Search found 164 matches

by MonkeyX
Fri May 31, 2019 10:36 am
Forum: Sea of Thieves
Topic: Be More Pirate! Sea of Thieves on Pre-Order
Replies: 27
Views: 637

Re: Be More Pirate! Sea of Thieves on Pre-Order

Is there a possibility of a quickstart or at least a preview of the system? I’m assuming this is fairly lighthearted like the game.
by MonkeyX
Thu May 09, 2019 9:07 am
Forum: Traveller
Topic: Traveller Fiction - New Stories Every Wednesday!
Replies: 7
Views: 1200

Re: Traveller Fiction - New Stories Every Wednesday!

Just a suggestion but I’d love to see theses collected as an omnibus POD version rather than individual 48 page mini books.
by MonkeyX
Wed May 08, 2019 12:37 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 2330

Re: How to model high strength entites (archive/lock after 5/10/2019)

Ok at that scale then it doesn’t need a strength score any more than a planetoid or moon does. I say list damage against the different scales as noted above. Even then it seems a bit crazy with armor and hits making its nigh invulnerable.
by MonkeyX
Mon May 06, 2019 11:04 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 2330

Re: How to model high strength entites (archive/lock after 5/10/2019)

So this thing is four times larger than spacecraft?
by MonkeyX
Fri May 03, 2019 10:19 pm
Forum: Traveller
Topic: How to model high strength entites (archive/lock after 5/10/2019)
Replies: 32
Views: 2330

Re: How to model high strength entites (archive/lock after 5/10/2019)

Gotta agree with @dickturpin that just detailing how much it can lift is what’s needed the problem then comes down to melee damage, presuming it has an attack of some sort. I’d suggest maybe using the destructive dd scale. This would signify something vastly stronger than any human.
by MonkeyX
Fri Apr 26, 2019 2:42 pm
Forum: Traveller
Topic: JTAS errata
Replies: 11
Views: 1685

JTAS errata

Ok maybe a little quick but I’ve had a chance to quickly look through the PDF and thought it may be a good idea to help here with proofreading/errata. Anyway here’s the first: Page 110: the break between the 3rd and 4th paragraph may end a line early, ending at “there is always someone” instead on “...
by MonkeyX
Fri Apr 12, 2019 11:39 am
Forum: Traveller
Topic: Firing during opponent movement
Replies: 8
Views: 602

Re: Firing during opponent movement

The hold action rule is the way I rule it. If a pc holds his action to shoot should the character break cover he gets a shot, otherwise he moves from cover to cover.
by MonkeyX
Fri Apr 12, 2019 6:17 am
Forum: Traveller
Topic: Tyr-adores sector additional info
Replies: 6
Views: 614

Re: Tyr-adores sector additional info

Right. Drinax is where I’m reading most info. Looks like I may be picking up the naval adventure too. Thanks
by MonkeyX
Wed Apr 10, 2019 8:05 am
Forum: Traveller
Topic: Tyr-adores sector additional info
Replies: 6
Views: 614

Re: Tyr-adores sector additional info

Just saw this. Autocorrect changed the title. It should be Dpres sector.
by MonkeyX
Tue Apr 09, 2019 9:09 pm
Forum: Traveller
Topic: Tyr-adores sector additional info
Replies: 6
Views: 614

Tyr-adores sector additional info

Can anyone steer me towards any info on Tyr in the Dpres sector outside of the traveller wiki?
by MonkeyX
Tue Mar 26, 2019 12:28 am
Forum: Traveller
Topic: T20’s on Bundle of Holding- useful for a MG2 game?
Replies: 9
Views: 664

T20’s on Bundle of Holding- useful for a MG2 game?

I have no experience with T20’s but a lot (everything) has just hit bundle of holding and I was wondering if it would prove useful to my 2e game, most likely with setting stuff and aliens but possibly adventure ideas too. Does anyone here have any experience with this version? I’d also love to know ...
by MonkeyX
Mon Mar 25, 2019 3:15 pm
Forum: Traveller
Topic: Are they too ambitious
Replies: 5
Views: 405

Re: Are they too ambitious

Apart from people o these boards I’ve never even spoken to anyone else playing through Drinax right now.
by MonkeyX
Sun Mar 24, 2019 5:29 pm
Forum: Traveller
Topic: How to stop outrageous luck ruining the fun
Replies: 5
Views: 355

Re: How to stop outrageous luck ruining the fun

Those fractions.....
by MonkeyX
Mon Mar 18, 2019 8:27 pm
Forum: Traveller
Topic: Third Imperium Supplements in MongTrav2e
Replies: 10
Views: 580

Re: Third Imperium Supplements in MongTrav2e

I picked up the borderlands system PDFs (Wildeman etc) and they are stat free with loads of info about the system that fills in a lot of unknowns. I would pick up more of these if my players happened to be heading that way and would love to have more available for Tech-World and other Drinax adjacen...
by MonkeyX
Thu Mar 14, 2019 7:02 pm
Forum: Traveller
Topic: How long does it take to build a ship?
Replies: 20
Views: 951

Re: How long does it take to build a ship?

Thanks. I look at High Guard almost every game session and I never noticed this. Thanks.
by MonkeyX
Thu Mar 14, 2019 3:45 pm
Forum: Traveller
Topic: How long does it take to build a ship?
Replies: 20
Views: 951

How long does it take to build a ship?

Title says it all. Is there a formula to determine how long it takes eg tons x weeks? My player are having the ships Tech Worlds requires built for them and I wondered how long it would take.
by MonkeyX
Mon Feb 04, 2019 12:57 pm
Forum: Traveller
Topic: Traveller Companion breakdown/ review
Replies: 11
Views: 2111

Re: Traveller Companion breakdown/ review

My review does give all of the chapter headings as well as an idea of what is actually in the book that may help you decide. I went for it for the transponder info alone. Everything else was a bonus.
by MonkeyX
Tue Jan 29, 2019 10:04 pm
Forum: Traveller
Topic: Traveller Companion breakdown/ review
Replies: 11
Views: 2111

Re: Traveller Companion breakdown/ review

Ahem, that may be hullcutter. I will make that correction. :)
by MonkeyX
Mon Jan 21, 2019 9:43 pm
Forum: Traveller
Topic: What to do
Replies: 5
Views: 979

Re: What to do

Play it out and the answer will reveal itself. No one except your players can say. There are possibilities but that is all.
by MonkeyX
Mon Jan 14, 2019 10:14 pm
Forum: Traveller
Topic: Question on the 100D jump limit
Replies: 41
Views: 3524

Re: Question on the 100D jump limit

I think the answer is no, you can’t preempt where a ship is going to jump in system. The one instance this came up in my game so far was to ambush an Aslan trade convoy. The reason I allowed the players to ambush them was because the information they gathered told them the astrogation route they wou...