Search found 749 matches

by Linwood
Sat Nov 21, 2020 6:41 am
Forum: Traveller
Topic: Transfer of cargo in space
Replies: 25
Views: 481

Re: Transfer of cargo in space

By hand you can move 1 ton every 1d6 minutes Shifting containers by hand in a few minutes is fast, very fast... I think the time works okay when you consider 1 dton isn’t a lot bigger than a reclining easy chair. Most containers will be considerably larger, so 1D6 / dton minutes might be fairly clo...
by Linwood
Sun Nov 15, 2020 8:19 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 697
Views: 199622

Re: Ship's Locker: Out of the Closet

Ooooohhh - fun thought!!! I think there's a couple of sci-fi stories regarding things like transporters with similar plots. If I were to use it in my campaign, I think I would make the phenomenon a rare or even one-off event - something that was recognized (more likely argued over) as theoretically ...
by Linwood
Thu Nov 12, 2020 12:44 am
Forum: Traveller
Topic: Vargr careers seem odd
Replies: 7
Views: 644

Re: Vargr careers seem odd

8) 8) 8) 8) 8) 8) 8) 8) 8) 8)
by Linwood
Wed Nov 11, 2020 3:25 pm
Forum: Traveller
Topic: Vargr careers seem odd
Replies: 7
Views: 644

Re: Vargr careers seem odd

Could be an oversight, unless there's some cultural reason dogfighters can't get promoted. I wonder if it has to do with the inherent need for Vargr to do something noteworthy in order to stand out and gain CHA. Could be that in certain careers that’s more likely to get oneself killed. I think the ...
by Linwood
Sun Nov 08, 2020 1:57 pm
Forum: Traveller
Topic: Large troop transports?
Replies: 6
Views: 604

Re: Large troop transports?

I'm not quite sure you want to open up that can of worms. Depending on the spaceship configuration, and exactly how we define containers, I'd bet they can be perforated or blown apart any number of ways. Or an overworked clerk at the starwort might (for a price) change the routing codes in the syst...
by Linwood
Sun Nov 08, 2020 1:52 pm
Forum: Traveller
Topic: Hypothetical situation
Replies: 18
Views: 913

Re: Hypothetical situation

The planetary population could ask for the Imperium to put out a warrant for the ex-leader's arrest, if the leader has a proven record of criminal activities, corruption and felony crimes, including assaults with a special category rider. And if it can be proven that the election had been rigged by...
by Linwood
Sat Nov 07, 2020 12:37 pm
Forum: Traveller
Topic: Missiles & Defensive Fire (Vehicles)
Replies: 3
Views: 372

Re: Missiles & Defensive Fire (Vehicles)

It might also make sense to require that the weapon be set to Full Auto in that role. Maybe allow one missile-defense action per Fire Control Bonus DM up to the limit of the Auto Trait or something similar? Unless magic target-seeking bullets is a thing.
by Linwood
Sat Nov 07, 2020 12:32 pm
Forum: Traveller
Topic: Large troop transports?
Replies: 6
Views: 604

Re: Large troop transports?

One question you might consider is how often do contracts come around that will pay for deploying the entire regiment? If the answer is "not often" it might be tough for the regiment to justify owning a troop carrier that large. Charted civilian vessels might be fine for most missions. But that depe...
by Linwood
Sat Nov 07, 2020 12:21 pm
Forum: Traveller
Topic: Hypothetical situation
Replies: 18
Views: 913

Re: Hypothetical situation

I think we may be forgetting the potential role of mega corps in this. A megacorp might choose to intervene covertly in order to support a 'business-friendly' local government, to weaken a competitor who already a sizable presence insystem, to drive one side into a more favorable position on an issu...
by Linwood
Fri Nov 06, 2020 5:43 am
Forum: Traveller
Topic: Hypothetical situation
Replies: 18
Views: 913

Re: Hypothetical situation

If it’s a relatively minor world and the request for aid was public the Imperium might send in a mediator to help negotiate a settlement. That’s the kind of problem they’d rather have the member world solve on their own, but acting as a neutral third-party to help resolve the issue would bolster the...
by Linwood
Fri Nov 06, 2020 12:23 am
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 6865

Re: JTAS sensor rules

Leading to development of the 'grav cooler', which uses advanced gravitics technology to actually slow down the molecular movement in a coolant, driving its temperature towards absolute zero...

At least that's what they claim on the late-night infomercials!
by Linwood
Thu Nov 05, 2020 3:32 pm
Forum: Traveller
Topic: You see the blazing lights of the starport gift shop...
Replies: 10
Views: 1683

Re: You see the blazing lights of the starport gift shop...

Tickets to the local raffle or lottery. Cr1 gets you a chance to win Cr10000!
by Linwood
Thu Nov 05, 2020 5:59 am
Forum: Traveller
Topic: You see the blazing lights of the starport gift shop...
Replies: 10
Views: 1683

Re: You see the blazing lights of the starport gift shop...

Along those lines - temp subscription to the local dating app. (Or - maybe an app resident at any Class A or B starport?)

Mid- to low-tech worlds could have a bulletin board or similar for jobs, services, etc.
by Linwood
Sun Nov 01, 2020 5:32 pm
Forum: Traveller
Topic: You see the blazing lights of the starport gift shop...
Replies: 10
Views: 1683

Re: You see the blazing lights of the starport gift shop...

A cute little toy or touristy memento for one's significant other. Some last-minute snacks for the shuttle (especially those horribly unhealthy bars/cookies/candy/drinks you just can't find anywhere else in the next five minutes. The replacement filter or LS mask you need for the local atmosphere th...
by Linwood
Sun Nov 01, 2020 5:20 pm
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 6865

Re: JTAS sensor rules

I agree the energy from waste heat must go somewhere. I do wonder whether we will eventually find clever ways to slow that transfer rate down or to muffle the signature such that it is harder to detect against the background of space. That might indeed fall into the realm of magical technology. We s...
by Linwood
Fri Oct 23, 2020 7:08 pm
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 6865

Re: JTAS sensor rules

We know from the 2e core rulebook that you can reduce this by powering down non-essential systems, like "the chicken soup dispenser on deck C", and this halves power requirements (that seems a bit high, but good for playability). Is this as far as we want to go with this? What about lighting? Proba...
by Linwood
Tue Oct 20, 2020 6:12 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 697
Views: 199622

Re: Ship's Locker: Out of the Closet

A nice graphic of a mid-tech vacc suit!

https://i.kinja-img.com/gawker-media/im ... zdy9dp.jpg
by Linwood
Tue Oct 20, 2020 2:59 pm
Forum: Traveller
Topic: Rethinking Athletics Specialties
Replies: 14
Views: 3275

Re: Rethinking Athletics Specialties

While not mentioned in the rules A(Str) (or perhaps A(end)?) could perhaps be used in melee, e.g to further increase the number of attacks before fatigue sets in, or to offer a chance to negate the fatigue bane when it does kick in..? Or to add both your Str modifier and your A(str) to melee damage...
by Linwood
Tue Oct 20, 2020 2:49 pm
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 6865

Re: JTAS sensor rules

Thanks Matt!!!!
by Linwood
Mon Oct 19, 2020 11:02 pm
Forum: Traveller
Topic: JTAS sensor rules
Replies: 47
Views: 6865

Re: JTAS sensor rules

I don't think there's an allowance in the rules for heat output and reactor size in the sensor rules. Should there be one? That might offer another option - reducing your ship's reactor output to make one's ship less visible. Although I'd assume Stealth systems handle this in various ways.