Search found 93 matches

by WingedCat
Sat Jun 15, 2019 12:28 am
Forum: Traveller
Topic: Apocalypse package & Library class Archive Ship
Replies: 18
Views: 402

Re: Apocalypse package & Library class Archive Ship

Going by the Phoenix Project, I suspect that any Solomani attempt would include a wide range of technology templates from seven to fourteen, so that you can start at any point that the applicators can comprehend. This sounds more like something Hari Seldon thought of. That's why it has so much of i...
by WingedCat
Sat Jun 15, 2019 12:24 am
Forum: Traveller
Topic: Hop Drive
Replies: 19
Views: 256

Re: Hop Drive

Is there an official MGT2ed write-up There is soon to be. Look for the Steppehauler article in the upcoming JTAS issues. That includes MgT2 rules for a hop drive. The reason for the question is "if" a Zhodani spy got access to prototype hop drive tech from the imperium just prior to the fifth war. ...
by WingedCat
Tue Jun 11, 2019 5:58 pm
Forum: Traveller
Topic: Apocalypse package & Library class Archive Ship
Replies: 18
Views: 402

Re: Apocalypse package & Library class Archive Ship

Mobile construction should at least be detailed in the military supplements. The tankers and tenders are, but the repair ships aren't. Repair ships were a useful asset in the World War 2 Pacific theatre. Maybe poke Mongoose to include this in the Fifth Frontier War books? Mobile repair would be use...
by WingedCat
Tue Jun 11, 2019 12:47 am
Forum: Traveller
Topic: Apocalypse package & Library class Archive Ship
Replies: 18
Views: 402

Re: Apocalypse package & Library class Archive Ship

The Darians certainly have a few of these hidden away somewhere after they learnt from last time. Wouldn't they just have factories in highports that can be moved to the shadow of a planet if needed? It would need to be ruinously expensive at lower TLs to prevent some corporation from doing it. GeD...
by WingedCat
Mon Jun 10, 2019 6:22 pm
Forum: Traveller
Topic: Apocalypse package & Library class Archive Ship
Replies: 18
Views: 402

Re: Apocalypse package & Library class Archive Ship

Well... 1) It's expensive as heck. Part of the "bleeding edge TL-15 miracle" for the apocalypse package is that it is only MCr50. In most cases, the minimum equipment to give a colony viable industry is much more expensive - much more than most new colonies can afford at first. Economics rules all, ...
by WingedCat
Mon Jun 10, 2019 4:08 pm
Forum: Traveller
Topic: Apocalypse package & Library class Archive Ship
Replies: 18
Views: 402

Re: Apocalypse package & Library class Archive Ship

Why don't colonies have these? Because this wasn't available to entities that did colonization efforts. This was a product of the IISS. At least at first. Some may later have been delivered to colonies. What's the difference between one of these and what you would send to a new colony? Given canon ...
by WingedCat
Mon Jun 10, 2019 7:46 am
Forum: Traveller
Topic: Apocalypse package & Library class Archive Ship
Replies: 18
Views: 402

Apocalypse package & Library class Archive Ship

http://wiki.travellerrpg.com/Apocalypse_Package http://wiki.travellerrpg.com/Library_class_Archive_Ship It turns out, taking the various production packages in High Guard and packaging them together, one can get a good approximation of the "makertech" alluded to in other editions. A few of us on the...
by WingedCat
Mon Jun 10, 2019 7:36 am
Forum: Traveller
Topic: Tiny Crews
Replies: 15
Views: 1085

Re: Tiny Crews

In addition to the crew reduction rules in Traveller Companion, and virtual crew software to handle pilot/gunner/sensor ops, you might consider having droids that can fill engineer and mechanic positions, if you're building at a high enough TL. (Arguably, robot-filled crew positions don't count towa...
by WingedCat
Wed May 08, 2019 12:22 am
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 1976

Re: How to model high strength entites (archive/lock after 5/10/2019)

So this thing is four times larger than spacecraft? You're thinking linear. This is exponential. A 100-ton spacecraft using animal stats would be Gigantic (1). A collopha is Gigantic (4), which is 3 (as in 4 minus 1) ranks bigger. Each rank is 10x. 3 ranks is 10 x 10 x 10, or 1,000. So this is 1,00...
by WingedCat
Mon May 06, 2019 10:43 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 1976

