Search found 142 matches

by Richard
Fri Sep 09, 2011 4:14 pm
Forum: Legend
Topic: Is MRQ2/Legend suitable for campaigns set in MiddleEarth?
Replies: 20
Views: 2077

Re: Is MRQ2/Legend suitable for campaigns set in MiddleEarth

I remember running my MERP game (Not that was a fine Box Set cover illustration!) campaign many years back in the 4th Age for just the reasons Dansk describes. I read the whole set of Tolkien books at 13/14 years old sick in bed from Hobbit through through Lord of the Schwings to the Sillymarillion ...
by Richard
Fri Sep 09, 2011 4:03 pm
Forum: Legend
Topic: Hero Point Alternatives
Replies: 4
Views: 579

Re: Hero Point Alternatives

What I find DigitalMage, and this was sometimes the case in Ars Magica as well where the analagous mechanism was the Confidence Point, is that often the drama builds up towards a particular roll or scene. The idea of then being able to play a 'get out of jail free card' (Albeit not one that is guara...
by Richard
Fri Sep 09, 2011 7:54 am
Forum: Legend
Topic: Hero Point Alternatives
Replies: 4
Views: 579

Re: Hero Point Alternatives

Ta language geek. Combining them with Improvement rolls seems like good move. Maybe a simple reward to cover both and the player decides how to distribute them. EG Endgame reward of 5 points. Player can split these 3 Hero Points/2 Improvement rolls.
by Richard
Thu Sep 08, 2011 5:16 pm
Forum: Legend
Topic: Hero Point Alternatives
Replies: 4
Views: 579

Hero Point Alternatives

There are things I like about the idea of Hero points. The concept of having exceptional reserves of skill or bravery to call on in moments of desperation, the capacity to develop spectacular and original manouevres. One thing I don't enjoy is the re-roll. When something has happened in my game, and...
by Richard
Tue Sep 06, 2011 4:08 pm
Forum: Legend
Topic: Legend books that you'd love to see.
Replies: 34
Views: 3581

Re: Legend books that you'd love to see.

It already has a universal version - BRP. Well there's a few changes I guess but it's not hard to cherry pick the bits you like.
by Richard
Tue Sep 06, 2011 4:05 pm
Forum: Legend
Topic: Low magic game balance
Replies: 15
Views: 1472

Re: Low magic game balance

If it's to be Homeric you could go with the concept of arrette or 'excellence' for want of a better translation. This was the ideal of martial brilliance to be strived for and the great heroes accrued lots of amazing moves without the apparent use of magic (Although the Gods had a habit of mucking e...
by Richard
Mon Sep 05, 2011 8:27 pm
Forum: Traveller
Topic: Sword Worlds Jarl
Replies: 14
Views: 2620

Re: Sword Worlds Jarl

smiths 121. There should be NO Border Worlds before the 5th Frontier War! " ...the establishment in 1111 of the Border Worlds Confederation. The new polity was organised as an Imperial client state consisting of (Beater, Biter, Bronze, Durendal, Dyrnwyn, Hoffud, Iron, Mithril, Steel, Sting and Sacno...
by Richard
Sun Sep 04, 2011 8:06 am
Forum: Traveller
Topic: Sword Worlds Jarl
Replies: 14
Views: 2620

Re: Sword Worlds Jarl

I have, and highly recommend, the GURPs Sword Worlds (The vast majority of GURPs Traveller was superb and can be ported over to other systems. It's primarily a setting thing after all..). As a result I didn't buy the Mongoose version pending reviews (Hoping maybe for a fleshed out scenario/campaign)...
by Richard
Thu Sep 01, 2011 2:40 pm
Forum: Legend
Topic: Age of Treason WOW!!!!!!!
Replies: 46
Views: 6786

Re: Age of Treason WOW!!!!!!!

Ta Deleriad. PMed you regarding Dundonians.

Happily second call for an Age of treason follow up. Like the full page art. More maps and plans would certainly have helped although I imagine this is a cost issue. Damn good stuff though. Well done Simulacrum.
by Richard
Wed Aug 31, 2011 4:49 pm
Forum: Mongoose General Discussion
Topic: Captain Scarlet rpg?
Replies: 16
Views: 4325

Re: Captain Scarlet rpg?

