Search found 37 matches

by Geir
Wed Nov 14, 2018 4:13 am
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 217
Views: 20214

Re: Pirates of Drinax - GMs thread

Great find, locarno! I'm not sure whether that counts as canon or not, but it was in the Traveller's Digest which was sanctioned by DGP was it not? I remember Hans Rancke-Madsen from the '90s online Traveller groups. Hans Rancke-Madsen is better known for his stuff on the Sword Worlds, which I thin...
by Geir
Sun Oct 28, 2018 7:38 pm
Forum: Traveller
Topic: Upgrading drives on exisiting ships
Replies: 27
Views: 1608

Re: Upgrading drives on exisiting ships

Traveller doesn't really go off and explain how gravity tech works. I already asked the question about the difference between m-drive and lifters and it seems like lifters are just built-in, like what levitates an air/raft. So, let's say for your Cr 50,000 per dTon ship hull, you get lifters and com...
by Geir
Fri Oct 26, 2018 5:16 pm
Forum: Traveller
Topic: Upgrading drives on exisiting ships
Replies: 27
Views: 1608

Re: Upgrading drives on exisiting ships

Drive stuff: Add for m-drive, replace for j-drive. That all makes sense. I'd give a trade-in salvage value for a perfectly functional old j-drive, though. Power plant, there's already an example of an add-in extra power plant in one of the Great Rift adventures, so that looks like an obvious add-in ...
by Geir
Fri Oct 26, 2018 4:59 pm
Forum: Traveller
Topic: Ship software Intellect
Replies: 18
Views: 1053

Re: Ship software Intellect

Probably because in an early campaign way back in classic Traveller days, the ship had an intelligent brain, I've always been partial to ships with brains. Iain Banks only reinforced that in my vision. My logical take on Virtual Crew is that it would cover functions that the computer could perform w...
by Geir
Wed Oct 24, 2018 8:47 pm
Forum: Traveller
Topic: New Traveller adventure up on DriveThruRPG: Makergod
Replies: 6
Views: 917

Re: New Traveller adventure up on DriveThruRPG: Makergod

I bought it and it looks very well done. Not sure if I'd actually run the adventure but it great background for Drinax about how Oghma works. How do things released via TAS fit into canon? Does this become "official" for that system, or is it subject to being overridden by the Drinaxian Compaign, fo...
by Geir
Thu Oct 18, 2018 3:46 pm
Forum: Traveller
Topic: The Traveller Companion - Finalised!
Replies: 17
Views: 2151

Re: The Traveller Companion - Finalised!

Excellent! Thanks for the update.
Also repeating the offer to provide free proofreading.
by Geir
Wed Oct 17, 2018 5:06 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 68
Views: 6276

Re: Gazelle Class Close Escort

Probably because it was originally designed with a small bridge because that's all that fit on the smaller hull (320 dT?) with the Classic High Guard rules. There is no option for smaller bridges in CT, and the CT Gazelle builds show no signs of any such extracurricular miniaturisation. My bad. May...
by Geir
Wed Oct 17, 2018 2:55 pm
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 68
Views: 6276

Re: Gazelle Class Close Escort

Minor nitpick, but I wouldn’t say the Gazelle has the wrong bridge, it is flagged as “small” in High Guard, so it’s a conscious choice. Why and how a warship is designed with a built-in -1DM to everything bridge-related is another issue... Probably because it was originally designed with a small br...
by Geir
Thu Oct 11, 2018 3:10 pm
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 50
Views: 7326

Re: So, what's with the supplements?