Re: How to model high strength entites (archive/lock after 5/10/2019)

Why would you actually need physical ratings for such a beast? Because I am not setting the rules in this case. Mongoose is. Reading their style guide strongly suggests that, if it's an animal, it gets animal stats. (I could publish it independently, but my primary desire in this instance is to aid...
by WingedCat
Mon May 06, 2019 10:19 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 1976

Re: How to model high strength entites (archive/lock after 5/10/2019)

What you "put in that box" strongly depends on the narrative description! If you provide the narrative description, we can better help you with the "text in the box". And I am not allowed to simply C&P the narrative description. So I have to ask based on what fragments I can share. That said, I hav...
by WingedCat
Mon May 06, 2019 9:37 pm
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 107
Views: 10053

Re: What's Traveller5 like?

What we need is a version of Traveller that has a recovered 4th Imperium at about TL 18, about 1350 or so. And BIG, really big. http://wiki.travellerrpg.com/Fourth_Imperium I don't know if it gets to TL 18 (I suspect it gets no further than TL 16 at most), but the article says it exists 1221-1476.
by WingedCat
Mon May 06, 2019 9:05 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 1976

Re: How to model high strength entites (archive/lock after 5/10/2019)

Such use of censorship would drive me away from the forums. Apparently I stated my intent incorrectly. Here is an attempt to restate: * Take a look at any animal listing in Mongoose Traveller's books. * Notice that there is some narrative description above, and below that, a box listing hits, speed...
by WingedCat
Sat May 04, 2019 6:20 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 1976

Re: How to model high strength entites (archive/lock after 5/10/2019)

Trust me, I am aware of the "how could such a creature exist" concerns, and the JTAS article addresses them. :) (Not every detail - I don't have pages and pages for this - but at least a paragraph.) That said, I draw your attention to this from the first post. "How can such a large creature exist" i...
by WingedCat
Sat May 04, 2019 9:02 am
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 1976

Re: How to model high strength entites (archive/lock after 5/10/2019)

I am thinking a grav sled would often be used for hauling larger spacecraft (to let it haul things more massive than itself), with one of the challenges being to haul the wreck onto the sled in the first place. What about ranking Gigantic? Gigantic 1 (which anything with just "Gigantic" has) could c...
by WingedCat
Fri May 03, 2019 8:20 pm
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 107
Views: 10053

Re: What's Traveller5 like?

Sigtrygg wrote:
Fri May 03, 2019 7:52 pm
Well the kickstarter is going strong - £49,000 so far and over a month left to go.
It fully funded within its first 24 hours. No stretch goals, but I can see why: Marc already knows what he wants to do here.
by WingedCat
Fri May 03, 2019 8:13 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 1976

How to model high strength entites (archive/lock after 5/10/2019)

Matt and I were discussing some material I wrote for JTAS defining the "collopha": a 100,000 ton land animal, which is specifically supposed to be able to haul crashed spaceships to a downport, and its game stats. One of the questions was, what level of Athletics (strength) should it have? He agreed...
by WingedCat
Fri May 03, 2019 7:29 pm
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 107
Views: 10053

Re: What's Traveller5 like?

I'd say that knowing what you know, if you backed it, that's basically a pre-order, and you're happy with it. Yes. T5.09 has been a useful toolkit to help generate content that I then used Mongoose's rule set to actually play, and I have heard this same sentiment from many other people. I believe T...
by WingedCat
Thu May 02, 2019 8:27 pm
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 107
Views: 10053

Re: What's Traveller5 like?

I think I'm still banned from COTI because I have a gmail address. This results in me having a poorer opinion of their product and management than I would normally. Why does having a gmail address get you banned? They had enough spam from gmail that they banned all further registrations from gmail ...
by WingedCat
Thu Jan 31, 2019 8:25 am
Forum: Traveller
Topic: Life support costs
Replies: 18
Views: 1647

Re: Life support costs

I'd go with Jump Dave's version. The fixed costs per stateroom represent ship-wide systems that run regardless of whether they're used or not: the infrastructure is there to support up to a certain number of people, and you can't just linearly shut it down. For instance, if you have a water purifier...