Search found 6 matches

by dmclean62
Sat Nov 17, 2018 1:49 pm
Forum: Traveller
Topic: Standard vs. custom design: Where do you draw the line?
Replies: 33
Views: 3061

Re: Standard vs. custom design: Where do you draw the line?

I think the future of manufacturing is 3D printing and, to a large extent, the whole notion of "stock" spaceships reflects the outdated thinking of the 1970s.Spacships are too expensive to be mass produced so there's no reason to be stuck with standard designs. Except folks who like to stick with de...
by dmclean62
Mon Oct 01, 2018 11:28 pm
Forum: Traveller
Topic: Imperial Marshal Service?
Replies: 8
Views: 1907

Re: Imperial Marshal Service?

Very helpful, AnotherDilbert, thank you.

I'm sure there would be planetary marshal services.

The Imperium missed out on a good thing though. Any service that includes Tommy Lee Jones and Arnold Schwartzeneger has to be something special.
by dmclean62
Mon Oct 01, 2018 4:50 am
Forum: Traveller
Topic: Imperial Marshal Service?
Replies: 8
Views: 1907

Imperial Marshal Service?

So I have ended up running a tiny campaign (one player, so far) where the PC is working for a company that whose main business is personal security for traveling VIPs. I wanted a career path for some of the NPCs that would give them appropriate skill sets, including a new "security" skill I have add...
by dmclean62
Mon Oct 01, 2018 4:28 am
Forum: Traveller
Topic: Expert Programs: SOC-based skills?
Replies: 5
Views: 1265

Re: Expert Programs: SOC-based skills?

If a true AI is possible at TL 11, wouldn't that make it possible to have a "human culture" expert AI who would be just as helpful for soft skills other programs are for hard skills?
by dmclean62
Sun Sep 30, 2018 9:50 pm
Forum: Traveller
Topic: Neural Comm vs Neural Link
Replies: 6
Views: 1687

Re: Neural Comm vs Neural Link

Related book reference: March Upcountry by David Weber and John Ringo. https://en.m.wikipedia.org/wiki/Empire_of_Man
by dmclean62
Sun Sep 30, 2018 9:45 pm
Forum: Traveller
Topic: The players' covenant
Replies: 14
Views: 2728

Re: The players' covenant

For player characters, I've always agreed with something I read (don't remember which rule system) about them more than ordinary. Since average rolls would give a character a characteristic total of 6*7 = 42, I have a 45 minimum. The player can either re roll until they get a 45 or higher. Or they c...