Search found 24 matches
- Fri Oct 12, 2018 3:35 pm
- Forum: Traveller
- Topic: So, what's with the supplements?
- Replies: 72
- Views: 21502
Re: So, what's with the supplements?
I suspect some would not be as interested in repurchasing a line of Aliens books that is largely just the content of the 1e books with new layout and art, the conversions to 2e done, and a few other tweaks, especially not at the expense of getting entirely new material. Especially if a quarter of th...
- Thu Oct 04, 2018 6:28 pm
- Forum: Traveller
- Topic: Pirates of Drinax - GMs thread
- Replies: 571
- Views: 188193
Re: Pirates of Drinax - GMs thread
I'm curious how others handle the issue of prize ships. Per pg. 24 of PoD 1: "Selling a stolen ship is virtually impossible – not only is a stolen ship a ‘hot’ property, thanks to IFF beacons and serial numbers woven into the hull’s molecular structure,..." This implies that it is impossible to alte...
- Wed Sep 26, 2018 4:02 pm
- Forum: Traveller
- Topic: Need Referee help with Secrets of the Ancients campaign
- Replies: 5
- Views: 2331
Re: Need Referee help with Secrets of the Ancients campaign
Isn't that the same as option B, only with first wasting a week of time? I guess that depends on how close the PCs react to being watched closely and followed after being released is to how they would react to being on the run from the law. I suppose if the players are just going to say, we don't w...
- Sun Sep 16, 2018 3:35 pm
- Forum: Traveller
- Topic: Suggest a suitable end for her
- Replies: 7
- Views: 2781
Re: Suggest a suitable end for her
If everything you claim is true, I'd just be handing out the forum link and telling people to go ask for themselves rather than allowing myself to ask such a ridiculous question on their behalf yet again. OTOH, at this point they'd probably just be mistaken for you using a different account as a soc...
- Fri Jun 22, 2018 1:24 pm
- Forum: Traveller
- Topic: Traveller Mongoose 1E Core Rules are available on Fantasy Grounds
- Replies: 3
- Views: 2110
Re: Traveller Mongoose 1E Core Rules are available on Fantasy Grounds
If I understand correctly, the ruleset author started this as a personal project to learn how to create a ruleset. Along the way, he got tapped to create the WOIN ruleset, which took precedence. Ultimately, he decided to finish the 1st ed ruleset rather than abandon it to do 2nd ed, but I believe he...
- Tue Jun 12, 2018 12:49 pm
- Forum: Traveller
- Topic: High and Dry: 567-908
- Replies: 8
- Views: 3802
Re: High and Dry: 567-908
I want to run H&D as a prelude to Pirates of Drinax, so am thinking of moving it to Exocet in Tobia subsector. It's volcanic, close to the Imperium, but also Drinax, so transitioning should be easier than the default location. Bonus is not having to deal with the layover on 567-908.
- Sat May 12, 2018 3:04 pm
- Forum: Traveller
- Topic: Pirates of Drinax - GMs thread
- Replies: 571
- Views: 188193
Re: Pirates of Drinax - GMs thread
Let's add another pedantic question: 1): Pirates of Drinax starts in the year 1105; 2): Honour Among Thieves and Treasure Ship both take place in the year 1105; 3): The Vorito Gambit is supposed to happen seven years after the destruction of Vorito Highport (1105, again). Hmm... But how many months...
- Sat May 12, 2018 3:01 pm
- Forum: Traveller
- Topic: Pirates of Drinax - GMs thread
- Replies: 571
- Views: 188193
Re: Pirates of Drinax - GMs thread
We call it Drinax with a short i, but hey, you can do it however you like! :) I do pronounce Byrni with the long "I" though, so to each his own, I guess. I just have a hard time believing that there's this chivalrous knighthood on a planet pronounced "Bernie." :shock: Hmm, and here I thought it was...
- Thu Apr 26, 2018 2:41 pm
- Forum: Traveller
- Topic: What would happen?
- Replies: 3
- Views: 1036
Re: What would happen?
I'll state the obvious answer. You'll have to play to find out.
