Search found 286 matches

by Ursus Maior
Wed Apr 07, 2021 12:29 pm
Forum: Traveller
Topic: Traveller on VTTs
Replies: 25
Views: 2225

Re: Traveller on VTTs

Roll20 for me, since I already had a paid subscription from my Cthulhu campaign, when I started my Traveller group.
by Ursus Maior
Sat Apr 03, 2021 10:33 pm
Forum: Traveller
Topic: Deepnight Revelation - GMs Thread
Replies: 68
Views: 14432

Re: Deepnight Revelation - GMs Thread

One displacement tonne (ton?) is defined in Traveller as either 13.5 or 14 m³. Depending on your ceiling height (z-axis) your width and length vary. I would argue for a true ceiling height of 3 metres with about 0.5 m used four cables, pipes etc. and a usable ceiling height in cabins of 2.5 m. But t...
by Ursus Maior
Wed Mar 31, 2021 10:44 am
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 783
Views: 261866

Re: Ship's Locker: Out of the Closet

April's Fool!
by Ursus Maior
Wed Mar 24, 2021 11:19 am
Forum: Traveller
Topic: Travellers Needed - Core Rulebook Reprint
Replies: 164
Views: 14749

Re: Travellers Needed - Core Rulebook Reprint

Debt: introduce some guidance on debt repayment. I would like to see some form of guidance here, too. Currently, I referee it like so that debt can be accumulated from various sources, but is kept separately. So a Traveller may own money to various third parties. Debt from ships owned usually would...
by Ursus Maior
Mon Mar 22, 2021 1:20 pm
Forum: Traveller
Topic: Travellers Needed - Trade (check our numbers)
Replies: 15
Views: 1681

Re: Travellers Needed - Trade (check our numbers)

Hi everyone, How would you feel about passengers and freight changing to the following (with Basic going down to 2 people per stateroom)? Parsecs High Middle Basic Low Freight 1 9000 6500 2000 700 1000 2 14000 10000 3000 1300 1600 3 21000 14000 5000 2200 2600 4 34000 23000 8000 3900 4400 5 60000 40...
by Ursus Maior
Mon Mar 22, 2021 1:04 pm
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 7864

Re: Travellers Needed - Missiles (check our numbers)

That is an option for a slightly different weapon system introduced in the Traveller Companion. I have that book and I don't know which weapon you are referring to. Could you tell me? Pretty-please? *bats eyes* My pleasure. That would be the "Container-Launchers" from p. 161 in the Traveller Compan...
by Ursus Maior
Mon Mar 22, 2021 12:48 pm
Forum: Traveller
Topic: Imperial view of Cybernetics
Replies: 16
Views: 1930

Re: Imperial view of Cybernetics

Arguably, in small ways. About 3,000 people in Sweden have inserted a microchip — which is as tiny as a grain of rice — under their skin over the past three years, Agence France-Presse reported. The technology was first used in the country in 2015. The implants have already helped replace the need ...
by Ursus Maior
Sun Mar 21, 2021 10:15 pm
Forum: Traveller
Topic: Imperial view of Cybernetics
Replies: 16
Views: 1930

Re: Imperial view of Cybernetics

Maybe regeneration is cheaper, social pressure, and mandatory registration. Local laws might be a difficult topic here, yes. Also, medical aid is problematic for users of cyberware, at least, if you augment yourself with stuff that's above the TL of the world you get shot to pieces. And of course e...
by Ursus Maior
Fri Mar 19, 2021 8:14 pm
Forum: Traveller
Topic: Shipyard Maintenance
Replies: 42
Views: 4796

Re: Shipyard Maintenance

Yes, the ship would have to have a workshop, and yes, the raw materials, but these raw materials would be easily available at any star port. Plus, they would be cheaper and easier to find than the correct finished parts. Certainly. Of course your makertech corporations would try to make you buy onl...
by Ursus Maior
Fri Mar 19, 2021 6:30 pm
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 7864

Re: Travellers Needed - Missiles (check our numbers)

Salvo size should make a difference. Even if all missiles are semi-active (i.e. launching ship actively scanning) and not under thrust, the odds of the salvo being detected should increase the larger the salvo. Based on this I would make the sensor check be either Routine (6+) or Easy (4+) modified...
by Ursus Maior
Fri Mar 19, 2021 3:19 pm
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 7864

