Search found 27 matches
Re: WW1
Given the same 2.7 factor a 18" gun would be ~400 tonnes with mount, still well short of the 500 tonnes of the Heavy Bombardment Gun. 500 tonnes with mount would be something like a 20"+ railroad gun. Hardly the normal BB armament. I agree that a factor of 2,7 seems reasonable. 21 in gun (experimen...
Re: WW1
What is not clear is how much of the turret is armour and how much the gun carriage. Thanks. We can guess, look at the German 38 cm (15") SK L/45 naval gun. https://en.wikipedia.org/wiki/Langer_Max It weighs 270 tonnes apparently including mobile land mount. This compares with the Bombardment Gun (...
- Fri Sep 20, 2019 6:18 am
- Forum: Traveller
- Topic: Pirates of Drinax - GMs thread
- Replies: 606
- Views: 206684
Re: Pirates of Drinax - GMs thread
I start running the campaign tomorrow evening! I've been reading this post and appreciate all the great examples/info. As a first time Traveller GM I have a few questions. 1. How much acces to book 2 do you allow your players? I have been reading out the system descriptions on request, but they cou...
Re: WW1
The 18 in gun is 151 tonne but in its turret it's 839 tonne (admitily including some armour). Source? The BL 15" were mounted in twin towers of about 800 (±50) tonnes. https://en.wikipedia.org/wiki/BL_15_inch_/42_naval_gun#Mounting https://en.wikipedia.org/wiki/BL_18-inch_Mk_I_naval_gun Note that a...
Re: WW1
AP should be good (equal to the ship's armour) for the 13.5 in; poor (1 or 2) for the 6 in and 0 for the 6 and 3 pdrs. Remember that we probably fire AP ammunition with additional AP. From VH page 35 we get max Protection of 10 for TL 3-5 (ignoring the fact that it is called "Iron" armour) with*3 f...
Re: WW1
I would put the 13.5 in at 2DD (if nothing else to leave space between 6in and 13.5 in) I agree in principle, but the TL5 220 tonne Bombardment Gun is 2DD (heavier than a WWI 18" gun). A TL4 67 tonne gun should do less damage. I could go for 15D or 1½DD, but that is a bit clumsy. The 18 in gun is 1...
Re: WW1
The Bombardment Guns (CSC, p126) probably represent e.g. heavy ships guns of WWII. The 67 tonne BL13.5" is clearly smaller and earlier, so perhaps 1DD? The TL4 Field Gun and TL6 autocannons gives us an idea of caliber vs. damage. How about something like: 1DD _ 13.5 in (343 mm) guns [Lighter Bombar...
- Wed Jul 31, 2019 4:25 pm
- Forum: Traveller
- Topic: Ship Combat: The Particle Barbette
- Replies: 146
- Views: 57817
Re: Ship Combat: The Particle Barbette
3x Spaceship weapons = 3 spaces / 0.75 dt 1x Crew position = 1 space / 0.25 dt Total 4 spaces / 1.0 dt, which would mean the turret is the same dimensions as its base. ( Quad Turret is the outlier as to keep the same dimensions you'd need to omit the crew position.) Quad turrets make a little bit m...
- Tue Jul 30, 2019 4:05 pm
- Forum: Traveller
- Topic: Ship Combat: The Particle Barbette
- Replies: 146
- Views: 57817
Re: Ship Combat: The Particle Barbette
By default no Particle or Fusion turrets in MgT2. If you use the High Tech chapter you can use four of them in standard Quad turrets. When I read the High Tech chapter, i assumed that the Particle and Fusion turrets are complete turrets (single only). A quad Particle turret would be a monster weapo...
- Sun Jul 07, 2019 3:45 pm
- Forum: Traveller
- Topic: MgT2 Ship Design Speadsheet Walk-through
- Replies: 57
- Views: 36981
Re: MgT2 Ship Design Speadsheet Walk-through
Sorry, I haven't implemented Early Jump. Change the formula in cell H33 to = G33*MAX( 10*(F33>0); OM( $K33=Tables!$A$84; Hull; DriveCapacity )*X33+5*(F33>0) )*( 1 + AD33 - 0 * 10%*(MAX(0;AH33)*(O33=0)) ) [change underlined and in red]. Then the size of the jump drive will not be changed, so you can...
