Search found 64 matches

by Linwood
Fri Dec 15, 2017 11:35 am
Forum: Traveller
Topic: How close are orbital starports?
Replies: 64
Views: 1617

Re: How close are orbital starports?

That could be a reason for regular re-surveys of known systems - to improve accuracy of jump calculations.
by Linwood
Sun Dec 03, 2017 5:01 pm
Forum: Traveller
Topic: Missile Drive velocities
Replies: 17
Views: 570

Re: Missile Drive velocities

I think you could assume that inertial compensator tech evolves in step with maneuver drive tech - if your world can build a 6G maneuver drive the inertial compensation comes in as part of the package. Which leads to thought that reaction drives don’t follow this model and thus would subject their c...
by Linwood
Sun Dec 03, 2017 4:53 pm
Forum: Traveller
Topic: Orbital Belts
Replies: 25
Views: 328

Re: Orbital Belts

Yeah.... :D
by Linwood
Sun Dec 03, 2017 4:52 pm
Forum: Traveller
Topic: Vehicle damage clarification
Replies: 15
Views: 869

Re: Vehicle damage clarification

For a better fit with MgT2 you might want to tweak the modifiers for the Open Frame option. I think the points of Hull per Space for the different Frame types was supposed to do something similar but maybe it didn’t quite hit the mark. I like the proposal for spacecraft but I propose adjusting it ba...
by Linwood
Sun Dec 03, 2017 4:14 pm
Forum: Traveller
Topic: Low tech ships - Need help
Replies: 116
Views: 2999

Re: Low tech ships - Need help

I think you could justify a faster launch rate from a single hangar that holds multiple ships- perhaps 30 min for the first ship to account for securing and depressurization of the hangar and maybe one per ship turn after that. Launch tubes might provide a tactical advantage some navies may consider...
by Linwood
Sun Dec 03, 2017 4:01 pm
Forum: Traveller
Topic: Modular hull question
Replies: 41
Views: 808

Re: Modular hull question

We may need to distinguish between modules (perhaps more properly modal containers) which can be quickly and easily attached or detached and modules which are meant to be accessible from within the vessel. Attaching the latter may be more like docking a small craft as you have to ensure engagement o...
by Linwood
Sun Dec 03, 2017 3:46 pm
Forum: Traveller
Topic: Suggested prices and ways of disciplining
Replies: 12
Views: 229

Re: Suggested prices and ways of disciplining

Debt slavery might not be uncommon as a form of judicial punishment - work as a slave laborer for X years until your debt is paid off. Or indentured servitude, which was pretty common in the US in colonial days. IMTU I’ve created a multi-world polity on the Imperial border whose society has non-here...
by Linwood
Sun Dec 03, 2017 3:28 pm
Forum: Traveller
Topic: Orbital Belts
Replies: 25
Views: 328

Re: Orbital Belts

I agree with Infojunky - massive civilian orbital facilities would likely be most common on smaller high-pop worlds (or worlds with limited usable area). One of the central worlds in my current campaign is just such a place. And was a great setting for the first adventure where the Travellers were c...
by Linwood
Sat Nov 25, 2017 3:46 pm
Forum: Traveller
Topic: Low Berth vs Fast Drug
Replies: 116
Views: 3031

Re: Low Berth vs Fast Drug

There are two aspects that would come into a discussion of safety. One would center on the effects of the technology itself - does it work well with all species, does it have potentially harmful side effects, does damage to the body accumulate over time, etc. This is usually what people mean by safe...
by Linwood
Thu Nov 23, 2017 1:51 am
Forum: Traveller
Topic: Gauss Weapons System - Feedback?
Replies: 15
Views: 628

Re: Gauss Weapons System - Feedback?

Not sure solid shot makes sense for a gauss weapon - aren’t the needles solid (I.e, don’t fragment or flatten on impact) already?
by Linwood
Tue Nov 21, 2017 7:21 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 1116

Re: Gauss Weapons - Zero-G?