Really easy to do this. Many years ago I did a mini-system for my own amusement called F.A.B.! Idea was that it would appeal to young 'uns and be easy to run. Off the top of my head it went something like this: I only used a few characteristics Brains, Speed and Toughness or somesuch. The list of sk...
by Richard
Wed Aug 31, 2011 3:03 pm
Forum: Legend
Topic: Age of Treason WOW!!!!!!!
Replies: 46
Views: 6786

Re: Age of Treason WOW!!!!!!!

Glorantha was a setting I often loved but which vanished up its own posterior from time to time with utterly gigantic NPCs and magical effects that spoiled the gritty atmosphere of the classic Rubble/Borderlands settings and made players seem like insects. Non-human races that belittled their abilit...
by Richard
Wed Aug 31, 2011 2:49 pm
Forum: Legend
Topic: News on Legend
Replies: 26
Views: 2460

Re: News on Legend

Hoping for more Age of Treason scenario/setting stuff. Just browsed my shiny new copy and it looks very well written (As well as useful). A coherent setting with ideas that can be easily transferred/pinched.
by Richard
Wed Aug 31, 2011 2:43 pm
Forum: Legend
Topic: Legend Unveiled
Replies: 140
Views: 17752

Re: Legend Unveiled

Don't fret about the cover. Mongoose have been listening and I believe there's a choice of two, one a quite smart black + fancy font only. Kind of a fantasy take on the old Traveler LBBs.
by Richard
Sun Aug 28, 2011 11:53 am
Forum: Legend
Topic: Ghostly Necromantic Map
Replies: 6
Views: 787

Re: Ghostly Necromantic Map

Big thanks Dan True! These are just the maps I was after for my game. Obviously they are just rough sketches but I shouldn't have much trouble fleshing them out. Maybe Mongoose could add a link beside the Necromantic Arts with an explanation or put them up with an errata - which I fear may also be r...
by Richard
Sat Aug 27, 2011 12:59 pm
Forum: Legend
Topic: Age of Treason - Updated Preview and map for download
Replies: 23
Views: 3031

Re: Age of Treason - Updated Preview and map for download

I'd second the call for any notes on integrating AoT with Thieves World. It's a great setting and I've set it beside the old Runequest Questworld/Gateway setting in the past so any thoughts/notes would be appreciated. Cheers.
by Richard
Sat Aug 27, 2011 12:56 pm
Forum: Legend
Topic: Ghostly Necromantic Map
Replies: 6
Views: 787

Re: Ghostly Necromantic Map

Thanks Sim. I'm familiar with Gareth Hanrahan's work and can't imagine he'd have done all this without the map in question. It must exist somewhere. The 7 entrances, secret major undead level and revolving statue door trick are going to a tad tricky to work out without it! Could someone just post it...
by Richard
Sat Aug 27, 2011 8:06 am
Forum: Legend
Topic: Ghostly Necromantic Map
Replies: 6
Views: 787

Re: Ghostly Necromantic Map

Any Mongoosy types know where the Hadrad map is from Necromantic Arts? A whole chapter on it, 'Undead Lairs'. It's gotta be out there somewhere...
by Richard
Fri Aug 26, 2011 11:19 pm
Forum: Legend
Topic: Ghostly Necromantic Map
Replies: 6
Views: 787

Ghostly Necromantic Map

Reading over the Necromantic lair of Hadrad in my recent Necromantic Arts PDF purchase. It looks like the lair of Hadrad will make a good link for my Fronela PCs working their way from Galastar- via my Cholsel palace scenario - through the Undead/Anghara adventure in the back of Necromantic Arts tow...
by Richard
Thu Aug 25, 2011 4:14 pm
Forum: Legend
Topic: D&D Druids in RQII/Legend
Replies: 7
Views: 1471

Re: D&D Druids in RQII/Legend

Signs and Portents 41 has the article according to the index. It also appears in the Runequest Compendium. This is a rather whacky mix of S &P RQ articles but it's quite cheap at the moment in the sell off and on PDF at Drive Thru games. It's a short 5 page article.
by Richard
Thu Aug 25, 2011 4:00 pm
Forum: Legend
Topic: SIZ question
Replies: 7
Views: 814

Re: SIZ question

Good ol' RQ3 had an extended SIZ table (P28 of the Games Workshop hardback starter book edition). Goes from 1-100 giving SIZ and equivalent weight in Kg and lbs, handy for anyone outside Europe not familiar with metric). I don't think anyone followed it slavishly, most of us looked at the stats of s...