Search found 19 matches

by TrueCentauri
Sat Oct 21, 2006 9:12 pm
Forum: Other Miniatures Games
Topic: Fires on Ships - Your Opinion Needed!
Replies: 145
Views: 29494

Concernig the S&P article, I will wait for it. I just read the Nasa website on microgravity combustion. See the link below. http://microgravity.grc.nasa.gov/combustion/index.htm A candle burns 10 times slower. The smallest combustion ever was seen in space ( :shock: ! (0,5 Watt which is 1/100th of a...
by TrueCentauri
Tue Oct 17, 2006 9:07 pm
Forum: Other Miniatures Games
Topic: Fires on Ships - Your Opinion Needed!
Replies: 145
Views: 29494

Personally, I think it would complicate matters without adding much joy or balance. Who likes to have fires should be down to wet water navy. Apart from that, fires on a space ship are a sheer nonsense. If you have a fire, simply turn off gravity, close the door and the fire dies out. Fire exist bec...
by TrueCentauri
Sun Oct 08, 2006 10:24 pm
Forum: Other Miniatures Games
Topic: Babylon 5's Mine Launcher
Replies: 72
Views: 11450

There is an episode in season 5 in which Dr Franklin explains that the ion cannon is an exclusive Centauri weapon - no other race uses it. And the Centauri raids are carried out by vorchans (or variants). Soo.. Why did they miss it?
:shock:
:?:
by TrueCentauri
Sat May 27, 2006 8:49 pm
Forum: Other Miniatures Games
Topic: The effect of critical hits
Replies: 75
Views: 22488

I think that in general, if you play enough games, the effect of criticals cancel. It is just like a soccer referee, sometimes you get a penalty for nothing, and sometimes you get beaten to death - and nothing, just continue playing... (4 criticals which only damage the coffeemachine, while his sing...
by TrueCentauri
Wed May 24, 2006 8:54 pm
Forum: Other Miniatures Games
Topic: ACTA - Better Player Locator
Replies: 524
Views: 218458

AUS - ACT - Belconnen - Hellebore - Doug Walters AUS - ACT - Kingston - Dennbok - Rohan Davis AUS - QLD - Brisbane - Ken - Ken Lee AUS - WA - Perth - the Darque One - Matthew Catley CAN - AB - Grande Prairie - Markn - Mark Nagel CAN - AB - Grande Prairie - Whitestar - Wells Darling CAN - Ont - Hamil...
by TrueCentauri
Sun Apr 30, 2006 2:08 pm
Forum: Other Miniatures Games
Topic: ACTA - Better Player Locator
Replies: 524
Views: 218458

AUS - ACT - Belconnen - Hellebore - Doug Walters AUS - ACT - Kingston - Dennbok - Rohan Davis AUS - QLD - Brisbane - Ken - Ken Lee AUS - WA - Perth - the Darque One - Matthew Catley CAN - AB - Grande Prairie - Markn - Mark Nagel CAN - AB - Grande Prairie - Whitestar - Wells Darling CAN - Ont - Hami...
by TrueCentauri
Wed Mar 01, 2006 9:59 pm
Forum: Other Miniatures Games
Topic: Your favourite on screen ship?
Replies: 61
Views: 19549

allthough True Centauri, my choice is the G'Quan. It explodes so nicely in season 2 8) And with the best warpaint. And on the second place the menacing shadow vessels. Just listen to the menacing description Delenn uses in season 3 episode 1. :evil: Earth Alliance is just plain ugly (although Sincla...
by TrueCentauri
Sun Feb 26, 2006 10:17 pm
Forum: Other Miniatures Games
Topic: Plastics
Replies: 67
Views: 19747

I guess the economics are much against it. Molds for plastic, especially resin can also be cheap. Photo-etched parts can also be quite inexpensive. My experience with those two is that you get other problems with building and assembly than with the white metal. Next to this, figurines are relatively...
by TrueCentauri
Sun Feb 12, 2006 1:34 pm
Forum: Other Miniatures Games
Topic: Giving Ancients the Fear Factor
Replies: 111
Views: 34467

