Search found 305 matches

by Linwood
Tue Jan 15, 2019 1:37 am
Forum: Traveller
Topic: Adventures In the Perseus Cluster
Replies: 3
Views: 80

Adventures In the Perseus Cluster

I stumbled across an article on the Perseus Cluster - a collection of thousands of galaxies surrounding a black hole, with the space between stars filled with interstellar gases heated to millions of deg C. It got me thinking - how would that influence life? Could life even exist in an environment w...
by Linwood
Fri Jan 11, 2019 11:35 am
Forum: Traveller
Topic: Rat Trap
Replies: 7
Views: 270

Re: Rat Trap

So there have been deliveries of poisoned vodka on a continuing basis? If deliberate, it’s hard to imagine why the murderer would stick to the same approach after it failed. You’ll have to think through that carefully. Other possibilities - the vodka was meant as harassment or intimidation (the send...
by Linwood
Fri Jan 11, 2019 2:35 am
Forum: Traveller
Topic: Traveller Companion: Test Driving the Background and Career Packages
Replies: 14
Views: 551

Re: Traveller Companion: Test Driving the Background and Career Packages

A question for those who’ve been experimenting with the new chargen backgrounds - have you been rolling for an event? I’ve been with using the University table for Merchant Academy and Life Events for the others, but I’m not convinced it’s the right thing to do.
by Linwood
Sat Jan 05, 2019 12:55 am
Forum: Traveller
Topic: Repairs, Maintenance, and Construction
Replies: 80
Views: 1988

Re: Repairs, Maintenance, and Construction

Another factor in this is population. It’s easy to justify a high-tech Pop 0 or 1 (maybe even Pop 2) world, even though their ability to manufacture high-tech products may be very limited (or not, depending on your view of 3D printing). At higher Pop levels the question of what can be made locally v...
by Linwood
Fri Jan 04, 2019 11:28 am
Forum: Traveller
Topic: SITREP MJD
Replies: 37
Views: 4032

Re: SITREP MJD

You could simply give the Reserve ship a Bane on certain actions (maybe all) to represent missing crew.

Or - if the ship is running Virtual Crew, the penalties would come in with damage control activities.
by Linwood
Fri Jan 04, 2019 12:59 am
Forum: Traveller
Topic: A child of nobility lost her yacht in a mishap
Replies: 1
Views: 130

Re: A child of nobility lost her yacht in a mishap

Ummm - will the caviar have gone bad by now? :D
by Linwood
Sat Dec 29, 2018 11:32 am
Forum: Traveller
Topic: Megafreighters
Replies: 115
Views: 4103

Re: Megafreighters

I see you’re also using demountable tanks for fuel. So on a Jump-1 only route you’d gain another 20kdton.
by Linwood
Fri Dec 28, 2018 1:27 am
Forum: Traveller
Topic: Putting a self sufficient fighting force in a strange land
Replies: 62
Views: 2151

Re: Putting a self sufficient fighting force in a strange land

I could see a few desperate potential employers trying a “come to our world and you’ll have a job.” In terms of combat effectiveness it wouldn’t be much better than an armed rabble, but for low-end security work (like mall cops, or keeping low-tech serfs or slaves in line) someone might see it as be...
by Linwood
Thu Dec 27, 2018 7:55 pm
Forum: Traveller
Topic: Putting a self sufficient fighting force in a strange land
Replies: 62
Views: 2151

Re: Putting a self sufficient fighting force in a strange land

Makes sense. Hard to picture a mercenary force being economical at larger sizes, unless it's renting its forces out piecemeal.
by Linwood
Thu Dec 27, 2018 7:50 pm
Forum: Traveller
Topic: Psion Groups
Replies: 3
Views: 341

Re: Psion Groups

I think most of us using psions in our campaigns are sticking closer to canon - which you should be able to find on Travellerwiki. The Imperium is officially anti-psion but there may be variations system to system on how well the prohibitions are enforced. And officially the Imperium does not employ...
by Linwood
Thu Dec 27, 2018 7:43 pm
Forum: Traveller
Topic: High Guard Rules Q: Missiles & Critical Hits on Large Ships
Replies: 6
Views: 372

