Search found 1662 matches

by soltakss
Mon Feb 15, 2016 3:59 pm
Forum: Legend
Topic: new to legend
Replies: 14
Views: 4442

Re: new to legend

Beowulf is pretty good as a Dark Ages Fantasy series. Yes, you can use Vikings of Legend and Legend to run a Beowulf campaign really easily. PCs should use the Vikings of Legend character generation. They don't seem to use Shields much, but you can have whatever Combat Styles you prefer, Sword, Swor...
by soltakss
Mon Feb 15, 2016 3:54 pm
Forum: Legend
Topic: Falling Damage, Some Questions
Replies: 3
Views: 2127

Re: Falling Damage, Some Questions

1. The 4D6 is from the fall, the 4 hit locations determine what parts are hurt by the fall 2. Falling 50m does 2D6 to the head etc? That's way too low. Don't forget that Legend has no concept of General Hit Points, so you can take lots of damage to all locations and survive. I read it as +1D6 damage...
by soltakss
Mon Feb 08, 2016 6:20 pm
Forum: Legend
Topic: Parry, Evade and SpellCasting "at any time"
Replies: 1
Views: 1908

Re: Parry, Evade and SpellCasting "at any time"

I don't play that all events happen simultaneously. If someone has 3 CRs and parries 3 opponents, then unless they all attack at exactly the same Strike Rank, he can attempt 3 parries. If they attacked at the same SR, I'd impose a penalty rather than disallowing it. With spells, you cast one spell, ...
by soltakss
Tue Dec 08, 2015 9:55 am
Forum: Legend
Topic: Grandeur
Replies: 1
Views: 1120

Re: Grandeur

Jean has very kindly pointed out that this is in the MRQ1 Spells List.

Thanks, Jean.
by soltakss
Sat Dec 05, 2015 11:39 pm
Forum: Legend
Topic: Grandeur
Replies: 1
Views: 1120

Grandeur

I have found some references to the Grandeur Blessing in Merrie England and cannot remember where it came from.

I can't seem to find the spell in MRQ1, MRQ2, Legend, BRP or Merrie England.

Perhaps I am going mad.

Does anyone know where the Grandeur spell is described?
by soltakss
Mon Nov 16, 2015 3:46 pm
Forum: Legend
Topic: New Books, Please?
Replies: 59
Views: 17929

Re: New Books, Please?

Just curious, with so many people saying they want new books, but no one saying what they want to see in these books they want. So.... What do you hope these new books in the pipeline cover? There's not much point saying what you want books that are already written to cover. Far better to say what ...
by soltakss
Thu Nov 12, 2015 7:20 am
Forum: Legend
Topic: Creating Realistic Cults
Replies: 10
Views: 3491

Re: Creating Realistic Cults

I find that if you approach cults as worshipping deities that are real and provide tangible benefits then you have won half the battle. Cults are support mechanisms for people, ways to give professions an identity, ways to gain magic and to provide a structure to life. In game terms, sure, they prov...
by soltakss
Tue Nov 10, 2015 9:06 am
Forum: Legend
Topic: Recommended Reading?
Replies: 55
Views: 9304

Re: Recommended Reading?

Like all popular genres, fantasy goes occasionally through the doldrums where there is little interesting work being produced. The last decade was a fallow period where the crass commercialism of the big fantasy blockbusters of the 80's and 90's finally played out. I find that even bad fantasy can ...
by soltakss
Sun Nov 01, 2015 3:55 pm
Forum: Legend
Topic: The Last Witch Hunter
Replies: 3
Views: 1433

Re: The Last Witch Hunter

Has anyone watched this movie yet? Watching a clip and a discussion about it left me wondering how to handle this using Legend and more importantly different enough to actually be worth playing or running it. I read an interview with Vin Diesel and this is based on his old D&D character, so it shou...
by soltakss
Sun Oct 25, 2015 5:30 pm
Forum: Legend
Topic: Heroic Abilities for Sovereignty/Healing Cults
Replies: 7
Views: 1675

