Search found 6 matches

by Dagorlad
Sun Oct 08, 2017 12:05 pm
Forum: Traveller
Topic: How close are orbital starports?
Replies: 81
Views: 6920

Re: How close are orbital starports?

In my setting, many systems amongst the more populous regions have multiple freight hubs orbiting the star just outside the 100d jump horizon - anywhere between 3 and 6 of them, depending on the volume of trade and the distance to the inner worlds. The idea is that interstellar freighters would jump...
by Dagorlad
Wed Sep 20, 2017 12:28 pm
Forum: Traveller
Topic: Planetary images
Replies: 3
Views: 681

Planetary images

I've been having fun in Photoshop to build up a catalog of planetary images for my campaign. It's set in the Crucis Margin sector, in and around a system called Guerzim (Bright Heavens Sub-Sector 1626). Taking a lead from the old Judges Guild (non-canon) publications my friend and I are building a s...
by Dagorlad
Wed Sep 20, 2017 11:44 am
Forum: Traveller
Topic: Artificial gravity and acceleration
Replies: 16
Views: 1612

Re: Artificial gravity and acceleration

The jury is still out on this for me. According to the rule book, the transit time for 1 AU (the distance from the sun to the earth - approximately 150 million km) is 27.6 hours at 6g. Using high school physics (a = (v2 - v1) / t), I did the sums. Assuming a standing start, after 27.5 hours at 6g, a...
by Dagorlad
Mon Sep 18, 2017 1:47 pm
Forum: Traveller
Topic: Artificial gravity and acceleration
Replies: 16
Views: 1612

Re: Artificial gravity and acceleration

Interesting replies, thanks everyone. I agree that the actual mechanics of space ship movement don't make for especially interesting game play - it's all about story-telling after all. So I'll declare to my players that the artificial gravity generators also include inertial compensators, thereby en...
by Dagorlad
Mon Sep 18, 2017 10:23 am
Forum: Traveller
Topic: How do you handle time travel?
Replies: 9
Views: 1167

Re: How do you handle time travel?

Time travel assumes that someone's memories are unaffected by the change - so they knew the past-that-was and can now see a present-that-is and can tell the difference. My view of time travel is that everyone affected by a change in the past either no longer exists in the future-that-will-be or has ...
by Dagorlad
Mon Sep 18, 2017 10:03 am
Forum: Traveller
Topic: Artificial gravity and acceleration
Replies: 16
Views: 1612

Artificial gravity and acceleration

Hi everyone, this is my first post here. Hopefully it's not too contentious. I bought the original boxed-set of Traveller way back in the late 1970s but never played it (sad face). I've just recently rediscovered the game and have bought the new hardback edition and am loving the faithful adherence ...