Search found 224 matches

by Linwood
Tue Sep 18, 2018 11:12 pm
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 22
Views: 248

Re: Shipping in the OTU is cheap!

AnotherDilbert wrote:
Tue Sep 18, 2018 3:39 pm
Old School wrote: I'm sure someone can come up with some convoluted explanation for why this is, but it's a heck of a lot easier to realize this is a game with a fictional economy that doesn't always hold up to inspection.
Agreed.
Agreed!
by Linwood
Tue Sep 18, 2018 12:58 am
Forum: Traveller
Topic: Ships with 7G and higher acceleration
Replies: 22
Views: 329

Re: Ships with 7G and higher acceleration

Larger crews can be useful for damage control, boarding parties and the like. So there are trade offs.
by Linwood
Tue Sep 18, 2018 12:54 am
Forum: Traveller
Topic: Shipping in the OTU is cheap!
Replies: 22
Views: 248

Re: Shipping in the OTU is cheap!

Not taking a side on the “shipping is too cheap” debate. But it occurs to me there are three ways a group with a small Traveller starship can make money carrying freight: Get someone (a corporation or planetary government) to subsidize them; Engage in speculative trade; or Engage in smuggling or sim...
by Linwood
Sun Sep 16, 2018 11:09 pm
Forum: Traveller
Topic: Wound penalties?
Replies: 7
Views: 154

Re: Wound penalties?

Not conscious - but with substantial wound penalties.
by Linwood
Sun Sep 16, 2018 6:23 pm
Forum: Traveller
Topic: Wound penalties?
Replies: 7
Views: 154

Re: Wound penalties?

When injury erodes a characteristic the DM changes as well. RAW, I think. As for how that looks in the real world - I assume the nature of the injury is responsible (pain can be very specific, for example). But you could always home-rule a mechanic that forces the player to distribute the damage ove...
by Linwood
Sat Sep 15, 2018 2:34 pm
Forum: Traveller
Topic: Heavy Fighter Computer
Replies: 9
Views: 162

Re: Heavy Fighter Computer

You could have variants with upgraded computers for squadron coordination, reconnaissance or ECM/ECCM duties. Just depends on your fleet’s core philosophy on the roles fighters play and their interactions with larger fleet vessels.
by Linwood
Sat Sep 15, 2018 2:29 pm
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 33
Views: 1349

Re: Sensors Vs Superior Stealth

I would expect any propulsion system that was based on gravitics would have a grav-based signature. Possibly an FTL signature?
by Linwood
Sat Sep 15, 2018 2:20 pm
Forum: Traveller
Topic: detection rules
Replies: 13
Views: 312

Re: detection rules

Could try the Battle System software for this (High Guard 2e, page: 63). That’s where my thoughts were headed. Trying to decide if Battle System would provide the appropriate additional analysis that would essentially turn a squadron into a massive synthetic aperture array or if it just manages the...
by Linwood
Thu Sep 13, 2018 10:25 am
Forum: Traveller
Topic: detection rules
Replies: 13
Views: 312

Re: detection rules

I’m mulling over a house rule that would require a software package to collect and process sensor data from multiple ships into a cohesive picture. End effect would be the same as a collection net or distributed array. Distance between vessels in the net and differences in sensor capabilities ship-t...
by Linwood
Thu Sep 13, 2018 10:15 am
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 33
Views: 1349

Re: Sensors Vs Superior Stealth

You could base the modifier on level of thrust. But unless you have a way of muting the thermal signature I would expect the exhaust to be very noticeable.
by Linwood
Wed Sep 12, 2018 12:56 am
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1324

Re: Particle beam radiation damage

OK, that makes sense. Thanks guys!
by Linwood
Tue Sep 11, 2018 1:21 am
Forum: Traveller
Topic: What does it take to test a character for Psionics?
Replies: 14
Views: 287

Re: What does it take to test a character for Psionics?

It wouldn’t surprise me to find out there are any number of “realize your potential” self-help primers that allegedly help one train their inner psi talents. And as in Kung Fu Hustle, once in a very great while they actually work....
by Linwood
Tue Sep 11, 2018 1:11 am
Forum: Traveller
Topic: Questions on small craft weapons and turrets
Replies: 34
Views: 408

Re: Questions on small craft weapons and turrets

I keep thinking of that High Guard rule that allows a fighter to be fitted with two torpedoes - a nasty surprise for a larger vessel.

Which brings me to my question - since most fighter designs don’t have much more than bare-bones sensors, won’t that limit missile engagement ranges?
by Linwood
Tue Sep 11, 2018 1:00 am
Forum: Traveller
Topic: The Traveller Companion - It Exists!
Replies: 31
Views: 2054

Re: The Traveller Companion - It Exists!

Woohoo!!!!!
by Linwood
Tue Sep 11, 2018 12:59 am
Forum: Traveller
Topic: Sensors Vs Superior Stealth
Replies: 33
Views: 1349

Re: Sensors Vs Superior Stealth

Adding to that - does the act of engaging its m-drive make it easier or harder to detect?
by Linwood
Tue Sep 11, 2018 12:57 am
Forum: Traveller
Topic: Particle beam radiation damage
Replies: 53
Views: 1324

Re: Particle beam radiation damage

So - is a nuclear damper effective against any weapon with the Radiation trait?
by Linwood
Sat Sep 08, 2018 5:18 pm
Forum: Traveller
Topic: MgT2 Ship Design Speadsheet Walk-through
Replies: 43
Views: 1138

Re: MgT2 Ship Design Speadsheet Walk-through

I’m playing w/ building a space station this AM - nothing fancy, just a small orbital facility for traffic control and monitoring nearby space. I’m trying to add some docking clamps to store extra cutter modules but the spreadsheet doesn’t seem to account for the tonnage correctly - it seems to be s...
by Linwood
Sat Sep 08, 2018 12:17 am
Forum: Traveller
Topic: Do Mishaps by default terminate a career?
Replies: 9
Views: 219

Re: Do Mishaps by default terminate a career?

I’ve generally interpreted this as RAW - only mishaps described as not terminating a career allow the character to continue on. This is not a real disaster most of the time; the character can still enlist in a new career and perhaps now has a more interesting background. Maybe he or she now has a gr...
by Linwood
Fri Sep 07, 2018 9:49 am
Forum: Traveller
Topic: What skills have you dropped?
Replies: 23
Views: 782

Re: What skills have you dropped?

You can get a Level 1 skill in your first term thru a promotion or event.

And don’t forget the Background skills - typically 3 additional 0-Level skills (depending on EDU).
by Linwood
Fri Sep 07, 2018 9:43 am
Forum: Traveller
Topic: MgT2 Ship Design Speadsheet Walk-through
Replies: 43
Views: 1138

Re: MgT2 Ship Design Speadsheet Walk-through

Excellent!!! Thank you!!!

Now I just need to find time to make use of it....