Search found 190 matches

by Ursus Maior
Sun Nov 22, 2020 10:21 am
Forum: Traveller
Topic: [Pirates of Drinax] Detailed fleet lists
Replies: 4
Views: 284

Re: [Pirates of Drinax] Detailed fleet lists

These lists don't exist in books, so it's pretty much "whatever you want in your campaign". Drinax for example has nothing larger than SDBs and a few jump-capable ships, but none over 100 dtons.
by Ursus Maior
Thu Nov 19, 2020 7:42 pm
Forum: Traveller
Topic: List of Ships in traveller 2e
Replies: 12
Views: 562

Re: List of Ships in traveller 2e

Hm, it does feature the Oghman Raider vom "Makergod" and some from "The Mystery of BT-SHT 365". But it lacks JTAS-publications.

Maybe a second sheet for TAS publications? And JTAS in the first sheet?
by Ursus Maior
Thu Nov 19, 2020 8:28 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 554
Views: 166983

Re: Pirates of Drinax - GMs thread

I considered that but decided that the Vexpexer tribes are not counted in with the main population in my game. Some tribes allied with chief Grax's federation work with the Floating palace others oppose them in a very mad max meets Fallout kind of wasteland :D Same here. I'd argue that no-one went ...
by Ursus Maior
Wed Nov 18, 2020 10:31 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 554
Views: 166983

Re: Pirates of Drinax - GMs thread

I think it's deliberately left open. The campaign comes with a map, which shows the main level in abstraction and we read of "gravity dungeons" down in the belly of the beast. But that's about it. Given the size of the map and applying a guesstimate scale to it (no actual scale given), I'd say the m...
by Ursus Maior
Tue Nov 17, 2020 9:34 am
Forum: Traveller
Topic: List of Ships in traveller 2e
Replies: 12
Views: 562

Re: List of Ships in traveller 2e

Ok, assume I do get around to write something down, what would be the preferred way to sort the list? By product? Tonnage? Alphabetically? Type? Arbitrarily, based upon which book I happen to reach for? In Excel and sorting to be adjustable by all of the above. Thinking about it, a Google Docs tabl...
by Ursus Maior
Sun Nov 15, 2020 7:05 pm
Forum: Traveller
Topic: Fifth Frontier War Wishlist
Replies: 10
Views: 500

Re: Fifth Frontier War Wishlist

Yeah, this Gladio stuff is blown way out of proportions by certain persons. And none of the four countries mentioned was a NATO member during the Cold War.
by Ursus Maior
Wed Nov 11, 2020 9:53 am
Forum: Traveller
Topic: Fifth Frontier War
Replies: 6
Views: 526

Re: Fifth Frontier War

The question still remains: In what mindset is a peer-conflict (or above) first strike the solution for this. Getting something from a planet might call for direct action, yes, but this sounds much more like special operations and not "full frontal assault".
by Ursus Maior
Mon Nov 09, 2020 12:18 pm
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 3458

Re: [Pirates of Drinax] GeDeCo presences

Palindrome - ?? [...] Vume - ?? As mentioned previously, both highports were built by GeDeCo. Palindrome - either found in the PDF on the Theev cluster or its reprint in Drinaxian Companion p. 46: The highport is listed as a Class B, but was cannibalised and is deemed a failure. From how the sectio...
by Ursus Maior
Mon Nov 09, 2020 10:35 am
Forum: Traveller
Topic: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction rules)
Replies: 27
Views: 1996

Re: 4+ Years on, how is the underlying math of MGT2E holding up? (especially in the Starship and Vehicle construction ru

I would rather see Mongoose tweaked, with smoother progression from vehicle to spacecraft (and let's add robots and, well, '"thingmaker" rules based on simple, extensible principles). Maybe this would be a good contribution to the new JTAS volumes? I'd love to see a semi-official quasi-houserule be...
by Ursus Maior
Sat Nov 07, 2020 2:48 pm
Forum: Traveller
Topic: Hypothetical situation
Replies: 18
Views: 1292