I'd like to see new Robots and Vargr. Otherwise, I think the direction you've gone with the Naval Campaign is excellent and I look forward to seeing the same approach taken towards a new Mercenary.
by Geir
Wed Oct 10, 2018 10:27 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 217
Views: 20214

Re: Pirates of Drinax - GMs thread

The rules from the Central Supply Catalog (p. 67, Decryptor Software) actually handle encryption pretty well without needing to speculate about specific technology that we might not even be able to imagine at TL8: Decryptor software packages allow a comms operator to analyse intercepted transmission...
by Geir
Sun Sep 30, 2018 4:03 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 3378

Re: Dogfights: Fighters vs. Bigger ships

35 Dt fighters with barbettes and dogfighting advantage cuts through any armour... With that in mind, I designed up a 35 Dt "Devestator Fighter" with a Very High Yield fusion barbette. Guanrenteed 15 points damage. At that tonnage, there's still a lot of extra space, even after I armored it up to 1...
by Geir
Fri Sep 28, 2018 3:12 am
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 3378

Re: Dogfights: Fighters vs. Bigger ships

Some thoughts (rambles, anyway): I like the idea of playing with the timing based on range, but as soon as you have more than two combatants, especially if they have more than two thrust levels, or say the third is a SDB rushing to defend a merchant attacked by a pirate, that can get contradictory o...
by Geir
Thu Sep 27, 2018 8:43 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 3378

Re: Dogfights: Fighters vs. Bigger ships

Effect is added to the damage roll so a laser has a chance to penetrate Armour 12, specially when a crit is possible. Damaging Spacecraft Once the total amount of damage a weapon is causing has been calculated, applying the Effect of the attack roll to the damage rolled as normal, the Armour of the...
by Geir
Thu Sep 27, 2018 6:30 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 3378

Re: Dogfights: Fighters vs. Bigger ships

When facing fighters, you want to pop them before they get to you. Ships outside the dogfight can fire into the dogfight - with a penalty, but if you have such allies (and some fighters did not split off to harass them), they can save your hull better than you can. The problem with firing into the ...
by Geir
Mon Sep 24, 2018 10:44 pm
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 3378

Dogfights: Fighters vs. Bigger ships

There are other older threads about this, but I just wanted to confirm my understanding about how it really works, to make sure I'm not running it wrong. There're some asides in this, but please, pick my narrative and asides apart where they're wrong. Sorry in advance about any sarcasm and irreveren...
by Geir
Wed Sep 19, 2018 3:50 pm
Forum: Traveller
Topic: Elemant Cruiser Box set - Errata
Replies: 1
Views: 620

Re: Elemant Cruiser Box set - Errata

There's a running thread on Update #25 of the Kickstarter.
The link I have for it is about three lines long, so I'm not sure if it will work.
This one might, though:
https://www.kickstarter.com/projects/19 ... ts/2290474
by Geir
Wed Sep 19, 2018 1:38 am
Forum: Traveller
Topic: Traveller 2nd Edition Errata
Replies: 12
Views: 1390

Re: Traveller 2nd Edition Errata

Thanks! That's really useful and will probably save me from posting questions already answered. On the Heavy Fighter computer, I wonder if the intent was really to make it CT Model/5 which is now Model /25. I checked the original Fighting Ships, and that had the Computer as/7, reduced to /6 by lack ...
by Geir
Sat Sep 15, 2018 6:36 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 4207

Re: Sensors Vs Superior Stealth

I would expect any propulsion system that was based on gravitics would have a grav-based signature. Possibly an FTL signature? Gravity waves travel at the speed of light, just like Einstein theorized. The LIGO experiment pretty much confirmed that. But maybe a Densitometer would detect a gravitatio...
by Geir
Thu Sep 13, 2018 7:17 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 4207

Re: Sensors Vs Superior Stealth

It really depends on what 'exhaust' is in Traveller ship terms. Obviously reaction drive is using powerful exhaust as a motive system. No matter the illustrations we see over the last 40 years, the regular descriptions of reactionless drives indicate their is no wave or particle energy to trace. Be...
by Geir
Wed Sep 12, 2018 11:45 pm
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 2018

Re: Questions on small craft weapons and turrets

That's four attacks potentially launched in salvos of three - nasty for any small vessel, and as part of a wing even more so, It's four missiles per launcher, so if you can launch three missiles you have 12 missiles. Three firmpoint turrets each with one rack is three missiles per turn each with a ...