Search found 4 matches

by Nixitur
Fri Aug 11, 2017 12:02 am
Forum: Paranoia
Topic: Rule Contradiction - Stacking of Injuries
Replies: 0
Views: 36

Rule Contradiction - Stacking of Injuries

There is a very clear contradiction in how physical injuries are supposed to be handled in the Players Handbook and the Mission Book. Here is what the Mission Book says about how injuries work: Once you're at a level, any lesser wound has no effect. So, if you're Injured and get Hurt by something, y...
by Nixitur
Thu Aug 10, 2017 10:52 pm
Forum: Paranoia
Topic: "Upgrade" introduction mission
Replies: 3
Views: 106

Re: "Upgrade" introduction mission

I really like this idea and might use it in my game. I'm a first-time GM and my group are seasoned RPG players, so I feel like they might be bored by such a heavily railroady, strictly co-op mission as the first one. And for what it's worth, it doesn't seem like the second mission is all that necess...
by Nixitur
Thu Aug 10, 2017 6:14 pm
Forum: Paranoia
Topic: How dangerous could the Debriefing even be?
Replies: 0
Views: 30

How dangerous could the Debriefing even be?

So, from what I've heard and from what the Gamemasters Handbook describes, the debriefing is when the Computer asks questions about what the characters did or didn't do and has stuff that they did or didn't do from all the beginning of the mission come back to bite them. But here's an issue with tha...
by Nixitur
Thu Aug 10, 2017 4:13 pm
Forum: Paranoia
Topic: What do Troubleshooter jumpsuits protect against?
Replies: 0
Views: 27

What do Troubleshooter jumpsuits protect against?

It's well-known that the armour issued to Troubleshooters (well, "armour") protects against lasers fired from lower-clearance blasters. However, do they protect against laser blasts from the same clearance as the armour? I ask this because this is what the Players Handbook says: Troubleshooter unifo...