Search found 1337 matches

by Deleriad
Sat Dec 10, 2011 3:43 pm
Forum: Legend
Topic: Spirit Magic for Legend
Replies: 37
Views: 4878

Re: Spirit Magic for Legend

Well presumably Mongoose could easily make them OGL if they wished by extracting them as a PDF and adding the OGL on the end. It's probably more likely that at some point there'll be a product which goes into more depth - Spirits of Legend perhaps. You can't make someone else's material OGL without...
by Deleriad
Wed Dec 07, 2011 5:57 pm
Forum: Mongoose General Discussion
Topic: Is this year's State of the Mongoose running late?
Replies: 6
Views: 1734

Re: Is this year's State of the Mongoose running late?

Just in case it's not obvious, although the forum is up, State of Mongoose doesn't have its permissions set so I doubt anyone can read it. I can't...
by Deleriad
Mon Dec 05, 2011 2:57 pm
Forum: Legend
Topic: Resistance and resiliance magic.
Replies: 23
Views: 2963

Re: Resistance and resiliance magic.

This is a variant of one of the many sorcery systems I tried back in the 90s which might be a start on what you want. Say you have a magic skill, let's call it Magic% for now. Every spell, summoning etc has a Potency, rated as a percentage. The stronger the spell, the higher the potency. Casting a s...
by Deleriad
Mon Dec 05, 2011 12:38 pm
Forum: Legend
Topic: Spirit Magic for Legend
Replies: 37
Views: 4878

Re: Spirit Magic for Legend

It might be that the Signs & Portents articles are not OGL so cannot easily be used in an OGL document. Well presumably Mongoose could easily make them OGL if they wished by extracting them as a PDF and adding the OGL on the end. It's probably more likely that at some point there'll be a product wh...
by Deleriad
Sun Dec 04, 2011 9:47 am
Forum: Legend
Topic: Spirit Magic for Legend
Replies: 37
Views: 4878

Re: Spirit Magic for Legend

A quick scan of the spirit magic download does make it appear as though it is simply a word for word copy of the RQII chapter except for spirit worshippers being renamed seers/votaries.
by Deleriad
Sat Dec 03, 2011 8:50 pm
Forum: Legend
Topic: Poisons
Replies: 37
Views: 3269

Re: Poisons

Those numbers are about right. Point definitely taken about higher potency having diminishing returns but the same is also true in reverse if the poison has to overcome resilience and succeed at its own roll. E.g. someone with a Resilience of 90% is probably going to resist a poison regardless of w...
by Deleriad
Fri Dec 02, 2011 1:57 pm
Forum: Legend
Topic: Poisons
Replies: 37
Views: 3269

Re: Poisons

Part of the reason I prefer a "poison wins" unless resisted system is that most creatures have poison potencies of (IIRC) around CON*3 to CON*5. This actually leads to relatively weak poisons under a "poison fails" unless it overcomes resilience approach. For the record, standard human NPC has a re...
by Deleriad
Fri Dec 02, 2011 11:34 am
Forum: Legend
Topic: Poisons
Replies: 37
Views: 3269

Re: Poisons

Those numbers are about right. Point definitely taken about higher potency having diminishing returns but the same is also true in reverse if the poison has to overcome resilience and succeed at its own roll. E.g. someone with a Resilience of 90% is probably going to resist a poison regardless of wh...
by Deleriad
Fri Dec 02, 2011 6:41 am
Forum: Legend
Topic: Poisons
Replies: 37
Views: 3269

Re: Poisons

I, too, am sure I saw somewhere that if the opposed resilience/poison potency roll has a failure for the poison, you are still poisoned unless you succeed on the resilience roll. I can't remember if it was on the forum, but I don't know where else it would have been. And I can't swear it was from a...
by Deleriad
Wed Nov 30, 2011 10:56 am
Forum: Legend
Topic: Monster sized ogres
Replies: 9
Views: 2133

Re: Monster sized ogres

While not having the MoL rulebook yet (probably not buying it if the comments above are accurate) I am disappointed to see from the preview of the Dragon that the errata from RQII (i.e. its Breathe Flame skill) has not been added. Is that in the published text? Again going from the preview, the drag...
by Deleriad
Wed Nov 30, 2011 10:38 am
Forum: Legend
Topic: Points Buy and Non Human Races
Replies: 3
Views: 495

