Search found 102 matches

by MonkeyX
Sat Sep 22, 2018 9:53 pm
Forum: Traveller
Topic: [Pirates of Drinax] Do all stolen goods have to be fenced?
Replies: 4
Views: 120

Re: [Pirates of Drinax] Do all stolen goods have to be fenced?

Treasure Ship mentions several items that if stilenare not traceable and several ones that need to be fenced. The fenced stuff tends to be hi tech stuff that has atomic level identification but that could be added to any manufactured goods causing an unknown upset unless they check it before selling...
by MonkeyX
Wed Sep 19, 2018 5:11 pm
Forum: Traveller
Topic: Suggest a suitable end for her
Replies: 7
Views: 306

Re: Suggest a suitable end for her

She falls down stairs and breaks her neck. The end.
by MonkeyX
Thu Sep 06, 2018 5:15 pm
Forum: Traveller
Topic: Packing heat on Theev
Replies: 9
Views: 503

Re: Packing heat on Theev

I allowed my players carry whatever they wanted on Theev but the Widows warm them that any breach would’ve dealt with swiftly. They stuck to using pistols and rifles in the fights they go into there.
by MonkeyX
Fri Aug 17, 2018 5:41 pm
Forum: Traveller
Topic: [Pirates of Drinax: Treasure Ship] Marine battledress question
Replies: 4
Views: 649

Re: [Pirates of Drinax: Treasure Ship] Marine battledress question

I could see it definitely being tailored to fit giving a penalty until it’s modified. As a side note my players disabled the armory and marine quarters doors so they were held captive until the pumped knock out gas’s through the air supply. They wanted to avoid a lot of battledressed marines too b
by MonkeyX
Tue Aug 14, 2018 11:49 am
Forum: Traveller
Topic: Laboratory Ship Fuel Tanks
Replies: 16
Views: 1324

Re: Laboratory Ship Fuel Tanks

If youve not seen the reach adventure 2: theories of everything it gives a full science crew on a lab ship with their squabbles and egos. Their mission is fairly straight forward but can easily be built upon by side ad entities in the planets they travel to.
by MonkeyX
Sat Aug 11, 2018 10:24 am
Forum: Traveller
Topic: Navy officers melee weapon skill
Replies: 5
Views: 576

Re: Navy officers melee weapon skill

Thanks. I know it’s kind of a minor detail but if stuuf like this was included in the new naval adventure boxset then I think it really adds to worldbuilding.
by MonkeyX
Sat Aug 11, 2018 7:57 am
Forum: Traveller
Topic: Navy officers melee weapon skill
Replies: 5
Views: 576

Navy officers melee weapon skill

Looking over the Navy career in preparation for A Game of Sun and Shadow I noticed that a commissioned navy officer at ensign rank gain melee ( blade). I’m assuming that each officer is presented with a sword on being accepted as an officer but does anyone have an idea what this may be? My go to ans...
by MonkeyX
Fri Aug 10, 2018 8:51 pm
Forum: Traveller
Topic: [Drinax] Campaign log
Replies: 9
Views: 1034

Re: [Drinax] Campaign log

At face value they do t seem “piraty”. are you planning a more political take on the adventures?
by MonkeyX
Thu Aug 09, 2018 7:26 am
Forum: Traveller
Topic: Anyonw know of 1
Replies: 5
Views: 670

Re: Anyonw know of 1

Being honest here, but that sounds like a nightmare. If someone joins my game then I’d expect them to use my rules whether they are official or house rules and someone who would find it a “hassle” would not be someone I’d look for. I’d expect as much of I joined a game.
by MonkeyX
Wed Aug 08, 2018 7:37 pm
Forum: Traveller
Topic: Does Oleb trust them too much?
Replies: 13
Views: 1202

Re: Does Oleb trust them too much?

403.1 years!! Precision please.
by MonkeyX
Sun Aug 05, 2018 9:29 pm
Forum: Traveller
Topic: Tell me what you want.
Replies: 33
Views: 2244

Re: Tell me what you want.

How sensors work, how you use the to counter opponents sweeps and how the can affect transponders being recognised. Hell, just some firm transponder info would be great as it seems you can change them (maybe) but it difficult, but you can turn them off but it looks suspicious?!?
by MonkeyX
Sun Aug 05, 2018 1:41 pm
Forum: Traveller
Topic: Can they legally do this?
Replies: 10
Views: 986

Re: Can they legally do this?

Has anyone EVER had this come up in their Traveller games?
by MonkeyX
Sun Aug 05, 2018 12:34 pm
Forum: Traveller
Topic: Could he refuse with some of his honour
Replies: 7
Views: 708

Re: Could he refuse with some of his honour

M J Dougherty wrote:
Sun Aug 05, 2018 8:51 am
The answer, as usual, is that you should decide on what happens in your game. You have created this culture, so you can decide what their attitudes would be.
Is there a way to +1 this answer and every time it’s been used before?
by MonkeyX
Sun Aug 05, 2018 6:53 am
Forum: Traveller
Topic: Tell me what you want.
Replies: 33
Views: 2244

Re: Tell me what you want.

I’d really like to see something about how the Imperium is structured from the Emperor down and how their laws and stuff are put into operation. Similarly a list of Aslan clans would be great. Another idea would be a list of alien names for the various races that a GM could use to name npcs on the f...
by MonkeyX
Sat Aug 04, 2018 3:51 pm
Forum: Traveller
Topic: [Drinax] What do the people on the floating palace do?
Replies: 11
Views: 1104

Re: [Drinax] What do the people on the floating palace do?

Don’t forget there are supposed to be a lot of Nobels on the floating palace so a lot of people may just be doing nothing but revelling in wealth. Assuming the limited economy there then at least a fair few of these must be maki g money off world through trade or agriculture.
by MonkeyX
Sat Aug 04, 2018 9:40 am
Forum: Traveller
Topic: What would happen?
Replies: 1
Views: 96

Re: What would happen?

He’s dead and nobody is the wiser.
by MonkeyX
Sat Aug 04, 2018 7:58 am
Forum: Traveller
Topic: How to get justice?
Replies: 2
Views: 140

Re: How to get justice?

Two options, fight back or run away. The nobles hold all the power
by MonkeyX
Thu Aug 02, 2018 3:24 pm
Forum: Traveller
Topic: Stunner and other damage
Replies: 1
Views: 139

Re: Stunner and other damage

I’d say yes, the initial damage hurts enough that the stun damage pushes them over the edge and they drop.
by MonkeyX
Thu Aug 02, 2018 1:52 pm
Forum: Traveller
Topic: Their profit?
Replies: 5
Views: 199

Re: Their profit?

I think getting us to do a maths problem that can be solved by a simple calculator is a little odd. I have it at 52,1500 and it took 2 minutes!
by MonkeyX
Mon Jul 30, 2018 1:06 pm
Forum: Traveller
Topic: What would The Emperor do?
Replies: 8
Views: 312

Re: What would The Emperor do?

Or even how he could defeat the Imperium...