Search found 523 matches

by GJD
Wed Jan 01, 2014 1:10 am
Forum: Traveller
Topic: Traveller 2300 Game Query
Replies: 38
Views: 5708

Re: Traveller 2300 Game Query

It's a suggestion I made on the 2300ad facebook page which Colin Dunn (the 2300AD line writer) liked and ran with. If it gets into print it'll be canon, as the moment it's a suggestion. I was under the impression that Colin had rejected the idea of grav scanners (as described in 2300AD) since they ...
by GJD
Wed Jan 01, 2014 1:07 am
Forum: Traveller
Topic: Traveller 2300 Game Query
Replies: 38
Views: 5708

Re: Traveller 2300 Game Query

However, my earlier objection was based on the impossibility to suggest that there is any form of ftl detection. That breaks not only everything we know and hold dear, but it also breaks the setting. (If you can detect anything FTL, you can also build an FTL radio.) It's not a sensor that provides ...
by GJD
Wed Jan 01, 2014 1:00 am
Forum: Traveller
Topic: Traveller 2300 Game Query
Replies: 38
Views: 5708

Re: Traveller 2300 Game Query

Remember, stutterwarping ships are still in real-space for most of their journey time (although without periodic pauses for navigational fixes the signal is going to be badly chopped up by the episodic nature of stutterwarp travel) It spends all its time in realspace, the tunneling doesn't take any...
by GJD
Wed Jan 01, 2014 12:59 am
Forum: Traveller
Topic: Traveller 2300 Game Query
Replies: 38
Views: 5708

Re: Traveller 2300 Game Query

It's a suggestion I made on the 2300ad facebook page which Colin Dunn (the 2300AD line writer) liked and ran with. If it gets into print it'll be canon, as the moment it's a suggestion. Well, thanks for the warning, I had intended to buy the 2300AD books but if this is what the setting is degenerat...
by GJD
Tue Dec 31, 2013 2:36 am
Forum: Traveller
Topic: Traveller 2300 Game Query
Replies: 38
Views: 5708

Re: Traveller 2300 Game Query

I was thinking it sounded like it can detect a stutter warp's tell tail signature alerting the ship or perhaps via a satellite alerting all shipping to an incoming ship whilst it alerts the incoming ship to anything in its flight path... like a planet or asteroid belt which might act like something...
by GJD
Tue Dec 31, 2013 2:25 am
Forum: Traveller
Topic: Traveller 2300 Game Query
Replies: 38
Views: 5708

Re: Traveller 2300 Game Query

It's a suggestion I made on the 2300ad facebook page which Colin Dunn (the 2300AD line writer) liked and ran with. If it gets into print it'll be canon, as the moment it's a suggestion. The problem is that grav sensors as written are not hard scifi. Gravity waves can be detected locally by using int...
by GJD
Sat Dec 28, 2013 3:52 pm
Forum: Traveller
Topic: Traveller 2300 Game Query
Replies: 38
Views: 5708

Re: Traveller 2300 Game Query

The grav scanner is a misnomer, it doesn't actually detect gravity, instead it monitors minute fluctuations in the players ship's Jerome Effect field which are due to massive objects or interference from another operational stutterwarp. The signature and intensity of the fluctuations indicate the ma...
by GJD
Tue Dec 24, 2013 9:17 am
Forum: Traveller
Topic: Traveller 2300 Game Query
Replies: 38
Views: 5708

Re: Traveller 2300 Game Query

It's also worth considering that Stutterwarp in 2300AD is very different to Travellers jump drive. A ship under warp is making lots of micro jumps every second, but isn't actually moving under thrust - most 2300AD ships have very little in the way of reaction drives, mostly just orbital manoeuvring ...
by GJD
Mon Dec 23, 2013 12:49 am
Forum: Traveller
Topic: Traveller 2300 Game Query
Replies: 38
Views: 5708

Re: Traveller 2300 Game Query

Some of the key things about 2300ad that I have always felt defined the setting were: 1. Nationalities. It's not just a prison ship, it'll be a French or German or Azanian or any of a dozen other countries prison ship, and the carrier will likewise be a from a Tier 1 space-faring nation - as they ar...
by GJD
Wed Sep 25, 2013 8:36 am
Forum: Traveller
Topic: 2300 AD: Sung ion drives and light sails, I don't buy it
Replies: 31
Views: 4790

