Search found 94 matches

by BigDogsRunning
Mon May 07, 2018 11:16 pm
Forum: Traveller
Topic: Substituting fixed wormholes for the Jump Drive
Replies: 23
Views: 572

Re: Substituting fixed wormholes for the Jump Drive

fixed wormholes would change the shape of the economy as well. If you can quickly travel through several systems to reach the one you want, you don't have to stop at each one. You're going to have fewer populated systems, and very few with unexplainably large populations on less inhospitable worlds....
by BigDogsRunning
Mon May 07, 2018 11:11 pm
Forum: Traveller
Topic: Armor Effectiveness
Replies: 18
Views: 650

Re: Armor Effectiveness

This was bothering my group as well so we’ve been trying scaling the damage, kind of like Personal vs Vehicle vs Ship scale. We have Small craft and ACS/Civilian scale (up to 2000 dtons) BCS/Organization scale (2001-5000 dtons) Capital scale (5001+ dtons) Each class hits at 50% less cumulative dama...
by BigDogsRunning
Mon May 07, 2018 11:06 pm
Forum: Traveller
Topic: Armor Effectiveness
Replies: 18
Views: 650

Re: Armor Effectiveness

Free traders, like super tankers, would only have the bare minimum hull strength to do their job, and to have a safety factor buit into them. That's how all civilian ships have been constructed since the start of time. And merchants operate on the principle of spending just enough money for the des...
by BigDogsRunning
Sat May 05, 2018 7:50 am
Forum: Traveller
Topic: [GK Games] Anderson & Felix Optional Components Guide
Replies: 8
Views: 600

Re: [GK Games] Anderson & Felix Optional Components Guide

Just picked up the Bundle of Holding, and I'm heading over to DriveThruRpg.com to pick up pretty much everything else in the Clement line. Looks great guys. Nice job.
by BigDogsRunning
Sat May 05, 2018 3:24 am
Forum: Traveller
Topic: Armor Effectiveness
Replies: 18
Views: 650

Re: Armor Effectiveness

Armour isn't hull, its an added layer. Also need to take into account that ship scale only takes 1/10th damage from personal scale weapons. So your 4d6 pistol would only do up to 2 points at ship scale. I was under the impression that Armor isn't just an added layer. Canon points to things like rei...
by BigDogsRunning
Sat May 05, 2018 1:00 am
Forum: Traveller
Topic: Armor Effectiveness
Replies: 18
Views: 650

Armor Effectiveness

There seems to be a disconnect between armor values for different sizes of ships. You can have a TL15 fighter with 15 armor, and a TL15 capital ship with 15 armor, both are at the limit, and both provide exactly the same protection, and that seems ridiculous. A Capital ship, or a Mega-Freighter, sho...
by BigDogsRunning
Sat May 05, 2018 12:55 am
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 46
Views: 2205

Re: Missiles auto-loader?

To my understanding a single suite of sensors is enough to fill all sensor stations and operators. I.e. even if you have 50 operators, each with a station, they can perform sensor checks. edit: although not specifically noted, I rule that a single lock/break lock action can be done by a ship agains...
by BigDogsRunning
Mon Apr 30, 2018 11:43 pm
Forum: Traveller
Topic: Iconic adventure ship remakes
Replies: 15
Views: 659

Re: Iconic adventure ship remakes

Seems like pods for scout ships would be stored at scout bases, or they would have long-term leases for storage wherever they needed them. Wouldn't need to be stored at the starport.
by BigDogsRunning
Mon Apr 30, 2018 11:34 pm
Forum: Traveller
Topic: Single operator ship
Replies: 11
Views: 613

Re: Single operator ship

By RAW a single operator in a Scout would have to choose from being on the bridge or in the turret firing weapons. Except that hasn't it been defined multiple times that you don't have to be "in" the turret. Also, isn't that what holographic controls are for? Core Book pg.178 While multiple crew po...
by BigDogsRunning
Mon Apr 30, 2018 11:20 pm
Forum: Traveller
Topic: Missiles auto-loader?
Replies: 46
Views: 2205

Re: Missiles auto-loader?

