Search found 662 matches

by Linwood
Fri Jul 10, 2020 6:04 pm
Forum: Traveller
Topic: New to Traveller... questions
Replies: 12
Views: 314

Re: New to Traveller... questions

Welcome to Traveller!!! Don’t mind the smoke, just another accidental weapon malfunction... I can answer a few of your questions: Prisoner - I believe you only lose your benefits for that term when you go to prison, not for the whole career. However there may be a few specific Mishaps that say other...
by Linwood
Thu Jul 09, 2020 12:30 am
Forum: Traveller
Topic: Grappling Question
Replies: 10
Views: 153

Re: Grappling Question

I don’t remember the rules on starting a grapple. I do think you could justify a house rule on weapon reach; maybe the longer weapon gets an Initiative Boon or Bonus, or the shorter weapon takes a penalty. Or you might give the defender a chance to parry with blade or shield on the first grappling a...
by Linwood
Thu Jul 09, 2020 12:09 am
Forum: Traveller
Topic: Expanded Ship Criticals?
Replies: 16
Views: 245

Re: Expanded Ship Criticals?

Sorry about that, Crewman Number Six.....
by Linwood
Thu Jul 09, 2020 12:06 am
Forum: Traveller
Topic: Pioneer Class Scout for Roll20 and VTT
Replies: 5
Views: 231

Re: Pioneer Class Scout for Roll20 and VTT

Cool....

Got to start working on a Traveller adventure for Roll20 someday. Maybe an adaptation of High and Dry.
by Linwood
Thu Jul 09, 2020 12:04 am
Forum: Traveller
Topic: Grappling Question
Replies: 10
Views: 153

Re: Grappling Question

Geir is correct. Unarmed is a sub-skill under the broad skill of Melee, so your character did have Melee 0 for the grapple. If you have Traveller Companion you might want to take a look at the changes to Melee skill. Grapple is now officially a subskill. Once of the most thrilling combats I've GM'd ...
by Linwood
Wed Jul 08, 2020 5:30 pm
Forum: Traveller
Topic: no FTL communications seems a bit gamey
Replies: 18
Views: 321

Re: no FTL communications seems a bit gamey

Rumors of such tech might make for a wonderful MacGuffin for an mystery/espionage-focused Traveller campaign. With a discovery at some point that the tech never existed (a con or a false-flag op), that the proposed tech cannot work (gross misinterpretation, misinformation, or a seriously deluded pr...
by Linwood
Wed Jul 08, 2020 4:05 pm
Forum: Traveller
Topic: Expanded Ship Criticals?
Replies: 16
Views: 245

Re: Expanded Ship Criticals?

I prefer “unusual or unique circumstances”. Like an explosively catastrophic drive failure or something similar with multiple bulkhead breaches and such. Keep in mind that on a hull hit self-seal would likely only slow the leak (providing time for getting into suits and performing damage control). I...
by Linwood
Wed Jul 08, 2020 3:54 pm
Forum: Traveller
Topic: no FTL communications seems a bit gamey
Replies: 18
Views: 321

Re: no FTL communications seems a bit gamey

Rumors of such tech might make for a wonderful MacGuffin for an mystery/espionage-focused Traveller campaign. With a discovery at some point that the tech never existed (a con or a false-flag op), that the proposed tech cannot work (gross misinterpretation, misinformation, or a seriously deluded pro...
by Linwood
Tue Jul 07, 2020 11:55 pm
Forum: Traveller
Topic: Expanded Ship Criticals?
Replies: 16
Views: 245

Re: Expanded Ship Criticals?