- Sun Jul 07, 2019 1:46 pm
- Forum: Traveller
- Topic: MgT2 Ship Design Speadsheet Walk-through
- Replies: 57
- Views: 36981
Re: MgT2 Ship Design Speadsheet Walk-through
Now it is... There is no big difference, mostly bugfixes. Thanks. I find this extremely useful. Do you have a guide to the advanced technolgy advantage options? For example, i am trying to get a Jump Drive with Stealth and Early Jump (for the Harrier from Pirates of Drinax). What numbers go in O33 ...
- Sun Jul 07, 2019 8:57 am
- Forum: Traveller
- Topic: MgT2 Ship Design Speadsheet Walk-through
- Replies: 57
- Views: 36981
Re: MgT2 Ship Design Speadsheet Walk-through
New version: Spreadsheet (same URL): https://www.dropbox.com/s/tidv4xqelrw2byv/%20MgT2%20Ship%20Template.xlsx?dl=1 New functionality: Each component has its own TL (by default ship's TL) to support refitted ships and user upgrades. Pop-up turrets. TL 12 ship with a TL 15 computer: https://i.imgur.c...
- Sat Jul 06, 2019 7:29 am
- Forum: Traveller
- Topic: Weapons for a special-operations ship
- Replies: 60
- Views: 22158
Re: Weapons for a special-operations ship
I'm designing a special operations frigate: 2,500 tons, TL16, thrust 6, jump 4. Carries a marine company, primary mission is low-profile insertion and extraction of same. What should I arm her with? I'm thinking ion cannons, EMP torpedoes, and jumpbreaker missiles for disabling spacecraft, and conv...
- Fri Jul 05, 2019 7:47 pm
- Forum: Traveller
- Topic: Pirates of Drinax - GMs thread
- Replies: 606
- Views: 206684
Re: Pirates of Drinax - GMs thread
Seeing that blog (hi Kulthea, I'm part of that spike) reminded me that I'd been meaning to start one of my own, so I did: So pulling all that together, I reviewed the first interception my players did. Regards Luke Your players seem a bit more like pirates than mine. 318 game days after starting (2...
- Thu May 30, 2019 9:47 pm
- Forum: Traveller
- Topic: [Rules] Questions regarding damage
- Replies: 7
- Views: 1842
Re: [Rules] Questions regarding damage
That is not my understanding. I think that a subsequent critical hit hits the same location results in a final severity level of max (new severity, last severity + 1). So a Severity 3 followed by severity 5 results in a severity 5 hit. Yes, that is correct. The general ( old severity + 1 ) presumes...
- Thu May 30, 2019 5:30 pm
- Forum: Traveller
- Topic: [Rules] Questions regarding damage
- Replies: 7
- Views: 1842
Re: [Rules] Questions regarding damage
7. Is my understanding correct that critical hits on the same location are cumulative regarding the Severity Level steadily? Example: First hit at Severity 3, subsequent hits add level by level to Severity 4, then 5 and finally 6. So, if any subsequent critical hit hits the same location, the new S...
- Sat May 18, 2019 6:17 am
- Forum: Traveller
- Topic: What's Traveller5 like?
- Replies: 109
- Views: 41264
Re: What's Traveller5 like?
Not sure about the Wiki but Traveller Map already has some data posted. In the drop down menu where you can select map style, etc, you can also select the Milieu or era and the map displays it. The Marches in 1900 look very, very different. You need to select "Enable Experiments" before this is vis...
- Tue Apr 23, 2019 4:35 pm
- Forum: Traveller
- Topic: Pirates of Drinax - GMs thread
- Replies: 606
- Views: 206684
Re: Pirates of Drinax - GMs thread
Lol. My players would probably turn up their nose at them. I can hear them now "Just give them to Wrax for his loser Navy". They are a poor match for a Harrier or any other warship with Very Long range weapons, but may do better against other ships, at least in sufficient numbers. I am trying to wo...
- Fri Apr 19, 2019 4:55 pm
- Forum: Traveller
- Topic: Pirates of Drinax - GMs thread
- Replies: 606
- Views: 206684
Re: Pirates of Drinax - GMs thread
My players are about half way through Honour among Thieves and wanted to fix the atmosphere pump on Borite. I sent six 300 ton Oghman Raiders (from Makergod) with 8 fighters to scare them off, but it didn't work – they charged in. With some unusually clever tactic (keeping at Very Long range, good f...
- Sat Apr 13, 2019 7:34 am
- Forum: Mongoose General Discussion
- Topic: Opinions about the new site
- Replies: 11
- Views: 11255
Re: Opinions about the new site
Is there a problem with the site today? I tried logging in, but it rejected my password. I tried resetting my password, but never got the e-mail.