Search found 117 matches

by BigDogsRunning
Thu Aug 16, 2018 9:08 pm
Forum: Traveller
Topic: game-master assistant software
Replies: 10
Views: 248

Re: game-master assistant software

NPC Name Generation/Tracking
Timeline
Ship economics
Trade Tools
Handle multiple campaigns
Structured notes for settings, background info
Flag info for GM/Players.
by BigDogsRunning
Thu Aug 09, 2018 3:18 am
Forum: Traveller
Topic: Anyonw know of 1
Replies: 5
Views: 195

Re: Anyonw know of 1

Not anyone I would want to talk to ever again.
by BigDogsRunning
Mon Aug 06, 2018 4:40 am
Forum: Traveller
Topic: Tell me what you want.
Replies: 25
Views: 575

Re: Tell me what you want.

Out beyond the Solomani Rim would be great.

It looks like someone started working on the Amderstun Sector, and then just stopped. There is a lot of great potential there.
by BigDogsRunning
Thu Aug 02, 2018 5:17 am
Forum: Traveller
Topic: Behind the Claw editorial suggestion
Replies: 10
Views: 422

Re: Behind the Claw editorial suggestion

I've been working on stuff for Beyond the Rim, Rimward of Solomani Space. I started in Warzone Defence, Rimward of a dangerous to salvage subsector Warzone, and Rimward from there. Other aliens, stuff going on. Spinward, through the Human Client states and past Zhodani space, would also be very inte...
by BigDogsRunning
Wed Aug 01, 2018 5:21 am
Forum: Traveller
Topic: Traveller Discord Community!
Replies: 8
Views: 5220

Re: Traveller Discord Community!

We're up to 354 members now! :D
by BigDogsRunning
Sun Jul 22, 2018 7:49 am
Forum: Traveller
Topic: How do you generate child characters?
Replies: 25
Views: 661

Re: How do you generate child characters?

Freelance Traveller has a number of articles that address this very topic in the "Doing it my way" section.
https://www.freelancetraveller.com/feat ... index.html
by BigDogsRunning
Fri Jul 20, 2018 1:19 am
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 65
Views: 1361

Re: Brainstorming a Ringworld adventure

Seems like a society advanced enough to build a ringworld, if they walled off different sections, could implement differing gravity/filter sunlight for different environments as well. There is enough space that they could simply create an environment for every world or moon, within a few thousand li...
by BigDogsRunning
Tue Jul 17, 2018 11:10 pm
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 65
Views: 1361

Re: Brainstorming a Ringworld adventure

Depending on how old you want it to be (perhaps it was created by a pre-Ancients species) any amount of materials or technologies could be found to have accreted here. Maybe it was built 100 million years ago, and cannibalized a secondary, or two. Maybe it was built from another solar system that wa...
by BigDogsRunning
Fri Jul 13, 2018 10:14 pm
Forum: Traveller
Topic: Brainstorming a Ringworld adventure
Replies: 65
Views: 1361

Re: Brainstorming a Ringworld adventure

There are a few ringworlds in the Traveller universe. The one that I know of that is documented in canon is Leeitakot or Leenitakot, Hinterworlds 1432. There's also a sphereworld, Sphere, Nooq 3201. Both are Lorenverse canon, mentioned in GURPS Traveller Alien Races 3 . There are probably also some...
by BigDogsRunning
Fri Jul 13, 2018 10:00 pm
Forum: Traveller
Topic: Traveller Companion
Replies: 13
Views: 1086

Re: Traveller Companion

So, Martin. Are you raising, or training a replacement? :D
by BigDogsRunning
Sun Jul 01, 2018 1:49 am
Forum: Traveller
Topic: When is a starport not
Replies: 44
Views: 1223

Re: When is a starport not

This seems quite reasonable. Does the Starport rating refer to what facilities are present on a world, or simply what is available to ships that stop by? The system might well have shipyards capable of producing lots of ships, but not have facilities for visiting ships, or repair/construction for an...
by BigDogsRunning
Sun Jul 01, 2018 1:45 am
Forum: Traveller
Topic: The passage of time in low berths
Replies: 17
Views: 616

Re: The passage of time in low berths

Depends on whether starport facilities normally keep MCr10 nuclear dampers on hand for passengers who will intentionally expose themselves to radiation sources that can regularly defeat the integral shielding which will block 500 rads. "The Multilateral Medical Operations Panel (MMOP) monitors and ...
by BigDogsRunning
Sat Jun 30, 2018 10:52 pm
Forum: Traveller
Topic: The passage of time in low berths
Replies: 17
Views: 616

Re: The passage of time in low berths

Couldn't they make use of Nuclear Damper technologies to pre-decay any trace isotopes in the body as part of the prep for long-term storage? Throw a little pre-swept lead shielding, or magnetic shielding to protect against external radiation sources, and it seems like you'd be good. Seems like it mi...
by BigDogsRunning
Thu Jun 28, 2018 3:36 am
Forum: Traveller
Topic: Traveller Companion
Replies: 13
Views: 1086

Re: Traveller Companion

Thanks for the response. :D

Just frustrated at all of these ancillary projects that keep pushing back a Core product. I'm sure they're really neat.
by BigDogsRunning
Wed Jun 27, 2018 8:32 pm
Forum: Traveller
Topic: Traveller Companion
Replies: 13
Views: 1086

Traveller Companion

Hi Mongoose! Has the Traveller Companion been pushed back again? I could have sworn that it was announced with an August release date, and now it isn't even on the roadmap. Since this is one of the books that is regularly referenced in the Core book, isn't it time to maybe put this one back on track...
by BigDogsRunning
Sat Jun 23, 2018 5:33 pm
Forum: Traveller
Topic: Question About Quartering
Replies: 19
Views: 1375

Re: Question About Quartering

You don't have to make up a penalty for him. Staying onboard wouldn't reduce his END, but it might reduce his SOC, if he's not maintaining the lifestyle that his Social Standing calls for. :) Start penalizing his SOC, as he grows more used to the rough life board ship. Page 92 of the MgT 2e Core boo...
by BigDogsRunning
Wed Jun 20, 2018 4:30 am
Forum: Traveller
Topic: Pirates of Drinax: Fencing ships
Replies: 7
Views: 2150

Re: Pirates of Drinax: Fencing ships

The players don't have to take the offered price, and the sellers don't either.
by BigDogsRunning
Sun Jun 17, 2018 2:18 am
Forum: Traveller
Topic: Hull design choices and some random suggestions.
Replies: 16
Views: 2848

Re: Hull design choices and some random suggestions.

Aesthetics would also be a component of ship design. Cultural aesthetics, regional, fashion, etc. Once you get past the requirement for pure functionality, aesthetics will start making a bigger difference. Fusion and Thrusters remove the requirement for pure functionality of shape, since you don't n...
by BigDogsRunning
Sun Jun 17, 2018 2:06 am
Forum: Traveller
Topic: Augmentations
Replies: 2
Views: 1559

Re: Augmentations

Given Medical Slow drug, physical recover time becomes trivial at higher tech levels. I would suggest that at higher TL's they've worked out ever more efficient ways to help your body acclimate to an augmentation. If you've already got something like a NeuralComm, or more so with a NeuralLink, adjus...
by BigDogsRunning
Sun Jun 17, 2018 1:58 am
Forum: Traveller
Topic: Players and their armor.
Replies: 70
Views: 9857

Re: Players and their armor.

How much does a planet cost? Some of the population figures for some of the planets are pretty low. So what if the PCs decide to set up base on a low population planet and start trying to develop it? If they are running a planet, they could get military gear when trying to build up a defense force....