Search found 173 matches
- Wed Jun 29, 2011 9:25 am
- Forum: Other Roleplaying Games
- Topic: Simulationist Combat
- Replies: 6
- Views: 1631
- Wed Jun 29, 2011 9:16 am
- Forum: Other Roleplaying Games
- Topic: [CONAN] More Exciting Conan Combat!
- Replies: 4
- Views: 971
- Tue Jan 04, 2011 9:24 am
- Forum: Other Roleplaying Games
- Topic: Modern mythology and the Hyborian age
- Replies: 9
- Views: 2222
- Wed Sep 15, 2010 9:49 am
- Forum: Other Roleplaying Games
- Topic: From Stone to Steel
- Replies: 20
- Views: 4337
- Wed Sep 08, 2010 7:31 am
- Forum: Other Roleplaying Games
- Topic: Battlefield Shift
- Replies: 9
- Views: 1547
- Wed Sep 08, 2010 7:13 am
- Forum: Other Roleplaying Games
- Topic: Grapple and Trip
- Replies: 4
- Views: 1415
- Wed Sep 08, 2010 6:59 am
- Forum: Other Roleplaying Games
- Topic: Child of Atali: Feat and Template
- Replies: 9
- Views: 2169
Child of Atali’ is an inherited template that can be added to any living creature with an Intelligence score of 1 or more (referred to hereafter as the base creature). Does that mean any living creature? Like a horse, kitty-cat, dog, snake, bird, or fish? Just imagine a Giant son of Set/ Atali, yik...
- Mon Aug 30, 2010 12:05 pm
- Forum: Other Roleplaying Games
- Topic: Does it fit?
- Replies: 9
- Views: 1711
- Tue Aug 24, 2010 12:46 pm
- Forum: Other Roleplaying Games
- Topic: Above average people of the Hyborian Age
- Replies: 12
- Views: 2233
- Tue Aug 24, 2010 12:44 pm
- Forum: Other Roleplaying Games
- Topic: Love for the sling? Crossbow vs Bow. Horse Archering.
- Replies: 32
- Views: 7235
Both quotes from Xenophon's Anabasis Ch 3 You're comparing slings to ancient bows, which were far inferior to their medieval counterparts. Slings were heavily used in the ancient world because ancient bows sucked. Bow technology advanced leaps and bounds over the next 1500 years while the sling was...
- Mon Aug 23, 2010 12:45 pm
- Forum: Other Roleplaying Games
- Topic: Love for the sling? Crossbow vs Bow. Horse Archering.
- Replies: 32
- Views: 7235
The current world record for a stone cast from a sling is 437 meters. The current world record for a bow is 1,336 yards (2,047 yards with a crossbow). http://www.second-opinions.co.uk/flight.html Slings were the most effective ranged weapon, man for man, until the advent of the flintlock musket. If...
- Mon Aug 23, 2010 12:35 pm
- Forum: Other Roleplaying Games
- Topic: Favored Weapons
- Replies: 7
- Views: 1316
- Wed Aug 18, 2010 8:33 am
- Forum: Other Roleplaying Games
- Topic: Akbitanan vs Atlantean vs Cimmerian
- Replies: 11
- Views: 2299
- Wed Aug 18, 2010 8:26 am
- Forum: Other Roleplaying Games
- Topic: Love for the sling? Crossbow vs Bow. Horse Archering.
- Replies: 32
- Views: 7235
- Tue Aug 03, 2010 9:28 am
- Forum: Other Roleplaying Games
- Topic: Adventureseed for Nordheim
- Replies: 14
- Views: 4521
- Tue Aug 03, 2010 9:20 am
- Forum: Other Roleplaying Games
- Topic: Game Breakers
- Replies: 37
- Views: 6412
Well, maybe the amount of ability damage dealt is too uber. Tbh I never saw it in action. Once I planned to take it with my Barb, but then the GM totally threw the grappling rules overboard, so I went a different route. Maybe nerf it to: reduce chosen ability by 2 on a failed Fort save. 2 points se...
- Thu Jul 29, 2010 10:23 am
- Forum: Other Roleplaying Games
- Topic: Game Breakers
- Replies: 37
- Views: 6412
- Thu Jul 22, 2010 10:20 am
- Forum: Other Roleplaying Games
- Topic: The Future of the Conan rpg
- Replies: 63
- Views: 25304
- Thu Jul 08, 2010 8:27 am
- Forum: Other Roleplaying Games
- Topic: Gettin' Old
- Replies: 11
- Views: 1854
I used to have a system for losing penalties based upon lack of practice, but it never really came up so I dropped it. If you wen't a year without using a skill then you took a -1 penalty when you finally used that skill, with a maximum penalty equal to half the character's ranks. The same applies t...
- Tue Jun 22, 2010 8:25 am
- Forum: Other Roleplaying Games
- Topic: Question - Creating NPCs
- Replies: 14
- Views: 2509
For minor NPCs I roll 5d6, drop the highest and the lowest. This creates a more narrow bell curve for the general population, making the heroes abilities more exceptional. They also don't have hit points, but must save against serious wounds every time they are struck in combat. I treat heroes and v...