Search found 16 matches

by Tupper
Mon Jan 07, 2019 6:01 pm
Forum: Traveller
Topic: The Traveller Companion - PDF & Pre-Order
Replies: 86
Views: 10607

Re: The Traveller Companion - PDF & Pre-Order

A couple from the weaponry chapter: Carronades (pages 164-165) do not have a tonnage listed. They use 4 hard points, which suggests that they are almost as big as a large bay. Their damage is huge for a turret/barbette, but poor for a bay. Their size is important not only for displacement, but also ...
by Tupper
Sun Jan 06, 2019 9:19 am
Forum: Traveller
Topic: The Traveller Companion - PDF & Pre-Order
Replies: 86
Views: 10607

Re: The Traveller Companion - PDF & Pre-Order

A handful of typos/clarifications for the pot: Page 51, Crippling, critical, mortal, and devastating wounds: all are worded as "taking between X and Y times the traveller's END score in one attack". This doesn't make it clear what happens on multiples of the target's END score. For example, if a tar...
by Tupper
Wed Jan 02, 2019 9:58 pm
Forum: Traveller
Topic: The Traveller Companion - PDF & Pre-Order
Replies: 86
Views: 10607

Re: The Traveller Companion - PDF & Pre-Order

Some more comments on the pre-career options: 1. The Colonial Upbringing, Spacer Community, Psionic Community, and School of Hard Knocks should probably be “first term only”. Technically, pre-career options can be taken up until 3rd term (see p14, core book), but “upbringing” pre-career options don’...
by Tupper
Sun Dec 30, 2018 1:11 am
Forum: Traveller
Topic: Vehicle Handbook: question about Hull=HP
Replies: 11
Views: 790

Re: Vehicle Handbook: question about Hull=HP

I think the solutions in the Traveller Companion are fairly neat. I favour the first solution (designating 3D and lower damage as anti-personnel) since the second solution (bumping up armour) also nerfs "marginal" heavy weapons (for example, blowing up a car with a 4D rocket launcher is going to be ...
by Tupper
Thu Oct 04, 2018 8:25 am
Forum: Traveller
Topic: Creating "new" characters
Replies: 17
Views: 2593

Re: Creating "new" characters

Thanks for the answers. Not allowing any extra skills for connections on "new" characters seems a fairly hard line. Those two points (that can be added to skills of the player's choosing) are pretty valuable. The skill package one is also tricky. On the one hand, denying a player the 1-2 skill point...
by Tupper
Wed Oct 03, 2018 10:47 pm
Forum: Traveller
Topic: Creating "new" characters
Replies: 17
Views: 2593

Creating "new" characters

Quick question: suppose a character dies in a campaign, or a new player joins the group. A new character has to be created and added to the team. Three things become potentially complicated: 1. If the new character has ship shares (and/or a deceased character had ship shares). This has been discusse...
by Tupper
Fri Sep 14, 2018 1:34 am
Forum: Traveller
Topic: detection rules
Replies: 13
Views: 1458

Re: detection rules

Letting every ship in a squadron roll individually quickly leads to automatic detection. However, only allowing one roll means it's no harder to elude a squadron than a single ship. I'd suggest using the boon rules. Treat the extra ships as "helpers", so the best ship rolls, with a boon from the oth...
by Tupper
Fri May 18, 2018 6:32 pm
Forum: Traveller
Topic: Anti Vehicle Weapon Damage
Replies: 4
Views: 730

Re: Anti Vehicle Weapon Damage

Even more mind boggling is what it would take to sink an Achilles class frigate. Torpedoes do 5DD, but at 14000 hull, I make that 80 torpedoes (on average) to send her to Davy Jones' locker.
by Tupper
Thu Apr 12, 2018 1:07 pm
Forum: Traveller
Topic: Dogfight rules
Replies: 14
Views: 1350

Re: Dogfight rules

Great answers. Thanks a bunch. I feel a bit less foolish for being confused by the rules!
by Tupper
Wed Apr 11, 2018 3:58 pm
Forum: Traveller
Topic: Dogfight rules
Replies: 14
Views: 1350

Dogfight rules

I'm a bit confused by the dogfighting rules. 1. If initiating a dogfight is a substantial action, how does a fighter pilot actually attack? Isn't their action used by the dogfighting (unless they didn't initiate the dogfight). 2. If the bonus/penalty to hit lasts until the end of the round, then win...
by Tupper
Wed Mar 21, 2018 8:20 am
Forum: Traveller
Topic: Aslan Character Stats
Replies: 11
Views: 2145

Re: Aslan Character Stats

I spent a while trying to wrap my head around TER/SOC, and this was my interpretation of how it all fits together: Page 35 describes how SOC and TER work once play begins. An Aslan’s SOC can move around as he/she fights duels (page 31), but always drifts back toward TER. I interpret the rule as sayi...
by Tupper
Thu Feb 15, 2018 7:37 am
Forum: Traveller
Topic: Radiation damage on a large ship.
Replies: 5
Views: 462

Re: Radiation damage on a large ship.

Very tidy. So when a large ship takes a critical (and therefore you know where the shot hit), you'd have PCs in that location roll for rads? That's neat because that way they'd generally be in danger every 10% of hull damage... which is consistent with High Guard. Nice one.
by Tupper
Tue Feb 13, 2018 8:01 am
Forum: Traveller
Topic: Radiation damage on a large ship.
Replies: 5
Views: 462

Re: Radiation damage on a large ship.

I agree about the long term effects being minimal if there are anti-rad drugs around, but the short term effects could still knock someone out (maybe even kill them) if they took (say) 4D or 6D damage. Large ships seem to get off relatively lightly from radiation damage. If everyone on a small ship ...
by Tupper
Tue Feb 13, 2018 7:30 am
Forum: Traveller
Topic: Drivethru PDF
Replies: 5
Views: 720

Re: Drivethru PDF

Thanks a lot for fixing that, Matt. I've downloaded the new pdf, and it looks good!
by Tupper
Mon Feb 12, 2018 1:51 am
Forum: Traveller
Topic: Radiation damage on a large ship.
Replies: 5
Views: 462

Radiation damage on a large ship.

According to High Guard, large ships' crews suffer a degradation in performance for every 10% of their hull points they lose to radiation weapons (if unshielded). This is quite tidy for handling large crews abstractly. The question here is: how would you handle radiation damage to an individual crew...
by Tupper
Mon Feb 12, 2018 1:47 am
Forum: Traveller
Topic: Drivethru PDF
Replies: 5
Views: 720

Drivethru PDF

Looking at the pdf in my DrivethruRPG library, I'm not sure it's the latest version. Notably, the damage for the autocannon listed in the vehicle section seems to be too low (1D) and the starships are missing their hull points. Neither of these problems seem to be present in my hardcopy of the book....