Search found 20 matches

by Jackstar
Wed Jul 31, 2019 4:25 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 63
Views: 1591

Re: Ship Combat: The Particle Barbette

3x Spaceship weapons = 3 spaces / 0.75 dt 1x Crew position = 1 space / 0.25 dt Total 4 spaces / 1.0 dt, which would mean the turret is the same dimensions as its base. ( Quad Turret is the outlier as to keep the same dimensions you'd need to omit the crew position.) Quad turrets make a little bit m...
by Jackstar
Tue Jul 30, 2019 4:05 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 63
Views: 1591

Re: Ship Combat: The Particle Barbette

By default no Particle or Fusion turrets in MgT2. If you use the High Tech chapter you can use four of them in standard Quad turrets. When I read the High Tech chapter, i assumed that the Particle and Fusion turrets are complete turrets (single only). A quad Particle turret would be a monster weapo...
by Jackstar
Sun Jul 07, 2019 3:45 pm
Forum: Traveller
Topic: MgT2 Ship Design Speadsheet Walk-through
Replies: 52
Views: 7016

Re: MgT2 Ship Design Speadsheet Walk-through

Sorry, I haven't implemented Early Jump. Change the formula in cell H33 to = G33*MAX( 10*(F33>0); OM( $K33=Tables!$A$84; Hull; DriveCapacity )*X33+5*(F33>0) )*( 1 + AD33 - 0 * 10%*(MAX(0;AH33)*(O33=0)) ) [change underlined and in red]. Then the size of the jump drive will not be changed, so you can...
by Jackstar
Sun Jul 07, 2019 1:46 pm
Forum: Traveller
Topic: MgT2 Ship Design Speadsheet Walk-through
Replies: 52
Views: 7016

Re: MgT2 Ship Design Speadsheet Walk-through

Now it is... There is no big difference, mostly bugfixes. Thanks. I find this extremely useful. Do you have a guide to the advanced technolgy advantage options? For example, i am trying to get a Jump Drive with Stealth and Early Jump (for the Harrier from Pirates of Drinax). What numbers go in O33 ...
by Jackstar
Sun Jul 07, 2019 8:57 am
Forum: Traveller
Topic: MgT2 Ship Design Speadsheet Walk-through
Replies: 52
Views: 7016

Re: MgT2 Ship Design Speadsheet Walk-through

New version: Spreadsheet (same URL): https://www.dropbox.com/s/tidv4xqelrw2byv/%20MgT2%20Ship%20Template.xlsx?dl=1 New functionality: Each component has its own TL (by default ship's TL) to support refitted ships and user upgrades. Pop-up turrets. TL 12 ship with a TL 15 computer: https://i.imgur.c...
by Jackstar
Sat Jul 06, 2019 7:29 am
Forum: Traveller
Topic: Weapons for a special-operations ship
Replies: 60
Views: 2170

Re: Weapons for a special-operations ship

I'm designing a special operations frigate: 2,500 tons, TL16, thrust 6, jump 4. Carries a marine company, primary mission is low-profile insertion and extraction of same. What should I arm her with? I'm thinking ion cannons, EMP torpedoes, and jumpbreaker missiles for disabling spacecraft, and conv...
by Jackstar
Fri Jul 05, 2019 7:47 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 447
Views: 64550

Re: Pirates of Drinax - GMs thread

Seeing that blog (hi Kulthea, I'm part of that spike) reminded me that I'd been meaning to start one of my own, so I did: So pulling all that together, I reviewed the first interception my players did. Regards Luke Your players seem a bit more like pirates than mine. 318 game days after starting (2...
by Jackstar
Thu May 30, 2019 9:47 pm
Forum: Traveller
Topic: [Rules] Questions regarding damage
Replies: 7
Views: 711

Re: [Rules] Questions regarding damage

That is not my understanding. I think that a subsequent critical hit hits the same location results in a final severity level of max (new severity, last severity + 1). So a Severity 3 followed by severity 5 results in a severity 5 hit. Yes, that is correct. The general ( old severity + 1 ) presumes...
by Jackstar
Thu May 30, 2019 5:30 pm
Forum: Traveller
Topic: [Rules] Questions regarding damage
Replies: 7
Views: 711

Re: [Rules] Questions regarding damage

7. Is my understanding correct that critical hits on the same location are cumulative regarding the Severity Level steadily? Example: First hit at Severity 3, subsequent hits add level by level to Severity 4, then 5 and finally 6. So, if any subsequent critical hit hits the same location, the new S...
by Jackstar
Sat May 18, 2019 6:17 am
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 107
Views: 19067

Re: What's Traveller5 like?

