Search found 10417 matches

by msprange
Fri Jul 13, 2018 8:30 am
Forum: Victory at Sea
Topic: Victory at Sea Playtesting - Basic Rules
Replies: 19
Views: 2727

Re: Victory at Sea Playtesting - Basic Rules

umm probably a daft question but how do I know what aircraft were on a carrier as the carrier just says 10 flights for example ?. or am I missing a document ? Well, this has been the topic of some debate :) We were originally going to provide exact load outs, but they changed so often throughout th...
by msprange
Wed Jul 11, 2018 3:21 pm
Forum: Traveller
Topic: Prison adventure ideas
Replies: 16
Views: 275

Re: Prison adventure ideas

Also has the potential to be played twice, differently, for when your players inevitably get pinched again :)
by msprange
Fri Jul 06, 2018 9:44 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 31
Views: 3445

Re: Welcome to the Open Playtest

Well, I don't want to be insulting, but when I read all the comments, and all the questions about VAS II, it seems to be an untidy draft copy. It is an untidy draft copy - that is all part of the playtesting process :) By the time the book is printed and released, it will be ship-shape and Bristol-...
by msprange
Fri Jul 06, 2018 9:40 am
Forum: Victory at Sea Open Playtest
Topic: AAR: 400 pos. Convoy mission
Replies: 1
Views: 48

Re: AAR: 400 pos. Convoy mission

Excellent report, just what we needed to see for subs - we'll be factoring all this into the next update.
by msprange
Wed Jul 04, 2018 8:55 am
Forum: Victory at Sea Open Playtest
Topic: AAR: 800 pts USN vs IJN
Replies: 3
Views: 166

Re: AAR: 800 pts USN vs IJN

Many thanks for this, you raise some great questions - we will be looking at them all. The first thing I would like to discuss with everyone is the destroyers vs. bad weather issue. The realism in me says this works well and nicely counterbalances the destroyer horde that tries to overwhelm an enemy...
by msprange
Wed Jun 27, 2018 8:48 am
Forum: Traveller
Topic: Prime Directive Relese Date
Replies: 36
Views: 5004

Re: Prime Directive Relese Date

Infojunky wrote:
Wed Jun 27, 2018 3:55 am
domingojs23 wrote:
Wed Jun 27, 2018 3:32 am

What's the latest on this ? Thanks !
Ask ADB....
This is not a good answer, but I am afraid it is accurate - we have not heard anything about this since seeing the last draft.
by msprange
Wed Jun 20, 2018 8:10 am
Forum: Traveller
Topic: Live Traveller Q&A?
Replies: 15
Views: 1409

Re: Live Traveller Q&A?

It will do, just need to familiarise myself with Twitch!
by msprange
Fri Jun 15, 2018 4:03 pm
Forum: Traveller
Topic: Hull design choices and some random suggestions.
Replies: 16
Views: 1257

Re: Hull design choices and some random suggestions.

steve98052 wrote:
Fri Jun 15, 2018 3:23 pm
Decorative fins are half the cost of aerodynamic fins and use no extra space. If the player does a drawing of the ship, they're free.
Those could be official rules...
by msprange
Fri Jun 08, 2018 11:16 am
Forum: Victory at Sea Open Playtest
Topic: June Playtest Pack
Replies: 4
Views: 790

Re: June Playtest Pack

Something to try out on Wakeless torps...

A ship using Evasive! may not force a Wakeless torp to re-roll a successful hit.
by msprange
Thu Jun 07, 2018 3:37 pm
Forum: Victory at Sea
Topic: Victory at Sea Pacific - Video Game
Replies: 0
Views: 922

Victory at Sea Pacific - Video Game

We are currently running an open playtest of a new edition of Victory at Sea (due to appearlater this year), and our friends at Evil Twin Artworks have been busy on a new video game for Victory at sea Pacific. You can check it out here: https://store.steampowered.com/app/806950/Victory_At_Sea_Pacific/
by msprange
Thu Jun 07, 2018 8:33 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 31
Views: 3445