- Tue Apr 10, 2018 5:32 pm
- Forum: Traveller
- Topic: Starting Drinax Advice
- Replies: 9
- Views: 2360
Re: Starting Drinax Advice
I think the Capt receiving 5 shares presumes he will be paying ship maintenance and resupply costs. So adopting a more egalitarian option would presume an equal responsibility for handling those costs as well. Something I've seen done in another game was that the cost of maintenance and resupply got...
- Fri Apr 06, 2018 1:41 am
- Forum: Traveller
- Topic: TAS Membership: High Passage
- Replies: 10
- Views: 1761
Re: TAS Membership: High Passage
Another way to look at it is to assume the High Passage is tied to the TAS membership itself and is non-transferable. The person with the TAS membership presents their membership card (chip, whatever) and if the system shows they are entitled to a high passage, they can use it. If they use it the sy...
- Wed Apr 04, 2018 6:21 pm
- Forum: Traveller
- Topic: Navy/Marine records across different systems.
- Replies: 8
- Views: 1461
Re: Navy/Marine records across different systems.
At a high enough TL there is surely no practical limit on how much personnel data you can hold on a big enough computer. So any navy ship of any size would probably have full records of all living current and past personnel from at least the sector fleet and probably the latest available Imperium G...
- Wed Apr 04, 2018 6:04 pm
- Forum: Traveller
- Topic: Is there a place that is culturally cybernetic?
- Replies: 30
- Views: 4783
Re: Is there a place that is culturally cybernetic?
Exactly! What I'd love to see is a big campaign pack set on a Pop 10, TL 15 world with literally gravity-defying spires, teeming crime-ridden undercities and which focuses on the everyday impact of high technology and clones and chimerae and uplifts and augmentation and the role played by androids ...
- Sat Mar 31, 2018 4:19 pm
- Forum: Traveller
- Topic: Thinking of getting rid of Astrogation, Medic...and ship computers in general
- Replies: 36
- Views: 4269
Re: Thinking of getting rid of Astrogation, Medic...and ship computers in general
The way I rationalize skills and human intervention is that even if true AI exists, and there are a lot of reasons why a society may stifle that development, it's still not practical or economically feasible for everything to use it. So just like we have auto-pilots on planes today, starships have a...
- Sat Mar 24, 2018 1:51 pm
- Forum: Traveller
- Topic: Acis: The Devil You Know
- Replies: 11
- Views: 2651
Re: Acis: The Devil You Know
Sorry, I must not have been reading closely enough. Please feel free to print it and save it as a PDF. Heck, use Google Docs copying features to copy it to your own drive if you like and customize them for your needs. These world write-ups are freeware as far as I'm concerned. Meant for the Travell...
- Fri Mar 23, 2018 1:55 pm
- Forum: Traveller
- Topic: Acis: The Devil You Know
- Replies: 11
- Views: 2651
Re: Acis: The Devil You Know
Of course I know how to save it as a pdf - I just wanted to check that the author is OK with that. Oh sorry, misunderstood your question. You were actually asking of the author was okay with you downloading it so that you don't have to reference it online, not that you were asking him to create a p...
- Thu Mar 22, 2018 2:35 pm
- Forum: Traveller
- Topic: Acis: The Devil You Know
- Replies: 11
- Views: 2651
Re: Acis: The Devil You Know
I just clicked, File, Print, then changed the destination to Save as PDF.
- Mon Mar 19, 2018 2:08 pm
- Forum: Traveller
- Topic: Thrust and Movement in combat
- Replies: 8
- Views: 1493
Re: Thrust and Movement in combat
The ship continues to move, but without applying additional thrust it isn't doing anything to actively close or increase the range between it and another ship/object. So if you are chasing a ship after round one, you still are in round two, but aren't continuing to close the gap and may actually get...
- Mon Mar 19, 2018 2:00 pm
- Forum: Traveller
- Topic: Combat effect
- Replies: 3
- Views: 798
Re: Combat effect
Effect, pg 59
- Sun Mar 11, 2018 3:27 pm
- Forum: Traveller
- Topic: Free Trader Deck Plans for roll20.net
- Replies: 13
- Views: 5028
Re: Free Trader Deck Plans for roll20.net
FYI, the links for Quick Preview and Full Size Preview on DriveThruRPG don't work.