed to haul bulk cargo like an Anjou is. The Thorez is a courier, so it's small, high-value cargoes. Personally, I wanted to bump up the stutterwarp, as I think the stock Thorez is actually too slow to make a decent courier, especially if you consider the larg...
by GJD
Fri Jun 15, 2012 11:22 am
Forum: Traveller
Topic: Science Help Needed!
Replies: 8
Views: 1922

Re: Science Help Needed!

Sure. Happy to help. Geology and planetology are my specialties, but I know some physics and astrophysics too. Don't ask me about football, though.
by GJD
Fri Jun 08, 2012 1:44 pm
Forum: Traveller
Topic: [2300AD] Beanstalks
Replies: 18
Views: 2920

Re: [2300AD] Beanstalks

Both Beanstalks also serve other functions beyond moving stuff into orbit. Both have extensive orbital habitats at their ends -essentially the highport for the planet. Both provide significant power to the planet as well, through solar energy and gravitational potential difference, and some sort of ...
by GJD
Thu May 31, 2012 10:27 am
Forum: Traveller
Topic: 2300 AD Errata
Replies: 35
Views: 8306

Re: 2300 AD Errata

Ships sensors still work at superluminal speed, but as stated your active will be useless as you'll overtake the pulses from your emitters with each jump.It's not inconceivable that a 1-2 second lag is built into a stuttercycle every X number of cycles to open up a sensor "window" when travelling th...
by GJD
Mon May 28, 2012 11:00 pm
Forum: Traveller
Topic: 2300 AD Errata
Replies: 35
Views: 8306

Re: 2300 AD Errata

Rogue planets, asteroids, Giant space amoebas, Juggernauts, left over mines/missiles from a long ago war, new alien species, sub light ships from hundreds of years ago, hollow asteroids containing the remnants of ancient civilisations, Orion raiders, Space boar on a mating rampage, Klingon renegade...
by GJD
Sat May 26, 2012 11:28 pm
Forum: Traveller
Topic: 2300 AD Errata
Replies: 35
Views: 8306

Re: 2300 AD Errata

I'm inclined to agree. It may be that the watch regulations require the ship to have a fully staffed bridge during the two day watches when passengers are up, and a skeleton watch at night - hence the 2 full, 1 skeleton in the main book. These could be the "insurance requires us to have a fully staf...