Search found 488 matches

by Linwood
Tue Sep 17, 2019 10:55 am
Forum: Traveller
Topic: New Adventure Start: Flatlined
Replies: 27
Views: 376

Re: New Adventure Start: Flatlined

Even one gifted character can’t be everywhere at once. Providing challenges that require the party to do different things in different places at the same time can give the other characters more opportunities to be the heroes of the scene and/or do really cool things. After all, the gifted character ...
by Linwood
Mon Sep 16, 2019 11:29 am
Forum: Traveller
Topic: Ship Combat: The Particle Barbette
Replies: 126
Views: 5336

Re: Ship Combat: The Particle Barbette

Not to drive this thread further into the (off-topic) weeds, but what about electronic random number generators? Dice-rolling towers?
by Linwood
Mon Sep 16, 2019 11:24 am
Forum: Traveller
Topic: Does a term at academy count as a term for mustering out?
Replies: 9
Views: 289

Re: Does a term at academy count as a term for mustering out?

Thanks, AnotherDilbert! I’m still pondering thoughts on reserve commissions. Maybe the easiest way to simulate that is if your character has a short career in one of the six careers that are part of the draft and end up submitting to the draft in a later term, they can elect to be drafted back into ...
by Linwood
Sun Sep 15, 2019 7:51 pm
Forum: Traveller
Topic: Does a term at academy count as a term for mustering out?
Replies: 9
Views: 289

Re: Does a term at academy count as a term for mustering out?

Always wondered why Traveller doesn’t mandate that, since it fits current real world policy. I suppose you could have a society where the military academies produce more graduates than they have active-duty positions available. Maybe those would be the equivalent of reserve or half-pay commissions, ...
by Linwood
Sun Sep 15, 2019 7:45 pm
Forum: Traveller
Topic: Open Spacecraft Flown With Vacc Suit?
Replies: 17
Views: 500

Re: Open Spacecraft Flown With Vacc Suit?

A 10-dton min displacement would provide space for things like grappling arms and other useful items, which would be handy for a general utility craft.
by Linwood
Thu Sep 12, 2019 12:22 am
Forum: Traveller
Topic: Traveller EDC (Every Day Carry)
Replies: 17
Views: 1214

Re: Traveller EDC (Every Day Carry)

As long as there’s a mirrorshade variant.... 8)
by Linwood
Thu Sep 12, 2019 12:19 am
Forum: Traveller
Topic: Best intro adventure?
Replies: 3
Views: 141

Re: Best intro adventure?

You can always add a random encounter with some combat. Maybe a barroom brawl at the starport just before the IISS contacts them about the job, or a run-in with the former crew (I think the adventure mentions that).
by Linwood
Fri Aug 30, 2019 10:38 am
Forum: Traveller
Topic: Open Spacecraft Flown With Vacc Suit?
Replies: 17
Views: 500

Re: Open Spacecraft Flown With Vacc Suit?

I think there’s a substantial number of recreational and utility niches for craft like this, although some may go away at higher TLs. On the utility side, a simple vehicle for EVA support would be useful for space stations, Highports, and exterior facilities on vacuum worlds. Maybe even megafreighte...
by Linwood
Tue Aug 27, 2019 10:24 am
Forum: Traveller
Topic: Split from GT
Replies: 10
Views: 597

Re: Split from GT

Universe differences aside, I’ve found several of their supplements useful in my MGT2 campaign. Particularly Far Trader (for economics of interstellar trade) and the one on starports. But I like the core rules and general flow of gameplay of MGT2 much more than GT.
by Linwood
Thu Aug 22, 2019 12:13 am
Forum: Traveller
Topic: What do you use for ship combat...
Replies: 2
Views: 276

Re: What do you use for ship combat...

I made up my own ship record sheets for this. Works pretty well, probably some optimizing that could be done.
by Linwood
Thu Aug 22, 2019 12:09 am
Forum: Traveller
Topic: House Rules: Character Generation aka Traveller Creation
Replies: 7
Views: 399

Re: House Rules: Character Generation aka Traveller Creation

I’ve used Rule #2. It works well to let the player better shape their character and you still get an element of randomness that can drive the player towards a skill they might have otherwise skipped. I doubt I’d ever use Rule #1. I might let the player pick a different background skill instead. And ...
by Linwood
Sun Aug 18, 2019 5:54 pm
Forum: Traveller
Topic: Crew requirement figures (High Guard rules vs. designs)
Replies: 17
Views: 505

Re: Crew requirement figures (High Guard rules vs. designs)

Historically military vessels tend to be overcrewed to better support damage control during battle and to provide bodies for prize crews. I suspect that will still be true in the far future, although maybe some of those bodies will be in the frozen watch.
by Linwood
Fri Aug 16, 2019 9:38 am
Forum: Traveller
Topic: Hazards of frontier refuelling
Replies: 38
Views: 1539

Re: Hazards of frontier refuelling

I suggest a minor negative effect just leads to less efficient fueling (so you have to go around and make a second attempt, maybe with a Handling penalty) or a problem with the fuel processing system requiring 1D hrs to repair. More serious fails could lead to more serious ship damage.
by Linwood
Wed Aug 14, 2019 11:50 pm
Forum: Traveller
Topic: Melee Rules for 'Fighting Dirty'
Replies: 13
Views: 1122

Re: Melee Rules for 'Fighting Dirty'

I’d probably do just that in most cases - house-rule the outcome based on the Effect. But I might be willing to trade damage for Effect too in some cases - maybe give the PC the option to declare that in cases where armor prevents damage getting through to the target.
by Linwood
Wed Aug 14, 2019 10:28 am
Forum: Traveller
Topic: Melee Rules for 'Fighting Dirty'
Replies: 13
Views: 1122

Re: Melee Rules for 'Fighting Dirty'

Maybe a Called Shot to a weak point to negate some/all of the armor’s protection?
by Linwood
Sun Aug 11, 2019 1:36 am
Forum: Traveller
Topic: Plying the Bowman Arm, and more
Replies: 48
Views: 2722

Re: Plying the Bowman Arm, and more

So the secret of jump drive technology is magic mushrooms?

Makes more sense than some of the other theories... :D
by Linwood
Fri Aug 09, 2019 9:31 am
Forum: Traveller
Topic: Hazards of frontier refuelling
Replies: 38
Views: 1539

Re: Hazards of frontier refuelling

Intuitively I would think scooping fuel would go better if the ship stays in less turbulent parts of the atmosphere. Feels like the more turbulence you have the less efficient the scoops will be at collecting the gases you need.
by Linwood
Fri Aug 09, 2019 9:19 am
Forum: Traveller
Topic: Has anyone read Encyclopaedia Dagudashaag?
Replies: 21
Views: 1657

Re: Has anyone read Encyclopaedia Dagudashaag?

That works really well with low-tech cities.
by Linwood
Thu Aug 08, 2019 1:15 am
Forum: Traveller
Topic: Has anyone read Encyclopaedia Dagudashaag?
Replies: 21
Views: 1657

Re: Has anyone read Encyclopaedia Dagudashaag?

I’d read the hitchhiker’s guide version.... :D
by Linwood
Wed Aug 07, 2019 11:15 am
Forum: Traveller
Topic: Feeding people
Replies: 10
Views: 949

Re: Feeding people

Isn’t this how Soylent started? :D In Traveller terms this could be a variation on a Biosphere (see High Guard), maybe more efficient but less desirable from a psychological standpoint. I could see space habitats using a mixture of the two types. Maybe aslan use the resultant food to feed their slav...