Search found 16 matches

by dmclean62
Mon Mar 01, 2021 4:27 pm
Forum: Traveller
Topic: Ship Computer questions
Replies: 12
Views: 275

Re: Ship Computer questions

I was looking at raw flop specs recently. The new iPhone 12 chip is rated at 800 Gflops. The Cray X-MP (worlds fastest super-computer 1983-1985) was only rated 800 Mflops. So yeah, if a Cray could calculate a jump, the my phone could easily do the same calculations. Apple silicon currently uses 5nm ...
by dmclean62
Tue Feb 23, 2021 4:26 pm
Forum: Traveller
Topic: [MgT2e Vehicle Handbook] Heavy Vehicle Max Spaces?
Replies: 3
Views: 161

Re: [MgT2e Vehicle Handbook] Heavy Vehicle Max Spaces?

There's the Crawler Transporter that NASA uses: https://en.wikipedia.org/wiki/Crawler-transporter

And then there's the track vehicle city in the Mortal Engines.
by dmclean62
Mon Feb 22, 2021 10:58 pm
Forum: Traveller
Topic: Rent a vehicle
Replies: 15
Views: 416

Re: Rent a vehicle

Something along the lines of an air raft might not be rented to just anyone. Aircraft charter, including pilot, might be a more likely model. Owners of such an expensive small vehicle won't entrust it to just anyone. Especially anyone who can just take off to the next star system. Good point That's...
by dmclean62
Mon Feb 22, 2021 4:29 pm
Forum: Traveller
Topic: Rent a vehicle
Replies: 15
Views: 416

Re: Rent a vehicle

In order to determine what the market is like for rental vehicles, I think it would be necessary to understand the economics of vehicles in the place where the rental is occurring. In the US, the auto industry runs on a yearly "model" cycle, with older models generally being viewed as less desirable...
by dmclean62
Fri Feb 19, 2021 10:21 pm
Forum: Traveller
Topic: Work on comprehensive index
Replies: 4
Views: 206

Re: Work on comprehensive index

I would love to add the JTAS entries, though I'm not entirely sure how they should be listed in an index, which goes by a high level description of the content. The category is too high of a level, the description is often too detailed, and the title doesn't always make the subject clear. Or am I wr...
by dmclean62
Thu Feb 18, 2021 5:16 am
Forum: Traveller
Topic: Work on comprehensive index
Replies: 4
Views: 206

Work on comprehensive index

I have been working on compiling a comprehensive index (of everything that I own, anyway). For the Core book, I started with something that was posted somewhere and have been adding to it. I am not yet finished. For everything else, I took what was in the published index (with permission) and added ...
by dmclean62
Thu Feb 18, 2021 5:09 am
Forum: Traveller
Topic: Monetary system?
Replies: 11
Views: 742

Re: Monetary system?

Well, one thing that we know now about quantum computing is that there absolutely are crypto algorithms that are quantum secure. So the future of money in societies that have quantum computing is probably not any different than what we have right now. Though probably faster, and with better network ...
by dmclean62
Thu Feb 11, 2021 10:31 pm
Forum: Traveller
Topic: Monetary system?
Replies: 11
Views: 742

Re: Monetary system?

Excellent, thank you.

And that clearly disagrees with what is in the Wiki article on at least two major points.
by dmclean62
Thu Feb 11, 2021 8:59 pm
Forum: Traveller
Topic: Monetary system?
Replies: 11
Views: 742

Monetary system?

Are there any parts of the official Mongoose second edition rules that discuss banking and the monetary system?

There's a page on the wiki, but it has at least one serious reality error on it.

I wasn't sure where to look. A comprehensive index would be really handy about now.
by dmclean62
Mon Feb 08, 2021 4:41 am
Forum: Traveller
Topic: Harvest hydrogen from sun
Replies: 8
Views: 725

Harvest hydrogen from sun

Say you’re exploring and jump into a system with no source of hydrogen for jump fuel. What tech at what TL would make it possible to harvest hydrogen directly from the outer atmosphere of the star?
by dmclean62
Sat Nov 17, 2018 1:49 pm
Forum: Traveller
Topic: Standard vs. custom design: Where do you draw the line?
Replies: 33
Views: 4810

Re: Standard vs. custom design: Where do you draw the line?

I think the future of manufacturing is 3D printing and, to a large extent, the whole notion of "stock" spaceships reflects the outdated thinking of the 1970s.Spacships are too expensive to be mass produced so there's no reason to be stuck with standard designs. Except folks who like to stick with de...
by dmclean62
Mon Oct 01, 2018 11:28 pm
Forum: Traveller
Topic: Imperial Marshal Service?
Replies: 8
Views: 2836

Re: Imperial Marshal Service?

Very helpful, AnotherDilbert, thank you.

I'm sure there would be planetary marshal services.

The Imperium missed out on a good thing though. Any service that includes Tommy Lee Jones and Arnold Schwartzeneger has to be something special.
by dmclean62
Mon Oct 01, 2018 4:50 am
Forum: Traveller
Topic: Imperial Marshal Service?
Replies: 8
Views: 2836

Imperial Marshal Service?

So I have ended up running a tiny campaign (one player, so far) where the PC is working for a company that whose main business is personal security for traveling VIPs. I wanted a career path for some of the NPCs that would give them appropriate skill sets, including a new "security" skill I have add...
by dmclean62
Mon Oct 01, 2018 4:28 am
Forum: Traveller
Topic: Expert Programs: SOC-based skills?
Replies: 5
Views: 1694

Re: Expert Programs: SOC-based skills?

If a true AI is possible at TL 11, wouldn't that make it possible to have a "human culture" expert AI who would be just as helpful for soft skills other programs are for hard skills?
by dmclean62
Sun Sep 30, 2018 9:50 pm
Forum: Traveller
Topic: Neural Comm vs Neural Link
Replies: 6
Views: 2576

Re: Neural Comm vs Neural Link

Related book reference: March Upcountry by David Weber and John Ringo. https://en.m.wikipedia.org/wiki/Empire_of_Man
by dmclean62
Sun Sep 30, 2018 9:45 pm
Forum: Traveller
Topic: The players' covenant
Replies: 14
Views: 3751

Re: The players' covenant

For player characters, I've always agreed with something I read (don't remember which rule system) about them more than ordinary. Since average rolls would give a character a characteristic total of 6*7 = 42, I have a 45 minimum. The player can either re roll until they get a 45 or higher. Or they c...