Search found 72 matches

by E-Mines Hurt
Fri Apr 09, 2010 11:26 am
Forum: Other Miniatures Games
Topic: Suggestion: New type of Crit.
Replies: 12
Views: 1315

Average = 59.5/36 = 1.65 :oops: And I call myself an engineer :( :oops: Communications Crits 1-2 Communication Interference D=1 C=0 SA cancelled for 1 turn 3 Communications Array Damaged D=1 C=1 CQ -1 for rest of battle 4 Signal Room Damaged D=2 C=3 Removed from Squadron 5 Communications Array Dest...
by E-Mines Hurt
Thu Apr 08, 2010 6:47 pm
Forum: Other Miniatures Games
Topic: Suggestion: New type of Crit.
Replies: 12
Views: 1315

Communications Crits 1-2 Communication Interference D=0 C=0 SA cancelled for 1 turn 3 Communications Array Damaged D=1 C=1 CQ -1 for rest of battle 4 Signal Room Damaged D=1 C=3 Removed from Squadron 5 Communications Array Destroyed D=2 C=4 No SA 6 Communication Jammed D=2 C=4 Suffers Effect of Comm...
by E-Mines Hurt
Thu Apr 08, 2010 3:40 pm
Forum: Other Miniatures Games
Topic: Suggestion: New type of Crit.
Replies: 12
Views: 1315

Suggestion: New type of Crit.

Again, want feedback. This is my game and I can play it any way I want.

What about communications crits which can give Comms Jammers effects, CQ malus, SA permanent or for one turn or even knock a ship out of a squadron. I can make a new column for crits, but would it be a good idea?
by E-Mines Hurt
Sat Apr 03, 2010 3:25 am
Forum: Other Miniatures Games
Topic: Victory star destroier
Replies: 18
Views: 2522

Lord David the Denied wrote:
basaint wrote:Hey hiff,
cut him some slack...he's European!

Oh wait...So are you :o
No, Hiff's British.
Fog in Channel, Continent Isolated. :twisted:
by E-Mines Hurt
Mon Mar 29, 2010 10:45 am
Forum: Other Miniatures Games
Topic: Klikkitaks vs. GEG
Replies: 26
Views: 2058

When Playing with models I suggest glueing a counter to the bottom of the miniature so that (and weapons arcs) are clear. I also suggest clipping the sticky part of the post it note and noting name, crew quality and variant e.g. "Iwo Jima, Hyperion Assault, CQ4" "Ponto Milvio, Hyperion Cruiser, CQ3"...
by E-Mines Hurt
Mon Mar 29, 2010 10:30 am
Forum: Mongoose General Discussion
Topic: GEG loopholes
Replies: 8
Views: 1966

Klikkitaks seem to exist in a twilight zone of the rules, a sort of grey zone between being a weapon and not being a weapon and other fighters existing in the grey zone between being a ship and being a fighter. "In fact, a flight of fighters is treated as a ship for all purposes, unless otherwise me...
by E-Mines Hurt
Sat Mar 27, 2010 1:08 am
Forum: Other Miniatures Games
Topic: Houserules; Feedback please
Replies: 54
Views: 4682

No offence, and I just might not be getting the gist of your question, but I'm not sure you are using Breaching pods right. When you use the special action launch breaching pods and shuttles you don't actually get to put them on the table. They are counted as part of the attack on the enemy ship wi...
by E-Mines Hurt
Fri Mar 26, 2010 11:30 pm
Forum: Other Miniatures Games
Topic: Houserules; Feedback please
Replies: 54
Views: 4682

Just to ask further Boresight - I get the impression that they are overstrength because you can't always fire them. Now you can and the weapons are still stronger than F arc beams. Breaching Pods - A ship with a breaching pod or two on board which moves after another ship can move it's full speed (l...
by E-Mines Hurt
Fri Mar 26, 2010 1:44 pm
Forum: Other Miniatures Games
Topic: Klikkitaks vs. GEG
Replies: 26
Views: 2058

Twin linking the Klikkita seems pointless. Why? Often you get significantly more fighters than you can ram with in a single turn. Swarming a dozen Klikkitas around a single WS, while 3 suicide attack isn't pointless. Against some races (Drakh, Vorlons), unconverted fighters arguably work better. Do...
by E-Mines Hurt
Fri Mar 26, 2010 12:25 pm
Forum: Other Miniatures Games
Topic: Anti Vree tactics
Replies: 21
Views: 2611

