Search found 1064 matches

by Sigtrygg
Wed Aug 30, 2006 6:36 pm
Forum: Legend
Topic: A question about flurry
Replies: 105
Views: 20548

I think that is an excellent idea. May I ask how you have formulated the rule regarding this reaction? Simple, I stole it from Harnmaster ;) The way I use it is a character may opt to use a reation to immediately and simultaneously strike his attacker. Both roll to hit. If both hit, both cause dama...
by Sigtrygg
Wed Aug 30, 2006 6:25 pm
Forum: Legend
Topic: A question about flurry
Replies: 105
Views: 20548

I like this combat experience skill idea.

I'm going to use it at a base on Dex+Pow (would 10+Dex+Pow-Int work?).

Number of combat actions will be derived from it, 1 action per 30% of skill (rounding up).

Opposed tests of combat experience will be used to determine initiative.
by Sigtrygg
Wed Aug 30, 2006 6:17 pm
Forum: Legend
Topic: Modern/sci-fi firearms and armour.
Replies: 97
Views: 21704

This week's innovation will be looking at adapting EABA's reverse death spiral to MRQ. INtesting, I like Greg Porter's stuff. I may have to use the grimm and gritty damage values when they come out to make this work, but the idea is that wounds don't add, only the most serious (highest damage) coun...
by Sigtrygg
Wed Aug 30, 2006 6:10 pm
Forum: Legend
Topic: Modern/sci-fi firearms and armour.
Replies: 97
Views: 21704

Careful how you treat armour. A kevlar helmet and type IV body armour is immune to a 9mm pistol round, but hit the soldier so equipped over the head with a crowbar it hurts him. So do you give a kevlar helmet an AR that stops a 9mm round, and halve it versus melee weapons? I opted to stick with mele...
by Sigtrygg
Wed Aug 30, 2006 4:44 pm
Forum: Legend
Topic: Modern/sci-fi firearms and armour.
Replies: 97
Views: 21704

This week's innovation will be looking at adapting EABA's reverse death spiral to MRQ.
by Sigtrygg
Wed Aug 30, 2006 4:41 pm
Forum: Legend
Topic: Modern/sci-fi firearms and armour.
Replies: 97
Views: 21704

Increasing the damage would make the firearms too lethal I think, you'll understand why when you see the rate of fire rules I use ;) The numbers above (note the additional weapons) worked ok last Saturday. I allow the following rates of fire. semi-automatic - up to three shots per action, 10% penalt...
by Sigtrygg
Wed Aug 30, 2006 4:24 pm
Forum: Legend
Topic: Modern/sci-fi firearms and armour.
Replies: 97
Views: 21704

Well, that worked pretty well. By keeping armour values and melee weapons as they are, and doubling the "modern armour" values versus firearms only a crowbar over the head would still threaten someone in a kevlar helmet ;) I've adapted my favourite gun rules - a blend of Aftermath and Traveller - to...
by Sigtrygg
Wed Aug 30, 2006 11:29 am
Forum: Legend
Topic: A question about flurry
Replies: 105
Views: 20548

Counterattacking forcefully and successfully are the best way to regain initative. Defensive blows as you say, rarely do much good. One of the reasons I have "counter-strike" as a defensive reaction option. I also use my modified version of opposed tests quite a bit in combat. It helps to switch th...
by Sigtrygg
Wed Aug 30, 2006 10:49 am
Forum: Legend
Topic: Runequest Modern -- What do you know?
Replies: 18
Views: 3946

I'd add a "computer use" skill which applies to searching the interweb, using standard software, and the like.

Programming would be and advanced skill.
by Sigtrygg
Wed Aug 30, 2006 10:43 am
Forum: Legend
Topic: A question about flurry
Replies: 105
Views: 20548

Could the combat experience/coolness under fire skill be used to determine number of combat actions instead of Dex alone?
by Sigtrygg
Wed Aug 30, 2006 10:34 am
Forum: Legend
Topic: Last hurrah and a final shoutout
Replies: 10
Views: 3234

Well, some of the "new posters" are, like me, new to the boards, not new to RQ. Pretty good description of me too. I'd never visited the Mongoose forums until MRQ. I have been playing and running RuneQuest since I bought the GW produced purple box version of RQ2. Good luck to SteveMND and sarahnewt...
by Sigtrygg
Tue Aug 29, 2006 9:00 am
Forum: Legend
Topic: RuneQuest SRD & Logo Licence
Replies: 70
Views: 15239

I notice that the thrown weapon table in the SRD has the same damage listed for the dagger (1d6) and the hatchet (1d8) as the GM's Screen.
by Sigtrygg
Tue Aug 29, 2006 8:52 am
Forum: Legend
Topic: where is the SRD download link?
Replies: 8
Views: 1798

Look in the free downloads section, right at the bottom of the RuneQuest - Main Rulebook section.
by Sigtrygg
Fri Aug 25, 2006 5:02 pm
Forum: Legend
Topic: Poll: do you use the RuneQuest rules to game in Glorantha?
Replies: 16
Views: 3805

I used 2nd and 3rd edition with Glorantha as the setting mainly, but I also ran games in the Questworld setting. I'm using MRQ for Traveller at the moment, just to get a feel for the rules and to see if they are as generic as touted (they're working fine up to now :)). Once Mongoose releases more of...
by Sigtrygg
Fri Aug 25, 2006 10:03 am
Forum: Legend
Topic: Immunity To Trollkin "feature" - any comments
Replies: 132
Views: 27440

Have the trolkin swarm a character, if three or four pin him down then a couple of others will have a much easier time with their precise attacks...
by Sigtrygg
Thu Aug 24, 2006 7:08 pm
Forum: Legend
Topic: Strontium Dog MRQ
Replies: 16
Views: 4430

GbajiTheDeceiver wrote:I'd buy it for Middenface McNulty alone! What was that place he's from called again?
Shitehill, IIRC...
by Sigtrygg
Thu Aug 24, 2006 1:52 pm
Forum: Legend
Topic: Strontium Dog MRQ
Replies: 16
Views: 4430

I remember it. Started in StarLord didn't it?

I'd buy it on sight...
by Sigtrygg
Wed Aug 23, 2006 11:43 am
Forum: Legend
Topic: Rune synergy
Replies: 13
Views: 2471

Nice idea to produce similar spells through different rune types, or to change spells by using different runes as their focus.
by Sigtrygg
Wed Aug 23, 2006 11:40 am
Forum: Legend
Topic: Runic Use In MRQ - Time to get clever!
Replies: 6
Views: 1445

I can't find a way to copy a link to a previous thread? :oops:
by Sigtrygg
Wed Aug 23, 2006 11:26 am
Forum: Legend
Topic: Runic Use In MRQ - Time to get clever!
Replies: 6
Views: 1445

All very good ideas :)

Did you see my post about rune synergy?