Search found 952 matches

by Old School
Fri Mar 27, 2020 11:58 pm
Forum: Traveller
Topic: Pricing of P-HUD vs Holo Sight
Replies: 2
Views: 129

Re: Pricing of P-HUD vs Holo Sight

Probably because no one gave it that much thought when compiling the the CSC. And the scope trait makes the Holosight superior at long range, as C,d. zoom has pointed out. P-Hud is superior at short range.
by Old School
Fri Mar 27, 2020 11:55 pm
Forum: Traveller
Topic: Widows of Theev
Replies: 3
Views: 101

Re: Widows of Theev

You’re welcome. Good luck if you’re running the campaign. Its a good one!
by Old School
Fri Mar 27, 2020 11:53 pm
Forum: Traveller
Topic: Good Deepnight Prequels?
Replies: 3
Views: 149

Re: Good Deepnight Prequels?

The great rift set, particularl exploration handbook, I would think is a near must for the campaign.

The suggestions above for lead in ohe campain as are good. I also feel obliged to point out that the campaign comes with a built in lead-in adventure, Deepnight Legacy.
by Old School
Fri Mar 27, 2020 11:50 pm
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

snrdg121408 wrote:
Fri Mar 27, 2020 1:22 pm
. MgT does allow virtual crew and virtual gunners that, in theory, is used to reduce crew requires but not totally replace the crew.
This is incorrect. The virtual crew software description is clear that the ship can operate with no crew.
by Old School
Fri Mar 27, 2020 11:44 pm
Forum: Traveller
Topic: Widows of Theev
Replies: 3
Views: 101

Re: Widows of Theev

*****Spoiler Alert****** They are clones, and also cybernectically enhanced. The GeDeCo Assassins (POD Book 1, p. 180) have identical stats and augments, and are described as the same approach, but with a “different genetic template”. Same for the GeDeCo guards p. 190. Those assassins are explicitly...
by Old School
Wed Mar 11, 2020 8:24 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 476
Views: 101233

Re: Pirates of Drinax - GMs thread

Restarted my Drinax campaign last night after an eight-month hiatus. We had a good start, but the new group (two returning players) is taking a vastly different tack. They won't be doing the piracy part—Miria Silverhand (from "Honour Among Thieves") will be flying the Harrier and the players will b...
by Old School
Wed Mar 11, 2020 8:17 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 476
Views: 101233

Re: Pirates of Drinax - GMs thread

Welf: glad to see another campaign get started. I hope the players buy in. Most other systems don’t put quite the effort in shipboard operations as traveller does. Some like it, some don’t. Advice, in no particular order: despite the name of the campaign, random piracy gets old, and isn’t actually r...
by Old School
Fri Mar 06, 2020 1:32 pm
Forum: Traveller
Topic: Updated High Guard Ships
Replies: 79
Views: 5386

Re: Updated High Guard Ships

I get that - probably for simplicity - few 'book' designs use stuff like the Primitive and Advanced Spacecraft section, but it feels like you could make the Gazelle a lot more capable for not a huge increase in cost or changing the feel of the ship, and it might be interesting to see an 'improved' ...
by Old School
Fri Mar 06, 2020 3:01 am
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

Thanks for the recommendation. Can’t say I have any T4 stuff.
by Old School
Thu Mar 05, 2020 6:38 pm
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

The sensor operator never made much sense. What the heck do you do with a 60 ton bridge other than put more sensor operators snd perhaps remote gunner stations there? You can only have so many pilots, navigators, and comm operators. I I house ruled that for every 10 tons of bridge, there is one ext...
by Old School
Tue Mar 03, 2020 11:34 am
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

The sensor operator never made much sense. What the heck do you do with a 60 ton bridge other than put more sensor operators snd perhaps remote gunner stations there? You can only have so many pilots, navigators, and comm operators. I I house ruled that for every 10 tons of bridge, there is one extr...
by Old School
Mon Mar 02, 2020 3:06 pm
Forum: Traveller
Topic: Is the Empress Marava-class supposed to have a fuel scoop?
Replies: 19
Views: 1655

Re: Is the Empress Marava-class supposed to have a fuel scoop?

For any ship for which it matters in my campaign, I do at least a little tweaking. Not only so they fit the rules, but also to attempt correct any obvious design inefficiencies resulting from fitting CT ships into MgT2 design rules.
by Old School
Sun Mar 01, 2020 2:24 am
Forum: Traveller
Topic: HG 2e Medical Bay and Central Supply Catalog (CSC) Autodoc
Replies: 45
Views: 3147

Re: HG 2e Medical Bay and Central Supply Catalog (CSC) Autodoc

Condottiere wrote:
Sun Mar 01, 2020 12:00 am
I don't think the hydrogen is under pressure.
Liquid hydrogen is either absurdly cold, or its under pressure.
by Old School
Sat Feb 29, 2020 9:26 pm
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

I don’t mean to discourage the discussion, as I think the question of what is the correct crew compliment? is a valid discussion for any ship. I’m just suggesting that the High Guard crew requirement table shouldn’t guide or constrain the discussion. I've submitted designs on another forum with crew...
by Old School
Sat Feb 29, 2020 8:03 pm
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

Ever considered you’re putting way too much thought into what these rules say? I’d suggest an alternative: go with a setup that makes sense to you and don’t give the table on p. 21 another thought. The rules obviously don’t give much thought to crew requirements. No required sensor operators, comm o...
by Old School
Sat Feb 29, 2020 2:16 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 476
Views: 101233

Re: Pirates of Drinax - GMs thread

Thanks for the input. I think there certainly situations in which a traveller could learn an “inappropriate” skill, but I couldn’t see the can military teaching a female how to be a gunner, how example. Separate service and advanced skill tables by gender would solve this.
by Old School
Sat Feb 29, 2020 2:11 am
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

I know Navy types like to look down on Marines, but to not factor them in when determining what level of medical care is needed seems a bit callous.
by Old School
Thu Feb 27, 2020 12:45 pm
Forum: Traveller
Topic: What would you like to see?
Replies: 44
Views: 3313

Re: What would you like to see?

If you really want to see me worked up ask about grav tanks vs gunships or how people have getting time in jump wrong ever since HG, and finally jump masking... :) You’re fighting a lonely battle, and should at least consider whether it needs to be fought. MM obviously doesn’t care about these thin...
by Old School
Thu Feb 27, 2020 1:01 am
Forum: Traveller
Topic: Behind the Claw
Replies: 105
Views: 19909

Re: Behind the Claw

Has anyone already compiled errata on the Gionetti Yacht? There’s several items, but I don’t want to reinvent the wheel.
by Old School
Wed Feb 26, 2020 10:24 pm
Forum: Traveller
Topic: What would you like to see?
Replies: 44
Views: 3313

Re: What would you like to see?

The Imperial Marine Corps was originally formed as an adjunct to the naval forces but has developed into a complete combat service in its own right. I would think the writings of Marc Miller trump Mongoose authorial lack of research and knowledge of the OTU. Come to think of it it also has to trump...