Search found 14 matches

by Carolus
Thu May 28, 2020 3:08 pm
Forum: Traveller
Topic: Boarding shield's armour bonus
Replies: 5
Views: 1115

Re: Boarding shield's armour bonus

AnotherDilbert wrote:
Thu May 28, 2020 2:18 pm
It's not like an enemy with an FGMP will worry much about the shield...
Nor anything else besides battledress. :P

But I like your suggestion. It makes a lot of sense.
by Carolus
Thu May 28, 2020 1:14 pm
Forum: Traveller
Topic: Boarding shield's armour bonus
Replies: 5
Views: 1115

Boarding shield's armour bonus

I was talking about the boarding shield with one of my players and something came up. We were'nt completely sure wheter or not the shield's rather large armour bonus can be gained while still attacking. I would like to hear some more opinions on this, since I can see the logic in both sides. The boa...
by Carolus
Mon Feb 24, 2020 4:15 pm
Forum: Traveller
Topic: 2D deckplans for Drinax ships
Replies: 9
Views: 2639

Re: 2D deckplans for Drinax ships

I've been using that one for a while now. If you made it, thanks a lot! It's come in handy more than once. :-)
Guess I'm going to have to get creative in roll20 for the others. I already feel sorry for my players. ^_^
by Carolus
Sat Feb 22, 2020 12:17 am
Forum: Traveller
Topic: 2D deckplans for Drinax ships
Replies: 9
Views: 2639

Re: 2D deckplans for Drinax ships

I found an unofficial deckplan for the harrier that works quite well. I don't know if it is the one from paltrysum Unfortunately it is not the Aslan maps I am after, as my players have not encountered a lot of them yet, but it is good advice for the future nonetheless, so thank you. I think that for...
by Carolus
Fri Feb 21, 2020 4:55 pm
Forum: Traveller
Topic: 2D deckplans for Drinax ships
Replies: 9
Views: 2639

2D deckplans for Drinax ships

Apologies if this has been asked before, but a search did not turn up any results.

Are there any 2D deckplans for the ships from the Drinax campaign? I'm specifically looking for the fast trader and treasure ship, but any could be useful.
by Carolus
Fri May 03, 2019 4:40 pm
Forum: Traveller
Topic: A couple of unrelated rules questions
Replies: 25
Views: 3682

A couple of unrelated rules questions

I'm running a Pirates of Drinax campaign soon, and while reading the campaing, rereading some of the rules and during the character creation a couple of questions came foreward. I'm hoping someone can shed some light on the following: 1a. The particle barbette. Reading the rules my understanding is ...
by Carolus
Wed Feb 20, 2019 12:49 pm
Forum: Traveller
Topic: Secrets of the Ancients: the Star Hunter dissapears?
Replies: 0
Views: 1339

Secrets of the Ancients: the Star Hunter dissapears?

I'm currently running the Secrets of the Ancients campaign, and my group is about to start chapter 5 (otherworld). At the start of this chapter it is mentioned that some drones carry of the Star Hunter. Then it is followed by this sentence: "The characters may be able to retrieve their ship in Chapt...
by Carolus
Fri Oct 26, 2018 4:39 pm
Forum: Traveller
Topic: Highguard - Modular Hull costs
Replies: 20
Views: 3831

Re: Highguard - Modular Hull costs

So the prices are merely an artefact from an older version? That does explain their weird values. Having the modules cost only the component cost without the frame costs doesn't work however. An cargo space only module would be free. I think I will go with something like the normall hull cost of the...
by Carolus
Fri Oct 26, 2018 3:42 pm
Forum: Traveller
Topic: Highguard - Modular Hull costs
Replies: 20
Views: 3831

Highguard - Modular Hull costs

I need some help with determining the costs of my ship. Or parts of it at least. Inspired by the modular cutter I made ship that has 10 of the cutter modules and as such is highly adaptable. The costs of the ship itself are not a problem, just increasing the cost of the hull by a percentage equal to...
by Carolus
Wed Sep 26, 2018 2:50 pm
Forum: Traveller
Topic: Need Referee help with Secrets of the Ancients campaign
Replies: 5
Views: 2072

Re: Need Referee help with Secrets of the Ancients campaign

Isn't that the same as option B, only with first wasting a week of time?
by Carolus
Wed Sep 26, 2018 12:43 pm
Forum: Traveller
Topic: Need Referee help with Secrets of the Ancients campaign
Replies: 5
Views: 2072

Need Referee help with Secrets of the Ancients campaign

First of all: if you are one of the players in my game and you are reading this, do us both a favour and bugger off. You're not supposed to be here! :wink: With that out of the way: I could use some helpfull ideas for my game. I'm the referee in the campaign Secrets of the Ancients (the mgt 1 versio...
by Carolus
Thu Jul 05, 2018 7:33 pm
Forum: Traveller
Topic: Rail gun bay weapons auto ability
Replies: 5
Views: 1108

Re: Rail gun bay weapons auto ability

ShawnDriscoll wrote:
Thu Jul 05, 2018 6:32 pm
High Guard rules replace core rules.
Be that as it may, there are no rules for the auto trait mentioned in high guard, as far as I know. That's why I asked.
by Carolus
Thu Jul 05, 2018 5:27 pm
Forum: Traveller
Topic: Rail gun bay weapons auto ability
Replies: 5
Views: 1108

Re: Rail gun bay weapons auto ability

Hmm, that is true. But then again, "an attack" is not normally the same as "an attack at full auto". It does make some sense though, since the missle bays hold enough missles for 12 salvos. I guess it would be the easiest way to handle it at the very least. :P
by Carolus
Thu Jul 05, 2018 1:55 pm
Forum: Traveller
Topic: Rail gun bay weapons auto ability
Replies: 5
Views: 1108

Rail gun bay weapons auto ability

I was looking at the bay weapons in High Guard and something strikes me as rather odd. The medium and large rail gun in the bay weapon tables have an auto score of 6. Now according to the core rulebook a full auto attack consumes ammunition equal to thrice the auto score, so that would be 18 in this...