Search found 59 matches

by MonkeyX
Wed Jun 20, 2018 6:51 pm
Forum: Traveller
Topic: Buccaneer class ship incorrect stats
Replies: 2
Views: 62

Re: Buccaneer class ship incorrect stats

Ships of the reach in the new Drinax boxset.
by MonkeyX
Wed Jun 20, 2018 9:31 am
Forum: Traveller
Topic: Buccaneer class ship incorrect stats
Replies: 2
Views: 62

Buccaneer class ship incorrect stats

I’ve been told that the Bucanneer class blockade runner has an incorrect pricing listed and has a jump drive too small for its tonnage. Has anyone else looked at this and solved the issues?
by MonkeyX
Sun Jun 17, 2018 8:48 pm
Forum: Traveller
Topic: Pirates of Drinax: Fencing ships
Replies: 7
Views: 212

Re: Pirates of Drinax: Fencing ships

At the moment the PCs have just captured the Treasure Ship and plan on taking it to Theev to have it disassembled. 25% of its total worth is the figure I’m aiming for.
by MonkeyX
Sun Jun 17, 2018 6:30 pm
Forum: Traveller
Topic: Combat in darkness
Replies: 2
Views: 73

Combat in darkness

Do characters without night vision suffer a -2 penalty to combat rolls in darkness, the same as if their targets have cover or am I missing a rule somewhere?
by MonkeyX
Sun Jun 10, 2018 11:18 pm
Forum: Traveller
Topic: 2 players wanting the other dead cos its in character?
Replies: 4
Views: 155

Re: 2 players wanting the other dead cos its in character?

A one on one duel. Winner takes all.
by MonkeyX
Sun Jun 10, 2018 11:18 pm
Forum: Traveller
Topic: 2 players wanting the other dead cos its in character?
Replies: 4
Views: 155

Re: 2 players wanting the other dead cos its in character?

A one on one duel. Winner takes all.
by MonkeyX
Sun Jun 10, 2018 3:20 pm
Forum: Traveller
Topic: Theev planetoids
Replies: 1
Views: 191

Theev planetoids

The Theev PDF list the system as having 9 planetoids that once had at least a city on each. Has anyone detailed these themselves or has any official info on them?
by MonkeyX
Thu Jun 07, 2018 9:50 am
Forum: Traveller
Topic: Theev Patron mission problem
Replies: 3
Views: 200

Re: Theev Patron mission problem

Thanks. I was trying to figure out an envirmoent where the whale would have need for a magistrate overlooking outside influences. Having GeDeCo there helps give it some possible reason.
by MonkeyX
Wed Jun 06, 2018 6:21 pm
Forum: Traveller
Topic: Theev Patron mission problem
Replies: 3
Views: 200

Theev Patron mission problem

The patron mission for Theev asks the PCs to intercept a shipment on the way to a magistrate on Dolberg. Does this ring right with everyone as Dolberg is ruled by giant psychic whales. I’m not sure a magistrate looking into piracy around the Theev system fits in there.
by MonkeyX
Mon Jun 04, 2018 7:13 am
Forum: Traveller
Topic: Lab Ship
Replies: 13
Views: 445

Re: Lab Ship

High Guard has the labs costing Mcr25. I’d allow 10-30%, so Mcr2.5 to Mcr7.5.
by MonkeyX
Sat Jun 02, 2018 4:36 pm
Forum: Traveller
Topic: Deck Plans
Replies: 12
Views: 389

Re: Deck Plans

Yup I would love to have had 2d plans for Treasure Ship for ease of use and for combat while playing on roll20.
by MonkeyX
Sat Jun 02, 2018 3:10 pm
Forum: Traveller
Topic: Players and their armor.
Replies: 53
Views: 1147

Re: Players and their armor.

Haven’t quite got to this level yet but the group now have access to the suits of Battle Dress from a Treasure Ship. Vacc suit skill and law levels have largely limited their usage but even that small step could have made a big difference.
by MonkeyX
Sat Jun 02, 2018 1:49 pm
Forum: Traveller
Topic: [Traveller 2e] Psionics and range band confusion
Replies: 6
Views: 293

Re: [Traveller 2e] Psionics and range band confusion

Our Psi character uses the one in the psionics section (197).
by MonkeyX
Sat Jun 02, 2018 11:40 am
Forum: Traveller
Topic: What PSI Powers and Stat would you suggest for Qt?
Replies: 4
Views: 194

Re: What PSI Powers and Stat would you suggest for Qt?

The Q are pretty much beyond stats if you’re going for a full on version. They don’t need to roll and can do anything they wish. Defining the characters motivation and interests are more important. Why do the do what they do? Curiosity, malevolence or just boredom.
by MonkeyX
Sat Jun 02, 2018 5:49 am
Forum: Traveller
Topic: Questions about Attributes and Damage
Replies: 7
Views: 244

Re: Questions about Attributes and Damage

Lol. I mean purely on a damage based idea. I would have maybe upped the damage on stunners but still required them to reduce two scores to 0 but have it recover at a quicker rate than “real” damage.
by MonkeyX
Fri Jun 01, 2018 9:56 pm
Forum: Traveller
Topic: Questions about Attributes and Damage
Replies: 7
Views: 244

Re: Questions about Attributes and Damage

I always found it odd that stunners only have to overcome Endurance to knock someone out but normal weapons have to reduce two scores to 0.
by MonkeyX
Thu May 31, 2018 7:09 am
Forum: Traveller
Topic: Stripping down ships
Replies: 16
Views: 473

Re: Stripping down ships

I would like qlsomecsolud info published about transponders. Some say it’s almost impossible to change, Drinax says it’s possible to block transponder detection with a sensors roll and I think it also mentions that ships not broadcasting a transponder signal are viewed with suspicion. I suppose the ...
by MonkeyX
Thu May 31, 2018 7:09 am
Forum: Traveller
Topic: Stripping down ships
Replies: 16
Views: 473

Re: Stripping down ships

I would like some solid info published about transponders. Some say it’s almost impossible to change, Drinax says it’s possible to block transponder detection with a sensors roll and I think it also mentions that ships not broadcasting a transponder signal are viewed with suspicion. I suppose the si...
by MonkeyX
Wed May 30, 2018 11:41 pm
Forum: Traveller
Topic: Will Hroal accept these deals?
Replies: 4
Views: 110

Re: Will Hroal accept these deals?

It’s a big campaign. If Hroal would make the final battle too easy then have him refuse to fight any Aslan that’s not under their normal terms. Planning too far ahead may mean that you’re steering the PCs to your expected resolutions. Make decisions as you go. Too many ships, have some leave or get ...
by MonkeyX
Wed May 30, 2018 11:22 pm
Forum: Traveller
Topic: Stripping down ships
Replies: 16
Views: 473

Stripping down ships

So my Traveller guys are picking up ships and are intent on selling them rather than building a fleet. Because of the vagaries of transponders, which seem to be part of the main frame I’ve been thinking of allowing them to strip the components out and sell those, Probably at Theev. Would the fence p...