Search found 47 matches

by Ursus Maior
Sun Mar 29, 2020 10:30 am
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

Or just say the cost is negligible: Budgeted in MegaCredits. Ship component costs are expressed in MegaCredits (and sometimes decimal fractions). Costs below MCr0.01 (about KCr10 or Cr10,000) are inconsequential and can be ignored. For example, a Maneuver Drive may cost MCr10 and the cost is import...
by Ursus Maior
Sun Mar 29, 2020 10:27 am
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

AnotherDilbert wrote:
Sat Mar 28, 2020 9:19 am
But not all, e.g. not astrogators or engineers.
You good use an astrogation droif from CSC for that.
by Ursus Maior
Sat Mar 28, 2020 11:40 am
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

ATV is basically garage facilities, plus cost of ATV; here it gets problematic, since when the module was external, access ramp and hatch would be part of and cost included to the module, and if it's entirely internal, either the module hatch has to open up and permit the ramp to extend, or an addi...
by Ursus Maior
Mon Mar 23, 2020 7:18 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

Thank you for your extensive research and insight given.

I will figure out a houserule then. Maybe splitting the cost of the modularization 50:50 between module and hull, making new modules having a cost of 50% of something plus all the components it contains.
by Ursus Maior
Mon Mar 23, 2020 9:28 am
Forum: Traveller
Topic: What would you like to see?
Replies: 44
Views: 3311

Re: What would you like to see?

This might be counter to the premise of Traveller, or perhaps I should just start reading the Judge Dredd supplement, but I would love a Campaign with a much much smaller setting scope and much more streamlined background reading. Like one system, or a localized multisystem adventure about a single...
by Ursus Maior
Thu Mar 19, 2020 2:32 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

Breakaway hulls need to have separate bridges, however. And not being streamlined is a bad thing for a smallcraft that's supposedly the workhorse of known space.
by Ursus Maior
Thu Mar 19, 2020 12:01 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

Presumably they are just ad hoc values taken from thin air. Note that this was for external modules with their own hull. Internal modules in MgT2 should be cheaper? 1) They are in fact the exact prices from Classic Traveller, I looked into the starter box from the early 80s and the German translati...
by Ursus Maior
Thu Mar 19, 2020 9:52 am
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

1. If the assumption is that unlike previous editions, cutter and other spacecraft modules are entirely internal, they can be configured anyway that the hatches are sized to fit in. 2. Don't double charge: the cost to add in modules goes with the spacecraft, the actual cost of constructing the modu...
by Ursus Maior
Thu Mar 19, 2020 9:27 am
Forum: Traveller
Topic: Implications of the Firmpoint to Turret conversion rule
Replies: 78
Views: 3597

Re: Implications of the Firmpoint to Turret conversion rule

Common sense should apply. Do you really think it was the intention for a 99 ton craft to mount 9 missile launchers when a 100 ton craft can only mount 3? The rule are badly written in some places. A small craft fixed mount hold a single weapon, not 3. Yes, I think that's the intention, because a w...
by Ursus Maior
Tue Mar 17, 2020 5:27 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

No, I do not believe so. The rules don't really say any thing more than: For example, a 100 ton hull normally costs MCr2. If 30% of the ship’s hull is to be made modular, then the cost of the hull is increased to MCr2.6, which is 130% of the original cost. This results in 30 tons of the ship’s comp...
by Ursus Maior
Tue Mar 17, 2020 5:20 pm
Forum: Traveller
Topic: Pop-up turret question
Replies: 14
Views: 439

Re: Pop-up turret question

I hope, I wasn't rude. The idea of so many dtons added just didn't strike me as likely, given that CT and MgT always had pop-up mounts at one dton. I'm not 100 percent sure on barbettes, though. They're certainly described as being "basically heavy turrets". But I'm not sure that relates to "can hav...
by Ursus Maior
Tue Mar 17, 2020 12:39 pm
Forum: Traveller
Topic: Pop-up turret question
Replies: 14
Views: 439

Re: Pop-up turret question

No, one turret comes in at 1 dton. And the pop-up modification costs another dton.
by Ursus Maior
Tue Mar 17, 2020 12:38 pm
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Re: Modular Cutter: What do modules cost?

But isn't that the base cost you have to pay for the Modular Cutter itself to be able to be modular? Where in HG2 does it say what the modules themselves cost before adding stuff?
by Ursus Maior
Tue Mar 17, 2020 8:33 am
Forum: Traveller
Topic: Modular Cutter: What do modules cost?
Replies: 71
Views: 1598

Modular Cutter: What do modules cost?

Fellow Travellers, I was thinking about creating new modules for the Modular Cutter in my campaign and creating other modular designs as well. At some point, I figured out that I have no idea how the prices for the basic three MC modules came about. Other than that they seem to be enculturated from ...
by Ursus Maior
Mon Mar 09, 2020 9:44 am
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

Regarding the sensor operators, one could also borrow from the chapter on Space Stations and use "General Crew" to operate sensors. In fact, I think the crew rewuirements of ships severely lack an entry for general crew that use a profession ("Spacer/Crewmember" from the Companion comes to mind) to ...
by Ursus Maior
Thu Mar 05, 2020 9:56 am
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

Perhaps the sensor operators should be drawn from the legions of engineers and gunners? Maybe officers and gunners? Engineers and maintenance seem not to be involved in sensor operations. That seems to be the domain of gunners, since most sensor operations are relevant for generating targeting solu...
by Ursus Maior
Wed Mar 04, 2020 10:08 am
Forum: Traveller
Topic: How to read Stellar Classification
Replies: 2
Views: 1025

Re: How to read Stellar Classification

Aka Oh Be A Fine [Guy/Gal/Girl] Kiss Me (Right Now [Smack/Sweetheart]): http://www.star.ucl.ac.uk/~pac/obafgkmrns.html
by Ursus Maior
Mon Mar 02, 2020 2:18 pm
Forum: Traveller
Topic: Is the Empress Marava-class supposed to have a fuel scoop?
Replies: 19
Views: 1655

Re: Is the Empress Marava-class supposed to have a fuel scoop?

I just did the Safari ship and it uses the wrong tonnage (and thus price, too) for the j-drive. 15 Dt and MCr 22.5 looks correct to me? 200 Dton × 2.5% × 2 + 5 = 15 Dton. See thread Updated High Guard Ships . Hmm, as of today, I cannot recreate the error I spotted. I retract my statement. I came up...
by Ursus Maior
Mon Mar 02, 2020 9:57 am
Forum: Traveller
Topic: Is the Empress Marava-class supposed to have a fuel scoop?
Replies: 19
Views: 1655

Re: Is the Empress Marava-class supposed to have a fuel scoop?

File it under the big pile of "we need a new (PDF) edition / printing of High Guard. We'll commence playing on Friday, 13th of March and I will not use ships as printed at all. I recalculate each and every ship by hand, even the errors collected here in the forum are not a complete list. I just did ...
by Ursus Maior
Sun Mar 01, 2020 9:19 pm
Forum: Traveller
Topic: HG 2e Medical Bay and Central Supply Catalog (CSC) Autodoc
Replies: 45
Views: 3146

Re: HG 2e Medical Bay and Central Supply Catalog (CSC) Autodoc

It has been about hydrogen displacement tons for decades now. One ton(ne) of hydrogen at normal atmospheric pressure for a volume of around 14 m³. The idea seemed to be that volume is something that is easier to consistently integrate into the game via deckplans etc. where as weight is pretty much u...