Search found 10 matches

by Bee-R-CAN
Sun Jul 15, 2007 2:49 am
Forum: Paranoia
Topic: Continued line support?
Replies: 10
Views: 6000

Having a look at the upcoming releases, I see it's disappeared off the deck. Oh well, back to the end of the PLC queue again...
by Bee-R-CAN
Thu Jul 12, 2007 5:03 pm
Forum: Paranoia
Topic: Continued line support?
Replies: 10
Views: 6000

Mutie Whack isn't the expansion is it? The game could do with mutant powers added in but if it isn't then I suppose we'll be waiting even longer for it...
by Bee-R-CAN
Thu Jul 12, 2007 8:26 am
Forum: Paranoia
Topic: Paranoia LARP?
Replies: 15
Views: 7712

Given the size of the Con, I'm not sure a mass debrief would be practical. Even the small LARPs there can easily go over 50 people. Ah. I was thinking of a small group and people trying to top the previous accuser in outlandish Alpha complex logic. Fifty people is probably a bit too large for that.
by Bee-R-CAN
Tue Jul 10, 2007 3:55 pm
Forum: Paranoia
Topic: Paranoia LARP?
Replies: 15
Views: 7712

From what I understand, Paranoia LARPs are easily filled with puzzles for people to try to unlock. The classic green corridor and red troubleshooter team stands out here, of course. I haven't done a LARP before, but if I did I'd take advantage of Paranoia's in-built underhandedness and do some sort ...
by Bee-R-CAN
Wed Jun 28, 2006 10:58 am
Forum: Paranoia
Topic: A federation of Alpha Complexes
Replies: 6
Views: 5334

Er...

The first idea has merit, so long as no one actually knows about it originally. If you're into a Straight campaign with an Illuminati flavour, it would work.
by Bee-R-CAN
Wed Jun 28, 2006 7:29 am
Forum: Paranoia
Topic: Pest Control
Replies: 6
Views: 4222

The Equipment Guy wouldn't necessarily have to pass out canisters of fuel when other people run out, he could simply hook up a fuel line to his larger supply. A mob of troubleshooters all hooked up to one person makes for some itchy trigger fingers... Maybe it could be loaded on a trolley (supermark...
by Bee-R-CAN
Thu Jun 15, 2006 8:40 am
Forum: Paranoia
Topic: Paranoia Miniature Game?
Replies: 7
Views: 4646

Indeed. Wouldn't a miniatures-based game make this far more combat-oriented? Paranoia is more about roleplaying your troubleshooter, not blowing your enemies to smithereens. Er... you know what I mean...
by Bee-R-CAN
Sun Apr 02, 2006 4:50 pm
Forum: Paranoia
Topic: Pun Names Good... or an Abomination
Replies: 22
Views: 11002

Pun names generally get shortened during play. My login that I came up with for a forum elsewhere was made at a sleepy 2am or so, but it stuck so now I recycle it for other places too. But people mostly address me as Bee. I read a game log where someone was unfortunate enough to get the name Butt-R-...
by Bee-R-CAN
Sun Mar 12, 2006 1:20 pm
Forum: Paranoia
Topic: Paranoia old vs new.
Replies: 36
Views: 15857

Speaking of old and new rules. I think Paranoia is the only game system I have not made any rule changes in. I've left some out at times, :) but I have never changed or added to the game mechanics. To me the story line and how the players deal with that, has always been more important to me than th...
by Bee-R-CAN
Sun Mar 12, 2006 1:07 pm
Forum: Paranoia
Topic: So sell me Paranoia...
Replies: 21
Views: 36614

Paranoia does work very well across the internet, giving it its own kind of flavour. Tabletop games are more hands on and you use body language for cues, whereas online games give you a little more thinking room as you type. Online games also gives you a much more diverse pool of players, which roun...