Search found 1672 matches

by soltakss
Thu Aug 31, 2006 10:42 am
Forum: Legend
Topic: Favourite Gloranthan Player Species
Replies: 23
Views: 4787

Favourite PC Types: Vampires - because they are the coolest thing around. What? I can't play a Vampire? Boo! Centaurs - Because they are fast, big and sexy. Not much cop at climbing mountains or squeezing through tunnels, though, but boy can they play Trollball! Favourite NPC Types: Dragons - for mu...
by soltakss
Thu Aug 31, 2006 10:26 am
Forum: Legend
Topic: Spells
Replies: 15
Views: 4413

Yes and no. Spells were also a whole heck of a lot harder to get, and magic point storage devices were much much rarer. I distinctly recall a group of our characters saving every penny and pooling our funds to buy one character a heal 6 spell so we'd have someone who could heal and restore limbs an...
by soltakss
Thu Aug 31, 2006 10:01 am
Forum: Legend
Topic: Gloranthan Classics
Replies: 12
Views: 3387

Personally I wouldn't bother changing the SIZ/INT stats. OK, so they give slightly smaller NPCs than RQM, but it doesn't really matter. Keep weapon damage the same as it's easier and there's not much difference, you might want to reconfigure damage bonuses, but I'd keep them the same for ease of use...
by soltakss
Tue Aug 29, 2006 2:21 pm
Forum: Legend
Topic: Glorantha
Replies: 44
Views: 9100

If you want the full background for Pavis/Prax then you need Pavis & Big Rubble, Borderlands (the new compilation), Cult Compendium, Sun County, Shadows on the Borderlands, Strangers in Prax, The P&BR Companion Series and some issues of Tradetalk, Codex and Tales of the Reaching Moon. But, do you r...
by soltakss
Tue Aug 29, 2006 11:22 am
Forum: Legend
Topic: Glorantha
Replies: 44
Views: 9100

Confidience is probably the right word, even if it doesn't sound very flattering. I''ve had this difficulty with certain games and settings. Basically it isn't a "read everything" problem, it is "read enough to get a good feel for how things are". Pendragon was expecially hard in this repsect. Depi...
by soltakss
Tue Aug 29, 2006 11:04 am
Forum: Legend
Topic: Glorantha
Replies: 44
Views: 9100

I dislike playing in Glorantha... I always feel like anything I do will soon get "Gregged" by some other player reading something I don't have in MY collection. I've been playing RQ/HQ/RQ in Glorantha since 1985 (sob!) and I've been Gregged so many times I've lost count. It doesn't matter. If playe...
by soltakss
Tue Aug 29, 2006 8:47 am
Forum: Legend
Topic: Immortal characters
Replies: 35
Views: 6444

Re: Immortal characters

There can only be one. I was watching Highlander today, and thinking, "How would I implement one of those "highlander" immortals in Runequest? The big problem is figuring out how high an immortal character could improve his skill level. The "highlanders" are even worse, since when one of them kills...
by soltakss
Thu Aug 24, 2006 9:38 am
Forum: Legend
Topic: Glorantha - Ralios PDF released
Replies: 15
Views: 4582

Second Age Ralios is very nice indeed.

This is the kind of thing we need for Glorantha (Second Age and Third Age - Moon Design take note!). Cheap (£2.65) little PDFs with a lot of information.

I liked it a lot.
by soltakss
Thu Aug 24, 2006 9:33 am
Forum: Legend
Topic: Glorantha
Replies: 44
Views: 9100

What's so good about Glorantha? 1. The Mythology - Glorantha has a very detailed mythology and many different pantheons that interact 2. The History - Each region of Glorantha has a detailed history going back thousands of years 3. The Lands - Glorantha has many different lands, each of which have n...
by soltakss
Thu Aug 24, 2006 9:09 am
Forum: Legend
Topic: Malkioni in the second age
Replies: 11
Views: 2786

It might not be what you're after, but the tail end of my History of Malkionism has overview flavour text and background for the Second Age. The new "Unfinished Work" has much more detail about God Learner sects and schisms. Cheers, Nick It does, indeed. If you want an overview of the different Mal...
by soltakss
Thu Aug 24, 2006 9:05 am
Forum: Legend
Topic: Dragon Pass
Replies: 21
Views: 4510

