Search found 721 matches

by SableWyvern
Wed Feb 06, 2008 9:32 am
Forum: Traveller
Topic: Thoughts on Moving as a Combat Action
Replies: 9
Views: 2045

What are some ideas for a universal mechanic for this new T/E for continuing actions (a.i. driving a vehicle continuously, running continuously, shooting a weapon continuously at the same place.....anything completely repetitive with no breaks whatsoever). Personally, I don't think it's necessarily...
by SableWyvern
Wed Feb 06, 2008 5:14 am
Forum: Traveller
Topic: Thoughts on Moving as a Combat Action
Replies: 9
Views: 2045

I'm a bit iffy about the specifics of that -- since everyone is accruing 2 initiative per turn, and probably needing to negotiate the same obstacles, I'm not sure how well it will work. However, a straight Drive/Flyer check to extend or close the distance, as a combat action, could work You're still...
by SableWyvern
Wed Feb 06, 2008 4:37 am
Forum: Traveller
Topic: Thoughts on Moving as a Combat Action
Replies: 9
Views: 2045

Hmm ... driving. I'd probably allow a character who was driving to move normally every action phase, with no requirement to expend ticks or make rolls. Evasive or difficult manouevres would cost ticks, with a penalty to any necessary checks if you aren't able (or willing) to spend the required ticks...
by SableWyvern
Wed Feb 06, 2008 1:43 am
Forum: Traveller
Topic: Initiative mechanic and modelling modern tactics
Replies: 44
Views: 7114

I hadn't considered the problem of sustained fire. Perhaps an adjustment to your idea - when using the autofire rules, you may expend twice the amount of fire (6 rounds per shot instead of 3) to create sustained fire. I was working on 5x normal auto rating, so pretty close to your idea. I think the...
by SableWyvern
Tue Feb 05, 2008 4:49 pm
Forum: Traveller
Topic: Rocketlauncher Question
Replies: 23
Views: 3968

I don´t understand why recoil prevents me from doing stuff that´s not shooting. Ok. I can see your issue here. I personally don't think it's a big issue for the following reasons: 1. There's actually very little it effects apart from shooting. 2. Except in the case of very high recoil weapons (and,...
by SableWyvern
Tue Feb 05, 2008 4:21 pm
Forum: Traveller
Topic: A few notes from one Traveller player to many
Replies: 27
Views: 5121

But, given the X-Y-Z coordinates of every system, a simple program could generate a table of distances, once calculated, it wouldn't need to be regenerated... Will that actually work, though? Suppose you have four systems, arrayed at the corners of a square plane in space. If we change that plane i...
by SableWyvern
Tue Feb 05, 2008 4:03 pm
Forum: Traveller
Topic: Rocketlauncher Question
Replies: 23
Views: 3968

Throughout this thread, I have agreed with you that the recoil value of rocket launchers is too high. I have, in fact, stated that I believe they should have a recoil value of 0. So, pointing out the effects of high recoil on rocket launchers isn't exactly a good counter to the points I've raised. T...
by SableWyvern
Tue Feb 05, 2008 3:17 pm
Forum: Traveller
Topic: Rocketlauncher Question
Replies: 23
Views: 3968

Handle the recoil well? I mean honestly, the impact of recoil is not that I´m flying through the room. It´s about some milimeters or centimeters that my hand and gun is somwhere else, and I´m thrown off aim. It´s mostly hand-eye-coordination. But I´m sure you know what I mean. Hold an M79 (grenade ...
by SableWyvern
Tue Feb 05, 2008 2:06 pm
Forum: Traveller
Topic: Rocketlauncher Question
Replies: 23
Views: 3968

So the problem is that recoil is tied to timing? Because I can´t wrap my head around why it takes longer to fire a .50 caliber than an M16. The shooting takes the same amount of time! Accuracy for all shots AFTER the first, I can see that. I just want to be sure I´m not misunderstanding recoil as p...
by SableWyvern
Tue Feb 05, 2008 2:00 pm
Forum: Traveller
Topic: Initiative mechanic and modelling modern tactics
Replies: 44
Views: 7114

