Search found 620 matches

by Linwood
Wed Dec 25, 2019 5:31 am
Forum: Traveller
Topic: 4.5m Expedition Rowboat
Replies: 5
Views: 502

Re: 4.5m Expedition Rowboat

TL 11 could get you a good electronics passage. Including a fish-finder???

One high-TL option might be a see-thru hull. Maybe some built-in survival mods in case you get caught out in bad weather.

Oh, and a bait well that can be readily transformed into a wine cooler...
by Linwood
Mon Dec 23, 2019 2:06 pm
Forum: Traveller
Topic: Personal Sport Submarine vehicle design
Replies: 1
Views: 340

Re: Personal Sport Submarine vehicle design

You need to add a depth rating. Although I have no idea how to calculate one.
by Linwood
Mon Dec 23, 2019 2:04 pm
Forum: Traveller
Topic: 4.5m Expedition Rowboat
Replies: 5
Views: 502

Re: 4.5m Expedition Rowboat

I like it!!!

But - no WiFi? :D
by Linwood
Mon Dec 23, 2019 2:01 pm
Forum: Traveller
Topic: Expert software for Recon & Tactics
Replies: 4
Views: 507

Re: Expert software for Recon & Tactics

You also to use a Recon expert system for pattern recognition. The soldier’s sensors detect a shape; the software identifies it as an enemy grav tank, warns its soldier and sends a sighting report to the company (unless it’s set to stealth mode). Or it could collate batch of anomalous sensor data (E...
by Linwood
Wed Dec 18, 2019 1:10 pm
Forum: Traveller
Topic: Grenade Damage on a Failed Attack Roll
Replies: 6
Views: 545

Re: Grenade Damage on a Failed Attack Roll

I like Option 3 - adjust result of a negative Effect based on circumstances.
by Linwood
Tue Dec 17, 2019 2:13 am
Forum: Traveller
Topic: Jump Bridge Economics
Replies: 4
Views: 494

Re: Jump Bridge Economics

With a curmudgeonly lighthouse keeper? :D
by Linwood
Tue Dec 17, 2019 2:11 am
Forum: Traveller
Topic: Grenade Damage on a Failed Attack Roll
Replies: 6
Views: 545

Re: Grenade Damage on a Failed Attack Roll

I’d make them roll a check. Difficulty based on size of target with modifiers for range. If you’re just trying to get close, it would probably be Routine. Over a wall or into a pit or ditch, Average. Through a window, Difficult. And so forth. As for failures - you could simply rule 1 m off per negat...
by Linwood
Tue Dec 17, 2019 1:55 am
Forum: Traveller
Topic: Lion air, B-737 and "AI" again.
Replies: 23
Views: 3238

Re: Lion air, B-737 and "AI" again.

I think they can fly the Max themselves so long as it’s classified experimental. No passengers!
by Linwood
Mon Dec 16, 2019 11:40 am
Forum: Traveller
Topic: Jump Bridge Economics
Replies: 4
Views: 494

Jump Bridge Economics

Since Behind the Claw has introduced jump bridges I’ve been wondering about the economics. How big is a jump bridge station? What volume of traffic would they handle? How much does fuel cost? Would they be vulnerable to pirates?
by Linwood
Mon Dec 16, 2019 11:33 am
Forum: Traveller
Topic: Lion air, B-737 and "AI" again.
Replies: 23
Views: 3238

Re: Lion air, B-737 and "AI" again.

Boeing just announced they’re slowing production of the Max in the new year, presumably due to the delays in recertification.
by Linwood
Mon Dec 16, 2019 11:29 am
Forum: Traveller
Topic: Behind the Claw
Replies: 105
Views: 19948

Re: Behind the Claw

Among other things I liked the introduction of jump bridges. Hard to imagine a lonelier duty station....
by Linwood
Sun Dec 15, 2019 5:05 am
Forum: Traveller
Topic: New Player Questions
Replies: 14
Views: 913

Re: New Player Questions

Even fighter jocks and sub drivers need trucks and HMMVs to get around the base. Keep in mind that some tables (like service skills) are meant to apply to both officers and enlisted. So Flyer might seem an odd skill for a Navy starship pilot, but it’s standard work for the Able Spacehand who has to ...
by Linwood
Sun Dec 15, 2019 4:47 am
Forum: Traveller
Topic: Lion air, B-737 and "AI" again.
Replies: 23
Views: 3238

Re: Lion air, B-737 and "AI" again.

What I don't see why Boeing is balking on getting the 737 back in the air is to integrate additional sensors into the MCAS system. They actually offer them as additional add-ons if the customer is willing to pay. They should just integrate them for free. The amount of money they are losing would be...
by Linwood
Fri Dec 13, 2019 1:33 am
Forum: Traveller
Topic: sleep tubes and batteries and mothballed ships
Replies: 40
Views: 1600

Re: sleep tubes and batteries and mothballed ships

To Moppy’s point, a lot of ECUs have design lives of 100K - 250K NVM wipes. So your computer memory may be good for decades, but the memory in your car’s infotainment module may not.
by Linwood
Fri Dec 13, 2019 1:28 am
Forum: Traveller
Topic: Secret skill checks
Replies: 8
Views: 600

Re: Secret skill checks

I don’t usually do secret checks for the PCs and it seems to work fine. But YMMV....
by Linwood
Thu Dec 12, 2019 12:05 pm
Forum: Traveller
Topic: New Player Questions
Replies: 14
Views: 913

Re: New Player Questions

Partial answers:

(2) - Yes
(3) - Yes
(11) - I would go by TL. If it’s a starfaring Navy then flyer(grav) is most likely. But it’s up to you.
by Linwood
Thu Dec 12, 2019 11:59 am
Forum: Traveller
Topic: Studying Athletics at university
Replies: 18
Views: 793

Re: Studying Athletics at university

I suggest adding an automatic Admin 0 for dealing with the bureaucracy....
by Linwood
Thu Dec 12, 2019 11:57 am
Forum: Traveller
Topic: MgT2 skill-level philosophy ???
Replies: 11
Views: 884

Re: MgT2 skill-level philosophy ???

Wasn’t there a Big Bang Theory episode on that?
by Linwood
Thu Dec 12, 2019 2:19 am
Forum: Traveller
Topic: Studying Athletics at university
Replies: 18
Views: 793

Re: Studying Athletics at university

I believe you can pick Athletics as a background skill. Or you could home-rule that Athletics is available at University.

If Profession can be studied at University you could invent Profession (Athlete).
by Linwood
Tue Dec 10, 2019 11:14 am
Forum: Traveller
Topic: Any published guidelines on how long it takes to online a ship?
Replies: 18
Views: 861

Re: Any published guidelines on how long it takes to online a ship?

No idea as to whether there are published guidelines on this, but I have vague memories of task checks for cold-starting power systems and similar things. That might be a good start. In general it seems reasonable that the larger a given weapon system is the longer it takes to become fully active. I...