Search found 10 matches

by lord_bosco
Fri Dec 20, 2019 10:29 pm
Forum: Traveller
Topic: 4.5m Expedition Rowboat
Replies: 5
Views: 365

4.5m Expedition Rowboat

https://www.whitehallrow.com/wp-content/uploads/2017/01/Classic-Whitehall-Spirit-14-Sailing-Rowboat-Optional-Slide-Seat-Whitehall-Rowing-and-Sail.jpg 4.5m Expedition Sailing & Sculling Rowboat Perfect for fun day sailing, or traveling farther distances while exploring coastal waters, lakes, or rive...
by lord_bosco
Fri Dec 20, 2019 10:10 pm
Forum: Traveller
Topic: Winches for ATVs and rescue vehicles
Replies: 1
Views: 221

Winches for ATVs and rescue vehicles

The new JTAS has an article detailing the standard Traveller ATV and providing several examples of alternate designs. Seems to me that the ATV should have a recovery winch as a standard piece of equipment, although I don't see any description that confirms that opinion. I also don't see anything abo...
by lord_bosco
Fri Dec 20, 2019 9:27 pm
Forum: Traveller
Topic: Personal Sport Submarine vehicle design
Replies: 1
Views: 242

Personal Sport Submarine vehicle design

https://cdn.boatinternational.com/bi_prd/bi/library_images/DhbwC6obTgq5RPh2Ubuy_Best-Submarines-Hiper-Sub-U-Boat-Worx--640x360.jpg Personal Sport Submarine Designed for recreation rather than exploration or practical transportation, the sport submarine is an exotic toy for rich folks to install on ...
by lord_bosco
Fri Dec 20, 2019 6:07 pm
Forum: Traveller
Topic: Expert software for Recon & Tactics
Replies: 4
Views: 364

Expert software for Recon & Tactics

Last game session I recommended that my fellow players look into Expert computer programs. I suggested Expert (Tactics/Military) for our military leader, who wondered, "Do I really want to be looking at my computer in the middle of a battle?" Well, no, but the Intelligent Interface software means yo...
by lord_bosco
Fri Dec 13, 2019 1:02 am
Forum: Traveller
Topic: Secret skill checks
Replies: 8
Views: 422

Secret skill checks

One philosophical issue I wrestle with as a GM are die rolls for tasks where the player characters would not necessarily know if they failed. The classic example is perception checks. When players know that they've failed a perception check, it gives away too much information -- they now know that t...
by lord_bosco
Thu Dec 12, 2019 8:38 pm
Forum: Traveller
Topic: Some questions on character creation
Replies: 3
Views: 288

Re: Some questions on character creation

Per the character creation flow chart, the Survival check comes after you have gained basic training or your first skill roll. In pre-career education, the Graduation check comes after you have gained skills and rolled for an event. The skills learned and the results of the pre-career event are your...
by lord_bosco
Thu Dec 12, 2019 8:24 pm
Forum: Traveller
Topic: Repeated Basic Training
Replies: 4
Views: 321

Re: Repeated Basic Training

Agreed, if you've already had basic training in a career and return to it after a break, just choose a skill table and roll. The military academy issue raises a good point. Rules as written, yes, you'd go through basic training in your first term, which would provide you no benefit (boo!). I would j...
by lord_bosco
Thu Dec 12, 2019 12:30 am
Forum: Traveller
Topic: MgT2 skill-level philosophy ???
Replies: 11
Views: 609

Re: MgT2 skill-level philosophy ???

I enjoy the dramatic tension die rolls produce. Die rolls should have consequences, however. If you can just roll again and again without any penalty for failure, then why bother rolling at all? I agree that the GM should only call for die rolls when the stakes are big, and he should be ready to app...
by lord_bosco
Thu Dec 12, 2019 12:12 am
Forum: Traveller
Topic: Studying Athletics at university
Replies: 18
Views: 527

Studying Athletics at university

Is there a reason why Traveller characters can't study Athletics skill at university? Has the NCAA finally been abolished in the Third Imperium?
by lord_bosco
Mon Dec 09, 2019 11:44 pm
Forum: Traveller
Topic: Modifiers for Electronics (sensors) checks
Replies: 4
Views: 335

Modifiers for Electronics (sensors) checks

Seems like this should be in the referee's screen: Sensors: To detect a target with the sensors of vehicle or spaceship roll an Average (8+) Electronics (sensors) check (1D seconds, INT). Spaceship sensors: Using basic spaceship sensors: -4 Civilian spaceship sensors: -2 Military spaceship sensors: ...