Re: Heroic Abilities for Sovereignty/Healing Cults

Thanks - I have already submitted what I was working on, but the ideas are good and useful.
by soltakss
Sat Sep 26, 2015 11:23 am
Forum: Legend
Topic: Monster Island
Replies: 3
Views: 1232

Re: Monster Island

It's pretty good, full of monsters and lost cultures, new magic and atmosphere. I used it as a place full of lost sailors, trapped by the Closing, in my Gloranthan campaign and it worked well enough. However, the PCs went in, did their stuff and left, so I didn't get the chance to explore it fully. ...
by soltakss
Sun Sep 06, 2015 4:17 pm
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 8557

Re: Pirates of Legend Qs

I've put the figures into a spreadsheet and it looks as though the rules as written actually work, but you have to be careful with the stats. The figures in the Sailing Speed Table on p54 cover the distance travelled in a 12 hour period, in nautical miles. The figures in the Sail Modifiers Table on ...
by soltakss
Sat Sep 05, 2015 6:36 pm
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 8557

Re: Pirates of Legend Qs

A Crew Combat round is 30 seconds (Page 83). On page 53, it gives the speeds Speed per Crew Combat Round and Speed per 12 hour period. So, on page 54, a ship sailing before the wind with a Moderate Wind gets 15ft per Crew Combat Round and 30 miles per day. I suppose it could have said yards, but eve...
by soltakss
Wed Sep 02, 2015 5:54 pm
Forum: Legend
Topic: Where is Mr Qwiki?
Replies: 2
Views: 1499

Re: Where is Mr Qwiki?

alex_greene wrote:Looks like it's gone down for good. Archive.is references it, and this is the only link - http://archive.is/mrqwiki.com
Thanks!
by soltakss
Tue Sep 01, 2015 9:41 am
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 8557

Re: Pirates of Legend Qs

So you are subtracting the knots figure from the miles / 12 hours figure, and don't see this as a problem? Yes, that is what I do and I don't see a problem. Doing it the other way just doesn't work, for the reasons that you have described. It is confusing to have one in nautical miles per 12 hours ...
by soltakss
Mon Aug 31, 2015 2:08 pm
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 8557

Re: Pirates of Legend Qs

Yeah, one assumes we're talking about nautical miles here? Yes, all sea distances are nautical miles. But if the table for wind speed says that in calm conditions a standard ship moves 6 miles / 12 hours, then this would be 6/12 = 1/2 knots, right? Since knots are miles/hour? So given the penalty o...
by soltakss
Thu Aug 27, 2015 8:04 am
Forum: Legend
Topic: Projects Sent
Replies: 11
Views: 2242

Re: Projects Sent

Bifford wrote:(and one day I'll get Legend: Ancient Stones in to book form....! )
I hope you do ...
by soltakss
Sat Aug 22, 2015 10:28 am
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 8557

Re: Pirates of Legend Qs

I was reading a bit more, this time about ships and sailing. There were a couple of things I didn't quite understand. About sail ships' speed: each of them seems to have a modifier to sailing speed which is expressed as plus or minus (or zero), and this figure is followed by knots. For example, the...
by soltakss
Thu Aug 20, 2015 4:32 pm
Forum: Legend
Topic: Terminology
Replies: 10
Views: 1788

Re: Terminology

By the same reasoning, you can't use silhouette, or saboteur. I'd use the terms as they have come to be used and not care about the origin. However, if you absolutely must use a different term, then name it after the Adventurer who discovered it, in the same way as mesmerism. So, Jimbo Boddikins fin...
by soltakss
Sun Aug 16, 2015 10:25 am
Forum: Legend
Topic: Pirates of Legend Qs
Replies: 19
Views: 8557

Re: Pirates of Legend Qs

That would make sense. However, anti-pirate captains would also be able to gain Reputation, in the same way as Pirates. They would gain it for capturing pirate vessels, capturing pirates with high Reputation, maybe for the extreme repression of pirates if they are bloodthirsty enough. So, if a pirat...