When looking at the episodes, shadow ships are turreted. Indeed they only fire from one point of the hull. but they can roll the ship in any direction while doing so. Example? The fleeing shadow vessels in shadow dancing fire on their pursuers. So actually the ship can have any attitude while moving.
by TrueCentauri
Sun Feb 05, 2006 9:36 pm
Forum: Other Miniatures Games
Topic: Carrier
Replies: 52
Views: 16808

Ok, this tread is moving in the same line as the other fighter treads - the old idea's come back to the table. Before jumping to repair-mode, let's make some conclusions: 1) Most votes were for option three, fighting with carriers agains the big guns ships should be possible with ACTA, on equal foot...
by TrueCentauri
Sat Feb 04, 2006 12:01 pm
Forum: Other Miniatures Games
Topic: Carrier
Replies: 52
Views: 16808

Indeed no carriers are seen. Allthough Sheridan mentoined them in 'Shadow Dancing' (I remember this because in the Netherlands this was ill translated to bulkcarriers). But the ship close to a Carrier in the show is Babylon 5 itself , before GROPOS. It is curious to see that many things we see here ...
by TrueCentauri
Thu Feb 02, 2006 10:45 pm
Forum: Other Miniatures Games
Topic: Carrier
Replies: 52
Views: 16808

Carrier

At the moment various treads go on fighter survivability. This is not only an issue concerning if individual fighters can play a tactical role at all, but their motherships seem also in need for revival. What is your opinion on the tactical role of fighters and carriers in this game? Option 1: No ne...
by TrueCentauri
Thu Feb 02, 2006 10:27 pm
Forum: Other Miniatures Games
Topic: Fighters Survivability
Replies: 14
Views: 5566

I choose option 2, because it has the least impact on the rules, is in line with the show as well, and limits bookkeeping and adjusting shiplists to nil.

Elegant, simple and effective. No extra dicing needed as well.

8)
by TrueCentauri
Thu Feb 02, 2006 10:22 pm
Forum: Other Miniatures Games
Topic: Fighters #2 - whittling things down a little
Replies: 26
Views: 9377

I also agree with Balance. If they do not have a tactical role apart from killing other fighters, why use them anyway? And why bother to counter fighters with fighters if they can't really hurt you in most cases? I guess because they were included in the ship. Who would buy them if they weren't? Buy...
by TrueCentauri
Wed Feb 01, 2006 10:43 pm
Forum: Other Miniatures Games
Topic: Fighter Doctrines: An Idea :idea:
Replies: 24
Views: 8515

The Scout capabilities are also allmost a special action. Why not make it a special action?? One of the main reasons for this is that events which prevent SA do NOT prevent Scouts from operating. Sililarly, launching fighters does not require a SA, but cannot be done if some SA is being done. They ...
by TrueCentauri
Wed Feb 01, 2006 10:19 pm
Forum: Other Miniatures Games
Topic: Giving Fighters Teeth
Replies: 79
Views: 22819

Your idea on improving things has merit wolfgod and unfortunately I think a lot of the current problems stem from an attempt to make carriers more worthwhile. Long ago, a recurring question was "Why would I take a Poseidon when I can take 4 Novas and get the same number of fighters and a heck of a ...
by TrueCentauri
Tue Jan 31, 2006 10:35 pm
Forum: Other Miniatures Games
Topic: Fighter Doctrines: An Idea :idea:
Replies: 24
Views: 8515

First, it fits the show and character of the races. Second, I think it is too complex. (I thought skindancing is already too complex) 8) Anyway, the rules are complex enough already, but you want to add complexity add some special action like skindancing and keep it unique for a certain race. Or it ...
by TrueCentauri
Tue Jan 31, 2006 9:46 pm
Forum: Other Miniatures Games
Topic: Giving Fighters Teeth
Replies: 79
Views: 22819

I can live with the suggested AD+1 and the AF -2 to dodge ( in the show Sinclair still has to use all his fighters to kill the raiders, and the stations weapons play a role, but not enough. In severed dreams Ivanova's crew can make several passes alongside an Omega destroyer, without being completel...
by TrueCentauri
Tue Jan 24, 2006 10:46 pm
Forum: Other Miniatures Games
Topic: Advanced Jump Point
Replies: 28
Views: 9354

I think AJP is far more a weapon in the game than in the show. The destruction of EA ships by the black star in in the beginning is a result of a minbari flyer luring ships to a predetermined position (just as Sheridans says). When the order to halt is given it is too late. The other jump point dest...