Search found 7 matches

by Nixitur
Mon Sep 04, 2017 5:13 am
Forum: Paranoia
Topic: How dangerous could the Debriefing even be?
Replies: 5
Views: 376

Re: How dangerous could the Debriefing even be?

You want the "legally distinct" clause so that players don't overtly carry over grievances from that time their fellow Troubleshooter pressed the Down button on the lift as their Third Clone was walking on.... How does the "legally distinct" clause help against that? If clone A kills Nixitur-1, how...
by Nixitur
Sat Sep 02, 2017 5:04 pm
Forum: Paranoia
Topic: How dangerous could the Debriefing even be?
Replies: 5
Views: 376

Re: How dangerous could the Debriefing even be?

Failure to answer questions properly constitutes legally distinct acts of treason and/or sabotage. Ah, that's clever, I like that! I'm still leaning towards not even having the "legally distinct" clause because my players are seasoned RPG players and could catch on fairly quickly, especially since ...
by Nixitur
Fri Sep 01, 2017 12:59 am
Forum: Paranoia
Topic: "Upgrade" introduction mission
Replies: 6
Views: 346

Re: "Upgrade" introduction mission

I've just noticed that the Free Enterprise character doesn't have mission by their Secret Society. This is important because this needs to create conflict. I think one way to handle it is that they essentially "paid" for their purchase by signing up for the Free Enterprise Voluntary Testing Initiati...
by Nixitur
Fri Aug 11, 2017 12:02 am
Forum: Paranoia
Topic: Rule Contradiction - Stacking of Injuries
Replies: 2
Views: 255

Rule Contradiction - Stacking of Injuries

There is a very clear contradiction in how physical injuries are supposed to be handled in the Players Handbook and the Mission Book. Here is what the Mission Book says about how injuries work: Once you're at a level, any lesser wound has no effect. So, if you're Injured and get Hurt by something, y...
by Nixitur
Thu Aug 10, 2017 10:52 pm
Forum: Paranoia
Topic: "Upgrade" introduction mission
Replies: 6
Views: 346

Re: "Upgrade" introduction mission

I really like this idea and might use it in my game. I'm a first-time GM and my group are seasoned RPG players, so I feel like they might be bored by such a heavily railroady, strictly co-op mission as the first one. And for what it's worth, it doesn't seem like the second mission is all that necess...
by Nixitur
Thu Aug 10, 2017 6:14 pm
Forum: Paranoia
Topic: How dangerous could the Debriefing even be?
Replies: 5
Views: 376

How dangerous could the Debriefing even be?

So, from what I've heard and from what the Gamemasters Handbook describes, the debriefing is when the Computer asks questions about what the characters did or didn't do and has stuff that they did or didn't do from all the beginning of the mission come back to bite them. But here's an issue with tha...
by Nixitur
Thu Aug 10, 2017 4:13 pm
Forum: Paranoia
Topic: What do Troubleshooter jumpsuits protect against?
Replies: 1
Views: 172

What do Troubleshooter jumpsuits protect against?

It's well-known that the armour issued to Troubleshooters (well, "armour") protects against lasers fired from lower-clearance blasters. However, do they protect against laser blasts from the same clearance as the armour? I ask this because this is what the Players Handbook says: Troubleshooter unifo...