I vaguely recall a sci-fi novel a decade or so ago that featured a wasp-waisted hypersonic bullet. Which according to the author would theoretically accelerate as it traveled due to a quirk in the aerodynamics - riding the sonic shock wave or something like that. I think the author was Travis Taylor...
by Linwood
Tue Nov 21, 2017 3:26 pm
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 1116

Re: Gauss Weapons - Zero-G?

Not convinced that a real-world gauss weapon would create virtually no heat. Even if the coils are super-conducting (almost certain) other components in the system probably won’t be and the cycling of the intense magnetic fields involved in those parts will generate heat. The air inside will heat up...
by Linwood
Thu Nov 16, 2017 3:25 am
Forum: Traveller
Topic: System building
Replies: 6
Views: 213

Re: System building

T5 does have system generation rules which I’ve used to detail a few key systems. Not entirely happy with them but they work pretty well.
by Linwood
Tue Nov 14, 2017 11:27 am
Forum: Traveller
Topic: The Drifter's Guide to the Galaxy
Replies: 9
Views: 408

Re: The Drifter's Guide to the Galaxy

I think a DM+1 makes more sense. Phavoc has two good points. It’s highly that most starports would have some free traveller’s guides, electronic or otherwise - thanks to the local tourism bureau if nothing else. (Granted at a D starport this might be a bulletin board w/ ads or business cards tacked ...
by Linwood
Tue Nov 14, 2017 1:50 am
Forum: Traveller
Topic: The Drifter's Guide to the Galaxy
Replies: 9
Views: 408

Re: The Drifter's Guide to the Galaxy

Pretty cheap for an automatic Boon.... How about a Guide that’s unreliable? Given the slow transmission of information across the Imperium it’s easy to imagine the Guide might be outdated, incomplete or even flat out wrong on occasion. Maybe it gives a Bane as often as it does a Boon. I could also s...
by Linwood
Mon Nov 13, 2017 11:24 am
Forum: Traveller
Topic: Mongoose Traveller - The New and current updated edition. What do you expect from this new line?
Replies: 15
Views: 872

Re: Mongoose Traveller - The New and current updated edition. What do you expect from this new line?

Finally: this is more of a hypothetical concept, but a Traveller "Weird Worlds" tome or anthology, which explores the fringe of what Traveller can be. Traveller as a dystopian Cyberpunk game, Traveller as a horror setting, Traveller as a STL solar system colonization setting, Traveller used to expl...
by Linwood
Wed Nov 08, 2017 11:41 am
Forum: Traveller
Topic: Quark Reactors
Replies: 30
Views: 906

Re: Quark Reactors

Could be a nifty bit of alien or Ancient tech for the players to find. Or a mad science prototype with unfortunate side effects....
by Linwood
Wed Nov 08, 2017 11:37 am
Forum: Traveller
Topic: Gauss Weapons - Zero-G?
Replies: 57
Views: 1116

Re: Gauss Weapons - Zero-G?

There’s also a timing piece. For greatest acceleration I think you’d want the next coil powering up so as to grab the projectile at its peak acceleration from the previous coil. Unless magnetic concerns dictate the projectile has to clear the previous coil. You could ramp the power on and off to eac...
by Linwood
Mon Nov 06, 2017 12:38 am
Forum: Traveller
Topic: Career qualification modifiers
Replies: 7
Views: 249

Re: Career qualification modifiers

It does echo real life to a degree. The longer you stay with a given career the harder it can be to transition to a new one. Which is why I like Condotterie’s suggestion about modifying the penalty if the character has skill levels important to the new career. The age limits attached to the military...
by Linwood
Mon Nov 06, 2017 12:28 am
Forum: Traveller
Topic: Issue with the Zarelinung (Great Rift preview)
Replies: 19
Views: 493

Re: Issue with the Zarelinung (Great Rift preview)

And now I’m kicking myself for missing the obvious- how does the area of the sail relate to the rate of particle collection? Takes a lot of energy to jump w/ a small ship, much less a capital vessel. And bigger sails are likely to be either easier to damage or take longer to deploy/collapse.