Search found 581 matches

by Old School
Wed May 22, 2019 1:23 am
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 94
Views: 2782

Re: What's Traveller5 like?

Well, sure. Professional editing, just like professional layout and professional artwork, costs money. Playtesting takes time. Marc choose to release a product with none of these.
by Old School
Mon May 20, 2019 1:21 am
Forum: Traveller
Topic: Traveller Fiction
Replies: 4
Views: 153

Re: Traveller Fiction

I couldn’t get into the Dumarest saga. Read two but no plans to continue. Interesting stories, especially for Traveller fans, but there were no characters (including the protagonist) whom I could relate to or sympathize with.
by Old School
Tue May 14, 2019 9:50 pm
Forum: Traveller
Topic: My apologies
Replies: 8
Views: 419

Re: My apologies

Sorry about my way of putting it, Grammar was the subject at School I wasn't at least very good at. The problem is I gave my word of honour on The Death Bed of A Gramma Teacher and science class assistant who guaranteed he'd be dead in A Week tops by by giving me the only remaining mask in A Gas Ex...
by Old School
Tue May 14, 2019 9:46 pm
Forum: Traveller
Topic: Resolving the Admiral Darokyn subplot
Replies: 9
Views: 324

Re: Resolving the Admiral Darokyn subplot

paltrysum wrote:
Mon May 13, 2019 9:10 pm
Sounds like a nice opportunity to either wreck the Harrier or initiate a TPK. Probably not what you're after, but at the very least it sounds like your Travellers are headed for some dramatic action. :twisted:
Or both. :D
by Old School
Fri Apr 26, 2019 12:47 pm
Forum: Traveller
Topic: Mongoose 2: Do advanced fire control and launch control software stack?
Replies: 9
Views: 282

Re: Mongoose 2: Do advanced fire control and launch control software stack?

Resolve each launchers salvos independently and apply the launch control bonus. I've considered this, mainly because I hate the concept of missile barbettes and how they break the design rules vs. missile bays. Treating each barbette salvo separately as opposed to one large bay salvo would give a t...
by Old School
Wed Apr 24, 2019 11:34 pm
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 94
Views: 2782

Re: What's Traveller5 like?

After the last two releases, there is no way I would support a kickstarter. I’d need to get positives reviews at this point.
by Old School
Tue Apr 23, 2019 9:01 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 342
Views: 43699

Re: Pirates of Drinax - GMs thread

A particle accelerator is a serious weapon on any mounting, especially if you follow the designs as written that smaller navy vessels don't have radiation shielding. I would make particle barbettes very difficult to acquire, even for a quasi government backed team like the Pirates of Drinax. Of cour...
by Old School
Tue Apr 23, 2019 3:56 pm
Forum: Traveller
Topic: Animal Encounter: The Groat
Replies: 8
Views: 280

Re: Animal Encounter: The Groat

Have not come across that one.
by Old School
Tue Apr 23, 2019 3:53 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 342
Views: 43699

Re: Pirates of Drinax - GMs thread

Lol. My players would probably turn up their nose at them. I can hear them now "Just give them to Wrax for his loser Navy".
by Old School
Mon Apr 22, 2019 11:13 pm
Forum: Traveller
Topic: Book 7 Commerical Entity?
Replies: 6
Views: 365

Re: Book 7 Commerical Entity?

Im just glad to read that someone is actually using those rules. I could never see how they really fit into a campaign.
by Old School
Mon Apr 22, 2019 11:11 pm
Forum: Traveller
Topic: What's Traveller5 like?
Replies: 94
Views: 2782

Re: What's Traveller5 like?

If you want lots of tools to build various things for traveller, T5 might be for you. If you want to actually play traveller, vs. play with traveller, just stick with Mongoose. Mongoose is far from perfect, if such a thing even exists, but it is playable.
by Old School
Mon Apr 22, 2019 11:08 pm
Forum: Traveller
Topic: MGT1 Trade question
Replies: 13
Views: 261

Re: MGT1 Trade question

If you have one rate for a private stateroom, and another rate for 4 people per stateroom, it certainly makes sense thst there would be something in between. Whatever that rate is isn't specified in the rules, so make it up yourself. If you’re allowing two people per room, but charging the middle pa...
by Old School
Sat Apr 20, 2019 1:46 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 342
Views: 43699

Re: Pirates of Drinax - GMs thread

That’s awesome, Jackstar. What I love about the Drinax campaign is that everyone’s goes off the rails, but in an entirely different way.
by Old School
Thu Apr 18, 2019 7:50 pm
Forum: Traveller
Topic: Point Defence Battery Limitations
Replies: 6
Views: 328

Re: Point Defence Battery Limitations

In that case, welcome back! You might be mixing point defense with distributed arrays in your memory. that's the only component with a minimum ship size that comes to mind.
by Old School
Thu Apr 18, 2019 7:31 pm
Forum: Traveller
Topic: Who controls Hkakh?
Replies: 6
Views: 294

Re: Who controls Hkakh?

Perhaps the Tokolfeahr are vassals of the Arhiyao who had a dispute with the Ahroay'if that did not involve the host Arhiyao. Yes, it's complicated, but maybe it works? As if humans could ever understand the intracacies of Aslan clan politics. Oh well, I keep hoping Matt admits defeat, and give us ...
by Old School
Thu Apr 18, 2019 7:19 pm
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 867

Re: The Armed Packet

Deckplan quibbles aside, that's a cool little ship. Upgrade those sensors and I'd buy one.

In gameplay it would suffer in combat due to the small bridge and weak sensors. The sensors are a choice, the bridge is just the result of the rules being punitive to 300 ton craft.
by Old School
Tue Apr 16, 2019 6:08 pm
Forum: Traveller
Topic: Hijackers - gotta love'm
Replies: 19
Views: 611

Re: Hijackers - gotta love'm

One of the challenges I’ve faced with these types of scenarios is that the the players are always on alert, because there wouldn’t be an interesting game session if something wasn’t up. You can build in a bunch of very details customs inspections before the hijack attempt to try to get them complace...
by Old School
Tue Apr 16, 2019 4:58 pm
Forum: Traveller
Topic: The Armed Packet
Replies: 27
Views: 867

Re: The Armed Packet

Great work. Love the concept and the old school art. The only “flaw” I see is the aforementioned crew and passenger movement due to stateroom placement, but that’s an easy fix. Everything in the stat sheet is a defensible choice. My execution would be a little different, largely along the lines of A...
by Old School
Tue Apr 16, 2019 4:17 pm
Forum: Traveller
Topic: Reflections on Flatlined
Replies: 7
Views: 431

Re: Reflections on Flatlined

Thats sounds like a fantastic gaming session. Great use of the packages as well!
by Old School
Sun Apr 14, 2019 3:18 am
Forum: Traveller
Topic: Tyr-adores sector additional info
Replies: 6
Views: 313

Re: Tyr-adores sector additional info

Literally, Costa Rica.

Figuratively, had my head wrapped up on other things. Just now coming back around.