Re: Hypothetical situation

The local strongman is not necessarily the option the Third Imperium looks for. As mentioned earlier, its main interest is a prosperous and peaceful world that commits itself to the rule and specifically the laws of the Imperium. As such, local strongmen feature problems that might make them unattra...
by Ursus Maior
Fri Nov 06, 2020 11:10 am
Forum: Traveller
Topic: Hypothetical situation
Replies: 18
Views: 1292

Re: Hypothetical situation

The 3I might also be interested, if it serves the interests of one of its agents, i. e. the duke or archduke. It is never prudent for a higher governmental body to have distrust and chaos among its lower tier administrations or (in case of the 3I) members. Sending envoys, cultural attaches and intel...
by Ursus Maior
Tue Nov 03, 2020 10:10 am
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 3458

Re: [Pirates of Drinax] GeDeCo presences

According to https://wiki.travellerrpg.com/ , GeDoCo also has facilities on Acrid and Tanith in The Borderlands subsector, Runs the spaceport on Oghma, on Benaria in the Pax Rulin subsector, Kytiyrlo in Hkea'as, and if your players travel a long way, Tobia as well as Crescent, Szirp, Dustpan, and V...
by Ursus Maior
Tue Nov 03, 2020 9:23 am
Forum: Traveller
Topic: [Pirates of Drinax] GeDeCo presences
Replies: 24
Views: 3458

Re: [Pirates of Drinax] GeDeCo presences

Marduk is missing in the list, cf. Marooned on Marduk. Basically the whole adventure hook is about GeDeCo owning the port.
by Ursus Maior
Sun Nov 01, 2020 3:10 pm
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 7697

Re: JTAS sensor rules

You can not extract useful energy from waste heat [...]. The thermoelectric effect begs to differ. And advances into that field of research are being made: https://phys.org/news/2019-11-material-world-electricity.html Yes, they are talking small scale electrics in that article. But this is not to s...
by Ursus Maior
Fri Oct 23, 2020 10:56 am
Forum: Traveller
Topic: Become a Journalist for the Travellers' Aid Society!
Replies: 18
Views: 4616

Re: Become a Journalist for the Travellers' Aid Society!

And yet another question:

If we submit ship designs, will there be space for deck plans in the new JTAS issues? And if so, do we have to submit these, too, or will you draw them?
by Ursus Maior
Fri Oct 23, 2020 8:59 am
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 7697

Re: JTAS sensor rules

The exponential scale totally makes sense. I especially like that it adds negative DMs for minuscule power consumption (and generation). I think I will just copy that for my game.
by Ursus Maior
Thu Oct 22, 2020 1:23 pm
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 7697

Re: JTAS sensor rules

I was thinking in a similar direction. What is your DM formula? I was thinking something like 25% increments going from +1 to +4. Alternatively +1 per 100 power points?

Also, size should somehow play a part in detection, if not so much in target acquisition.
by Ursus Maior
Wed Oct 21, 2020 11:03 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 554
Views: 166983

Re: Pirates of Drinax - GMs thread

Thanks, paltrysum, for sharing your campaigns summaries. I'm really looking forward to this episode with my own players and still not sure, what I'd like better as an outcome of the episode: TL-16 AIs as potential allies of Drinax or Neumann suffering a massive outbreak of Grey Goo with AI swarms de...
by Ursus Maior
Tue Oct 20, 2020 9:42 pm
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 7697

Re: JTAS sensor rules

I don't think there's an allowance in the rules for heat output and reactor size in the sensor rules. Should there be one? That might offer another option - reducing your ship's reactor output to make one's ship less visible. Although I'd assume Stealth systems handle this in various ways. We have ...
by Ursus Maior
Tue Oct 20, 2020 9:35 pm
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 7697

Re: JTAS sensor rules

I don't think there's an allowance in the rules for heat output and reactor size in the sensor rules. Should there be one? That might offer another option - reducing your ship's reactor output to make one's ship less visible. Although I'd assume Stealth systems handle this in various ways. Actually...