Search found 174 matches

by DivineWrath
Wed Feb 14, 2018 4:02 am
Forum: Traveller
Topic: Questions on hull configurations
Replies: 10
Views: 526

Re: Questions on hull configurations

Well, thanks for the help.
by DivineWrath
Mon Feb 12, 2018 1:10 am
Forum: Traveller
Topic: Questions on hull configurations
Replies: 10
Views: 526

Re: Questions on hull configurations

Quite, I have always considered the Chrysantemum-class to be the poster boy for Close Structure; A number of different geometrical shapes closely integrated into a hull (HG, p151). Good to know. Unfortunately, it does not tell me how or why it's a close structure. I can't explain what a close struc...
by DivineWrath
Wed Jan 31, 2018 2:35 am
Forum: Traveller
Topic: Questions on hull configurations
Replies: 10
Views: 526

Questions on hull configurations

In the High Guard book, we are given pictures of many different kinds of hull configurations (see p. 11). Stats too. However, I'm having trouble making sense of some. 1. What is a close structure, and how is it different from a sphere? 2. Is there a better picture for streamlined ships? The shown do...
by DivineWrath
Fri Dec 22, 2017 5:13 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

I'll use Ghours. Most of the small craft I've designed have 4 Ghours with a thrust 1 reaction drive. I found to get more flight ability would cut heavily into their ability to do other jobs such as cargo or passengers. I've looked at the 2300 AD books to try to find information for space elevators a...
by DivineWrath
Wed Dec 20, 2017 3:05 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

Oh, sorry. I didn't know how to properly say it. I got in the bad habit of saying thrust 4. When I say thrust 4, its 4 * 0.025% of the hull set aside for reaction fuel. So the ship can do 1 G acceleration for 4 hours.

How would you say it?
by DivineWrath
Wed Dec 20, 2017 5:13 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

I don't understand. An hour or two of reaction fuel should get you anywhere in Earth orbit, including the Moon. I was listing some of the stats for my ships. I thought it was important information. Sorry about the confusion. I didn't ask questions yet. That said, its good to hear that 1g for hour w...
by DivineWrath
Wed Dec 20, 2017 1:38 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

I've been working on small craft lately. I've been giving them 4 units of thrust. I picked that number so that delta v is 1 unit. I also give them enough chemicals for power to last little over a day. I'm wondering if it is enough to for them to be able to travel between ships and stations orbiting ...
by DivineWrath
Wed Dec 13, 2017 6:57 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

I ask about fuel tanks and stuff because I am worried about mixing stuff that shouldn't be mixed. Can you refuel the chemical power plants, reaction engines, and jump drives using the same tank? Can the stuff mix? Do I clean the tanks between shipments, or even keep separate ships for separate fuels...
by DivineWrath
Tue Dec 12, 2017 4:40 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

Oops! Chemical fuel, not battery.
by DivineWrath
Tue Dec 12, 2017 2:42 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

Well, next questions. Should chemical power plant fuel and reaction mass be treated as different substances than hydrogen fuel? In other words, I can't use battery fuel for a fusion reactor, and can't use reaction mass for battery fuel. Should each have different prices? Can I use a tank built for o...
by DivineWrath
Tue Dec 05, 2017 1:28 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

If you launch many craft at the same time I generally use the maximum time, since there will always be some stragglers and you are likely flying in formation. So, craft launch from Docking Spaces in 3 rounds. Hmm... I might just use that. Making carriers that launch a lot of fighters at once is wha...
by DivineWrath
Sat Dec 02, 2017 11:38 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

So does this mean that I can launch all fighters in a single ship combat turn? Regardless of how many fighters my carriers might have?
by DivineWrath
Sat Dec 02, 2017 8:37 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

While I'm enjoying reading this discussion of carrier, logistics, and other stuff, my original questions remain unanswered. Perhaps I should rephrase them. Are the times listed in the hangers and docking spaces measured rounds (6 seconds) or ship combat rounds (6 minutes)? The details can mean a wor...
by DivineWrath
Tue Nov 28, 2017 2:18 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

Since it might be relevant... My TL 7 light fighter is a 10 ton ship with single cockpit, armor, and a fixed mount autocannon. My TL 7 heavy fighter is 40 ton ship with a double cockpit, armor, and a heavy cannon barbette. Both have enough ammo and fuel reserves to last many hours in combat. By the ...
by DivineWrath
Mon Nov 27, 2017 4:08 am
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

Well, my next problem involves carriers and fighters. There doesn't appear to be a single place that stores all the rules for launching and docking ships. More often, it seems to be the various ship modules that contains pieces of information I'm looking for. In fact, one such module seems to contra...
by DivineWrath
Wed Nov 22, 2017 8:51 pm
Forum: Traveller
Topic: Collector Based Armstrong Ship
Replies: 16
Views: 779

Re: Collector Based Armstrong Ship

Why modular collectors? Why not make it so that collectors can be filled by other ships and space stations? Do it much like how refined fuel can be transferred. Collectors are about 1/10th the size of normal fuel storage, so a collector charge should be worth about 10 times the normal rate for fuel....
by DivineWrath
Tue Nov 21, 2017 7:17 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

Could I get stats on primitive sensors? Anyways, here is the stats for my TL 7 weapons. Turrets Weapons TL Power Tonnage Cost (Mcr) Damage Range Magazine Traits Autocannon 7 0 0 0.5 1D Short 60 Auto 4 Heavy Cannon 7 0 0 0.5 2D Short 12 Barbette Weapons TL Power Tonnage Cost (Mcr) Damage Range Magazi...
by DivineWrath
Tue Nov 21, 2017 6:50 pm
Forum: Traveller
Topic: Collector Based Armstrong Ship
Replies: 16
Views: 779

Re: Collector Based Armstrong Ship

Sigtrygg wrote:
Mon Nov 20, 2017 9:22 pm
Did you read my post?

The Annic Nova can charge both its jump drives with its canopy,
I guess I didn't read your post...
by DivineWrath
Tue Nov 21, 2017 6:10 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 147
Views: 6374

Re: Low tech ships - Need help

Well, this is one of the ships I developed recently. TL 7 Missile Frigate 1000 ton TL 7 Space ship Hull: Close Structure, Non-gravity hull, Reinforced Armor 7, Hull 484 M-Drive: Reaction 2, 12 unit of thrust (6 hour burn) P-Plant: Chemical (~2 days), Solar Panels (indefinitely) Computer: /5 Software...
by DivineWrath
Mon Nov 20, 2017 9:19 pm
Forum: Traveller
Topic: Collector Based Armstrong Ship
Replies: 16
Views: 779

Re: Collector Based Armstrong Ship

Why separate canopies? Can't you refill all the collectors at once using just one canopy? None of the rules makes me think refilling collectors is a complex process.