Search found 32 matches

by Geir
Thu Oct 18, 2018 3:46 pm
Forum: Traveller
Topic: The Traveller Companion - Finalised!
Replies: 12
Views: 815

Re: The Traveller Companion - Finalised!

Excellent! Thanks for the update.
Also repeating the offer to provide free proofreading.
by Geir
Wed Oct 17, 2018 5:06 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 54
Views: 1032

Re: Gazelle Class Close Escort

Probably because it was originally designed with a small bridge because that's all that fit on the smaller hull (320 dT?) with the Classic High Guard rules. There is no option for smaller bridges in CT, and the CT Gazelle builds show no signs of any such extracurricular miniaturisation. My bad. May...
by Geir
Wed Oct 17, 2018 2:55 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 54
Views: 1032

Re: Gazelle Class Close Escort

Minor nitpick, but I wouldn’t say the Gazelle has the wrong bridge, it is flagged as “small” in High Guard, so it’s a conscious choice. Why and how a warship is designed with a built-in -1DM to everything bridge-related is another issue... Probably because it was originally designed with a small br...
by Geir
Thu Oct 11, 2018 3:10 pm
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 50
Views: 2031

Re: So, what's with the supplements?

I'd like to see new Robots and Vargr. Otherwise, I think the direction you've gone with the Naval Campaign is excellent and I look forward to seeing the same approach taken towards a new Mercenary.
by Geir
Wed Oct 10, 2018 10:27 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 83
Views: 4986

Re: Pirates of Drinax - GMs thread

The rules from the Central Supply Catalog (p. 67, Decryptor Software) actually handle encryption pretty well without needing to speculate about specific technology that we might not even be able to imagine at TL8: Decryptor software packages allow a comms operator to analyse intercepted transmission...
by Geir
Sun Sep 30, 2018 4:03 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 1220

Re: Dogfights: Fighters vs. Bigger ships

35 Dt fighters with barbettes and dogfighting advantage cuts through any armour... With that in mind, I designed up a 35 Dt "Devestator Fighter" with a Very High Yield fusion barbette. Guanrenteed 15 points damage. At that tonnage, there's still a lot of extra space, even after I armored it up to 1...
by Geir
Fri Sep 28, 2018 3:12 am
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 1220

Re: Dogfights: Fighters vs. Bigger ships

Some thoughts (rambles, anyway): I like the idea of playing with the timing based on range, but as soon as you have more than two combatants, especially if they have more than two thrust levels, or say the third is a SDB rushing to defend a merchant attacked by a pirate, that can get contradictory o...
by Geir
Thu Sep 27, 2018 8:43 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 1220

Re: Dogfights: Fighters vs. Bigger ships

Effect is added to the damage roll so a laser has a chance to penetrate Armour 12, specially when a crit is possible. Damaging Spacecraft Once the total amount of damage a weapon is causing has been calculated, applying the Effect of the attack roll to the damage rolled as normal, the Armour of the...
by Geir
Thu Sep 27, 2018 6:30 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 1220

Re: Dogfights: Fighters vs. Bigger ships

When facing fighters, you want to pop them before they get to you. Ships outside the dogfight can fire into the dogfight - with a penalty, but if you have such allies (and some fighters did not split off to harass them), they can save your hull better than you can. The problem with firing into the ...
by Geir
Mon Sep 24, 2018 10:44 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 1220

Dogfights: Fighters vs. Bigger ships

There are other older threads about this, but I just wanted to confirm my understanding about how it really works, to make sure I'm not running it wrong. There're some asides in this, but please, pick my narrative and asides apart where they're wrong. Sorry in advance about any sarcasm and irreveren...
by Geir
Wed Sep 19, 2018 3:50 pm
Forum: Traveller
Topic: Elemant Cruiser Box set - Errata
Replies: 1
Views: 364

Re: Elemant Cruiser Box set - Errata

There's a running thread on Update #25 of the Kickstarter.
The link I have for it is about three lines long, so I'm not sure if it will work.
This one might, though:
https://www.kickstarter.com/projects/19 ... ts/2290474
by Geir
Wed Sep 19, 2018 1:38 am
Forum: Traveller
Topic: Traveller 2nd Edition Errata
Replies: 11
Views: 802

Re: Traveller 2nd Edition Errata

Thanks! That's really useful and will probably save me from posting questions already answered. On the Heavy Fighter computer, I wonder if the intent was really to make it CT Model/5 which is now Model /25. I checked the original Fighting Ships, and that had the Computer as/7, reduced to /6 by lack ...
by Geir
Sat Sep 15, 2018 6:36 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 2820

Re: Sensors Vs Superior Stealth

I would expect any propulsion system that was based on gravitics would have a grav-based signature. Possibly an FTL signature? Gravity waves travel at the speed of light, just like Einstein theorized. The LIGO experiment pretty much confirmed that. But maybe a Densitometer would detect a gravitatio...
by Geir
Thu Sep 13, 2018 7:17 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 2820

Re: Sensors Vs Superior Stealth

It really depends on what 'exhaust' is in Traveller ship terms. Obviously reaction drive is using powerful exhaust as a motive system. No matter the illustrations we see over the last 40 years, the regular descriptions of reactionless drives indicate their is no wave or particle energy to trace. Be...
by Geir
Wed Sep 12, 2018 11:45 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 1412

Re: Questions on small craft weapons and turrets

That's four attacks potentially launched in salvos of three - nasty for any small vessel, and as part of a wing even more so, It's four missiles per launcher, so if you can launch three missiles you have 12 missiles. Three firmpoint turrets each with one rack is three missiles per turn each with a ...
by Geir
Tue Sep 11, 2018 1:20 am
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 1412

Re: Questions on small craft weapons and turrets

Right. So. Back to small craft turrets. It then follows that a missile turret on a small craft would only hold four missiles and therefore be essentially pointless. What never occured to me is that those four missiles could be reloaded (the heavy fighter design has another 96 in storage). So I suppo...
by Geir
Mon Sep 10, 2018 9:17 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 1412

Re: Questions on small craft weapons and turrets

So to summarize: A Firmpoint is always a Firmpoint, regardless of whether it has a fixed mount or a single turret. Got it. It seems balanced, too. Especially if it prevents Particle Accelerator pinnaces at very long range. I still think adding morew than one single turret to a small craft is silly, ...
by Geir
Mon Sep 10, 2018 8:45 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 1412

Re: Questions on small craft weapons and turrets

Ok, ignorant. RAW, Rules As Written? Yup But that's my opinion. English isn't technically my first language. No worries, As for sand. Go to page 31 of High Guard and it’s all by 20s again, so I’m of the belief that the 12 reference was a mistake, not a new rule. That's my reading of it too, it’s up...
by Geir
Mon Sep 10, 2018 8:34 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 1412

Re: Questions on small craft weapons and turrets

A question of my own: Playing Drinax, the players have Stealth, and a reason to use it, A target fails initial detection - what now? When do they check again? Is there a bonus? It seems unreasonable that the PCs can just drive up to knife-fighting range? Is it just a skill check per turn if the tar...
by Geir
Mon Sep 10, 2018 8:29 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 1412

Re: Questions on small craft weapons and turrets

Ok, ignorant. RAW, Rules As Written? If so, they’re not clear as written, so that’s my issue. As for sand. Go to page 31 of High Guard and it’s all by 20s again, so I’m of the belief that the 12 reference was a mistake, not a new rule. As for Firmpoints still being Firmpoints if they’re turrets, the...