Re: Travellers Needed - Missiles (check our numbers)

I definitely like the direction this is going, but I would reduce the difficulties by one step each, and that's for three reasons: First of all, this system should be open for more detailed variations, either from house-rules or future publications, e. g. adding DM for the distance the missiles are ...
by Ursus Maior
Fri Mar 19, 2021 3:02 pm
Forum: Traveller
Topic: Travellers Needed - Core Rulebook Reprint
Replies: 164
Views: 14749

Re: Travellers Needed - Core Rulebook Reprint

Ah, the classic diagram! This was my entry into the worlds of scifi RPG. Would be nice to see that back in a book. Though I have a feeling that mathematical signs beyond those for addition, subtraction and multiplication are bad for sales.
by Ursus Maior
Fri Mar 19, 2021 11:00 am
Forum: Traveller
Topic: Shipyard Maintenance
Replies: 42
Views: 4796

Re: Shipyard Maintenance

Well that was sort of the point of my question. A Traveller group will have a TL 12 ship, with all the tech goodies that go along with it. If a TL 12 3d printer can make anything useful, why are planets a lower TL? Just take a colony maker along to a new planet and harvest raw materials and fab up ...
by Ursus Maior
Fri Mar 19, 2021 10:49 am
Forum: Traveller
Topic: Shipyard Maintenance
Replies: 42
Views: 4796

Re: Shipyard Maintenance

Separately, I still strongly believe that 3D printing is the answer to most ship maintenance questions. I think by TL 12, you'll be able to print just about anything, including nano-scale electronics. No need to carry spare parts - print them on demand (and recycle the old ones). That might be a fe...
by Ursus Maior
Thu Mar 18, 2021 12:48 pm
Forum: Traveller
Topic: Shipyard Maintenance
Replies: 42
Views: 4796

Re: Shipyard Maintenance

I would imagine that minor powers and single-system entities that do not possess jump-carriers or at least Class B starports would rely on contractors for yearly maintenance and larger refurbishments. It would be the logical path of action. Does this make you vulnerable? Yes, but as a stellar entity...
by Ursus Maior
Thu Mar 18, 2021 9:25 am
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 7864

Re: Travellers Needed - Missiles (check our numbers)

Personally, I don't see why a rack cannot fire off more missiles. Each combat round for space combat is 6-minutes. Me (meaning modern Earth militaries) have missile launchers that toss out scores of missiles in a single second. If a combatant wants to dump all of their missiles in a single salvo, t...
by Ursus Maior
Wed Mar 17, 2021 2:07 pm
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 7864

Re: Travellers Needed - Missiles (check our numbers)

P.S. The DMs should be sign switched? Longer range makes it more difficult (DM-2 per range band) and more missiles makes it easier (DM+1 per X missiles)? Yes, sorry, I was confusing adding to the target number (i. e. increasing the difficulty) with adding to the dice roll (i. e. "DM"). Signs should...
by Ursus Maior
Wed Mar 17, 2021 1:56 pm
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 7864

Re: Travellers Needed - Missiles (check our numbers)

Missile Combat Missile salvos effectively have Thrust 10 and will reach their target a number of combat rounds after they have been fired, as shown on the Missile Flight table. Flee: A spacecraft under missile attack may simply turn around and engage its manoeuvre drive, thrusting away from the mis...
by Ursus Maior
Wed Mar 17, 2021 10:52 am
Forum: Traveller
Topic: Travellers Needed - Missiles (check our numbers)
Replies: 65
Views: 7864

Re: Travellers Needed - Missiles (check our numbers)

Trial this with Missiles doing 8D damage, and Nuclear Missiles doing 1DD damage. I have no issue with nuclear missiles inflicting 1DD damage, but 8D damage for regular missiles seems way too much. The current 4D work fine, I would argue, especially given the fact that damage is multiplied by the at...
by Ursus Maior
Tue Mar 16, 2021 9:05 am
Forum: Traveller
Topic: Shipyard Maintenance
Replies: 42
Views: 4796

Re: Shipyard Maintenance

I also thought the space station chapter in High Guard was quite redundant, except for the specific station items. But, all craft in space are space craft. I wouldn't mind a revised HG with those pages containing all the other shipbuilding items used in other sources. I've suggested consolidating t...