Search found 135 matches

by Linwood
Sun May 13, 2018 4:02 am
Forum: Traveller
Topic: Non-lethal weapons
Replies: 14
Views: 392

Re: Non-lethal weapons

I’ve played around with creating a couple of variant stun weapons, including a very small and discreet personal stunner with reduced damage and limited charges. I’ve also created some light personal armor with stun (not energy) protection that might be legal on medium to high-law worlds. But to the ...
by Linwood
Sun May 13, 2018 3:53 am
Forum: Traveller
Topic: Questions on starship hull points
Replies: 16
Views: 327

Re: Questions on starship hull points

Maybe but.... Unless the power plant and jump drive were both functional I don’t think they’d have a realistic chance. But even if those systems were nonfunctional they’d likely be able to accelerate their own tech progress. But even if they could get both of those systems running they’d still have ...
by Linwood
Sun May 13, 2018 3:40 am
Forum: Traveller
Topic: The Great Rift
Replies: 21
Views: 1506

Re: The Great Rift

And again still waiting.....
by Linwood
Wed May 02, 2018 11:32 am
Forum: Traveller
Topic: Solo Traveller - What do You Want?
Replies: 62
Views: 11498

Re: Solo Traveller - What do You Want?

I have mixed feelings about this, mostly because I don’t generally find solo play very engaging. But if the adventures bring in settings or other resources I can mine for my campaign I’d find value in it. One suggestion - you may want to make at least one solo adventure an “intro to Traveller” modul...
by Linwood
Mon Apr 30, 2018 10:09 am
Forum: Traveller
Topic: Sub-Command Centres
Replies: 10
Views: 444

Re: Sub-Command Centres

Given the impact that sub-command centers have on starship combat, are there logical reasons why a given navy might not use them?
by Linwood
Mon Apr 30, 2018 10:05 am
Forum: Traveller
Topic: The Great Rift
Replies: 21
Views: 1506

Re: The Great Rift

Still waiting for mine too....
by Linwood
Fri Apr 27, 2018 12:44 am
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 198
Views: 17930

Re: Ship's Locker: Out of the Closet

Perhaps a popular survival accessory?

https://www.hydralight.com/HYDRALIGHT/8 ... otsid=9747

Just add water....
by Linwood
Mon Apr 23, 2018 11:41 am
Forum: Traveller
Topic: What is the deal of decoy missiles?
Replies: 15
Views: 657

Re: What is the deal of decoy missiles?

Decoy missiles might be more useful if instead of simply adding a DM-2 each decoy increased the apparent size of the salvo by 2. The PD would then be split between more targets (perhaps targeting decoys first) and thus more of the more powerful missiles would get through. I would look at tech level ...
by Linwood
Sat Apr 07, 2018 3:00 pm
Forum: Traveller
Topic: Arguments for & against point-buy chargen
Replies: 42
Views: 2172

Re: Arguments for & against point-buy chargen

I’ve essentially built a campaign around Profession (orbital construction). The players knew that going in and created appropriate characters. It’s worked out very well so far....
by Linwood
Sat Apr 07, 2018 2:52 pm
Forum: Traveller
Topic: TAS Membership: High Passage
Replies: 10
Views: 465

Re: TAS Membership: High Passage

You could always rule that captains on longer jumps may prefer to sell passage to cash-paying passengers because they earn less from a TAS High Psg ticket than the true market value. Maybe it’s like credit cards - the store accepts a payment reduction (2%?) to draw in customers with credit cards. I’...
by Linwood
Sun Apr 01, 2018 3:23 am
Forum: Traveller
Topic: PCs as instructors
Replies: 11
Views: 437

Re: PCs as instructors

More of a “feels right” sort of thing, and maybe not a necessary limitation. I wanted to bound the group’s ability to self-teach its characters. But simply requiring the instructor spends as much time as the students on the training may have the same effect.
by Linwood
Sun Apr 01, 2018 3:01 am
Forum: Traveller
Topic: Thinking of getting rid of Astrogation, Medic...and ship computers in general
Replies: 36
Views: 1212

Re: Thinking of getting rid of Astrogation, Medic...and ship computers in general

Another possibility is that at least some organizations may deliberately limit or restrict the spread of tech like 3D printing or AI in order to foster a continuing dependency.

Do not discount the potential influence of cultural or religious traditions on issues like population control either.
by Linwood
Sun Apr 01, 2018 2:15 am
Forum: Traveller
Topic: Dichotomy of maintenance
Replies: 40
Views: 1295

Re: Dichotomy of maintenance

Since IRL I work as an engineer in the transportation industry maintenance rules have always made sense to me. All filters eventually clog over time. All coolants and lubricants eventually break down. Batteries degrade every time they heat up - and they heat up every time current flows in or out. El...
by Linwood
Thu Mar 29, 2018 1:05 am
Forum: Traveller
Topic: Arguments for & against point-buy chargen
Replies: 42
Views: 2172

Re: Arguments for & against point-buy chargen

I allow my players to roll the die for a skill and then decide which table to use. Gives them a bit more freedom to direct their character’s growth but still keeps some randomness in the process. Seems to work pretty well.
by Linwood
Thu Mar 29, 2018 12:59 am
Forum: Traveller
Topic: Effect and Blast weapons?
Replies: 9
Views: 256

Re: Effect and Blast weapons?

I think I’d allow the effect to modify damage indirectly. For example it could reduce the level of available cover. Or if the player was targeting a specific object or area a 6+ effect might do the equivalent of a critical hit.
by Linwood
Sun Mar 25, 2018 4:20 am
Forum: Traveller
Topic: PCs as instructors
Replies: 11
Views: 437

Re: PCs as instructors

I.m allowing this but I require the instructor to have the appropriate skill at two levels higher than the student(s).
by Linwood
Sun Mar 25, 2018 4:10 am
Forum: Traveller
Topic: Ship Modifications
Replies: 13
Views: 323

Re: Ship Modifications

I don’t see a problem with allowing ship mods and refurbishment like these, but some ship designs won’t support that well. Close or dispersed structures would likely be relatively easy to refurbish but others might not. I don’t think I’d allow such mods on ships with stealth or similar special hull ...
by Linwood
Mon Mar 19, 2018 11:24 am
Forum: Traveller
Topic: Snake Eyes and Box Cars
Replies: 8
Views: 366

Re: Snake Eyes and Box Cars

I think we’re all following a similar principle here, Coreyvw. With skills that high consider not making your players roll simple or even routine tasks unless there are circumstancial DMs in the scene that significantly increase difficulty or give the character a Bane or the Effect of the check is i...