Search found 1148 matches

by Sigtrygg
Mon Jul 29, 2013 8:11 am
Forum: Traveller
Topic: Starship Speed In Atmosphere
Replies: 43
Views: 5493

Re: Starship Speed In Atmosphere

If you have the magic of 1g continuous thrust your maximum sped is limited by your ship's aerodynamics an atmospheric density. The ship is more than capable of standing up to the stresses of hypersonic flight during atmospheric re-entry. If you have a 2g or a 6g drive your maximum atmospheric speed ...
by Sigtrygg
Mon Jul 29, 2013 8:01 am
Forum: Traveller
Topic: Starship Speed In Atmosphere
Replies: 43
Views: 5493

Re: Starship Speed In Atmosphere

Yup, at those speeds no ship could achieve escape velocity from a large moon, let alone a planet ;) Like a lot of MT stuff, it looks good but when you think about it it turns out to be pants. In MT, starships were assumed have for lack of a better word, a "extra G" which was assumed to exist and us...
by Sigtrygg
Sun Jul 28, 2013 10:08 pm
Forum: Traveller
Topic: Starship Speed In Atmosphere
Replies: 43
Views: 5493

Re: Starship Speed In Atmosphere

Yup, at those speeds no ship could achieve escape velocity from a large moon, let alone a planet ;)

Like a lot of MT stuff, it looks good but when you think about it it turns out to be pants.
by Sigtrygg
Sun Jul 28, 2013 11:52 am
Forum: Traveller
Topic: Starship Speed In Atmosphere
Replies: 43
Views: 5493

Re: Starship Speed In Atmosphere

The maximum speed of a ship in an atmosphere is going to be determined by its streamlining and the density of the atmosphere.

Higher thrust will let it get to that maximum speed faster.

As the ship gains altitude maximum speed increases as air resistance drops off.
by Sigtrygg
Sat Jul 27, 2013 3:56 pm
Forum: Traveller
Topic: Ideas for a Mars landing
Replies: 1
Views: 329

Re: Ideas for a Mars landing

Here is a direct link to the whole program on BBC's iplayer:

http://www.bbc.co.uk/iplayer/episode/b0 ... n_on_Mars/
by Sigtrygg
Thu Jul 25, 2013 5:36 pm
Forum: Traveller
Topic: What happens if... we double or 1.5x the listed armor values
Replies: 63
Views: 5775

Re: What happens if... we double or 1.5x the listed armor va

And how much is a 4cm RAM grenade ;) HEAP - just what you need when you are a TL10 merc playing cat and mouse with a fire team of Impies, just because you have discovered their secret Ancient ship excavation in underground catacombs. Their TL15 BD could shrug off all our small arms stuff, but that R...
by Sigtrygg
Sun Jan 13, 2013 11:59 am
Forum: Traveller
Topic: Future Traveller - Testing the Waters
Replies: 126
Views: 10745

Re: Future Traveller - Testing the Waters

A Call to Arms: High Guard.

Why has this not happened yet? ;)
by Sigtrygg
Mon Nov 05, 2007 7:30 pm
Forum: Traveller
Topic: So it would appear Mongoose will publish first:
Replies: 62
Views: 19803

Somehow I think Mongoose is well versed in advertising their wares to retailers ;)
by Sigtrygg
Mon Nov 05, 2007 8:04 am
Forum: Traveller
Topic: Please don't change character creation during later books
Replies: 9
Views: 4553

There are two ways to balance basic (LBB1) and extended (LBB4-7) characters, either: reduce the number of skills the extended character generation produces in line with basic; or increas the number of skills awarded from basic character generation. The second is easily achieved by borrowing a couple...
by Sigtrygg
Wed Oct 31, 2007 8:52 am
Forum: Traveller
Topic: So it would appear Mongoose will publish first:
Replies: 62
Views: 19803

I really hope the High Guard rules include ship design, based on the original (well second edition) but with the many years of "improvements" that have been flogged to death.
by Sigtrygg
Wed Oct 31, 2007 8:47 am
Forum: Traveller
Topic: OTU Setting Name
Replies: 112
Views: 27765

Is the core setting going to really focus on the whole of the Third Imperium and its 1130 year history? Because if that is just the backdrop and instead you focus on the sectors then I'd just go with "Spinward Marches", "Solomani Rim" etc Or how about: Library Data: Third Imperium - the golden age H...
by Sigtrygg
Wed Oct 31, 2007 8:42 am
Forum: Traveller
Topic: What IF...the Virus was something different?
Replies: 20
Views: 6411

I used to have problems with the "psionic" computer virus, but I have long since developed a pseudo-scientific explanation which fills in the gaps nicely.

Well, as scientific as the rest of the Traveller magi-tech anyway ;)
by Sigtrygg
Wed Oct 31, 2007 8:37 am
Forum: Traveller
Topic: Where in the vastness of space would you like a campaign set
Replies: 38
Views: 10347

Rimward of the Solomani was always a good place to explore IMTU.
by Sigtrygg
Fri Oct 27, 2006 7:32 am
Forum: Victory at Sea
Topic: Preview Available
Replies: 111
Views: 38621

There's also quite a lot of potential "what if" engagements during the period.
by Sigtrygg
Thu Oct 26, 2006 4:13 pm
Forum: Victory at Sea
Topic: Fighters?
Replies: 45
Views: 17528

Would it help if we all nagged? ;) :twisted:

I'd like to see MTB rules as well.
by Sigtrygg
Thu Oct 26, 2006 12:34 pm
Forum: Victory at Sea
Topic: Preview Available
Replies: 111
Views: 38621

Wulf Corbett wrote:
Reaverman wrote:How many Iron Clad engagements were there?
Wasn't there a whole Russian-Japanese war of Ironclads?

Not my period of preference, I have to admit...

Wulf
Yep, 1904-1905, remember the battle of the Tsushima Straits...

the war according to wikipedia:

http://en.wikipedia.org/wiki/Russo-Japanese_War
by Sigtrygg
Thu Oct 26, 2006 12:28 pm
Forum: Victory at Sea
Topic: Preview Available
Replies: 111
Views: 38621

Reaverman wrote:How many Iron Clad engagements were there?
Lots of them between 1855 and 1905, I found a book by Richard Hill called "War at sea in the Ironclad Age" to be pretty comprehensive.
by Sigtrygg
Thu Oct 26, 2006 11:42 am
Forum: Victory at Sea
Topic: Preview Available
Replies: 111
Views: 38621

At last, its own forum :)

And I forget to check for a couple of days and so come late to the party :(

It loks good, I'll definitely be buying it.

I'd like to see a modern update too, and also a historical version back to the age of the ironclads...
by Sigtrygg
Sun Oct 22, 2006 8:30 am
Forum: Legend
Topic: Your House Rules & Fixes
Replies: 34
Views: 7622

[play] Initiative is determined only on the first turn, after that it is up to combat results to change things. I've found it speeds things up. On certain results the initiative can switch. Both fail, nearest to their target number wins initiative for next action. Both succeed, highest roll has ini...
by Sigtrygg
Sun Oct 22, 2006 8:21 am
Forum: Legend
Topic: Two-Roll Combat.
Replies: 23
Views: 5542

I do like this method, but I'm wondering how you handle multiple parties in a combat. It seems like it could get problematic if you have more than two involved... how does their changing initiative relate to those not involved in the exchange? Each mini combat within a melee is effectively its own ...