Emergency softsuits and rescue balls/bubbles have been a thing in Traveller for awhile. To quote Central Supply Catalogue: "Starships are required to carry enough emergency suits or rescue balls to allow the crew and all passengers to survive depressurization. Well-equipped ships include a softsuit...
by Linwood
Tue Jul 07, 2020 11:46 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 633
Views: 152597

Re: Ship's Locker: Out of the Closet

But it had a propeller ejection lever? How cool is that?? :D
by Linwood
Mon Jul 06, 2020 11:41 pm
Forum: Traveller
Topic: no FTL communications seems a bit gamey
Replies: 18
Views: 321

Re: no FTL communications seems a bit gamey

A gravitic FTL comm like in the Honorverse might fit MGT2 ‘physics’. That would get you FTL messaging locally (within a system) but not system-to-system.
by Linwood
Mon Jul 06, 2020 11:36 pm
Forum: Traveller
Topic: Expanded Ship Criticals?
Replies: 16
Views: 245

Re: Expanded Ship Criticals?

Is that true of civilian vessels? Not sure most passengers would have vacc suits. Or even pressure sleeves.

On a large space station I could see them building in decompression shelters for residents to use if a serious loss of compression occurred.
by Linwood
Sun Jul 05, 2020 5:40 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 633
Views: 152597

Re: Ship's Locker: Out of the Closet

I can think of a few. But they are probably all special cases: Environmental concerns - violent weather, high cosmic radiation, unusual gravitic environment Regulatory - tax policy, licensing costs/restrictions, tightly controlled airspace Cultural - racial phobia, cultural taboos, cultural privileg...
by Linwood
Sun Jul 05, 2020 12:09 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 633
Views: 152597

Re: Ship's Locker: Out of the Closet

My vision of what a high-performance grav bike should look like starts with the Akira motorcycle.....
by Linwood
Sat Jul 04, 2020 5:10 am
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 633
Views: 152597

Re: Ship's Locker: Out of the Closet

BMW wants to sell you subscriptions to your car’s features Frederic Lardinois@fredericl / 7:31 pm CEST•July 1, 2020 BMW today announced a number of updates to its in-car software experience during a VR press event, complete with a virtual drive through Munich to show off some of these features. The...
by Linwood
Sat Jul 04, 2020 5:05 am
Forum: Traveller
Topic: Space Stations
Replies: 14
Views: 292

Re: Space Stations

I’ve been assuming way stations are on the system fringe so that X-boat traffic doesn’t interfere with naval and commercial traffic - and vice versa. Similarly I would expect most (but maybe not all) naval bases to be separate from the commercial stations. But I think there’s probably some level of ...
by Linwood
Sat Jul 04, 2020 4:55 am
Forum: Traveller
Topic: maneuver drives no fuel?
Replies: 30
Views: 521

Re: maneuver drives no fuel?

Keep in mind that if it's the m-drive that gives you inertial dampening and not the ship's hull, then reaction engines at 16 g is, let's say a tad uncomfortable. I’ve house-ruled that if you’re burning reaction mass everyone better be strapped in their acceleration couches. Probably doesn’t fit RAW...
by Linwood
Sat Jul 04, 2020 12:02 am
Forum: Traveller
Topic: Altering Ships
Replies: 9
Views: 211

Re: Altering Ships

Don’t forget ensuring a vacuum-tight seal around the hole in the deck. Plus you have to redo the carpet and remap the space for the cleaning bot. And those mandatory yellow-black trip hazard markings can really mess with the fang shui of the cabin...
by Linwood
Fri Jul 03, 2020 11:54 pm
Forum: Traveller
Topic: maneuver drives no fuel?
Replies: 30
Views: 521

Re: maneuver drives no fuel?

I vote for M-Drive generated field-effect inertia sump <waves hands frantically in all possible directions>

That does raise some interesting questions about the relationship between energy and inertial damping...
by Linwood
Fri Jul 03, 2020 11:39 pm
Forum: Traveller
Topic: Ship's Locker: Out of the Closet
Replies: 633
Views: 152597

Re: Ship's Locker: Out of the Closet

Now that’s what I’d call a right proper ATV!

Any thoughts from anyone about what this Beast would equate to in MGT2 terms? Maybe at a couple of different TLs?