Search found 26 matches

by ChalkLine
Wed Jul 10, 2019 1:52 pm
Forum: Traveller
Topic: Traveller Player Locator
Replies: 337
Views: 162476

Re: Traveller Player Locator

Australia Australia - NSW - Sydney - krontekag Australia - NSW - Captains Flat - MancerBear Australia - SA - Adelaide - Imeanunoharm Australia - VIC - Melbourne - Melbourne Accords Australia - QLD - Brisbane - flyamanito Australia - QLD - Gold Coast - Glennister Australia - QLD - Townsville - Ronnke...
by ChalkLine
Wed Jul 10, 2019 4:30 am
Forum: Traveller
Topic: MgT2 Ship Design Speadsheet Walk-through
Replies: 49
Views: 5858

Re: MgT2 Ship Design Speadsheet Walk-through

May I post a suggestion?: I design some ships for players on the basis that not all the features are fitted at sale, and thus the price is different. If you wish to implement this I suggest you have a 'Retrofit?' button on item. The button only charges 5% of the item's price but allots its tonnage. ...
by ChalkLine
Wed Jul 10, 2019 4:19 am
Forum: Traveller
Topic: What would the likely troubles have been?
Replies: 1
Views: 209

Re: What would the likely troubles have been?

When a PC comes into possession of a starship it is registered at the ship's home port (Flag Country in real world terms). They also get a set of papers signed and ratified by the seller. If we continue to extrapolate of how ships transfer ownership it means the noble is up against the Imperial Bure...
by ChalkLine
Wed Jul 10, 2019 4:09 am
Forum: Traveller
Topic: Ship inspection time for the Broadsword, or why you're late to the party.
Replies: 17
Views: 686

Re: Ship inspection time for the Broadsword, or why you're late to the party.

I think it might be a good idea for GMs to decide whether the Imperial Navy polices all systems. I would think that this would not be an even rule and that many powerful systems maintain control of their in-system space, or even have a power-sharing agreement.
by ChalkLine
Wed Jul 10, 2019 4:04 am
Forum: Traveller
Topic: Would their be reprecussions?
Replies: 6
Views: 306

Re: Would their be reprecussions?

As noted above we need to know the culture, government and policing set up. In Australia now the policeman would be reprimanded for not informing the police service that there was a crime in process. The policeman had no idea if it was a simple break and enter or a murder attempt. The policeman woul...
by ChalkLine
Wed Jul 10, 2019 4:00 am
Forum: Traveller
Topic: Alternate Lab Ships?
Replies: 13
Views: 323

Re: Alternate Lab Ships?

You'd generally convert a freighter or liner, or carry porta-cabins, or buy the standard model. Purpose built lab ship implies big budget or highly specialised equipment is needed. I think such a ship would likely be custom built or fitted out for 1 specific type of research. Real-world Oceanograph...
by ChalkLine
Fri Jun 07, 2019 4:26 am
Forum: Traveller
Topic: First and Second Edition
Replies: 9
Views: 811

Re: First and Second Edition

You're underestimating the compatibility of 1e and 2e. You can use the original career books with 2e with very little problem, and deal with any skill discrepancies on the fly. What do you mean by "unviable characters"? I just had a 'fun' experience Chargenning a Mongoose v1 PC, I was doing it for ...
by ChalkLine
Thu Jun 06, 2019 11:29 am
Forum: Traveller
Topic: First and Second Edition
Replies: 9
Views: 811

Re: First and Second Edition

Just found it on the Mongoose site; the place I should have gone to first.

Odd that version two never had those career books, but with the propensity for version one to make unviable characters I guess they didn't want to go there again.
by ChalkLine
Thu Jun 06, 2019 11:24 am
Forum: Traveller
Topic: First and Second Edition
Replies: 9
Views: 811

First and Second Edition

I'm trying to see if there's career expansion books for Traveller v2. However I can't tell on DriveThru which edition is which. I got fooled the first time I went there and bout the first edition stuff when I wanted second edition, DriveThru doesn't differentiate between the two. is there anywhere t...
by ChalkLine
Wed Jun 05, 2019 12:28 pm
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 81
Views: 9919

Re: So many ATVs in high tech places, when they're just bad air/rafts?

