Search found 773 matches

by Old School
Tue Sep 17, 2019 8:00 pm
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 25
Views: 347

Re: New Adventure Start: Flatlined

I’ve played in and GMed with parties of mixed power levels. I find it suboptimal. YMMV.
by Old School
Tue Sep 17, 2019 7:37 pm
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 25
Views: 347

Re: New Adventure Start: Flatlined

ShawnDriscoll wrote:
Tue Sep 17, 2019 6:19 pm
Again with the hyperbole.
Again with the snark, without offering any thoughts of your own. Its okay, we’re used to it.
by Old School
Tue Sep 17, 2019 2:43 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5309

Re: Ship Combat: The Particle Barbette

If you’re so unhappy with the game, the rulebook, and the fact that Matt has a few rules on behavior in his own space, perhaps you might be happier limiting your participation even more. Or perhaps make a positive contribution by telling us how you adjudicate various ambiguities in the rulebook, and...
by Old School
Tue Sep 17, 2019 12:16 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5309

Re: Ship Combat: The Particle Barbette

Well stated, Matt!
by Old School
Tue Sep 17, 2019 11:32 am
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 25
Views: 347

Re: New Adventure Start: Flatlined

All good points, Linwood. It can be done. It does, however, take a lot of work to not make the other players feel like sidekicks. And running a good campaign is hard enough as it is. Drastically uneven characters is an unnecessary risk in a campaign.
by Old School
Tue Sep 17, 2019 3:31 am
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 25
Views: 347

Re: New Adventure Start: Flatlined

One of several reasons that no one plays RAW. You’re right that its not fair to take the great stats away from the player, but if you’re starting a campaign with that character and three other average travellers, you’ve put yourself behind the eight ball right from the beginning. That traveller wil...
by Old School
Mon Sep 16, 2019 9:39 pm
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 25
Views: 347

Re: New Adventure Start: Flatlined

One of several reasons that no one plays RAW. You’re right that its not fair to take the great stats away from the player, but if you’re starting a campaign with that character and three other average travellers, you’ve put yourself behind the eight ball right from the beginning. That traveller will...
by Old School
Mon Sep 16, 2019 8:15 pm
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 25
Views: 347

Re: New Adventure Start: Flatlined

I agree with saladman. Player balance may not matter to GMs, but it matters to many players. My Drinax Campaign involves very high level characters, which is fine, but a different experience than playing with "by the book" characters. Doesn't matter which way you get there of whether your travellers...
by Old School
Sat Sep 14, 2019 11:53 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5309

Re: Ship Combat: The Particle Barbette

Lol. “Science”.
by Old School
Sat Sep 14, 2019 8:51 pm
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 25
Views: 347

Re: New Adventure Start: Flatlined

It’s unfair that the referee takes away their memories and their shoes and never even gave them a chance to avoid whatever catastrophe has already befallen their ship at the start of the adventure, but that’s the way it goes.
by Old School
Sat Sep 14, 2019 4:23 pm
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 25
Views: 347

Re: New Adventure Start: Flatlined

I’m not sure I’d let the uber player keep those stats. They are overpowering. They also usually result in many more skills, since promotion, survival, and event rolls are passed more easily. But cool that he rolled them up. The connections are a really cool way to involve players in creating a backs...
by Old School
Sat Sep 14, 2019 4:18 pm
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5309

Re: Ship Combat: The Particle Barbette

We can argue about RAW all you want, but you only have to look at the actual game implementation of the weapon to realize that its affects are not intended to include the firer, or their ship. Many particle barbette carrying ships, including the Sindalian Harrier and the Gazelle, include particle ba...
by Old School
Thu Sep 12, 2019 12:10 am
Forum: Traveller
Topic: Best intro adventure?
Replies: 3
Views: 138

Re: Best intro adventure?

High and Dry is a good adventure, if you want them to obtain a scout ship.

Good intro to Traveller. Starship recovery / patron job / rescue mission. No combat though, unless you’re a heartless bastard and shoot the starving dog.
by Old School
Thu Sep 12, 2019 12:07 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 450
Views: 70124

Re: Pirates of Drinax - GMs thread

There was some discussion of bounty from the Treasure Ship, mainly regarding information rather than physical treasure, way back on page 3 of this thread.
by Old School
Thu Sep 12, 2019 12:00 am
Forum: Traveller
Topic: Sourcebook for the Aslan?
Replies: 4
Views: 143

Re: Sourcebook for the Aslan?

All I know is what the publisher has stated. I don’t think he’s posted an actual preview.

viewtopic.php?f=89&t=122130&p=938388#p938388
by Old School
Wed Sep 11, 2019 3:26 pm
Forum: Traveller
Topic: Sourcebook for the Aslan?
Replies: 4
Views: 143

Re: Sourcebook for the Aslan?

Right. I doubt they'll be a 2nd edition Aslan sourcebook. That material was rolled into the Pirates of Drinax campaign set. I wouldn't be surprised to see some more Aslan material in Behind the Claw or in the other projects, but Pirates of Drinax book 2 should serve as the main sourcebook.
by Old School
Tue Aug 27, 2019 1:17 pm
Forum: Traveller
Topic: Split from GT
Replies: 10
Views: 595

Re: Split from GT

Agreed. I dislike the GURPS system, but they did a good job with their supplements.
by Old School
Tue Aug 20, 2019 10:29 am
Forum: Traveller
Topic: iHatei!...The Campaign?
Replies: 3
Views: 282

Re: iHatei!...The Campaign?

I was going to write “if anyone is going to design that campaign, it would be paltrysum”, but I didn’t want to speak for you. I get that it would be fun for some players, but I would not enjoy roleplaying an Aslan male within their accepted culture as a player character. I prefer them as the foil. T...
by Old School
Mon Aug 19, 2019 10:39 pm
Forum: Traveller
Topic: iHatei!...The Campaign?
Replies: 3
Views: 282

Re: iHatei!...The Campaign?

Welcome to the sandbox, where your players are free to try to lead the Ihatei themselves, or to kill all the Ihatei by accelerating a ship into the planet they are gathered on, or anything in between. Its an interesting campaign idea, although I think it would be tough to develop and run a campaign ...
by Old School
Mon Aug 19, 2019 12:28 pm
Forum: Traveller
Topic: Crew requirement figures (High Guard rules vs. designs)
Replies: 17
Views: 503

Re: Crew requirement figures (High Guard rules vs. designs)

In the U.S. Navy, an officer with the rank of Captain (0-6) would command a cruiser or larger vessel. A destroyer or frigate is typically commanded by a Commander (0-5). This Commander will typically be referred to as the “Captain” by the ship’s crew, but written orders will Address him or her as CO...