Search found 245 matches

by Linwood
Wed Oct 17, 2018 12:31 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 25
Views: 409

Re: Gazelle Class Close Escort

I’m picturing this as a proposed successor to the original Gazelle design, intended for better survivability in high-threat environments. Maybe a small production run before the bean counters shut the project down for cost reasons, or maybe just a few prototypes put into service for trials while the...
by Linwood
Tue Oct 16, 2018 10:35 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 25
Views: 409

Re: Gazelle Class Close Escort

Wow - that makes a Gazelle kind of scary! Thanks AnotherDilbert!!!
by Linwood
Mon Oct 15, 2018 1:03 am
Forum: Traveller
Topic: Gazelle Class Close Escort
Replies: 25
Views: 409

Re: Gazelle Class Close Escort

How much armor could be added while keeping its performance the same?
by Linwood
Sun Oct 14, 2018 12:41 pm
Forum: Traveller
Topic: High Guard Fleet Combat
Replies: 2
Views: 95

Re: High Guard Fleet Combat

I’m also interested in this. My campaign has a large fleet battle coming up in a couple of sessions...
by Linwood
Fri Oct 12, 2018 11:34 pm
Forum: Traveller
Topic: Liquefication
Replies: 18
Views: 910

Re: Liquefication

“Hey Merl - we got an offer for that grain shipment sitting in Silo 12 but we’re fresh out of grain container modules. What do we do?” “Darn, we need that silo emptied so we can repair the roof for the upcoming harvest on the AgroSpec farms next week. Who wants to buy?” “A free trader crew. Newbies ...
by Linwood
Mon Oct 08, 2018 11:18 pm
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 21
Views: 739

Re: Traveller as a Spaceship Modeling Hobby

Some of this could be worked into the ship design rules. Officer quarters could be designed with more space. A set volume per crew member / passenger could be required for consumables. Volumes for other services could be added. I think this would be a far more important discussion for ships that may...
by Linwood
Sat Oct 06, 2018 11:37 pm
Forum: Traveller
Topic: Liquefication
Replies: 18
Views: 910

Re: Liquefication

There’s also metallurgical coal - a useful commodity for mid-tech industrial worlds.
by Linwood
Sat Oct 06, 2018 2:42 pm
Forum: Traveller
Topic: Liquefication
Replies: 18
Views: 910

Re: Liquefication

Epicenter - that’s where my thoughts were running, only you did a much better job of detailing them!!! I think there would be some shipments of bulk powders and pelletized raw materials to mid-tech worlds as feedstock for industrial processes. Maybe powdered foodstuffs or ingredients like flour and ...
by Linwood
Fri Oct 05, 2018 10:18 am
Forum: Traveller
Topic: Creating "new" characters
Replies: 17
Views: 507

Re: Creating "new" characters

I use the 3D and drop one method too. It works fine as long as you scale the challenges - and the rewards - accordingly. And I just saw one of those above average characters very nearly get one-shotted by a TL 3 would-be terrorist with a war pick, so i’m not convinced it makes the characters too tou...
by Linwood
Tue Oct 02, 2018 10:42 am
Forum: Traveller
Topic: Forgery in Mongoose Traveller
Replies: 6
Views: 297

Re: Forgery in Mongoose Traveller

Probably the needed skill changes with the type of forgery and in some cases it may be an extended check. For documentation Admin would be a good fit. Art would come in to mimic the physical appearance. Electronics (computer) would cover faking electronic records and data or embedded RFID verificati...
by Linwood
Mon Oct 01, 2018 10:50 am
Forum: Traveller
Topic: Can You Buy Imperial Citizenship?
Replies: 6
Views: 261

Re: Can You Buy Imperial Citizenship?

I think that answers my question. Thanks, all!
by Linwood
Sun Sep 30, 2018 6:59 pm
Forum: Traveller
Topic: Can You Buy Imperial Citizenship?
Replies: 6
Views: 261

Can You Buy Imperial Citizenship?

This thought started with a recent article about CRBI (citizenship and residency by investment). My thoughts are running along the lines of whether the Imperium would allow citizenship to someone from outside its borders who made a substantial investment. Also - if a member world offered that sort o...
by Linwood
Sun Sep 30, 2018 4:47 am
Forum: Traveller
Topic: Traveller as a Spaceship Modeling Hobby
Replies: 21
Views: 739

Re: Traveller as a Spaceship Modeling Hobby

I’ve used existing deck plans as players explore a ship but I haven’t been creating my own. If I had a tool that made it easy to do I might but mostly my group hasn’t really needed them.
by Linwood
Sat Sep 29, 2018 11:39 pm
Forum: Traveller
Topic: Liquefication
Replies: 18
Views: 910

Re: Liquefication

So - maybe a Pilot check to compensate accordingly. Difficulty of the check perhaps dependent on when the crew notices the issue or on other external factors - landing under fire or during a severe storm, for example. But once compensated it may be fine. Effects leading to a volume expansion (again ...
by Linwood
Sat Sep 29, 2018 11:14 pm
Forum: Traveller
Topic: Expert Programs: SOC-based skills?
Replies: 5
Views: 231

Re: Expert Programs: SOC-based skills?

I’d limit the expert program to questions involving knowledge - what’s the correct etiquette? Is that person on the other side of the lounge a member of the Imperial peerage or a jumped-up frontier noble? What’s the extent of Baron Such-and-Nonesuch’s ancestral fife? That would make sense to me.
by Linwood
Sat Sep 29, 2018 11:01 pm
Forum: Traveller
Topic: The players' covenant
Replies: 14
Views: 577

Re: The players' covenant

That rule about an additional skill level associated with a connection between two characters can help a lot with this. It convinced my players to put some thought into how they knew each other and what experiences they shared.

I really like NOLATraveller’s approach to this!
by Linwood
Sat Sep 29, 2018 10:52 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 225
Views: 39160

Re: Ship's Locker: Out of the Closet

Talk about unintended consequences....
by Linwood
Fri Sep 28, 2018 12:10 am
Forum: Traveller
Topic: Dogfights: Fighters vs. Bigger ships
Replies: 25
Views: 875

Re: Dogfights: Fighters vs. Bigger ships

On the -6 DM for a larger ship to hit a fighter - I think i’d allow point-defense systems to engage fighters with no to-hit penalty.
by Linwood
Sun Sep 23, 2018 7:00 pm
Forum: Traveller
Topic: Liquefication
Replies: 18
Views: 910

Liquefication

Just came across this - and it got me thinking: http://www.bbc.com/future/story/20180905-the-cargo-ships-that-liquefy Would this phenomenon be a hazard for bulk cargo haulers in the Traveller universe? If so, what effect might it have on the ship? My thoughts are running towards handling penalties i...
by Linwood
Sun Sep 23, 2018 6:46 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 36
Views: 2568

Re: Sensors Vs Superior Stealth

Condottiere wrote:
Sat Sep 22, 2018 4:33 am
Image

Don't do that.

Specify the exact acceleration, even in fractions.
:D