Search found 10410 matches

by msprange
Fri Jun 15, 2018 4:03 pm
Forum: Traveller
Topic: Hull design choices and some random suggestions.
Replies: 16
Views: 281

Re: Hull design choices and some random suggestions.

steve98052 wrote:
Fri Jun 15, 2018 3:23 pm
Decorative fins are half the cost of aerodynamic fins and use no extra space. If the player does a drawing of the ship, they're free.
Those could be official rules...
by msprange
Fri Jun 08, 2018 11:16 am
Forum: Victory at Sea Open Playtest
Topic: June Playtest Pack
Replies: 4
Views: 214

Re: June Playtest Pack

Something to try out on Wakeless torps...

A ship using Evasive! may not force a Wakeless torp to re-roll a successful hit.
by msprange
Thu Jun 07, 2018 3:37 pm
Forum: Victory at Sea
Topic: Victory at Sea Pacific - Video Game
Replies: 0
Views: 148

Victory at Sea Pacific - Video Game

We are currently running an open playtest of a new edition of Victory at Sea (due to appearlater this year), and our friends at Evil Twin Artworks have been busy on a new video game for Victory at sea Pacific. You can check it out here: https://store.steampowered.com/app/806950/Victory_At_Sea_Pacific/
by msprange
Thu Jun 07, 2018 8:33 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1774

Re: Welcome to the Open Playtest (start here)

Thanks, it's the only destroyer I've seen that doesn't have it, and it seems odd for them to be less maneuverable than US heavy cruisers which do have the rule. Okay, I have consulted the Official Naval Boffins on this one, and they sent me a fair bit of text back covering tactical diameters and ru...
by msprange
Thu Jun 07, 2018 8:32 am
Forum: Victory at Sea Open Playtest
Topic: June Playtest Pack
Replies: 4
Views: 214

Re: June Playtest Pack

dacis2 wrote:
Thu Jun 07, 2018 1:57 am
Will give the rules a whirl over the weekend.

Re: wakeless torpedoes, isn't this no longer used now that there is no opposed crew quality check to evade torpedoes?
This is an excellent point - will look into this.
by msprange
Wed Jun 06, 2018 12:58 pm
Forum: Victory at Sea Open Playtest
Topic: June Playtest Pack
Replies: 4
Views: 214

June Playtest Pack

The June Playtest Pack can now be downloaded here: http://www.mongoosepublishing.com/pdf/vasplaytestpackjune.zip Playtest Pack.doc contains a list of all the changes made thus far, as well as a new list of objectives. The priorities here will be the coastal invasion & submersible rules, as well as a...
by msprange
Wed Jun 06, 2018 12:51 pm
Forum: Victory at Sea Open Playtest
Topic: Greg's Playtest
Replies: 3
Views: 170

Re: Greg's Playtest

Greg Smith wrote:
Fri Jun 01, 2018 10:07 pm
Barham was 400 points to Scharnhorst's 500 but the Barham was able to dish out far more damage once it got to closer range.
Good catch - Barham (Queen Lizzy) is actually supposed to be 500 points. The fleet list at the start of the Royal Navy pages is correct.
by msprange
Wed Jun 06, 2018 8:29 am
Forum: Traveller
Topic: [Traveller 2e] Psionics and range band confusion
Replies: 6
Views: 241

Re: [Traveller 2e] Psionics and range band confusion

Psionic abilities indeed use the psionic range bands.
by msprange
Tue Jun 05, 2018 2:19 pm
Forum: Victory at Sea Open Playtest
Topic: Greg's Playtest
Replies: 3
Views: 170

Re: Greg's Playtest

Is there any reason not to be on all hands to deck? Granted there are a couple of other special actions you may want to be doing, but if you are coming under any fire at all there is no reason not to attempt it every turn. In terms of balance, I am not sure I have an issue with this, as the downsid...
by msprange
Tue Jun 05, 2018 2:13 pm
Forum: Victory at Sea Open Playtest
Topic: Radar
Replies: 2
Views: 119

Re: Radar

We have some hold outs here from previous mechanics - will be clearing the loose ends up in the next revision (which will not be long in coming now!).
by msprange
Tue Jun 05, 2018 2:09 pm
Forum: Victory at Sea Open Playtest
Topic: Advanced turn order
Replies: 1
Views: 95

Re: Advanced turn order

I want to keep this fairly loose at the moment, as other rules may later impact on things - however, the language for Spotting has been clarified (it happens as soon as the enemy ships ends its movement).
by msprange
Mon Jun 04, 2018 11:25 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 290

Re: Torpedos rules

Does that mean a ship with 5 armour and torpedo belt 2 can never be damaged by torpedoes in the side arc? Remember, Armour is not counted against Devastating weapons. The only deduction in your example is the Torp Belt. Otherwise, just roll the Damage Dice and total them for the damage caused. No c...
by msprange
Mon Jun 04, 2018 11:21 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1774

Re: Welcome to the Open Playtest (start here)

dacis2 wrote:
Sat Jun 02, 2018 3:04 am
Just noticed that Fletcher does not have Agile. Is this a mistake?
Probably not, but I'll look into it.
by msprange
Fri Jun 01, 2018 9:09 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 290

Re: Torpedos rules

Okay, checked wording:

"Whenever this ship is hit by a torpedo in its Q Turret arc, the Torpedo Belt score will be deducted from each Damage Dice rolled by the torpedo."

Thinking this was just a mis-read during the heat of the game?
by msprange
Fri Jun 01, 2018 9:08 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 290

Re: Torpedos rules

Torp Belts do indeed provide a modifier to each dice, not the number of dice - will check the wording on that to make it clearer. As for a cruiser getting hit by a torp, this is something we discussed with the Official Naval Boffins at great length. A decent torp strike should certainly have the cap...
by msprange
Thu May 31, 2018 9:46 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 290

Re: Torpedos rules

I think the fan salvo rules covers the surprise factor nicely.

I would be interested in a 'fleet rule' for Japanese night fighting, but let's see how their fleet stacks up as is (got a feeling they will be potent enough!).
by msprange
Thu May 31, 2018 9:44 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1774

Re: Welcome to the Open Playtest (start here)

Okay, I have been pondering this... In the next revision, the Evading Torpedoes mechanic will be removed entirely, for a number of reasons... 1. It was a mechanical step too far, requiring the players to go through too many actions. 2. In a game that is supposed to be simple, deleting rules is a Goo...
by msprange
Thu May 31, 2018 9:06 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 26
Views: 1774

Re: Welcome to the Open Playtest (start here)

This is certainly an area to look at and, agreed, there is a step too many in evading torps. The one balancing factor on all of this is that I feel we have got the damage of torps right (good chance of sinking a cruiser, and they will ruin a battleships day), and so we need to make them difficult to...
by msprange
Thu May 31, 2018 9:01 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 290

Re: Torpedos rules

If you roll a six on the fan salvo, the ship gets hit by one torpedo (roll DD as appropriate).

Can't help you with centimetres, but there is a rule coming in the next revision that basically rounds all fractional ranges down. Should solve the fiddliness.
by msprange
Wed May 30, 2018 1:13 pm
Forum: Victory at Sea Open Playtest
Topic: Fire through smoke
Replies: 1
Views: 228

Re: Fire through smoke

Radar was certainly a big factor in the Mediterranean theatre, but we will look into this!