Search found 721 matches

by SableWyvern
Mon May 12, 2008 12:13 pm
Forum: Traveller
Topic: Return of EP - Opinions?
Replies: 12
Views: 2070

If one of you has this worked out, I sure wouldn't mind hearing how it works. I'd hate to reinvent the wheel, as it were. I'm in the process of re-jigging the entire space combat system, taking the MGT system as a solid framework, adding some TNE influences, and working very hard to make sure there...
by SableWyvern
Mon May 12, 2008 5:59 am
Forum: Traveller
Topic: Combat questions
Replies: 12
Views: 2207

I think Chronus is right on the money for how it's meant to work as written, and it's a perfectly reasonable way of doing things -- especially if, as he mentions, you want light and abstract but still believable. Far Trader's example makes just as much sense, is internally consistent and works, but ...
by SableWyvern
Mon May 12, 2008 5:50 am
Forum: Traveller
Topic: O level skills questions...
Replies: 4
Views: 1225

Re: O level skills questions...

Per example on page 6... If you have a specialty skill like Engineering (Jump1), the rules seem to imply that you also have 0-level skill for all other Engineering specialties. ( the rest of the cascade as it were) Is this true? Correct. Does this also work for all skill specialties , like Social S...
by SableWyvern
Mon May 12, 2008 5:44 am
Forum: Traveller
Topic: Return of EP - Opinions?
Replies: 12
Views: 2070

As a design-level (as opposed to in-play) power management system, that looks elegant and balanced.

Personally, my preference is for an in-play system, where power is allocated from round to round, simply because it helps keep everyone involved.
by SableWyvern
Mon May 12, 2008 5:40 am
Forum: Traveller
Topic: Character advancement???
Replies: 59
Views: 8641

MGT covers experience -- gain one XP per session in a relevant skill.
It covers training -- gain one XP per month in a skill being trained.

It's simple, it works, and it's easy to tweak to suit your specific needs.

The only thing missing is characteristic advancement (which isn't difficult to add).
by SableWyvern
Sun May 11, 2008 6:28 am
Forum: Traveller
Topic: Basic Training clarrification
Replies: 9
Views: 1825

Ok, now here is one I was asked and was unsure of: If a person were to join the Marines and gain Gun Combat 1 as their Rank Zero Benifit, then later gain Gun Combat 1 as a Rank 1 Benifit, can they have Gun Combat 2 or must they take it as a seperate level 1 skill? Daniel Gain Skill 1 always means "...
by SableWyvern
Fri May 09, 2008 4:50 am
Forum: Traveller
Topic: ERRATA - It Begins!
Replies: 239
Views: 37546

Sure those shares in the Free-Trader are not worth as much, but you will be able to actually make money and eventually own the ship. If you take the same shares and put them towards that Cruiser you're going to have a heck of time making the much higher payments and finding steady work as a Mercena...
by SableWyvern
Thu May 08, 2008 3:40 pm
Forum: Traveller
Topic: Basic Training clarrification
Replies: 9
Views: 1825

See page 8 -- Skills and Training, Basic Training and the associated examples.

Since Basic Training implicitly gives Skill 0, it provides no increase to skills already at zero or higher.
by SableWyvern
Thu May 08, 2008 1:31 pm
Forum: Traveller
Topic: ERRATA - It Begins!
Replies: 239
Views: 37546

In the process of writing up a trade generation spreadsheet, I have noticed: A trade code that gives a purchase DM of +0 has no possible effect on the purchase price of any good except for Radioactives. In the case of radioactives, a Low Pop Desert world would avoid the -4 Purchase DM due to the Des...
by SableWyvern
Thu May 08, 2008 12:33 pm
Forum: Traveller
Topic: ERRATA - It Begins!
Replies: 239
Views: 37546

Again, this might be intentional, but the space combat movement rules make the fairly grievous error of treating thrust as if it is velocity, instead of acceleration. Distance closed or opened should be dependent on velocity , with velocity being modified from turn to turn by the application of thru...
by SableWyvern
Thu May 08, 2008 5:19 am
Forum: Traveller
Topic: ERRATA - It Begins!
Replies: 239
Views: 37546

