Search found 111 matches

by Geir
Tue Mar 31, 2020 4:44 pm
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

Keeping to my pace so far... another subsector: The Beyond M: Spinward Drift https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-m-spinward-drift.html Map: https://1.bp.blogspot.com/-8CWf-trERr8/XoNxN0W-0GI/AAAAAAAABS0/KmQ4zFvo8fAdZvmkRcLemxz-dJZumxtCQCLcBGAsYHQ/s1600/TheBeyondSubsectorM....
by Geir
Mon Mar 30, 2020 12:50 am
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

Okay, despite a bit of covid-induced depression and full Picard series binge, I managed another subsector. Four to go. This one includes a little disclaimer on Delta Cephei. It really doesn't belong where it is, but then again, in Traveller, the Galaxy is flat. I always try to rationalize it as a se...
by Geir
Fri Mar 27, 2020 9:54 pm
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

Made it to Friday without a cough! Here is another subsector: Subsector K:Storm https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-k-storm.html In my version of The Beyond, the Storm Knights are a large part of the history of the sector, spending a thousand years in direct conflict again...
by Geir
Thu Mar 26, 2020 4:18 am
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

Another subsector. This makes 10 so far, and I've been anti-social enough that the virus hasn't caught up to me yet, so I might finish... In any case, here is Subsector J: Nakris https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-j-nakris.html https://1.bp.blogspot.com/-RaXkLi2epIw/Xnwp7...
by Geir
Thu Mar 26, 2020 3:42 am
Forum: Traveller
Topic: Good Deepnight Prequels?
Replies: 3
Views: 148

Re: Good Deepnight Prequels?

Well the obvious one is Great Rift Adventure 2: Deepnight Endeavour. It looks like you can get it individually or you can buy the whole Great Rift set. And the Great Rift set itself (well, Book 4) would be good for background on running an exploration campaign. And then there' the Element Class Crui...
by Geir
Mon Mar 23, 2020 5:29 pm
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

Another day of "working from home". Honestly, I'm in an awkward position as senior staff. I have no direct day-to-day responsibilities and no managerial responsibilities, so hopefully the organization won't catch on too soon. I'm sure in a couple of months I'll be back to endless meetings and dealin...
by Geir
Sun Mar 22, 2020 3:47 pm
Forum: Traveller
Topic: What would you like to see?
Replies: 44
Views: 3312

Re: What would you like to see?

A series of true exploration adventures, accompanied by GM specific information and tools on how to craft your own. A vast majority of the adventures I see for Traveller all deal with being in civilized space. Sure, sometimes that is at the edge - often it is at the edge - but so rare in the actual...
by Geir
Sat Mar 21, 2020 5:59 pm
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

Continuing my anti-social isolation (not a stretch for me, really), I've completed another subsector and ship design. Here is Subsector H: Florian (half-way through the sector!) Complete with the Monarchy of Lod, which sort of evolved organically as I was working my way through the write-up. https:/...
by Geir
Thu Mar 19, 2020 11:31 pm
Forum: Traveller
Topic: Implications of the Firmpoint to Turret conversion rule
Replies: 78
Views: 3597

Re: Implications of the Firmpoint to Turret conversion rule

And then the Missiles special supplement published in JTAS added: MISSILE STORAGE Each standard missile rack can hold one missile ready to fire and two additional missiles ready for future game turns. The role of the gunner in the turret is to aim and fire the weaponry in the turret; once the missi...
by Geir
Thu Mar 19, 2020 1:24 am
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

Note: The next Subsector contains the Sred!Ni race. Note that I used a bang (!) and not a star (*). Mainly that's because the conversion process I use to import systems into travellermap.com output relies on a * as an intermediary step. Since my understanding of the intent was for the * to represent...
by Geir
Thu Mar 19, 2020 12:41 am
Forum: Traveller
Topic: Implications of the Firmpoint to Turret conversion rule
Replies: 78
Views: 3597

Re: Implications of the Firmpoint to Turret conversion rule

Just to roll another grenade (three actually) in here: One thing I encountered recently doing ship designs: You can't put an armored bulkhead on a fixed mount weapon, because it has no mass. Or, alternatively, you can, but because it has no mass and the bulkhead is free... not a big point (since the...
by Geir
Sun Mar 15, 2020 6:22 pm
Forum: Traveller
Topic: Friction-powered plane
Replies: 11
Views: 718

Re: Friction-powered plane

It's not that it won't work, it's just that it works like regenerative braking on a Toyota Prius. It will help increase the range of the vehicle by reacquiring some of the energy, but it no way gets you anything for free. That is not what was suggested in the linked article: What the Warsaw-based d...
by Geir
Sun Mar 15, 2020 5:56 pm
Forum: Traveller
Topic: Friction-powered plane
Replies: 11
Views: 718

Re: Friction-powered plane

It's NOT a perpetual motion proposition. It's living within physical parameters (the theory of it at least). Of course it is a classic perpetual motion machine, it even suggests perpetual motion; being able to fly without adding external energy. What seems to be suggested here is that the engines d...
by Geir
Sun Mar 15, 2020 5:06 pm
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

And now for the ship and its smallcraft: Acrux-class Heavy Cruiser The Acrux heavy cruiser is most prevalent capital ship in the Corellan League. Produced in large numbers by the shipyards at Valhalla and, in much smaller numbers, under license by Jeremiah, the Acrux-class design is more than a cent...
by Geir
Sun Mar 15, 2020 5:04 pm
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

So, another subsector. https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-f-freya.html After a week of running around play host for the National Guard at work (long, not relevant, story) I now get to spend the next undefined period of time like everyone else that doesn't need to be in th...
by Geir
Wed Mar 11, 2020 6:53 pm
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

I've uploaded the image again, and it seems to be working again (at least for me). Let me know. Works on your blog, not here on the forum. Update the image link in your forum post? Clearly needed more coffee this morning. How about this?: https://1.bp.blogspot.com/-eiAd89-yQKA/Xmj2E2grj-I/AAAAAAAAB...
by Geir
Wed Mar 11, 2020 2:32 pm
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

I get a permission error on the subsector image, both here and on your blog: https://i.imgur.com/phmRq4o.png Error message: https://i.imgur.com/NWqL2gf.png Have you set permissions on the image correctly? Well, it worked last night, and not this morning. I've uploaded the image again, and it seems ...
by Geir
Wed Mar 11, 2020 2:50 am
Forum: Traveller
Topic: The Beyond: A Revision
Replies: 18
Views: 1825

Re: The Beyond: A Revision

Subsector E: Corella This subsector took longer than I though. https://geirbloodaxe.blogspot.com/2020/03/the-beyond-subsector-e-corella_10.html The blog post runs more than 5800 words, and so far my whole sector document is almost 22,000 words. Since it cover the government and world that has the mo...
by Geir
Wed Mar 11, 2020 2:16 am
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

Tom, Thanks for your reply back. I won't try to nest my response within the notes, because I'm sure I'll make a mess of it. Thanks for the reference to the LBB rules. I didn't go back and check myself, but it makes the crewing make more sense. It also speaks to the problem of using rules not present...
by Geir
Tue Mar 10, 2020 5:37 am
Forum: Traveller
Topic: HG 2e Crew questions
Replies: 115
Views: 6091

Re: HG 2e Crew questions

Highguard is kind of all over the place on crew, especially the engineer requirement. I had read it as 1 per 35 tons of drives, round up, so a scout needs 1 and a close escort, for instance, needs 4, but then along comes the lab ship, which should have 2 but has 1, and the corvette which should have...