Re: Points Buy and Non Human Races

The other issue: I play that the maximum value is equal to the maximum rolled value +1 for each die rolled and an additional +1 if characteristic has an additional value. E.g. Humans are 3D6 STR so that gives a maximum STR of 18 (rolled) +3 (for 3D6) = 21. They are 2D6+6 SIZ which is a maximum of 18...
by Deleriad
Wed Nov 30, 2011 10:34 am
Forum: Legend
Topic: Points Buy and Non Human Races
Replies: 3
Views: 495

Re: Points Buy and Non Human Races

in RQII, points buy was never explicitly explained for non-humans but you can extrapolate quite easily. Add up the average values each characteristic given in the creature description. Use this value as the points you have to spend on characteristics. If you want to increase a characteristic beyond ...
by Deleriad
Wed Nov 09, 2011 10:29 am
Forum: Legend
Topic: No Spirit Magic in Legend?
Replies: 33
Views: 3178

Re: No Spirit Magic in Legend?

From the perspective of the OGL, there is probably enough in the original MRQ system reference document to reverse engineer the Spirit Magic rules - perhaps with a bit of help from Open Quest. Unfortunately not. Spirit Magic in RQII was a brand new version. In fact I don't think any form of spirit ...
by Deleriad
Wed Nov 09, 2011 6:46 am
Forum: Legend
Topic: No Spirit Magic in Legend?
Replies: 33
Views: 3178

Re: No Spirit Magic in Legend?

Prime_Evil wrote:I dunno. It's a confusing situation. It would be helpful if somebody from Mongoose could clarify the situation for us...
The author of Legend ("Mongoose Gar" above) does say that Spirit Magic has been cut. This will also mean that spirit combat is not defined and the same for spirits.
by Deleriad
Tue Nov 08, 2011 7:40 am
Forum: Legend
Topic: No Spirit Magic in Legend?
Replies: 33
Views: 3178

Re: No Spirit Magic in Legend?

So it has been discorporated. That is a bit surprising to say the least. There is no reference to any magic of legend or Blood magic on the Legend release schedule so I guess it'll be quite a long time before we see it published.
by Deleriad
Sat Nov 05, 2011 9:22 pm
Forum: Legend
Topic: No Spirit Magic in Legend?
Replies: 33
Views: 3178

Re: No Spirit Magic in Legend?

I just had a look and presumably the table of contents is wrong but the page count does imply that the chapter has been omitted. I would be really surprised if the chapter has really gone without Mongoose mentioning it.They do have a track record of incorrect contents pages in previews so I suspect ...
by Deleriad
Fri Oct 28, 2011 3:35 pm
Forum: Legend
Topic: Playing a Healer.. how do you get more healing in combat?
Replies: 18
Views: 1492

Re: Playing a Healer.. how do you get more healing in combat

Its a guaranteed rate of healing. If you have 4 hit points in an arm, say, a Heal 1 spell is going to guarantee to restore 25% of your hit point capacity; Heal 2 50%. Given the hit point scale, its quite a reasonable rate of low-level healing. So yes, it is better than nothing. Much better. If you ...
by Deleriad
Tue Oct 18, 2011 9:05 pm
Forum: Legend
Topic: Closing range
Replies: 32
Views: 2571

Re: Closing range

Say if I close succesfully with my dagger drawn, would you allow me to attack with it on that CA? No. Closing is an action that uses a CA. You can start attacking on your next CA. What if I moved into close combat from further off than our engagement range? Would it be 1 CA to get into your range, ...
by Deleriad
Tue Oct 18, 2011 8:14 pm
Forum: Legend
Topic: Closing range
Replies: 32
Views: 2571

Re: Closing range

Mixster wrote:
Deleriad wrote: On a related note, would you allow opponents that succesfully close range to attack on the same turn?
Definitely if they have the CAs.
by Deleriad
Tue Oct 18, 2011 6:15 pm
Forum: Legend
Topic: Unarmed parry
Replies: 20
Views: 1449

Re: Unarmed parry

Well if you chose damage weapon then you would do that as well as normal damage. You might even roll the parrying location randomly as well. Really? I assumed it was instead of normal damage. Nope, it's in addition too. Otherwise it would say "do damage to a weapon instead of..." That's why the RQI...