Burger wrote:Welcome CZ :)

Yes boarding against the Vree is a good tactic, and a great area-denial tactic. Just don't try it with a ship too small, else you'll get Extraction Beamed to death!!
Quite handy of those Vree to help us move marines onto their ships if you ask me....
by E-Mines Hurt
Fri Mar 26, 2010 12:24 pm
Forum: Other Miniatures Games
Topic: Houserules; Feedback please
Replies: 54
Views: 4682

Movement Priority - seems like a silly Idea, come back once you have tested it and demonstrated that it isn't too complicated; doesn't change the game too much while it actually solves the sink problem. If you really want to solve the whole boresight/init sink problem try playing move and fire. We ...
by E-Mines Hurt
Fri Mar 26, 2010 12:18 pm
Forum: Other Miniatures Games
Topic: Klikkitaks vs. GEG
Replies: 26
Views: 2058

The best use I can think for the Stak, that since the Gaim only need three or four FAP to win at raid level they can show up with 8 Stak scouts which then fly around the edges scouting the ships most likely to see those one or two klikkita's that weren't converted attack. Then when the battle is ove...
by E-Mines Hurt
Fri Mar 26, 2010 7:43 am
Forum: Mongoose General Discussion
Topic: GEG loopholes
Replies: 8
Views: 1966

Also, given that the Klikkitak isn't firing a weapon, shouldn't it be able to suicide into a dogfight? e.g. a porfatis is dogfighting a klikkita, shouldn't a klikkitak be able to suicide attack the porfatis (subject to surviving the AF roll) despite it being in a dogfight since it is not firing into...
by E-Mines Hurt
Thu Mar 25, 2010 7:31 pm
Forum: Other Miniatures Games
Topic: Klikkitaks vs. GEG
Replies: 26
Views: 2058

I would think opinion is the best you will get - the ACTA game is no longer offically available / supported. Nearest to official response is likely to be from Greg, Katadder or Triggy who were the Playtesters. the prevailing opinion seems to be that GEG works against suicide fighters but if your gr...
by E-Mines Hurt
Thu Mar 25, 2010 7:24 am
Forum: Mongoose General Discussion
Topic: GEG loopholes
Replies: 8
Views: 1966

GEG loopholes

From the discussion about the Gaim the Klikkitaks don't get the scout bonus because they are not a weapon system. Now the rules for GEG "...deducted from the ship by each separate weapon attacking is reduced....". We know the Klikkitak is not a Weapon System. I do not know if the Klikkitak is a weap...
by E-Mines Hurt
Thu Mar 25, 2010 7:22 am
Forum: Other Miniatures Games
Topic: Klikkitaks vs. GEG
Replies: 26
Views: 2058

Still no official reply. I probably should have posted this to the Rulemasters thread.
by E-Mines Hurt
Wed Mar 24, 2010 10:42 am
Forum: Other Miniatures Games
Topic: Houserules; Feedback please
Replies: 54
Views: 4682

So the consensus is Ship Availability - interesting Idea, needs a bit of tweaking to get all the fleets balanced. Movement Priority - seems like a silly Idea, come back once you have tested it and demonstrated that it isn't too complicated; doesn't change the game too much while it actually solves t...
by E-Mines Hurt
Wed Mar 24, 2010 10:37 am
Forum: Other Miniatures Games
Topic: Klikkitaks vs. GEG
Replies: 26
Views: 2058

Sticking to fluff, how is a suicide fighter (that can't benefit from a scout) different from a missile (that can benefit from a scout)? Sticking to RAW, how is it that a suicide fighter receive a malus for not having a weapon (not being able to use a scout) and not get the bonus for not having a wea...
by E-Mines Hurt
Tue Mar 23, 2010 6:14 pm
Forum: Other Miniatures Games
Topic: Klikkitaks vs. GEG
Replies: 26
Views: 2058

Greg, According to that interceptors work against asteroids and ramming ships; since both cause hits. Interceptors specifically can't be used against "weapons with the Beam, Mini-Beam or Energy Mine traits. In addition, they may not be used against exploding ships or opening Jump Points." Klikkitaks...
by E-Mines Hurt
Tue Mar 23, 2010 10:21 am
Forum: Other Miniatures Games
Topic: Klikkitaks vs. GEG
Replies: 26
Views: 2058

Are ramming ships weapons?