Not sure about the Wiki but Traveller Map already has some data posted. In the drop down menu where you can select map style, etc, you can also select the Milieu or era and the map displays it. The Marches in 1900 look very, very different. You need to select "Enable Experiments" before this is vis...
by Jackstar
Tue Apr 23, 2019 4:35 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 447
Views: 64550

Re: Pirates of Drinax - GMs thread

Lol. My players would probably turn up their nose at them. I can hear them now "Just give them to Wrax for his loser Navy". They are a poor match for a Harrier or any other warship with Very Long range weapons, but may do better against other ships, at least in sufficient numbers. I am trying to wo...
by Jackstar
Fri Apr 19, 2019 4:55 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 447
Views: 64550

Re: Pirates of Drinax - GMs thread

My players are about half way through Honour among Thieves and wanted to fix the atmosphere pump on Borite. I sent six 300 ton Oghman Raiders (from Makergod) with 8 fighters to scare them off, but it didn't work – they charged in. With some unusually clever tactic (keeping at Very Long range, good f...
by Jackstar
Sat Apr 13, 2019 7:34 am
Forum: Mongoose General Discussion
Topic: Opinions about the new site
Replies: 11
Views: 2171

Re: Opinions about the new site

Is there a problem with the site today? I tried logging in, but it rejected my password. I tried resetting my password, but never got the e-mail.
by Jackstar
Fri Apr 05, 2019 5:34 pm
Forum: Traveller
Topic: Hlaulrakh (Gravity Spear, TL14): technology breaker?
Replies: 11
Views: 1244

Re: Hlaulrakh (Gravity Spear, TL14): technology breaker?

It's in 2e Pirates of Drinax book 2 page 114.
Heavy weapon. Range 250m, damage 2D, ignores armour.
It has a magazine of 10, so I think that it is fired rather than thrown.
It still affects anything in its path.
by Jackstar
Fri Feb 15, 2019 12:57 pm
Forum: Traveller
Topic: Trade Goods Storage
Replies: 19
Views: 2316

Re: Trade Goods Storage

The 1st edition book Starports lists the cost of storage on page 12. The cost depends of the starport class, with a class A 'port charging Cr. 500/ton each week, and the price goes down by Cr. 100 for each step down the list. The players are better off cancelling the sale, even if they have to pay ...
by Jackstar
Sun Feb 03, 2019 10:47 am
Forum: Traveller
Topic: Finished Drinax Campaign
Replies: 5
Views: 910

Re: Finished Drinax Campaign

2 years in game time have passed in the campaign. Congratulations on finishing, it's a distant dream for me. 2 years in game time seems very quick. Did you run all 10 adventures? My Drinax campaign has only just started, but the players have already done 4 months and haven't even started the first ...
by Jackstar
Sun Feb 03, 2019 10:29 am
Forum: Traveller
Topic: Trade Goods Storage
Replies: 19
Views: 2316

Re: Trade Goods Storage

For bulk items like that, with low security, it's a reasonable cost, though perhaps slightly too cheap. Highports are always going to be more space limited than downports. Unless the goods can be stored in a container sitting in a vacuum or even outside the station, most likely they will be in a st...
by Jackstar
Sun Feb 03, 2019 10:18 am
Forum: Traveller
Topic: Trade Goods Storage
Replies: 19
Views: 2316

Re: Trade Goods Storage

How do you like that particular adventure? Have you played the predecessors? How does it compare? I like the Borderland Run, I am using it as an ice breaker in a Pirates of Drinax campaign. It gets the "pirates" travelling around the Borderlands, picking up rumours and missions. The players got giv...
by Jackstar
Sat Feb 02, 2019 3:27 pm
Forum: Traveller
Topic: Trade Goods Storage
Replies: 19
Views: 2316

Re: Trade Goods Storage

Thanks for the responses. Only low security is needed because its just Common Raw Materials. Not worth the risk of stealing. Gibraltar Station is an old, large orbital facility that charges higher-than-average (+20%) fees (Reach Adventure 5: The Borderland Run, page 14). So 100 Cr per ton per month ...
by Jackstar
Sat Feb 02, 2019 11:20 am
Forum: Traveller
Topic: Trade Goods Storage
Replies: 19
Views: 2316

Trade Goods Storage

How much does it cost to store trade goods at a starport? Is it more for a space station/high port? My players have docked at Gibraltar Station then bought and paid for some trade goods for delivery in 6 days time. The next day they found that they had to leave in a hurry, so wanted to arrange for t...