Search found 24 matches

by mac40k
Fri Oct 12, 2018 3:35 pm
Forum: Traveller
Topic: So, what's with the supplements?
Replies: 50
Views: 6964

Re: So, what's with the supplements?

I suspect some would not be as interested in repurchasing a line of Aliens books that is largely just the content of the 1e books with new layout and art, the conversions to 2e done, and a few other tweaks, especially not at the expense of getting entirely new material. Especially if a quarter of th...
by mac40k
Thu Oct 04, 2018 6:28 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 216
Views: 19693

Re: Pirates of Drinax - GMs thread

I'm curious how others handle the issue of prize ships. Per pg. 24 of PoD 1: "Selling a stolen ship is virtually impossible – not only is a stolen ship a ‘hot’ property, thanks to IFF beacons and serial numbers woven into the hull’s molecular structure,..." This implies that it is impossible to alte...
by mac40k
Wed Sep 26, 2018 4:02 pm
Forum: Traveller
Topic: Need Referee help with Secrets of the Ancients campaign
Replies: 5
Views: 1309

Re: Need Referee help with Secrets of the Ancients campaign

Isn't that the same as option B, only with first wasting a week of time? I guess that depends on how close the PCs react to being watched closely and followed after being released is to how they would react to being on the run from the law. I suppose if the players are just going to say, we don't w...
by mac40k
Sun Sep 16, 2018 3:35 pm
Forum: Traveller
Topic: Suggest a suitable end for her
Replies: 7
Views: 1360

Re: Suggest a suitable end for her

If everything you claim is true, I'd just be handing out the forum link and telling people to go ask for themselves rather than allowing myself to ask such a ridiculous question on their behalf yet again. OTOH, at this point they'd probably just be mistaken for you using a different account as a soc...
by mac40k
Fri Jun 22, 2018 1:24 pm
Forum: Traveller
Topic: Traveller Mongoose 1E Core Rules are available on Fantasy Grounds
Replies: 3
Views: 1407

Re: Traveller Mongoose 1E Core Rules are available on Fantasy Grounds

If I understand correctly, the ruleset author started this as a personal project to learn how to create a ruleset. Along the way, he got tapped to create the WOIN ruleset, which took precedence. Ultimately, he decided to finish the 1st ed ruleset rather than abandon it to do 2nd ed, but I believe he...
by mac40k
Tue Jun 12, 2018 12:49 pm
Forum: Traveller
Topic: High and Dry: 567-908
Replies: 8
Views: 2829

Re: High and Dry: 567-908

I want to run H&D as a prelude to Pirates of Drinax, so am thinking of moving it to Exocet in Tobia subsector. It's volcanic, close to the Imperium, but also Drinax, so transitioning should be easier than the default location. Bonus is not having to deal with the layover on 567-908.
by mac40k
Sat May 12, 2018 3:04 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 216
Views: 19693

Re: Pirates of Drinax - GMs thread

Let's add another pedantic question: 1): Pirates of Drinax starts in the year 1105; 2): Honour Among Thieves and Treasure Ship both take place in the year 1105; 3): The Vorito Gambit is supposed to happen seven years after the destruction of Vorito Highport (1105, again). Hmm... But how many months...
by mac40k
Sat May 12, 2018 3:01 pm
Forum: Traveller
Topic: Pirates of Drinax - GMs thread
Replies: 216
Views: 19693

Re: Pirates of Drinax - GMs thread

We call it Drinax with a short i, but hey, you can do it however you like! :) I do pronounce Byrni with the long "I" though, so to each his own, I guess. I just have a hard time believing that there's this chivalrous knighthood on a planet pronounced "Bernie." :shock: Hmm, and here I thought it was...
by mac40k
Thu Apr 26, 2018 2:41 pm
Forum: Traveller
Topic: What would happen?
Replies: 3
Views: 628

Re: What would happen?