Well, that's Third Age Dragon Pass, Lunars, Apple Lane, Zombies and Ducks. Second Age Dragon Pass is very different. To the South are the Shadowlands, ruled by a Demigod, the Only Old One. To the North is Dagori Inkarth, ruled by trolls. To the East is Prax, a land of beastmen. To the West are mount...
by soltakss
Mon Aug 21, 2006 8:12 am
Forum: Legend
Topic: Boating and other Basic Skills
Replies: 45
Views: 8757

Re: Boating and other Basic Skills

I'm looking at the Basic Skills table on page 6 and I have to wonder, why is Boating a basic skill? In updating Runequest to the modern era, I decided to apply the rule in GURPS where what a person can do without training depends on the character's background. So a person from the modern era might ...
by soltakss
Mon Aug 21, 2006 8:03 am
Forum: Legend
Topic: Did any play RQ at Continuum?
Replies: 8
Views: 2374

Alloppo - Yes, I must have fumbled my Sense Idiot skill!

Good to see you again, anyway, hope to see you in 2 years if not sooner!
by soltakss
Fri Aug 18, 2006 12:19 pm
Forum: Legend
Topic: Idea to replace halving mechanic
Replies: 57
Views: 11044

OK, I've added a few more skill combinations and put them in an easy-to-view spreadsheet. http://www.soltakss.com/rqm01.xls Basically, you have a list of skill pairs and the results as percentages for each rules combination. What is interesting, and unexpected, is that Highest Roll and Makes by the ...
by soltakss
Fri Aug 18, 2006 9:52 am
Forum: Legend
Topic: Size o fRunes
Replies: 5
Views: 2063

Re: Size o fRunes

I figure they're as big as you want them to be. :twisted: Evil GM thought.... GM: "The Broo finally flee, their shaman collapsed beside the massive sarsen stone on which he had placed his hand during the combat." Player: "Have a look at the boulder. How big is it?" GM: "It's about 3m tall, and 2m b...
by soltakss
Fri Aug 18, 2006 9:16 am
Forum: Legend
Topic: Idea to replace halving mechanic
Replies: 57
Views: 11044

A very thoughtful post soltakss. I noted the following. Resolution Rules: Lowest Wins - on the same success level, the lowest roll wins Highest Wins - on the same success level, the lowest roll wins Of course, that should read Highest Wins - on the same success level, the highest roll wins it was a...
by soltakss
Thu Aug 17, 2006 4:02 pm
Forum: Legend
Topic: Idea to replace halving mechanic
Replies: 57
Views: 11044

[Fairly Long] I didn't realise there were so many problems with the Halving Rule/Lowest Wins resolution until I did some calculations. The following were calculated with the following rules: 1. Two loops 1 to 100 to capture all possible dice roll combinations. 2. Better Level Wins (Critical beats Su...
by soltakss
Thu Aug 17, 2006 1:36 pm
Forum: Legend
Topic: High Skills
Replies: 12
Views: 2809

I thought they had gone for highest roll wins for that reason.

That's another reason why "made it by the most" is better than "lowest roll or "highest roll".

Ah well, I'll have to read the rules properly.

Thanks for the Elric link, I'll have a look at it.
by soltakss
Thu Aug 17, 2006 10:27 am
Forum: Legend
Topic: High Skills
Replies: 12
Views: 2809

Even though increasing your skill can sometimes reduce your overall chance of success by over 25%? You must realy like it a lot to let that pass. Does it? I thought it was relative and if both of you failed then you rolled again. Admittedly, you don't automatically succeed if you are opposing a ski...
by soltakss
Thu Aug 17, 2006 10:19 am
Forum: Legend
Topic: How possible are High Skills?
Replies: 16
Views: 4272

Ok, but that was using the RQ2 rules, not MRQ. I can't rememebr the RQ2 rules in detail, but I am surprised you amanged to get to such high skill levels without significantly patching the advancement system. Well, not at all. We used the standard rules (minimum of INT when rolling experience, incre...