Search found 18 matches

by Master_of_Ritual
Tue Sep 15, 2020 7:56 pm
Forum: Traveller
Topic: Resource for alien creatures (non-sophont)
Replies: 8
Views: 454

Re: Resource for alien creatures (non-sophont)

@Annatar, not looking for anything super specific, just something that has a fair number, since the core book has so few. I might check out the ones you mentioned. I would also mention that I'd find any list of alien lifeforms to be useful for Traveller, even if it's not actually from Traveller. Lik...
by Master_of_Ritual
Mon Sep 14, 2020 8:39 pm
Forum: Traveller
Topic: Resource for alien creatures (non-sophont)
Replies: 8
Views: 454

Resource for alien creatures (non-sophont)

For the current line is there anything that lists a lot of alien animals and plants? If not, is there anything like that in previous versions? I get the sense that they're kind of spread through a lot of books, but if a lot can be found in one place that would be useful to know.
by Master_of_Ritual
Mon Sep 14, 2020 6:37 pm
Forum: Traveller
Topic: Rethinking Athletics Specialties
Replies: 14
Views: 1051

Re: Rethinking Athletics Specialties

You guys have a good point about specialization bloat. I still go back and forth as to whether to implement this. One thing I was thinking of doing anyway is making Athletics much more available (since my setting doesn't have reliable artificial gravity) which would make it easier to get more specia...
by Master_of_Ritual
Sun Sep 13, 2020 2:53 am
Forum: Traveller
Topic: Rethinking Athletics Specialties
Replies: 14
Views: 1051

Rethinking Athletics Specialties

At first I liked the simplicity of Athletics specialties. They are easy to remember since they match characteristics, and there are only three of them which makes them broadly useful. But the more I interacted with Athletics and its specialties the less I liked them. Conceptually they don't make a l...
by Master_of_Ritual
Tue Aug 18, 2020 3:05 am
Forum: Traveller
Topic: Advantages of keeping SOC as is?
Replies: 11
Views: 2888

Advantages of keeping SOC as is?

I've looked at some past comments on the subject, and it seems like there are a lot of people who don't like Social Status as a primary Characteristic. I'm inclined to agree. It seems that social status is highly context-dependent, and it wouldn't come into play if you were using an assumed identity...
by Master_of_Ritual
Sun Aug 16, 2020 8:59 pm
Forum: Traveller
Topic: Another passage type--slow drugs
Replies: 11
Views: 2874

Re: Another passage type--slow drugs

There are a lot of helpful replies here. Thanks guys.
by Master_of_Ritual
Fri Aug 14, 2020 11:31 pm
Forum: Traveller
Topic: Another passage type--slow drugs
Replies: 11
Views: 2874

Another passage type--slow drugs

It seems like the metabolism-slowing drugs available in the setting offer a way for passenger to travel that is cheaper than steerage but less lethal than a cryochamber. Slower metabolism means slower respiration, less calorie consumption, and probably less water consumption. You could probably trav...
by Master_of_Ritual
Fri Aug 07, 2020 7:33 pm
Forum: Traveller
Topic: Traveller Player Locator
Replies: 358
Views: 277463

Re: Traveller Player Locator

Australia Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Gold Coast - Glennister Australia - QLD - Townsville - Ronnke...
by Master_of_Ritual
Thu Aug 06, 2020 8:43 pm
Forum: Traveller
Topic: Ship design note: liquid hydrogen is not dense
Replies: 11
Views: 2978

Re: Ship design note: liquid hydrogen is not dense

@AnotherDilbert

That is good to know, thanks.
by Master_of_Ritual
Thu Aug 06, 2020 4:18 pm
Forum: Traveller
Topic: Ship design note: liquid hydrogen is not dense
Replies: 11
Views: 2978

Ship design note: liquid hydrogen is not dense

The setting I am using has ships with rotational gravity. I've been redesigning some of the standard ships from the core book--I've tried to actually arrange the different components in a way that is somewhat realistic, and one thing I found out is that tens of tons of liquid hydrogen takes up a lot...
by Master_of_Ritual
Sat Aug 01, 2020 7:11 pm
Forum: Traveller
Topic: Traveller Player Locator
Replies: 358
Views: 277463

Re: Traveller Player Locator

Australia Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Gold Coast - Glennister Australia - QLD - Townsville - Ronnke...
by Master_of_Ritual
Sat Aug 01, 2020 6:57 pm
Forum: Traveller
Topic: Does the Scout come with weapons?
Replies: 33
Views: 7157

Re: Does the Scout come with weapons?

Thanks for answering, guys.

It does seem to come with an air/raft though!?
by Master_of_Ritual
Sat Aug 01, 2020 6:52 pm
Forum: Traveller
Topic: Fuel costs--jumps vs. weeks of operation
Replies: 19
Views: 4024

Re: Fuel costs--jumps vs. weeks of operation

Thanks for clarifying, guys.
by Master_of_Ritual
Sat Aug 01, 2020 7:18 am
Forum: Traveller
Topic: Does the Scout come with weapons?
Replies: 33
Views: 7157

Does the Scout come with weapons?

It says it comes with a 1-ton double turret, but it doesn't specify what kind of weapon they are or list a power requirement for them. I see people using the term "hard points" which I have not seen in the core book. I'm assuming they go into that in in High Guard.
by Master_of_Ritual
Sat Aug 01, 2020 7:13 am
Forum: Traveller
Topic: Fuel costs--jumps vs. weeks of operation
Replies: 19
Views: 4024

Fuel costs--jumps vs. weeks of operation

Under Fuel Tank for a ship the main book gives you a total amount of fuel, and a number of weeks of operation that that fuel provides. Is that the number of weeks of operation assuming you don't use the jump drive in that time, and then you recalculate accordingly when you jump?
by Master_of_Ritual
Mon Jul 27, 2020 4:01 am
Forum: Traveller
Topic: New referee and--Dear god, the mortgage costs.
Replies: 16
Views: 3167

Re: New referee and--Dear god, the mortgage costs.

Thank you for that list, @AnotherDilbert. A lot of good ideas there.

@DickTurpin
Thanks for clarifying.
by Master_of_Ritual
Fri Jul 24, 2020 11:12 pm
Forum: Traveller
Topic: New referee and--Dear god, the mortgage costs.
Replies: 16
Views: 3167

Re: New referee and--Dear god, the mortgage costs.

Thanks for the responses, guys. They have been helpful. A couple of you have mentioned how Travellers can become too rich, and that was actually a concern of mine. Since ship costs are higher than every other expense by an order of magnitude or two, how do you strike that balance? @Reynard In our ch...
by Master_of_Ritual
Thu Jul 23, 2020 8:07 pm
Forum: Traveller
Topic: New referee and--Dear god, the mortgage costs.
Replies: 16
Views: 3167

New referee and--Dear god, the mortgage costs.

I'm not sure what I expected, but ship payment and maintenance costs are staggering. Given that your crew has to make the equivalent of half a million dollars every month, what sorts of jobs do Travellers usually do? It seems like moving a small herd of cattle to Jiangyin is not going to be enough. ...