Re: Welcome to the Open Playtest (start here)

Thanks, it's the only destroyer I've seen that doesn't have it, and it seems odd for them to be less maneuverable than US heavy cruisers which do have the rule. Okay, I have consulted the Official Naval Boffins on this one, and they sent me a fair bit of text back covering tactical diameters and ru...
by msprange
Thu Jun 07, 2018 8:32 am
Forum: Victory at Sea Open Playtest
Topic: June Playtest Pack
Replies: 4
Views: 790

Re: June Playtest Pack

dacis2 wrote:
Thu Jun 07, 2018 1:57 am
Will give the rules a whirl over the weekend.

Re: wakeless torpedoes, isn't this no longer used now that there is no opposed crew quality check to evade torpedoes?
This is an excellent point - will look into this.
by msprange
Wed Jun 06, 2018 12:58 pm
Forum: Victory at Sea Open Playtest
Topic: June Playtest Pack
Replies: 4
Views: 790

June Playtest Pack

The June Playtest Pack can now be downloaded here: http://www.mongoosepublishing.com/pdf/vasplaytestpackjune.zip Playtest Pack.doc contains a list of all the changes made thus far, as well as a new list of objectives. The priorities here will be the coastal invasion & submersible rules, as well as a...
by msprange
Wed Jun 06, 2018 12:51 pm
Forum: Victory at Sea Open Playtest
Topic: Greg's Playtest
Replies: 3
Views: 507

Re: Greg's Playtest

Greg Smith wrote:
Fri Jun 01, 2018 10:07 pm
Barham was 400 points to Scharnhorst's 500 but the Barham was able to dish out far more damage once it got to closer range.
Good catch - Barham (Queen Lizzy) is actually supposed to be 500 points. The fleet list at the start of the Royal Navy pages is correct.
by msprange
Wed Jun 06, 2018 8:29 am
Forum: Traveller
Topic: [Traveller 2e] Psionics and range band confusion
Replies: 6
Views: 714

Re: [Traveller 2e] Psionics and range band confusion

Psionic abilities indeed use the psionic range bands.
by msprange
Tue Jun 05, 2018 2:19 pm
Forum: Victory at Sea Open Playtest
Topic: Greg's Playtest
Replies: 3
Views: 507

Re: Greg's Playtest

Is there any reason not to be on all hands to deck? Granted there are a couple of other special actions you may want to be doing, but if you are coming under any fire at all there is no reason not to attempt it every turn. In terms of balance, I am not sure I have an issue with this, as the downsid...
by msprange
Tue Jun 05, 2018 2:13 pm
Forum: Victory at Sea Open Playtest
Topic: Radar
Replies: 2
Views: 375

Re: Radar

We have some hold outs here from previous mechanics - will be clearing the loose ends up in the next revision (which will not be long in coming now!).
by msprange
Tue Jun 05, 2018 2:09 pm
Forum: Victory at Sea Open Playtest
Topic: Advanced turn order
Replies: 1
Views: 308

Re: Advanced turn order

I want to keep this fairly loose at the moment, as other rules may later impact on things - however, the language for Spotting has been clarified (it happens as soon as the enemy ships ends its movement).
by msprange
Mon Jun 04, 2018 11:25 am
Forum: Victory at Sea Open Playtest
Topic: Torpedos rules
Replies: 12
Views: 812

Re: Torpedos rules

Does that mean a ship with 5 armour and torpedo belt 2 can never be damaged by torpedoes in the side arc? Remember, Armour is not counted against Devastating weapons. The only deduction in your example is the Torp Belt. Otherwise, just roll the Damage Dice and total them for the damage caused. No c...
by msprange
Mon Jun 04, 2018 11:21 am
Forum: Victory at Sea Open Playtest
Topic: Welcome to the Open Playtest
Replies: 31
Views: 3445

Re: Welcome to the Open Playtest (start here)

dacis2 wrote:
Sat Jun 02, 2018 3:04 am
Just noticed that Fletcher does not have Agile. Is this a mistake?
Probably not, but I'll look into it.