I'll state the obvious answer. You'll have to play to find out.
by mac40k
Tue Apr 10, 2018 5:32 pm
Forum: Traveller
Topic: Starting Drinax Advice
Replies: 9
Views: 928

Re: Starting Drinax Advice

I think the Capt receiving 5 shares presumes he will be paying ship maintenance and resupply costs. So adopting a more egalitarian option would presume an equal responsibility for handling those costs as well. Something I've seen done in another game was that the cost of maintenance and resupply got...
by mac40k
Fri Apr 06, 2018 1:41 am
Forum: Traveller
Topic: TAS Membership: High Passage
Replies: 10
Views: 871

Re: TAS Membership: High Passage

Another way to look at it is to assume the High Passage is tied to the TAS membership itself and is non-transferable. The person with the TAS membership presents their membership card (chip, whatever) and if the system shows they are entitled to a high passage, they can use it. If they use it the sy...
by mac40k
Wed Apr 04, 2018 6:21 pm
Forum: Traveller
Topic: Navy/Marine records across different systems.
Replies: 8
Views: 707

Re: Navy/Marine records across different systems.

At a high enough TL there is surely no practical limit on how much personnel data you can hold on a big enough computer. So any navy ship of any size would probably have full records of all living current and past personnel from at least the sector fleet and probably the latest available Imperium G...
by mac40k
Wed Apr 04, 2018 6:04 pm
Forum: Traveller
Topic: Is there a place that is culturally cybernetic?
Replies: 30
Views: 2264

Re: Is there a place that is culturally cybernetic?

Exactly! What I'd love to see is a big campaign pack set on a Pop 10, TL 15 world with literally gravity-defying spires, teeming crime-ridden undercities and which focuses on the everyday impact of high technology and clones and chimerae and uplifts and augmentation and the role played by androids ...
by mac40k
Sat Mar 31, 2018 4:19 pm
Forum: Traveller
Topic: Thinking of getting rid of Astrogation, Medic...and ship computers in general
Replies: 36
Views: 2259

Re: Thinking of getting rid of Astrogation, Medic...and ship computers in general

The way I rationalize skills and human intervention is that even if true AI exists, and there are a lot of reasons why a society may stifle that development, it's still not practical or economically feasible for everything to use it. So just like we have auto-pilots on planes today, starships have a...
by mac40k
Sat Mar 24, 2018 1:51 pm
Forum: Traveller
Topic: Acis: The Devil You Know
Replies: 11
Views: 1101

Re: Acis: The Devil You Know

Sorry, I must not have been reading closely enough. Please feel free to print it and save it as a PDF. Heck, use Google Docs copying features to copy it to your own drive if you like and customize them for your needs. These world write-ups are freeware as far as I'm concerned. Meant for the Travell...
by mac40k
Fri Mar 23, 2018 1:55 pm
Forum: Traveller
Topic: Acis: The Devil You Know
Replies: 11
Views: 1101

Re: Acis: The Devil You Know

Of course I know how to save it as a pdf - I just wanted to check that the author is OK with that. Oh sorry, misunderstood your question. You were actually asking of the author was okay with you downloading it so that you don't have to reference it online, not that you were asking him to create a p...
by mac40k
Thu Mar 22, 2018 2:35 pm
Forum: Traveller
Topic: Acis: The Devil You Know
Replies: 11
Views: 1101

Re: Acis: The Devil You Know

RogerMc wrote:
Thu Mar 22, 2018 1:23 pm
That is awesome and really deserves to be in the Drinax Companion.

Do you also have it as a downloable pdf as it would be easier for me to file with all my other Drinax pdfs and actually remember to use when I get there?

I just clicked, File, Print, then changed the destination to Save as PDF.
by mac40k
Mon Mar 19, 2018 2:08 pm
Forum: Traveller
Topic: Thrust and Movement in combat
Replies: 8
Views: 619

Re: Thrust and Movement in combat

The ship continues to move, but without applying additional thrust it isn't doing anything to actively close or increase the range between it and another ship/object. So if you are chasing a ship after round one, you still are in round two, but aren't continuing to close the gap and may actually get...
by mac40k
Mon Mar 19, 2018 2:00 pm
Forum: Traveller
Topic: Combat effect
Replies: 3
Views: 397

Re: Combat effect

Effect, pg 59
by mac40k
Sun Mar 11, 2018 3:27 pm
Forum: Traveller
Topic: Free Trader Deck Plans for roll20.net
Replies: 11
Views: 961

Re: Free Trader Deck Plans for roll20.net

FYI, the links for Quick Preview and Full Size Preview on DriveThruRPG don't work.