Anything that's part of the spaceship manifesto, only requires forty years to pay it off. Plus interest. Not accounting for the Wand of Wonder, the Locker of Ships. This I had to put a stop to this right away. The players ran out of money for the tramp freighter and started to sell of stuff like ex...
by ChalkLine
Wed Jun 05, 2019 12:23 pm
Forum: Traveller
Topic: So many ATVs in high tech places, when they're just bad air/rafts?
Replies: 81
Views: 9919

Re: So many ATVs in high tech places, when they're just bad air/rafts?

You can't nail down anti gravity in Traveller. It appears to be mostly plot driven. All things to all sophonts. I know I'm stating your subtext, but it's exactly this that makes it impossible for a GM to look the players in the eyes and say "you can't use a grav vehicle on this planet, it will have...
by ChalkLine
Tue Jun 04, 2019 3:37 am
Forum: Traveller
Topic: Modern ATV designs
Replies: 9
Views: 1620

Re: Modern ATV designs

Image
by ChalkLine
Tue Jun 04, 2019 3:35 am
Forum: Traveller
Topic: Modern ATV designs
Replies: 9
Views: 1620

Re: Modern ATV designs

The big move now in commercial-exploratory and military vehicles is 'modularity'. Luckily, Traveller's design system favours this as you can easily assign different systems into your ATV and assume there is facilities onboard your ship or in a settlement to swap these out. This means the players sho...
by ChalkLine
Tue Jun 04, 2019 3:29 am
Forum: Traveller
Topic: Modern ATV designs
Replies: 9
Views: 1620

Re: Modern ATV designs

Condottiere wrote:
Mon May 13, 2019 6:54 pm
They're not Demon Princes who can get together, arbitrarily decide to raid some remote planet, and then disregard the consequences.
Jack Vance reference noted
by ChalkLine
Thu May 30, 2019 7:06 pm
Forum: Traveller
Topic: Alien Environments
Replies: 5
Views: 481

Re: Alien Environments

Moppy wrote:
Thu May 30, 2019 6:17 pm
laser communications and the sky is never clear?
Oh, they were supposed to be separate environments and not one weird-ass one (although looking at it that'd make an interesting planet)
by ChalkLine
Thu May 30, 2019 10:20 am
Forum: Traveller
Topic: Avoiding the Character Generation 'mini-game'
Replies: 4
Views: 499

Avoiding the Character Generation 'mini-game'

Some times you just need player characters quickly, and in those circumstances having players come up with dud PCs who got injured in their first term is not really an option. Now please, don't think I'm disparaging the player character generation. Some times I like to just try my hand and see what ...
by ChalkLine
Thu May 30, 2019 10:08 am
Forum: Traveller
Topic: Alien Environments
Replies: 5
Views: 481

Alien Environments

One of the regrets I've had about my long traveller experience is that it's I've had few experiences of truly alien worlds. In the main it's been spaceship gaming interspersed with bar-hopping. The few on-world adventures have often been 'sunny Tuesday afternoon on earth with odd critters' worlds. S...
by ChalkLine
Fri May 24, 2019 7:16 pm
Forum: Traveller
Topic: Tiny Crews
Replies: 15
Views: 2021

Re: Tiny Crews

Modern ships with very small crews have one big advantage, they are on Earth not relatively far from anywhere. Help will be there long before the food runs out and there's plenty of air all around. Only a corporation with lawyers and accountants saying it's worth the risk will let their ships run i...
by ChalkLine
Thu May 23, 2019 2:14 pm
Forum: Traveller
Topic: Tiny Crews
Replies: 15
Views: 2021

Re: Tiny Crews

Annatar Giftbringer wrote:
Thu May 23, 2019 2:04 pm
The Traveller companion has a chapter on starship automation, with rules to reduce crew requirements up to 40%.
Is that a Mongoose publication?
by ChalkLine
Thu May 23, 2019 1:23 pm
Forum: Traveller
Topic: Tiny Crews
Replies: 15
Views: 2021

Tiny Crews

If I wanted to recreate the Nostromo from the movie Alien I'd need to have a very small crew. I was wondering if anyone has looked at crew reduction and how they did it? It just seems to me that the enormous amount of engineers and so on don't really reflect current technology trends. (Yes, I know T...