Re: High Guard Rules Q: Missiles & Critical Hits on Large Ships

Rule might be better considered based on the damage dice of the weapon rather than its launching mechanism. The Traveller Companion (p. 104) has an optional rule like that for handling vehicle damage from "anti-personnel" weapons. If such a weapon doesn't do four or more dice damage it can only do ...
by Linwood
Thu Dec 27, 2018 7:30 pm
Forum: Traveller
Topic: Not smuggling - declaring banned items when entering high law level
Replies: 54
Views: 1526

Re: Not smuggling - declaring banned items when entering high law level

Old School wrote:
Thu Dec 27, 2018 4:45 pm
Wow, this one went off the rails, didn’t it? I’d suggest one of you volunteer to run a play by email traveller campaign to put your passion for the game to better use.
I second that motion. Interesting discussion, but it feels like it belongs in another thread....
by Linwood
Mon Dec 24, 2018 12:17 am
Forum: Traveller
Topic: Computer Software for Astrogation
Replies: 18
Views: 846

Re: Computer Software for Astrogation

Hey, I remember those! I had to clean up the chads from the punch.... :)
by Linwood
Mon Dec 24, 2018 12:15 am
Forum: Traveller
Topic: Putting a self sufficient fighting force in a strange land
Replies: 62
Views: 2151

Re: Putting a self sufficient fighting force in a strange land

Stealth systems might help make smuggling work in those cases. A bit of bribery to open a window in the sensor coverage might work too. But more often I’d expect smuggling to occur through misdirection or other devious means. An organized ring might arrange to have the goods loaded in drop capsules ...
by Linwood
Sun Dec 23, 2018 11:49 pm
Forum: Traveller
Topic: Not smuggling - declaring banned items when entering high law level
Replies: 54
Views: 1526

Re: Not smuggling - declaring banned items when entering high law level

So - “safe passage” corridors thru 100D space to and from the starport. Kind of like the Berlin Airlift travel corridors back in the day?
by Linwood
Sun Dec 23, 2018 11:43 pm
Forum: Traveller
Topic: Why does a command bridge need a 5k dton ship?
Replies: 11
Views: 453

Re: Why does a command bridge need a 5k dton ship?

Any thoughts as to what sort of penalties might result from trying to coordinate a squadron - or worse yet, a fleet - from a ship without a flag bridge or something similar?
by Linwood
Sun Dec 23, 2018 2:44 pm
Forum: Traveller
Topic: Setting up a skimming operation in a system
Replies: 49
Views: 1419

Re: Setting up a skimming operation in a system

I’m about to throw a similar situation at my players. They’ve allied themselves with a low-tech main world (outside Imperial space) but soon discover there is an entire second economy in the outer planets (controlled by the former main world rulers) which they knew nothing about. The main world desp...
by Linwood
Sun Dec 23, 2018 2:26 pm
Forum: Traveller
Topic: Not smuggling - declaring banned items when entering high law level
Replies: 54
Views: 1526

Re: Not smuggling - declaring banned items when entering high law level

I generally run with the idea that Imperial starports are outside local jurisdictions - but being a good neighbor is good business. So cargos considered illegal by the planet can generally pass thru the port so long as they are bound elsewhere, but the starport authority wouldn’t consider the manife...
by Linwood
Sat Dec 22, 2018 2:34 pm
Forum: Traveller
Topic: More Free Trader
Replies: 40
Views: 5309

Re: More Free Trader

Owner-operators often like to dress their rigs up right and proper. Point of pride - and powerful advertising!
by Linwood
Sat Dec 22, 2018 2:30 pm
Forum: Traveller
Topic: Putting a self sufficient fighting force in a strange land
Replies: 62
Views: 2151

Re: Putting a self sufficient fighting force in a strange land

Blockade runners = opportunities for Traveller adventures! :)