Initiative mechanic and modelling modern tactics

Taken from another thread to avoid derailing it: Not much about the initiative mechanic does make sense if you're trying to model real world tactics and situations. I've that said several times now, and personally, I don't really see the problem. Assuming you're not moving about a lot or dodging, th...
by SableWyvern
Tue Feb 05, 2008 8:16 am
Forum: Traveller
Topic: Rocketlauncher Question
Replies: 23
Views: 3968

Personally, I'm disregarding the recoil on rocket launchers altogether. I was planning to keep a small recoil value to represent shock/concusion and the time to actually drop the tube, but realised that would raise inconsistencies (mainly, use of strength, as you point out), so decided it would be s...
by SableWyvern
Tue Feb 05, 2008 7:40 am
Forum: Traveller
Topic: Rocketlauncher Question
Replies: 23
Views: 3968

Settembrini wrote:People, don´t be inane.
Who's being inane?

I have agreed with you, and AKAramis seems to have agreed as well (a "noticeable lurch", to me, doesn't seem to imply "lots of recoil").
by SableWyvern
Tue Feb 05, 2008 5:37 am
Forum: Traveller
Topic: Assault Rifle Damage Too High?
Replies: 36
Views: 7910

barasawa wrote:First - Since an Assault Rifle is considered a Military weapon, most people would think it actually does more damage. This is a game in a fictional universe after all.
Given that the autorifle represents the FN-FAL and similar battle rifles, it definitely counts as a military weapon as well.
by SableWyvern
Tue Feb 05, 2008 5:23 am
Forum: Traveller
Topic: Assault Rifle Damage Too High?
Replies: 36
Views: 7910

barasawa wrote:That's odd, my post completely dissapeared. I wonder why...
I think that there is another thread on the same topic.

Edit: Yup. Scroll down the page a bit to "Damage Issues".
by SableWyvern
Tue Feb 05, 2008 2:06 am
Forum: Traveller
Topic: Rocketlauncher Question
Replies: 23
Views: 3968

Newton's Third Law says it's obvious there is a kick from a rocket launcher. Some of this can be eliminated by burning propellant outside the launcher but this can be riskier for the firer1 Pretty much all man-portable rocket and missile systems eject a mass rearward with equal force on launch, and...
by SableWyvern
Mon Feb 04, 2008 4:38 pm
Forum: Traveller
Topic: Passages x distance: some thoughts on cost.
Replies: 153
Views: 22586

Seriously, if we raise the HP and MP prices too high, are we breaking the idea of people Travelling? If it costs you 2 years salary to go to the nearest star, there won't be very many travellers, even for the megacorps. A significant part of the current issue seems to be the very harsh rules regard...
by SableWyvern
Mon Feb 04, 2008 12:32 pm
Forum: Traveller
Topic: [Equipment] Radio Table Appears Messed Up
Replies: 0
Views: 712

[Equipment] Radio Table Appears Messed Up

If there's some logic to the Radio Transceiver list (and, there may be), I'm completely missing it. TL-9 Continental Radio has negligible weight, Computer/0 and costs Cr5,000. At this point, the lightest Very Distant Radio (which is still the TL-5 version) weighs in at 70kg. Surely if you can make y...
by SableWyvern
Mon Feb 04, 2008 7:09 am
Forum: Traveller
Topic: Rocketlauncher Question
Replies: 23
Views: 3968

Newton's Third Law says it's obvious there is a kick from a rocket launcher. Some of this can be eliminated by burning propellant outside the launcher but this can be riskier for the firer1 Pretty much all man-portable rocket and missile systems eject a mass rearward with equal force on launch, and...
by SableWyvern
Sun Feb 03, 2008 3:02 pm
Forum: Traveller
Topic: Wounded State ?
Replies: 2
Views: 1056

Well, given his Endurance value of 0, he'll have a -3DM to End checks. Apart from that, I can't see any specific effects listed anywhere.
by SableWyvern
Sun Feb 03, 2008 1:46 pm
Forum: Traveller
Topic: Stock Battle Dress Enhancments
Replies: 2
Views: 1010

At Cr100,000 a pop, I'd say that fits into the optional add-on, paid for seperately category. I'm working on the assumption that everything in my initial list is already included in the base price. Thruster packs would added as standard for Star Marines, but not ground assault troops. Gravbelts woul...