Re: 2300 AD: Sung ion drives and light sails, I don't buy it

Two other things to consider - The Sung are an avaian species, so their development will be shaped by that. I doubt there is a huge Sung automobile industry, for instance, and they may have an inherent GPS like pigeons do. This is also going to shape the path that their technological development tak...
by GJD
Thu Aug 01, 2013 10:23 am
Forum: Traveller
Topic: 100ton Fast Scout Plan
Replies: 25
Views: 3936

Re: 100ton Fast Scout Plan

There's also some dead space on deck 2 next to the hatch. I'd suggest putting a door in and turning it into extra storage space. Any nook and cranny on a small ship is going to be jammed full of stuff. One of the cabins is missing a chair, too.

Cracking design, though.

G.
by GJD
Sat Jul 27, 2013 10:17 pm
Forum: Traveller
Topic: First impressions – 2300AD – Tools for Frontier Living
Replies: 31
Views: 5139

Re: First impressions – 2300AD – Tools for Frontier Living

My version of the Tribal Class Frigate.

Image
by GJD
Sat Jul 27, 2013 9:05 pm
Forum: Traveller
Topic: First impressions – 2300AD – Tools for Frontier Living
Replies: 31
Views: 5139

Re: First impressions – 2300AD – Tools for Frontier Living

Agree on the art. I did the stats for some of the vehicles, and the images in my minds eye were VERY different to those that ended up in the book.
by GJD
Fri Jul 19, 2013 10:28 pm
Forum: Traveller
Topic: Prohibited Items in Ship Searches
Replies: 35
Views: 3993

Re: Prohibited Items in Ship Searches

GURPS Traveller had the idea of starships being able to claim extrality, or extraterritoriality, for part or all of the ship. The idea is that anything inside a an area designated as extrality remains outside of the remit of local laws, so if your ACR is illegal, leave it in the ships locker and dec...
by GJD
Wed May 22, 2013 4:45 pm
Forum: Traveller
Topic: space elevator
Replies: 14
Views: 2319

Re: space elevator

There was a scenario set on Terra/sol in an old White Dwarf about a heist involving a space elevator, as I recall. Had some groovy Nik Weeks maps in it.

G.
by GJD
Fri May 10, 2013 3:47 pm
Forum: Traveller
Topic: Vehicle Handbook questions
Replies: 11
Views: 1788

Re: Vehicle Handbook questions

Bays do not take up Space in and of themselves. Basically, they are cargo bays optimized to hold weapons. A 10 Space bay holds 10 Spaces of weapons, and take up no additional Space. A generic bay can drop up to half of its ordnance load per round. So a 5-Space bay can drop 3 Sapces of ordnance per ...
by GJD
Fri May 10, 2013 3:42 pm
Forum: Traveller
Topic: Nerfing Stutterwarp
Replies: 8
Views: 1817

Re: Nerfing Stutterwarp

As per the Director's Guide of 2300AD, there is almost no combat that occurs in deep space. There are a few mentions of ships disappearing that may been lost due to hostile action, but due to the speeds and vastness of the space ship vs. ship combat would exceedingly rare. Thus combat occurs within...
by GJD
Sun Apr 21, 2013 10:29 pm
Forum: Traveller
Topic: Star Frontiers conversion
Replies: 18
Views: 5128

Re: Star Frontiers conversion

I post over at SFMan (and here, obviously) as GJD. I also do occasional pieces of art (two of the covers of SFMan are mine). Be interested to see what you have.

G.
by GJD
Sun Apr 21, 2013 10:27 pm
Forum: Traveller
Topic: 2300AD Submunition Doomsday
Replies: 8
Views: 1577

Re: 2300AD Submunition Doomsday

Nukes in 2300ad are military only weapons, in fact most weapons are military only. There are a couple of examples of commercial ships with weapons, but they are the exception, and tend to be operating along the French arm. The proliferation of nukes would, i suspect, be just as tightly, or loosely, ...
by GJD
Fri Apr 12, 2013 10:16 am
Forum: Traveller
Topic: Neutrinos - Sensor Question
Replies: 23
Views: 3508

Re: Neutrinos - Sensor Question

Neutrinos are notoriously hard to detect. There are billions of them streaming through your body every second without interacting at all. They interact so weakly with matter that they can't be detected directly, unlike photons for instance. Currently Neutrino detectors rely on the flash of light tha...