Search found 64 matches

by Old School
Wed Sep 19, 2018 3:58 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 23
Views: 375

Re: Ships with 7G and higher acceleration

The extra gunners isn't all that of a big deal. Say we build a 100 kDt BC, we fill out the last 500 hardpoints with laser turrets, that is 500 gunners with an extra 500 gunners for military crew standard. Those extra 500 gunners take 1000 Dt staterooms or 1% of the ship. That is quite noticeable, b...
by Old School
Tue Sep 18, 2018 3:12 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 23
Views: 375

Re: Ships with 7G and higher acceleration

A boarding party for a corvette is one thing, but we're talking about thousands of extra gunners for the largest ships. They may have their uses, but a ship with a superior M-Drive is a whole heck of a lot less like to need the extra hands. And redundancy in their primary capacity as gunners can be ...
by Old School
Tue Sep 18, 2018 3:06 pm
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 23
Views: 278

Re: Shipping in the OTU is cheap!

Averaging? I think that 1Cr ~ 1USD ~ 1EUR seems about right. OK, I haven't checked consumer prices recently. Cr 1 ≈ USD(~1975) 1 was the original definition. It seems inflation works just as well in the future. It's best not to look too deep into these things. The Cr1 = 1 USD looks fine from the co...
by Old School
Mon Sep 17, 2018 11:45 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 23
Views: 375

Re: Ships with 7G and higher acceleration

It is more reasonable, but the crew levels indicated in High Guard (and the ship space dedicated to them) do not factor this in.
by Old School
Mon Sep 17, 2018 11:40 pm
Forum: Traveller
Topic: Wound penalties?
Replies: 7
Views: 161

Re: Wound penalties?

Yes they should do, although we have frequently found that if planned correctly, an ambush tactic with firearms normally wipes out unsuspecting characters quicker than they get a chance to work out adjusting modifiers. It's only where battle armour and defensive strategies are used that combat gets...
by Old School
Mon Sep 17, 2018 11:33 pm
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 23
Views: 278

Re: Shipping in the OTU is cheap!

Thats the thing about science fiction. The hand wavium bothers people. But if you call it magic instead of science, then its all good! :D
by Old School
Mon Sep 17, 2018 11:26 pm
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 23
Views: 375

Re: Ships with 7G and higher acceleration

If I was designing them they'd give up staterooms for gunners. The two gunners per gun staffing level seems silly.
by Old School
Fri Sep 14, 2018 11:07 pm
Forum: Traveller
Topic: detection rules
Replies: 13
Views: 316

Re: detection rules

Virtual crew/0 is standard on any civilian vessel I design. It just makes so much sense. In addition covering crew duties as needed for night watch, etc., it also removes the meed for a civilian merchant, scout, or science ship to carry gunners. For merchants especially this is a good return on inve...
by Old School
Thu Sep 13, 2018 2:10 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 1418

Re: Sensors Vs Superior Stealth

The game could really use a detailed example of ship sensors and combat from the publisher. I think I'm doing it right. Knowing exactly what the rules intend may not change how I do it, but clarity as to the intent would help.
by Old School
Mon Sep 10, 2018 1:50 pm
Forum: Traveller
Topic: The Traveller Companion - It Exists!
Replies: 31
Views: 2090

Re: The Traveller Companion - It Exists!

Need any volunteer proofreaders? Another set of eyes never hurt anyone! :D
by Old School
Sun Sep 09, 2018 2:13 pm
Forum: Traveller
Topic: "any DM from the supplier"?
Replies: 14
Views: 345

Re: "any DM from the supplier"?

The most common use of the broker skill is the price on trade goods, which is a 3D roll. Ive never seen anything to indicate a characteristic DM can be added as well. A high broker score is already overpowered if you don’t give the other party in the trade a broker score as well. I usually go with t...
by Old School
Sat Sep 08, 2018 12:03 am
Forum: Traveller
Topic: Do Mishaps by default terminate a career?
Replies: 9
Views: 223

Re: Do Mishaps by default terminate a career?

I don’t see anything clear in the rules, so I would go with the default that it ends the career. Those events, a failed undercover assignment or failed attempt to take down a political leader sound like things thst would be career ending. But I break several rules in traveller creation that make for...
by Old School
Fri Sep 07, 2018 7:09 pm
Forum: Traveller
Topic: Packing heat on Theev
Replies: 9
Views: 431

Re: Packing heat on Theev

Either a widow will answer that question, or she wont. Or she’ll unload on you with a gauss rifle for asking, because she really doesn’t care if she outs holes in the dome. Traveller is designed such that the ref makes a lot of these types of decisions, often on the fly. Given the lethality of the w...
by Old School
Fri Sep 07, 2018 7:06 pm
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 798

Re: What skills have you dropped?

And why the hell is that emoji so big?
by Old School
Fri Sep 07, 2018 7:05 pm
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 798

Re: What skills have you dropped?

Not sure what HalC is asking. Having any skill level in a specialty includes having level 0 skill in the other specialities of that skill. That’s in the rules. If that’s not what you’re looking for, please provide an example of what you would want. Of course, for your own game, you can modify the ru...
by Old School
Thu Sep 06, 2018 11:58 pm
Forum: Traveller
Topic: Packing heat on Theev
Replies: 9
Views: 431

Re: Packing heat on Theev

I dont see it as confusing. There is no official law enforcement, but the widows enforce a certain set of rules. Just ask a widow, i.e. your ref, what weapons they should avoid. My answer is no projectile weapons other than those considered “weak” or that only have 2d damage, and no energy more powe...
by Old School
Thu Sep 06, 2018 11:52 pm
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 798

Re: What skills have you dropped?

I always award that 1st term skill. I Never considered otherwise until I saw an online, “by the book” character generator for 2nd ed that did not.
by Old School
Thu Sep 06, 2018 3:02 am
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 798

Re: What skills have you dropped?

To your last point, the core rulebook contradicts itself. The rules on page 16 clearly state that you pick a table and roll once for evey term. The flow chart on page 10 indicates that in your first career you get basic training but no skill roll.
by Old School
Tue Sep 04, 2018 11:41 pm
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 798

Re: What skills have you dropped?

I can see splitting the Medic Skill in terms of realism. Downside is that if you have a campaign that involves getting shot at or otherwise injured, Medic is a critical skill that is now much harder. As for Animals, Any time a sub skill was critical it is probably by design (i.e. some animal gets hu...