Just to be clear, as Cowboy points out, Va does turn up in the listing of trade codes, but the trade rules themselves make no mention of it.
by SableWyvern
Wed May 07, 2008 2:54 pm
Forum: Traveller
Topic: ERRATA - It Begins!
Replies: 239
Views: 37546

It may be intentional, but I notice that the Va trade code is completely absent from the Trade tables.
by SableWyvern
Wed May 07, 2008 5:59 am
Forum: Traveller
Topic: What House Rules are you using?
Replies: 18
Views: 3248

I'm retaining a reversed T/E system for combat and a few other purposes, as well as the old initiative tick system. Weapon damage is by dice with armour penetration seperated from damage. Healing/recovery without access to high-tech equipment is much less generous than the default. I've included rul...
by SableWyvern
Wed May 07, 2008 5:38 am
Forum: Traveller
Topic: What House Rules are you using?
Replies: 18
Views: 3248

Damage system. In CT/HG you were more likely to damage a weapon system or the fuel tanks more than having your ship break appart from hull or structure hits. So I reversed the chart: 1-3 System Hit 4-6 Hull Hit 7-9 Hull and System 10-12 2 System 1 Hull 13-15 2 System 2 Hull Every 3: System hit Ever...
by SableWyvern
Tue May 06, 2008 5:32 am
Forum: Traveller
Topic: The "Its Arrived!" Thread
Replies: 158
Views: 22209

I can say I am less than impressed with Australia Post ... the 30/4 should have been delivered yesterday, but, because they use contractors to deliver parcels, not the postie, I've noticed that we almost never (certainly not for many years) get parcel deliveries on Monday ... only Tuesday-Friday. T...
by SableWyvern
Wed Apr 30, 2008 10:09 am
Forum: Traveller
Topic: It's Time to Make Characters!
Replies: 16
Views: 3315

Thoughts on Character Generation Well, contrary to some people's expectations, there aren't lots of really high skills on any of these characters, even with two automatic skill rolls on every term. Farthax could have gone crazy with all his Pilot ranks into one specialisation, and Eggy the same wit...
by SableWyvern
Wed Apr 30, 2008 9:58 am
Forum: Traveller
Topic: It's Time to Make Characters!
Replies: 16
Views: 3315

This player's worksheet is pretty threadbare (and riddled with mistakes), so there's not a lot of depth in this description. Farthax UPP: 8A9A8E Homeworld UWP: B46664-B Astrogation 2 Pilot (Spacecraft) 2 Pilot (Atmospheric Operations) 2 Pilot (Small Craft) 1 Leadership 2 Vac Suit 1 Steward 1 Tactics...
by SableWyvern
Wed Apr 30, 2008 9:35 am
Forum: Traveller
Topic: It's Time to Make Characters!
Replies: 16
Views: 3315

Excellent stuff - you have really got into the spirit of it! Cheers. The session was enjoyed by all. The game's a couple months away yet, but everyone is pretty excited. So, to continue: Zavier Scottson ("Eggy") UPP: 496FC7 UWP: D64267-1 Computers 2 Engineering (All) 2 Gun Combat (Slug Rifles) 2 Me...
by SableWyvern
Sun Apr 27, 2008 2:01 pm
Forum: Traveller
Topic: It's Time to Make Characters!
Replies: 16
Views: 3315

Three more to go after this one. I might get one more done tonight, then I need to wait for a couple of players to email their worksheets. Rombert UPP: 666A86 Homeworld UWP: B325732-B Computers 3 Engineering (J-Drive) 2 Investigate 2 Leadership 1 Flyer (Grav) 1 Comms 1 Pilot (Spacecraft) 1 Mechanic ...
by SableWyvern
Sun Apr 27, 2008 7:02 am
Forum: Traveller
Topic: It's Time to Make Characters!
Replies: 16
Views: 3315

Surpdeh UPP: 3859B6 Homeworld UWP: C210467-A Explosives 3 Gun Combat (Slug Rifle) 2 Gunnery (Turrets) 1 Flyer (Personal Grav Device) 1 Melee (Blade) 1 Medic 1 Engineering (M-Drive) 1 Athletics (Coordination) 1 Battle Dress 1 Tactics (Military) 1 Heavy Weapon (MPA) 1 Comms 1 Astrogation 1 Sensors 1 ...