Has there ever been discussion on whether each turret has its own active sensors, for painting and targeting? If not, why don't larger vessels require multiple sets of sensors, as opposed to merely multiple sensor stations for people?
by BigDogsRunning
Mon Apr 30, 2018 8:48 pm
Forum: Traveller
Topic: Single operator ship
Replies: 11
Views: 613

Single operator ship

This may be listed somewhere. I think I've seen it, but can't find it now. If you know where this stuff is listed, in what book, it would answer the question if you could just post that. What can a single skilled operator do on-board a non-cockpit equipped ship, a Scout ship, for instance? If combat...
by BigDogsRunning
Mon Apr 30, 2018 8:30 pm
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1648

Re: Flexible Far Traders?

And with external fuel and/or cargo... J-2 with drop tank (retained): https://i.imgur.com/qL0UMbx.png And of course if we add external cargo profitability improves considerably: J-2 with 100 Dt external: https://i.imgur.com/WnTYlTa.png J-1 with 400 Dt external: https://i.imgur.com/7Z4WwCR.png Great...
by BigDogsRunning
Sun Apr 29, 2018 8:37 pm
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1648

Re: Flexible Far Traders?

Water, wine and beer flavour is enhanced with human waste products. And anti-freeze. Not so sure about petrochemicals and liquid hydrogen. I would imagine turning it back to a cargo hold would require strong cleanser. Why? Hydrogen is exceptionally volatile, and the best starship fuel is exceedingl...
by BigDogsRunning
Fri Apr 27, 2018 4:17 am
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1648

Re: Flexible Far Traders?

Only if you empty the bladder very slowly. If you want to transport 100 - 1000 m³/s (to empty the tanks of a starship in a few minutes) there will be extremely large pipes or extremely high pressures involved. The problem is that our starships don't really have the space for extremely large pipes e...
by BigDogsRunning
Thu Apr 26, 2018 10:14 pm
Forum: Traveller
Topic: Jump Technology
Replies: 6
Views: 444

Re: Jump Technology

Condottiere wrote:
Thu Apr 26, 2018 10:07 pm
Using Mongosian High Guard, a lower factored subsidiary drive can be cheaper, smaller or more efficient, less of an impact on either available volume or budge.
That would do it for a backup Jump for combat ship all right. :)

It would require 1.75% of ships volume for a Jump-1.
by BigDogsRunning
Thu Apr 26, 2018 9:48 pm
Forum: Traveller
Topic: Jump Technology
Replies: 6
Views: 444

Re: Jump Technology

As I recall, there are three methods to retain the coherence of the invasive universe within the hull, one of which answers the question what happens when the grid is discontinuous. It would be gun to have options with various advantages and disadvantages, even have them simultaneously installed, l...
by BigDogsRunning
Thu Apr 26, 2018 9:21 pm
Forum: Traveller
Topic: Jump Technology
Replies: 6
Views: 444

Re: Jump Technology

Jump Bubble is cheaper, but has a slightly higher chance of misjump, see e.g. T5 p355. Jump grid reduces armour, but can jump closer to the world (p291). T5 does not use hydrogen to "blow up the jump bubble", that is unique to MgT. In T5 the jump fuel is consumed by the power plant to produce energ...
by BigDogsRunning
Thu Apr 26, 2018 9:03 pm
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1648

Re: Flexible Far Traders?

The two knowns are that you can't use the fuel in a bladder for the immediate jump , and that transferring it to the main fuel tank would cause instability to the point of a misjump, since the volume changes while in hyperspace. Condottiere makes the key point: bladders are just for fuel transfer i...
by BigDogsRunning
Thu Apr 26, 2018 7:02 am
Forum: Traveller
Topic: Jump Technology
Replies: 6
Views: 444

Jump Technology

After perusal of Jump Drives in T5, it looks like Marc Miller is happy with both Jump Bubbles, and Jump Grids. Jump Bubbles: Doesn't require additional mechanisms. Ideal for dispersed, or open structure ships (T5 refers to cluster and braced cluster hulls). Makes a big-assed jump-bubble around the s...
by BigDogsRunning
Thu Apr 26, 2018 12:49 am
Forum: Traveller
Topic: Flexible Far Traders?
Replies: 38
Views: 1648

Re: Flexible Far Traders?

I'm not the only one who considered the blood eagle. However, there are two unknowns, the effect of acceleration, and the effect of corrosion in a jump bubble. The two knowns are that you can't use the fuel in a bladder for the immediate jump, and that transferring it to the main fuel tank would ca...