Search found 142 matches

by Richard
Sun Sep 03, 2006 9:42 pm
Forum: Legend
Topic: Charge Damage...
Replies: 8
Views: 2006

Charge!

Try this maybe. For a successful charge and hit the attacker's damage Others improve in proportion to their SIZ and STR as reckoned by the game (I'm also going to use a variant of this to sort out the critical + armour systems). e.g. Charging Broo goes from 1d10 to 2d6: Feeble Trollkin from -1d2 to ...
by Richard
Sun Sep 03, 2006 8:35 pm
Forum: Legend
Topic: Partial Success-"fixing" the combat matrix
Replies: 27
Views: 6563

Pesky Rules

My 'fixes and house rules' file is now heading for 6 pages(Maybe I'll just stick with RQ3). Here's one you might find a use for. Others available for Critical Hits, the armour system, halving mechanism... p.50+51 On the mucked up combat tables. A failed to hit roll is just that – a miss! But if Dodg...